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Merge remote-tracking branch 'upstream/master'

This commit is contained in:
drmDev 2016-04-27 09:56:41 -04:00
commit 0d11a39fc4
4 changed files with 198 additions and 4 deletions
Mage.Server/release/config
Mage.Sets/src/mage/sets/shardsofalara
Mage.Tests/src/test/java/org/mage/test/cards/triggers/dies

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@ -77,6 +77,7 @@
<tournamentType name="Booster Draft Elimination" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.BoosterDraftEliminationTournament" typeName="mage.tournament.BoosterDraftEliminationTournamentType"/>
<tournamentType name="Booster Draft Elimination (Cube)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.BoosterDraftEliminationTournament" typeName="mage.tournament.BoosterDraftEliminationCubeTournamentType"/>
<tournamentType name="Booster Draft Elimination (Random)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.RandomBoosterDraftEliminationTournament" typeName="mage.tournament.RandomBoosterDraftEliminationTournamentType"/>
<tournamentType name="Booster Draft Elimination (Rich Man)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.RichManDraftEliminationTournament" typeName="mage.tournament.RichManDraftEliminationTournamentType"/>
<tournamentType name="Booster Draft Swiss" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.BoosterDraftSwissTournament" typeName="mage.tournament.BoosterDraftSwissTournamentType"/>
<tournamentType name="Booster Draft Swiss (Cube)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.BoosterDraftSwissTournament" typeName="mage.tournament.BoosterDraftSwissCubeTournamentType"/>
<tournamentType name="Booster Draft Swiss (Random)" jar="mage-tournament-boosterdraft-${project.version}.jar" className="mage.tournament.RandomBoosterDraftSwissTournament" typeName="mage.tournament.RandomBoosterDraftSwissTournamentType"/>

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@ -28,9 +28,6 @@
package mage.sets.shardsofalara;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.DiesAndDealtDamageThisTurnTriggeredAbility;
@ -39,6 +36,9 @@ import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.counter.AddCountersSourceEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.counters.CounterType;
import mage.target.common.TargetCreaturePermanent;
@ -57,7 +57,7 @@ public class BloodCultist extends CardImpl {
this.power = new MageInt(1);
this.toughness = new MageInt(1);
// {tap}: Blood Cultist deals 1 damage to target creature.
// {T}: Blood Cultist deals 1 damage to target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new DamageTargetEffect(1), new TapSourceCost());
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);

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@ -1,3 +1,30 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;

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@ -0,0 +1,166 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.triggers.dies;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class BloodCultistTest extends CardTestPlayerBase {
@Test
public void testDiedFromDirectDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
setStopAt(3, PhaseStep.BEGIN_COMBAT);
execute();
assertGraveyardCount(playerB, "Devilthorn Fox", 1);
assertPowerToughness(playerA, "Blood Cultist", 2, 2);
}
@Test
public void testDiedFromCombatDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
// Lifelink
// {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
addCard(Zone.BATTLEFIELD, playerB, "Indulgent Aristocrat", 1); // 1/1
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
attack(5, playerA, "Blood Cultist");
block(5, playerB, "Indulgent Aristocrat", "Blood Cultist");
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerB, "Devilthorn Fox", 1);
assertGraveyardCount(playerB, "Indulgent Aristocrat", 1);
assertPowerToughness(playerA, "Blood Cultist", 3, 3);
}
@Test
public void testDiedFromCombatAfterDirectDamageDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
// Shambling Ghoul enters the battlefield tapped.
addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
activateAbility(5, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
attack(5, playerA, "Silvercoat Lion");
block(5, playerB, "Shambling Ghoul", "Silvercoat Lion");
setStopAt(5, PhaseStep.POSTCOMBAT_MAIN);
execute();
assertGraveyardCount(playerB, "Devilthorn Fox", 1);
assertGraveyardCount(playerB, "Shambling Ghoul", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Blood Cultist", 3, 3);
}
@Test
public void testDiedByDirectDamageAfterCombatDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.BATTLEFIELD, playerB, "Devilthorn Fox", 1); // 3/1
// Shambling Ghoul enters the battlefield tapped.
addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Devilthorn Fox");
activateAbility(5, PhaseStep.POSTCOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
attack(5, playerA, "Silvercoat Lion");
block(5, playerB, "Shambling Ghoul", "Silvercoat Lion");
setStopAt(5, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Devilthorn Fox", 1);
assertGraveyardCount(playerB, "Shambling Ghoul", 1);
assertGraveyardCount(playerA, "Silvercoat Lion", 1);
assertPowerToughness(playerA, "Blood Cultist", 3, 3);
}
@Test
public void testDiedByTwoDirectDamage() {
addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
addCard(Zone.BATTLEFIELD, playerA, "Swamp", 1);
// {T}: Blood Cultist deals 1 damage to target creature.
// Whenever a creature dealt damage by Blood Cultist this turn dies, put a +1/+1 counter on Blood Cultist.
addCard(Zone.HAND, playerA, "Blood Cultist", 1);
addCard(Zone.HAND, playerA, "Lightning Bolt", 1);
addCard(Zone.BATTLEFIELD, playerB, "Shambling Ghoul", 1); // 2/3
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Blood Cultist");
activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}:", "Shambling Ghoul");
castSpell(3, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", "Shambling Ghoul");
setStopAt(3, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Shambling Ghoul", 1);
assertGraveyardCount(playerA, "Lightning Bolt", 1);
assertPowerToughness(playerA, "Blood Cultist", 2, 2);
}
}