[VOW] Implemented Hiveheart Shaman

This commit is contained in:
Evan Kranzler 2021-11-08 20:15:55 -05:00
parent 902fec22dd
commit 5dbc8f11f3
3 changed files with 150 additions and 4 deletions

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@ -0,0 +1,132 @@
package mage.cards.h;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.dynamicvalue.common.DomainValue;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.search.SearchLibraryPutInHandEffect;
import mage.abilities.hint.common.DomainHint;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.counters.CounterType;
import mage.filter.FilterCard;
import mage.filter.StaticFilters;
import mage.filter.predicate.ObjectSourcePlayer;
import mage.filter.predicate.ObjectSourcePlayerPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.permanent.token.InsectToken;
import mage.game.permanent.token.Token;
import mage.target.common.TargetCardInLibrary;
import java.util.Collection;
import java.util.UUID;
/**
* @author TheElk801
*/
public final class HiveheartShaman extends CardImpl {
private static final FilterCard filter = new FilterCard(
"basic land card that doesn't share a land type with a land you control"
);
static {
filter.add(HiveheartShamanPredicate.instance);
}
public HiveheartShaman(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{G}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.SHAMAN);
this.power = new MageInt(3);
this.toughness = new MageInt(5);
// Whenever Hiveheart Shaman attacks, you may search your library for a basic land card that doesn't share a land type with a land you control, put that card onto the battlefield, then shuffle.
this.addAbility(new AttacksTriggeredAbility(new SearchLibraryPutInHandEffect(
new TargetCardInLibrary(filter), true, true
)));
// {5}{G}: Create a 1/1 green Insect creature token. Put X +1/+1 counters on it, where X is the number of basic land types among lands you control. Activate only as a sorcery.
this.addAbility(new SimpleActivatedAbility(
new HiveheartShamanEffect(), new ManaCostsImpl<>("{5}{G}")
).addHint(DomainHint.instance));
}
private HiveheartShaman(final HiveheartShaman card) {
super(card);
}
@Override
public HiveheartShaman copy() {
return new HiveheartShaman(this);
}
}
enum HiveheartShamanPredicate implements ObjectSourcePlayerPredicate<Card> {
instance;
@Override
public boolean apply(ObjectSourcePlayer<Card> input, Game game) {
if (!input.getObject().isBasic() || !input.getObject().isLand(game)) {
return false;
}
return game.getBattlefield()
.getActivePermanents(
StaticFilters.FILTER_CONTROLLED_PERMANENT_LAND,
input.getPlayerId(), input.getSourceId(), game
)
.stream()
.map(permanent -> permanent.getSubtype(game))
.flatMap(Collection::stream)
.filter(subType -> subType.getSubTypeSet().isLand())
.noneMatch(subType -> input.getObject().hasSubtype(subType, game));
}
}
class HiveheartShamanEffect extends OneShotEffect {
private static final DynamicValue xValue = new DomainValue();
HiveheartShamanEffect() {
super(Outcome.Benefit);
staticText = "create a 1/1 green Insect creature token. Put X +1/+1 counters on it, " +
"where X is the number of basic land types among lands you control";
}
private HiveheartShamanEffect(final HiveheartShamanEffect effect) {
super(effect);
}
@Override
public HiveheartShamanEffect copy() {
return new HiveheartShamanEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Token token = new InsectToken();
token.putOntoBattlefield(1, game, source);
int domainCount = xValue.calculate(game, source, this);
if (domainCount < 1) {
return true;
}
for (UUID tokenId : token.getLastAddedTokenIds()) {
Permanent permanent = game.getPermanent(tokenId);
if (permanent == null) {
continue;
}
permanent.addCounters(CounterType.P1P1.createInstance(domainCount), source, game);
}
return true;
}
}

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@ -164,6 +164,7 @@ public final class InnistradCrimsonVow extends ExpansionSet {
cards.add(new SetCardInfo("Hero's Downfall", 120, Rarity.UNCOMMON, mage.cards.h.HerosDownfall.class)); cards.add(new SetCardInfo("Hero's Downfall", 120, Rarity.UNCOMMON, mage.cards.h.HerosDownfall.class));
cards.add(new SetCardInfo("Heron of Hope", 18, Rarity.COMMON, mage.cards.h.HeronOfHope.class)); cards.add(new SetCardInfo("Heron of Hope", 18, Rarity.COMMON, mage.cards.h.HeronOfHope.class));
cards.add(new SetCardInfo("Heron-Blessed Geist", 19, Rarity.COMMON, mage.cards.h.HeronBlessedGeist.class)); cards.add(new SetCardInfo("Heron-Blessed Geist", 19, Rarity.COMMON, mage.cards.h.HeronBlessedGeist.class));
cards.add(new SetCardInfo("Hiveheart Shaman", 202, Rarity.RARE, mage.cards.h.HiveheartShaman.class));
cards.add(new SetCardInfo("Hollowhenge Huntmaster", 187, Rarity.MYTHIC, mage.cards.h.HollowhengeHuntmaster.class)); cards.add(new SetCardInfo("Hollowhenge Huntmaster", 187, Rarity.MYTHIC, mage.cards.h.HollowhengeHuntmaster.class));
cards.add(new SetCardInfo("Honeymoon Hearse", 160, Rarity.UNCOMMON, mage.cards.h.HoneymoonHearse.class)); cards.add(new SetCardInfo("Honeymoon Hearse", 160, Rarity.UNCOMMON, mage.cards.h.HoneymoonHearse.class));
cards.add(new SetCardInfo("Honored Heirloom", 257, Rarity.COMMON, mage.cards.h.HonoredHeirloom.class)); cards.add(new SetCardInfo("Honored Heirloom", 257, Rarity.COMMON, mage.cards.h.HonoredHeirloom.class));

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@ -3,9 +3,22 @@ package mage.constants;
public enum SubTypeSet { public enum SubTypeSet {
CreatureType, CreatureType,
SpellType, SpellType,
BasicLandType, BasicLandType(true),
NonBasicLandType, NonBasicLandType(true),
EnchantmentType, EnchantmentType,
ArtifactType, ArtifactType,
PlaneswalkerType PlaneswalkerType;
private final boolean isLand;
SubTypeSet() {
this(false);
}
SubTypeSet(boolean isLand) {
this.isLand = isLand;
}
public boolean isLand() {
return isLand;
}
} }