Merge pull request #2852 from goesta/GontisMachinationsFix

Changed GontisMachinations effect from damage to loseLife
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LevelX2 2017-02-11 08:34:18 +01:00 committed by GitHub
commit b316b5b0a0

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@ -173,7 +173,7 @@ class GontisMachinationsEffect extends OneShotEffect {
public boolean apply(Game game, Ability source) { public boolean apply(Game game, Ability source) {
int damage = 0; int damage = 0;
for (UUID opponentId : game.getOpponents(source.getControllerId())) { for (UUID opponentId : game.getOpponents(source.getControllerId())) {
damage += game.getPlayer(opponentId).damage(3, source.getSourceId(), game, false, true); damage += game.getPlayer(opponentId).loseLife(3, game, false);
} }
game.getPlayer(source.getControllerId()).gainLife(damage, game); game.getPlayer(source.getControllerId()).gainLife(damage, game);
return true; return true;