mirror of
https://github.com/correl/mage.git
synced 2024-11-14 19:19:32 +00:00
Started working on new ai.
This commit is contained in:
parent
1789438287
commit
bda75873de
17 changed files with 2287 additions and 1 deletions
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maxDepth=10
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maxNodes=5000
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evaluatorLifeFactor=2
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evaluatorPermanentFactor=1
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evaluatorCreatureFactor=1
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evaluatorHandFactor=1
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maxThinkSeconds=30
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56
Mage.Server.Plugins/Mage.Player.AI.MA/pom.xml
Normal file
56
Mage.Server.Plugins/Mage.Player.AI.MA/pom.xml
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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
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xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
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<modelVersion>4.0.0</modelVersion>
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<parent>
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<groupId>org.mage</groupId>
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<artifactId>mage-root</artifactId>
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<version>0.6</version>
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</parent>
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<artifactId>Mage-Player-AI-MA</artifactId>
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<packaging>jar</packaging>
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<name>Mage Player AI.MA</name>
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<dependencies>
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<dependency>
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<groupId>${project.groupId}</groupId>
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<artifactId>Mage</artifactId>
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<version>${project.version}</version>
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</dependency>
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<dependency>
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<groupId>${project.groupId}</groupId>
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<artifactId>Mage-Player-AI</artifactId>
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<version>${project.version}</version>
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</dependency>
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</dependencies>
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<build>
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<sourceDirectory>src</sourceDirectory>
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<plugins>
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<plugin>
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<groupId>org.apache.maven.plugins</groupId>
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<artifactId>maven-compiler-plugin</artifactId>
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<version>2.0.2</version>
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<configuration>
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<source>1.6</source>
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<target>1.6</target>
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</configuration>
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</plugin>
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<plugin>
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<artifactId>maven-resources-plugin</artifactId>
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<configuration>
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<encoding>UTF-8</encoding>
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</configuration>
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</plugin>
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</plugins>
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<finalName>mage-player-ai-ma</finalName>
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</build>
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<properties/>
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</project>
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@ -0,0 +1,52 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
|
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
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* conditions and the following disclaimer.
|
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*
|
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
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*
|
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.TreeMap;
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import mage.game.permanent.Permanent;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class Attackers extends TreeMap<Integer, List<Permanent>> {
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public List<Permanent> getAttackers() {
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List<Permanent> attackers = new ArrayList<Permanent>();
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for (List<Permanent> l: this.values()) {
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for (Permanent permanent: l) {
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attackers.add(permanent);
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}
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}
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return attackers;
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}
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}
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@ -0,0 +1,651 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
|
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* conditions and the following disclaimer.
|
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
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||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
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* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.player.ai;
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import java.util.ArrayList;
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import java.util.LinkedList;
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import java.util.List;
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import java.util.UUID;
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import java.util.concurrent.Callable;
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import java.util.concurrent.ExecutionException;
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import java.util.concurrent.ExecutorService;
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import java.util.concurrent.Executors;
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import java.util.concurrent.FutureTask;
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import java.util.concurrent.TimeUnit;
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import java.util.concurrent.TimeoutException;
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import java.util.logging.Level;
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import java.util.logging.Logger;
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import mage.Constants.Outcome;
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import mage.Constants.PhaseStep;
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import mage.Constants.RangeOfInfluence;
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import mage.abilities.Ability;
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import mage.abilities.ActivatedAbility;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.SearchEffect;
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import mage.cards.Cards;
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import mage.cards.decks.Deck;
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import mage.choices.Choice;
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import mage.filter.FilterAbility;
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import mage.game.Game;
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import mage.game.combat.Combat;
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import mage.game.combat.CombatGroup;
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import mage.game.events.GameEvent;
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import mage.game.stack.StackAbility;
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import mage.game.stack.StackObject;
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import mage.game.turn.BeginCombatStep;
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import mage.game.turn.BeginningPhase;
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import mage.game.turn.CleanupStep;
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import mage.game.turn.CombatDamageStep;
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import mage.game.turn.CombatPhase;
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import mage.game.turn.DeclareAttackersStep;
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import mage.game.turn.DeclareBlockersStep;
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import mage.game.turn.DrawStep;
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import mage.game.turn.EndOfCombatStep;
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import mage.game.turn.EndPhase;
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import mage.game.turn.EndStep;
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import mage.game.turn.Phase;
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import mage.game.turn.PostCombatMainPhase;
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import mage.game.turn.PostCombatMainStep;
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import mage.game.turn.PreCombatMainPhase;
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import mage.game.turn.PreCombatMainStep;
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import mage.game.turn.UntapStep;
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import mage.game.turn.UpkeepStep;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetCard;
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import mage.util.Logging;
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/**
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements Player {
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private static final transient Logger logger = Logging.getLogger(ComputerPlayer2.class.getName());
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private static final ExecutorService pool = Executors.newFixedThreadPool(1);
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protected int maxDepth;
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protected int maxNodes;
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protected LinkedList<Ability> actions = new LinkedList<Ability>();
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protected List<UUID> targets = new ArrayList<UUID>();
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protected List<String> choices = new ArrayList<String>();
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protected Combat combat;
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protected int currentScore;
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protected SimulationNode root;
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public ComputerPlayer2(String name, RangeOfInfluence range) {
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super(name, range);
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maxDepth = Config.maxDepth;
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maxNodes = Config.maxNodes;
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}
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public ComputerPlayer2(final ComputerPlayer2 player) {
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super(player);
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this.maxDepth = player.maxDepth;
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this.currentScore = player.currentScore;
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if (player.combat != null)
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this.combat = player.combat.copy();
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for (Ability ability: player.actions) {
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actions.add(ability);
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}
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for (UUID targetId: player.targets) {
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targets.add(targetId);
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}
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for (String choice: player.choices) {
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choices.add(choice);
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}
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}
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@Override
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public ComputerPlayer2 copy() {
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return new ComputerPlayer2(this);
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}
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@Override
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public void priority(Game game) {
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logState(game);
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game.firePriorityEvent(playerId);
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switch (game.getTurn().getStepType()) {
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case UPKEEP:
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case DRAW:
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pass();
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break;
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case PRECOMBAT_MAIN:
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case BEGIN_COMBAT:
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case DECLARE_ATTACKERS:
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case DECLARE_BLOCKERS:
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case COMBAT_DAMAGE:
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case END_COMBAT:
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case POSTCOMBAT_MAIN:
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if (actions.size() == 0) {
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calculateActions(game);
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}
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act(game);
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break;
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case END_TURN:
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case CLEANUP:
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pass();
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break;
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}
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}
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protected void act(Game game) {
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if (actions == null || actions.size() == 0)
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pass();
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else {
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boolean usedStack = false;
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while (actions.peek() != null) {
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Ability ability = actions.poll();
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this.activateAbility((ActivatedAbility) ability, game);
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if (ability.isUsesStack())
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usedStack = true;
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}
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if (usedStack)
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pass();
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}
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}
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protected void calculateActions(Game game) {
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currentScore = GameStateEvaluator.evaluate(playerId, game);
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if (!getNextAction(game)) {
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Game sim = createSimulation(game);
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SimulationNode.resetCount();
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root = new SimulationNode(sim, maxDepth, playerId);
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logger.fine("simulating actions");
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addActionsTimed(new FilterAbility());
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if (root.children.size() > 0) {
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root = root.children.get(0);
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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}
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}
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}
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protected boolean getNextAction(Game game) {
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if (root != null && root.children.size() > 0) {
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SimulationNode test = root;
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root = root.children.get(0);
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while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
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test = root;
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root = root.children.get(0);
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}
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logger.fine("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
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if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
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logger.fine("simulating -- continuing previous action chain");
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actions = new LinkedList<Ability>(root.abilities);
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combat = root.combat;
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return true;
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}
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else {
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return false;
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}
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}
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return false;
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}
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protected int minimaxAB(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
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UUID currentPlayerId = node.getGame().getPlayerList().get();
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SimulationNode bestChild = null;
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for (SimulationNode child: node.getChildren()) {
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if (alpha >= beta) {
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logger.fine("alpha beta pruning");
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break;
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}
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if (SimulationNode.nodeCount > maxNodes) {
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logger.fine("simulating -- reached end-state");
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break;
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}
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int val = addActions(child, filter, depth-1, alpha, beta);
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if (!currentPlayerId.equals(playerId)) {
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if (val < beta) {
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beta = val;
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bestChild = child;
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if (node.getCombat() == null)
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node.setCombat(child.getCombat());
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}
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}
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else {
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if (val > alpha) {
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alpha = val;
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bestChild = child;
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if (node.getCombat() == null)
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node.setCombat(child.getCombat());
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}
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}
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}
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node.children.clear();
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if (bestChild != null)
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node.children.add(bestChild);
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if (!currentPlayerId.equals(playerId)) {
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logger.fine("returning minimax beta: " + beta);
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return beta;
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}
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else {
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logger.fine("returning minimax alpha: " + alpha);
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return alpha;
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}
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}
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protected SearchEffect getSearchEffect(StackAbility ability) {
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for (Effect effect: ability.getEffects()) {
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if (effect instanceof SearchEffect) {
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return (SearchEffect) effect;
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}
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}
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return null;
|
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}
|
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|
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protected void resolve(SimulationNode node, int depth, Game game) {
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StackObject ability = game.getStack().pop();
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if (ability instanceof StackAbility) {
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SearchEffect effect = getSearchEffect((StackAbility) ability);
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if (effect != null && ability.getControllerId().equals(playerId)) {
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Target target = effect.getTarget();
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if (!target.doneChosing()) {
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for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
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Game sim = game.copy();
|
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StackAbility newAbility = (StackAbility) ability.copy();
|
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SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
|
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newEffect.getTarget().addTarget(targetId, newAbility, sim);
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sim.getStack().push(newAbility);
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||||
SimulationNode newNode = new SimulationNode(sim, depth, ability.getControllerId());
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node.children.add(newNode);
|
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newNode.getTargets().add(targetId);
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logger.fine("simulating search -- node#: " + SimulationNode.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
logger.fine("simulating resolve ");
|
||||
ability.resolve(game);
|
||||
game.applyEffects();
|
||||
game.getPlayers().resetPassed();
|
||||
game.getPlayerList().setCurrent(game.getActivePlayerId());
|
||||
}
|
||||
|
||||
protected void addActionsTimed(final FilterAbility filter) {
|
||||
FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
|
||||
public Integer call() throws Exception
|
||||
{
|
||||
return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
|
||||
}
|
||||
});
|
||||
pool.execute(task);
|
||||
try {
|
||||
task.get(Config.maxThinkSeconds, TimeUnit.SECONDS);
|
||||
} catch (TimeoutException e) {
|
||||
logger.fine("simulating - timed out");
|
||||
task.cancel(true);
|
||||
} catch (ExecutionException e) {
|
||||
|
||||
} catch (InterruptedException e) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
|
||||
Game game = node.getGame();
|
||||
int val;
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
|
||||
logger.fine("simulating -- reached end state");
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
else if (node.getChildren().size() > 0) {
|
||||
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
|
||||
val = minimaxAB(node, filter, depth-1, alpha, beta);
|
||||
}
|
||||
else {
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId)?"yes":"no"));
|
||||
if (allPassed(game)) {
|
||||
if (!game.getStack().isEmpty()) {
|
||||
resolve(node, depth, game);
|
||||
}
|
||||
else {
|
||||
// int testScore = GameStateEvaluator.evaluate(playerId, game);
|
||||
// if (testScore < currentScore) {
|
||||
// // if score at end of step is worse than original score don't check any further
|
||||
// logger.fine("simulating -- abandoning current check, no immediate benefit");
|
||||
// return testScore;
|
||||
// }
|
||||
game.getPlayers().resetPassed();
|
||||
playNext(game, game.getActivePlayerId(), node);
|
||||
}
|
||||
}
|
||||
|
||||
if (game.isGameOver()) {
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
else if (node.getChildren().size() > 0) {
|
||||
//declared attackers or blockers or triggered abilities
|
||||
logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
|
||||
val = minimaxAB(node, filter, depth-1, alpha, beta);
|
||||
}
|
||||
else {
|
||||
val = simulatePriority(node, game, filter, depth, alpha, beta);
|
||||
}
|
||||
}
|
||||
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
|
||||
}
|
||||
|
||||
protected int simulatePriority(SimulationNode node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
node.setGameValue(game.getState().getValue());
|
||||
SimulatedPlayer currentPlayer = (SimulatedPlayer) game.getPlayer(game.getPlayerList().get());
|
||||
logger.fine("simulating -- player " + currentPlayer.getName());
|
||||
SimulationNode bestNode = null;
|
||||
List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
|
||||
for (Ability action: allActions) {
|
||||
Game sim = game.copy();
|
||||
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
|
||||
sim.applyEffects();
|
||||
if (!sim.isGameOver() && action.isUsesStack()) {
|
||||
// only pass if the last action uses the stack
|
||||
sim.getPlayer(currentPlayer.getId()).pass();
|
||||
sim.getPlayerList().getNext();
|
||||
}
|
||||
SimulationNode newNode = new SimulationNode(sim, action, depth, currentPlayer.getId());
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
|
||||
sim.checkStateAndTriggered();
|
||||
int val = addActions(newNode, filter, depth-1, alpha, beta);
|
||||
if (!currentPlayer.getId().equals(playerId)) {
|
||||
if (val < beta) {
|
||||
beta = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(newNode.getCombat());
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (val > alpha) {
|
||||
alpha = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(newNode.getCombat());
|
||||
if (node.getTargets().size() > 0)
|
||||
targets = node.getTargets();
|
||||
if (node.getChoices().size() > 0)
|
||||
choices = node.getChoices();
|
||||
}
|
||||
}
|
||||
if (alpha >= beta) {
|
||||
logger.fine("simulating -- pruning");
|
||||
break;
|
||||
}
|
||||
if (SimulationNode.nodeCount > maxNodes) {
|
||||
logger.fine("simulating -- reached end-state");
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (bestNode != null) {
|
||||
node.children.clear();
|
||||
node.children.add(bestNode);
|
||||
}
|
||||
if (!currentPlayer.getId().equals(playerId)) {
|
||||
logger.fine("returning priority beta: " + beta);
|
||||
return beta;
|
||||
}
|
||||
else {
|
||||
logger.fine("returning priority alpha: " + alpha);
|
||||
return alpha;
|
||||
}
|
||||
}
|
||||
|
||||
protected boolean allPassed(Game game) {
|
||||
for (Player player: game.getPlayers().values()) {
|
||||
if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean choose(Outcome outcome, Choice choice, Game game) {
|
||||
if (choices.size() == 0)
|
||||
return super.choose(outcome, choice, game);
|
||||
if (!choice.isChosen()) {
|
||||
for (String achoice: choices) {
|
||||
choice.setChoice(achoice);
|
||||
if (choice.isChosen()) {
|
||||
choices.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
|
||||
if (targets.size() == 0)
|
||||
return super.chooseTarget(cards, target, source, game);
|
||||
if (!target.doneChosing()) {
|
||||
for (UUID targetId: targets) {
|
||||
target.addTarget(targetId, source, game);
|
||||
if (target.doneChosing()) {
|
||||
targets.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean choose(Cards cards, TargetCard target, Game game) {
|
||||
if (targets.size() == 0)
|
||||
return super.choose(cards, target, game);
|
||||
if (!target.doneChosing()) {
|
||||
for (UUID targetId: targets) {
|
||||
target.add(targetId, game);
|
||||
if (target.doneChosing()) {
|
||||
targets.clear();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public void playNext(Game game, UUID activePlayerId, SimulationNode node) {
|
||||
boolean skip = false;
|
||||
while (true) {
|
||||
Phase currentPhase = game.getPhase();
|
||||
if (!skip)
|
||||
currentPhase.getStep().endStep(game, activePlayerId);
|
||||
game.applyEffects();
|
||||
switch (currentPhase.getStep().getType()) {
|
||||
case UNTAP:
|
||||
game.getPhase().setStep(new UpkeepStep());
|
||||
break;
|
||||
case UPKEEP:
|
||||
game.getPhase().setStep(new DrawStep());
|
||||
break;
|
||||
case DRAW:
|
||||
game.getTurn().setPhase(new PreCombatMainPhase());
|
||||
game.getPhase().setStep(new PreCombatMainStep());
|
||||
break;
|
||||
case PRECOMBAT_MAIN:
|
||||
game.getTurn().setPhase(new CombatPhase());
|
||||
game.getPhase().setStep(new BeginCombatStep());
|
||||
break;
|
||||
case BEGIN_COMBAT:
|
||||
game.getPhase().setStep(new DeclareAttackersStep());
|
||||
break;
|
||||
case DECLARE_ATTACKERS:
|
||||
game.getPhase().setStep(new DeclareBlockersStep());
|
||||
break;
|
||||
case DECLARE_BLOCKERS:
|
||||
game.getPhase().setStep(new CombatDamageStep(true));
|
||||
break;
|
||||
case COMBAT_DAMAGE:
|
||||
if (((CombatDamageStep)currentPhase.getStep()).getFirst())
|
||||
game.getPhase().setStep(new CombatDamageStep(false));
|
||||
else
|
||||
game.getPhase().setStep(new EndOfCombatStep());
|
||||
break;
|
||||
case END_COMBAT:
|
||||
game.getTurn().setPhase(new PostCombatMainPhase());
|
||||
game.getPhase().setStep(new PostCombatMainStep());
|
||||
break;
|
||||
case POSTCOMBAT_MAIN:
|
||||
game.getTurn().setPhase(new EndPhase());
|
||||
game.getPhase().setStep(new EndStep());
|
||||
break;
|
||||
case END_TURN:
|
||||
game.getPhase().setStep(new CleanupStep());
|
||||
break;
|
||||
case CLEANUP:
|
||||
game.getPhase().getStep().beginStep(game, activePlayerId);
|
||||
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
|
||||
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
|
||||
game.getTurn().setPhase(new BeginningPhase());
|
||||
game.getPhase().setStep(new UntapStep());
|
||||
}
|
||||
}
|
||||
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
|
||||
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
|
||||
for (Combat engagement: ((SimulatedPlayer)game.getPlayer(activePlayerId)).addAttackers(game)) {
|
||||
Game sim = game.copy();
|
||||
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
for (UUID attackerId: group.getAttackers()) {
|
||||
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
||||
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, activePlayerId);
|
||||
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare attakers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
|
||||
for (UUID defenderId: game.getCombat().getDefenders()) {
|
||||
//check if defender is being attacked
|
||||
if (game.getCombat().isAttacked(defenderId, game)) {
|
||||
for (Combat engagement: ((SimulatedPlayer)game.getPlayer(defenderId)).addBlockers(game)) {
|
||||
Game sim = game.copy();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
for (UUID blockerId: group.getBlockers()) {
|
||||
group.addBlocker(blockerId, defenderId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, defenderId);
|
||||
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare blockers");
|
||||
newNode.setCombat(sim.getCombat());
|
||||
node.children.add(newNode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
game.getStep().beginStep(game, activePlayerId);
|
||||
}
|
||||
if (game.getStep().getHasPriority())
|
||||
break;
|
||||
}
|
||||
else {
|
||||
skip = true;
|
||||
}
|
||||
}
|
||||
game.checkStateAndTriggered();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectAttackers(Game game) {
|
||||
logger.fine("selectAttackers");
|
||||
if (combat != null) {
|
||||
UUID opponentId = game.getCombat().getDefenders().iterator().next();
|
||||
for (UUID attackerId: combat.getAttackers()) {
|
||||
this.declareAttacker(attackerId, opponentId, game);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
public void selectBlockers(Game game) {
|
||||
logger.fine("selectBlockers");
|
||||
if (combat != null && combat.getGroups().size() > 0) {
|
||||
List<CombatGroup> groups = game.getCombat().getGroups();
|
||||
for (int i = 0; i < groups.size(); i++) {
|
||||
if (i < combat.getGroups().size()) {
|
||||
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
|
||||
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Copies game and replaces all players in copy with simulated players
|
||||
*
|
||||
* @param game
|
||||
* @return a new game object with simulated players
|
||||
*/
|
||||
protected Game createSimulation(Game game) {
|
||||
Game sim = game.copy();
|
||||
|
||||
for (Player copyPlayer: sim.getState().getPlayers().values()) {
|
||||
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
|
||||
SimulatedPlayer newPlayer = new SimulatedPlayer(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
|
||||
newPlayer.restore(origPlayer);
|
||||
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
|
||||
}
|
||||
return sim;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,536 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.util.LinkedList;
|
||||
import java.util.UUID;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import mage.Constants.AbilityType;
|
||||
import mage.Constants.PhaseStep;
|
||||
import mage.Constants.RangeOfInfluence;
|
||||
import mage.Constants.Zone;
|
||||
import mage.abilities.Ability;
|
||||
import mage.cards.decks.Deck;
|
||||
import mage.filter.FilterAbility;
|
||||
import mage.game.Game;
|
||||
import mage.game.combat.Combat;
|
||||
import mage.game.combat.CombatGroup;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.turn.BeginCombatStep;
|
||||
import mage.game.turn.BeginningPhase;
|
||||
import mage.game.turn.CleanupStep;
|
||||
import mage.game.turn.CombatDamageStep;
|
||||
import mage.game.turn.CombatPhase;
|
||||
import mage.game.turn.DeclareAttackersStep;
|
||||
import mage.game.turn.DeclareBlockersStep;
|
||||
import mage.game.turn.DrawStep;
|
||||
import mage.game.turn.EndOfCombatStep;
|
||||
import mage.game.turn.EndPhase;
|
||||
import mage.game.turn.EndStep;
|
||||
import mage.game.turn.PostCombatMainPhase;
|
||||
import mage.game.turn.PostCombatMainStep;
|
||||
import mage.game.turn.Step;
|
||||
import mage.game.turn.UntapStep;
|
||||
import mage.game.turn.UpkeepStep;
|
||||
import mage.players.Player;
|
||||
import mage.util.Logging;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
|
||||
|
||||
private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName());
|
||||
|
||||
private static FilterAbility filterLand = new FilterAbility();
|
||||
private static FilterAbility filterNotLand = new FilterAbility();
|
||||
|
||||
static {
|
||||
filterLand.getTypes().add(AbilityType.PLAY_LAND);
|
||||
filterLand.setZone(Zone.HAND);
|
||||
|
||||
filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
|
||||
filterNotLand.setZone(Zone.HAND);
|
||||
filterNotLand.setNotFilter(true);
|
||||
|
||||
}
|
||||
|
||||
public ComputerPlayer3(String name, RangeOfInfluence range) {
|
||||
super(name, range);
|
||||
maxDepth = Config.maxDepth;
|
||||
maxNodes = Config.maxNodes;
|
||||
}
|
||||
|
||||
public ComputerPlayer3(final ComputerPlayer3 player) {
|
||||
super(player);
|
||||
}
|
||||
|
||||
@Override
|
||||
public ComputerPlayer3 copy() {
|
||||
return new ComputerPlayer3(this);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void priority(Game game) {
|
||||
logState(game);
|
||||
game.firePriorityEvent(playerId);
|
||||
switch (game.getTurn().getStepType()) {
|
||||
case UPKEEP:
|
||||
case DRAW:
|
||||
pass();
|
||||
break;
|
||||
case PRECOMBAT_MAIN:
|
||||
if (game.getActivePlayerId().equals(playerId)) {
|
||||
if (actions.size() == 0) {
|
||||
calculatePreCombatActions(game);
|
||||
}
|
||||
act(game);
|
||||
}
|
||||
else
|
||||
pass();
|
||||
break;
|
||||
case BEGIN_COMBAT:
|
||||
pass();
|
||||
break;
|
||||
case DECLARE_ATTACKERS:
|
||||
if (!game.getActivePlayerId().equals(playerId)) {
|
||||
if (actions.size() == 0) {
|
||||
calculatePreCombatActions(game);
|
||||
}
|
||||
act(game);
|
||||
}
|
||||
else
|
||||
pass();
|
||||
break;
|
||||
case DECLARE_BLOCKERS:
|
||||
case COMBAT_DAMAGE:
|
||||
case END_COMBAT:
|
||||
pass();
|
||||
break;
|
||||
case POSTCOMBAT_MAIN:
|
||||
if (game.getActivePlayerId().equals(playerId)) {
|
||||
if (actions.size() == 0) {
|
||||
calculatePostCombatActions(game);
|
||||
}
|
||||
act(game);
|
||||
}
|
||||
else
|
||||
pass();
|
||||
break;
|
||||
case END_TURN:
|
||||
case CLEANUP:
|
||||
pass();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
protected void calculatePreCombatActions(Game game) {
|
||||
if (!getNextAction(game)) {
|
||||
currentScore = GameStateEvaluator.evaluate(playerId, game);
|
||||
Game sim = createSimulation(game);
|
||||
SimulationNode.resetCount();
|
||||
root = new SimulationNode(sim, maxDepth, playerId);
|
||||
logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
|
||||
|
||||
addActionsTimed(new FilterAbility());
|
||||
if (root.children.size() > 0) {
|
||||
root = root.children.get(0);
|
||||
actions = new LinkedList<Ability>(root.abilities);
|
||||
combat = root.combat;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void calculatePostCombatActions(Game game) {
|
||||
if (!getNextAction(game)) {
|
||||
currentScore = GameStateEvaluator.evaluate(playerId, game);
|
||||
Game sim = createSimulation(game);
|
||||
SimulationNode.resetCount();
|
||||
root = new SimulationNode(sim, maxDepth, playerId);
|
||||
logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
|
||||
addActionsTimed(new FilterAbility());
|
||||
if (root.children.size() > 0) {
|
||||
root = root.children.get(0);
|
||||
actions = new LinkedList<Ability>(root.abilities);
|
||||
combat = root.combat;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
|
||||
boolean stepFinished = false;
|
||||
int val;
|
||||
Game game = node.getGame();
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
|
||||
logger.fine("simulating -- reached end state");
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
else if (node.getChildren().size() > 0) {
|
||||
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
|
||||
val = minimaxAB(node, filter, depth-1, alpha, beta);
|
||||
}
|
||||
else {
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
|
||||
if (allPassed(game)) {
|
||||
if (!game.getStack().isEmpty()) {
|
||||
resolve(node, depth, game);
|
||||
}
|
||||
else {
|
||||
stepFinished = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (game.isGameOver()) {
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
else if (stepFinished) {
|
||||
logger.fine("step finished");
|
||||
int testScore = GameStateEvaluator.evaluate(playerId, game);
|
||||
if (game.getActivePlayerId().equals(playerId)) {
|
||||
if (testScore < currentScore) {
|
||||
// if score at end of step is worse than original score don't check further
|
||||
logger.fine("simulating -- abandoning check, no immediate benefit");
|
||||
val = testScore;
|
||||
}
|
||||
else {
|
||||
switch (game.getTurn().getStepType()) {
|
||||
case PRECOMBAT_MAIN:
|
||||
val = -simulateCombat(game, node, depth-1, alpha, beta, false);
|
||||
break;
|
||||
case POSTCOMBAT_MAIN:
|
||||
val = -simulateCounterAttack(game, node, depth-1, alpha, beta);
|
||||
break;
|
||||
default:
|
||||
val = -GameStateEvaluator.evaluate(playerId, game);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
|
||||
val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
|
||||
else
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
}
|
||||
else if (node.getChildren().size() > 0) {
|
||||
logger.fine("simulating -- trigger added children:" + node.getChildren().size());
|
||||
val = minimaxAB(node, filter, depth, alpha, beta);
|
||||
}
|
||||
else {
|
||||
val = simulatePriority(node, game, filter, depth, alpha, beta);
|
||||
}
|
||||
}
|
||||
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
|
||||
}
|
||||
|
||||
protected int simulateCombat(Game game, SimulationNode node, int depth, int alpha, int beta, boolean counter) {
|
||||
Integer val = null;
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
|
||||
game.getTurn().setPhase(new CombatPhase());
|
||||
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
|
||||
simulateStep(game, new BeginCombatStep());
|
||||
game.getPhase().setStep(new DeclareAttackersStep());
|
||||
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
|
||||
val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
|
||||
}
|
||||
}
|
||||
else if (!counter) {
|
||||
simulateToEnd(game);
|
||||
val = simulatePostCombatMain(game, node, depth, alpha, beta);
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
|
||||
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
|
||||
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
|
||||
//only suitable for two player games - only simulates blocks for 1st defender
|
||||
val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
|
||||
}
|
||||
}
|
||||
else if (!counter) {
|
||||
finishCombat(game);
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
// val = simulateCounterAttack(game, node, depth, alpha, beta);
|
||||
}
|
||||
}
|
||||
if (val == null)
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
}
|
||||
|
||||
|
||||
protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
Integer val = null;
|
||||
SimulationNode bestNode = null;
|
||||
SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId);
|
||||
|
||||
for (Combat engagement: attacker.addAttackers(game)) {
|
||||
if (alpha >= beta) {
|
||||
logger.fine("simulating -- pruning attackers");
|
||||
break;
|
||||
}
|
||||
Game sim = game.copy();
|
||||
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
for (UUID attackId: group.getAttackers()) {
|
||||
sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
|
||||
SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating attack -- node#: " + SimulationNode.getCount());
|
||||
sim.checkStateAndTriggered();
|
||||
while (!sim.getStack().isEmpty()) {
|
||||
sim.getStack().resolve(sim);
|
||||
logger.fine("resolving triggered abilities");
|
||||
sim.applyEffects();
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
|
||||
Combat simCombat = sim.getCombat().copy();
|
||||
sim.getPhase().setStep(new DeclareBlockersStep());
|
||||
val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
|
||||
if (!attackerId.equals(playerId)) {
|
||||
if (val < beta) {
|
||||
beta = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(simCombat);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (val > alpha) {
|
||||
alpha = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(simCombat);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (val == null)
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
if (bestNode != null) {
|
||||
node.children.clear();
|
||||
node.children.add(bestNode);
|
||||
}
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
}
|
||||
|
||||
protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
Integer val = null;
|
||||
SimulationNode bestNode = null;
|
||||
//check if defender is being attacked
|
||||
if (game.getCombat().isAttacked(defenderId, game)) {
|
||||
SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
|
||||
for (Combat engagement: defender.addBlockers(game)) {
|
||||
if (alpha >= beta) {
|
||||
logger.fine("simulating -- pruning blockers");
|
||||
break;
|
||||
}
|
||||
Game sim = game.copy();
|
||||
for (CombatGroup group: engagement.getGroups()) {
|
||||
UUID attackerId = group.getAttackers().get(0);
|
||||
for (UUID blockerId: group.getBlockers()) {
|
||||
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
|
||||
}
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating block -- node#: " + SimulationNode.getCount());
|
||||
sim.checkStateAndTriggered();
|
||||
while (!sim.getStack().isEmpty()) {
|
||||
sim.getStack().resolve(sim);
|
||||
logger.fine("resolving triggered abilities");
|
||||
sim.applyEffects();
|
||||
}
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
|
||||
Combat simCombat = sim.getCombat().copy();
|
||||
finishCombat(sim);
|
||||
if (sim.isGameOver()) {
|
||||
val = GameStateEvaluator.evaluate(playerId, sim);
|
||||
}
|
||||
else if (!counter) {
|
||||
val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
|
||||
}
|
||||
else
|
||||
val = GameStateEvaluator.evaluate(playerId, sim);
|
||||
if (!defenderId.equals(playerId)) {
|
||||
if (val < beta) {
|
||||
beta = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(simCombat);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (val > alpha) {
|
||||
alpha = val;
|
||||
bestNode = newNode;
|
||||
node.setCombat(simCombat);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (val == null)
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
if (bestNode != null) {
|
||||
node.children.clear();
|
||||
node.children.add(bestNode);
|
||||
}
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
return val;
|
||||
}
|
||||
|
||||
protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
Integer val = null;
|
||||
if (!game.isGameOver()) {
|
||||
logger.fine("simulating -- counter attack");
|
||||
simulateToEnd(game);
|
||||
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
|
||||
game.getTurn().setPhase(new BeginningPhase());
|
||||
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
|
||||
simulateStep(game, new UntapStep());
|
||||
simulateStep(game, new UpkeepStep());
|
||||
simulateStep(game, new DrawStep());
|
||||
game.getPhase().endPhase(game, game.getActivePlayerId());
|
||||
}
|
||||
val = simulateCombat(game, node, depth-1, alpha, beta, true);
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
|
||||
}
|
||||
if (val == null)
|
||||
val = GameStateEvaluator.evaluate(playerId, game);
|
||||
return val;
|
||||
}
|
||||
|
||||
protected void simulateStep(Game game, Step step) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return;
|
||||
}
|
||||
if (!game.isGameOver()) {
|
||||
game.getPhase().setStep(step);
|
||||
if (!step.skipStep(game, game.getActivePlayerId())) {
|
||||
step.beginStep(game, game.getActivePlayerId());
|
||||
game.checkStateAndTriggered();
|
||||
while (!game.getStack().isEmpty()) {
|
||||
game.getStack().resolve(game);
|
||||
game.applyEffects();
|
||||
}
|
||||
step.endStep(game, game.getActivePlayerId());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected void finishCombat(Game game) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return;
|
||||
}
|
||||
simulateStep(game, new CombatDamageStep(true));
|
||||
simulateStep(game, new CombatDamageStep(false));
|
||||
simulateStep(game, new EndOfCombatStep());
|
||||
}
|
||||
|
||||
protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return GameStateEvaluator.evaluate(playerId, game);
|
||||
}
|
||||
logger.fine("simulating -- post combat main");
|
||||
game.getTurn().setPhase(new PostCombatMainPhase());
|
||||
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
|
||||
game.getPhase().setStep(new PostCombatMainStep());
|
||||
game.getStep().beginStep(game, playerId);
|
||||
game.getPlayers().resetPassed();
|
||||
return addActions(node, new FilterAbility(), depth, alpha, beta);
|
||||
}
|
||||
return simulateCounterAttack(game, node, depth, alpha, beta);
|
||||
}
|
||||
|
||||
protected void simulateToEnd(Game game) {
|
||||
if (Thread.interrupted()) {
|
||||
Thread.currentThread().interrupt();
|
||||
logger.fine("interrupted");
|
||||
return;
|
||||
}
|
||||
if (!game.isGameOver()) {
|
||||
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
|
||||
game.getTurn().setPhase(new EndPhase());
|
||||
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
|
||||
simulateStep(game, new EndStep());
|
||||
simulateStep(game, new CleanupStep());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,75 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.io.File;
|
||||
import java.io.FileInputStream;
|
||||
import java.io.IOException;
|
||||
import java.net.URISyntaxException;
|
||||
import java.util.Properties;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import mage.util.Logging;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class Config {
|
||||
|
||||
private final static Logger logger = Logging.getLogger(Config.class.getName());
|
||||
|
||||
public static final int maxDepth;
|
||||
public static final int maxNodes;
|
||||
public static final int evaluatorLifeFactor;
|
||||
public static final int evaluatorPermanentFactor;
|
||||
public static final int evaluatorCreatureFactor;
|
||||
public static final int evaluatorHandFactor;
|
||||
public static final int maxThinkSeconds;
|
||||
|
||||
static {
|
||||
Properties p = new Properties();
|
||||
try {
|
||||
File file = new File(Config.class.getProtectionDomain().getCodeSource().getLocation().toURI().getPath());
|
||||
p.load(new FileInputStream(new File(file.getParent() + File.separator + "AIMinimax.properties")));
|
||||
} catch (IOException ex) {
|
||||
logger.log(Level.SEVERE, null, ex);
|
||||
} catch (URISyntaxException ex) {
|
||||
Logger.getLogger(Config.class.getName()).log(Level.SEVERE, null, ex);
|
||||
}
|
||||
maxDepth = Integer.parseInt(p.getProperty("maxDepth"));
|
||||
maxNodes = Integer.parseInt(p.getProperty("maxNodes"));
|
||||
evaluatorLifeFactor = Integer.parseInt(p.getProperty("evaluatorLifeFactor"));
|
||||
evaluatorPermanentFactor = Integer.parseInt(p.getProperty("evaluatorPermanentFactor"));
|
||||
evaluatorCreatureFactor = Integer.parseInt(p.getProperty("evaluatorCreatureFactor"));
|
||||
evaluatorHandFactor = Integer.parseInt(p.getProperty("evaluatorHandFactor"));
|
||||
maxThinkSeconds = Integer.parseInt(p.getProperty("maxThinkSeconds"));
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,131 @@
|
|||
/*
|
||||
* To change this template, choose Tools | Templates
|
||||
* and open the template in the editor.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.util.UUID;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import mage.Constants.CardType;
|
||||
import mage.Constants.Zone;
|
||||
import mage.abilities.ActivatedAbility;
|
||||
import mage.abilities.keyword.DoubleStrikeAbility;
|
||||
import mage.abilities.keyword.FirstStrikeAbility;
|
||||
import mage.abilities.keyword.TrampleAbility;
|
||||
import mage.abilities.mana.ManaAbility;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.player.ai.ma.ArtificialScoringSystem;
|
||||
import mage.players.Player;
|
||||
import mage.util.Logging;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author nantuko
|
||||
*
|
||||
* this evaluator is only good for two player games
|
||||
*
|
||||
*/
|
||||
public class GameStateEvaluator {
|
||||
|
||||
private final static transient Logger logger = Logging.getLogger(GameStateEvaluator.class.getName());
|
||||
|
||||
static {
|
||||
logger.setLevel(Level.ALL);
|
||||
}
|
||||
|
||||
public static final int WIN_GAME_SCORE = 100000000;
|
||||
public static final int LOSE_GAME_SCORE = -WIN_GAME_SCORE;
|
||||
|
||||
|
||||
private static final int LIFE_FACTOR = Config.evaluatorLifeFactor;
|
||||
private static final int PERMANENT_FACTOR = Config.evaluatorPermanentFactor;
|
||||
private static final int CREATURE_FACTOR = Config.evaluatorCreatureFactor;
|
||||
private static final int HAND_FACTOR = Config.evaluatorHandFactor;
|
||||
|
||||
public static int evaluate(UUID playerId, Game game) {
|
||||
Player player = game.getPlayer(playerId);
|
||||
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
|
||||
if (game.isGameOver()) {
|
||||
if (player.hasLost() || opponent.hasWon())
|
||||
return Integer.MIN_VALUE;
|
||||
if (opponent.hasLost() || player.hasWon())
|
||||
return Integer.MAX_VALUE;
|
||||
}
|
||||
//int lifeScore = (player.getLife() - opponent.getLife()) * LIFE_FACTOR;
|
||||
|
||||
//int lifeScore = (ArtificialScoringSystem.getLifeScore(player.getLife()) - opponent.getLife()) * LIFE_FACTOR;
|
||||
int lifeScore = 0;
|
||||
if (player.getLife() <= 0) { // we don't want a tie
|
||||
lifeScore = ArtificialScoringSystem.LOSE_GAME_SCORE;
|
||||
} else if (opponent.getLife() <= 0) {
|
||||
lifeScore = ArtificialScoringSystem.WIN_GAME_SCORE;
|
||||
} else {
|
||||
lifeScore = ArtificialScoringSystem.getLifeScore(player.getLife()) - ArtificialScoringSystem.getLifeScore(opponent.getLife());
|
||||
}
|
||||
|
||||
int permanentScore = 0;
|
||||
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) {
|
||||
permanentScore += evaluatePermanent(permanent, game);
|
||||
}
|
||||
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(opponent.getId())) {
|
||||
permanentScore -= evaluatePermanent(permanent, game);
|
||||
}
|
||||
//permanentScore *= PERMANENT_FACTOR;
|
||||
|
||||
/*int handScore = 0;
|
||||
handScore = 7 - opponent.getHand().size();
|
||||
handScore += Math.min(7, player.getHand().size());
|
||||
handScore *= HAND_FACTOR;*/
|
||||
|
||||
int score = lifeScore + permanentScore /*+ handScore*/;
|
||||
//if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("game state evaluated to- lifeScore:" + lifeScore + " permanentScore:" + permanentScore /*+ " handScore:" + handScore*/ + "total:" + score);
|
||||
return score;
|
||||
}
|
||||
|
||||
public static int evaluatePermanent(Permanent permanent, Game game) {
|
||||
/*int value = permanent.isTapped()?4:5;
|
||||
if (permanent.getCardType().contains(CardType.CREATURE)) {
|
||||
value += evaluateCreature(permanent, game) * CREATURE_FACTOR;
|
||||
}
|
||||
value += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size();
|
||||
for (ActivatedAbility ability: permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
|
||||
if (!(ability instanceof ManaAbility) && ability.canActivate(ability.getControllerId(), game))
|
||||
value += ability.getEffects().size();
|
||||
}
|
||||
value += permanent.getAbilities().getStaticAbilities(Zone.BATTLEFIELD).size();
|
||||
value += permanent.getAbilities().getTriggeredAbilities(Zone.BATTLEFIELD).size();
|
||||
value += permanent.getManaCost().convertedManaCost();
|
||||
*/
|
||||
|
||||
int value = ArtificialScoringSystem.getFixedPermanentScore(game, permanent)
|
||||
+ ArtificialScoringSystem.getVariablePermanentScore(game, permanent);
|
||||
|
||||
//TODO: add a difficulty to calculation to ManaCost - sort permanents by difficulty for casting when evaluating game states
|
||||
return value;
|
||||
}
|
||||
|
||||
public static int evaluateCreature(Permanent creature, Game game) {
|
||||
int value = ArtificialScoringSystem.getFixedPermanentScore(game, creature)
|
||||
+ ArtificialScoringSystem.getVariablePermanentScore(game, creature);
|
||||
|
||||
/*int value = 0;
|
||||
value += creature.getPower().getValue();
|
||||
value += creature.getToughness().getValue();
|
||||
// if (creature.canAttack(game))
|
||||
// value += creature.getPower().getValue();
|
||||
// if (!creature.isTapped())
|
||||
// value += 2;
|
||||
value += creature.getAbilities().getEvasionAbilities().size();
|
||||
value += creature.getAbilities().getProtectionAbilities().size();
|
||||
value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0;
|
||||
value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0;
|
||||
value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0;*/
|
||||
|
||||
return value;
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,62 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import mage.game.Game;
|
||||
import mage.util.Logging;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class SimulateBlockWorker implements Callable {
|
||||
|
||||
private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
|
||||
|
||||
private SimulationNode node;
|
||||
private ComputerPlayer3 player;
|
||||
|
||||
public SimulateBlockWorker(ComputerPlayer3 player, SimulationNode node) {
|
||||
this.player = player;
|
||||
this.node = node;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object call() {
|
||||
try {
|
||||
// player.simulateBlock(node);
|
||||
} catch (Exception ex) {
|
||||
logger.log(Level.SEVERE, null, ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,68 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.util.List;
|
||||
import mage.abilities.Ability;
|
||||
import mage.game.Game;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class SimulatedAction {
|
||||
|
||||
private Game game;
|
||||
private List<Ability> abilities;
|
||||
|
||||
public SimulatedAction(Game game, List<Ability> abilities) {
|
||||
this.game = game;
|
||||
this.abilities = abilities;
|
||||
}
|
||||
|
||||
public Game getGame() {
|
||||
return this.game;
|
||||
}
|
||||
|
||||
public List<Ability> getAbilities() {
|
||||
return this.abilities;
|
||||
}
|
||||
|
||||
@Override
|
||||
public String toString() {
|
||||
return this.abilities.toString();
|
||||
}
|
||||
|
||||
public boolean usesStack() {
|
||||
if (abilities != null && abilities.size() > 0) {
|
||||
return abilities.get(abilities.size() -1).isUsesStack();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,250 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Collections;
|
||||
import java.util.HashMap;
|
||||
import java.util.Iterator;
|
||||
import java.util.List;
|
||||
import java.util.Map;
|
||||
import java.util.UUID;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
import java.util.concurrent.ConcurrentLinkedQueue;
|
||||
import java.util.concurrent.ExecutorService;
|
||||
import java.util.concurrent.Executors;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.ActivatedAbility;
|
||||
import mage.abilities.TriggeredAbility;
|
||||
import mage.abilities.common.PassAbility;
|
||||
import mage.abilities.mana.ManaOptions;
|
||||
import mage.choices.Choice;
|
||||
import mage.filter.FilterAbility;
|
||||
import mage.game.Game;
|
||||
import mage.game.combat.Combat;
|
||||
import mage.game.events.GameEvent;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.game.stack.StackAbility;
|
||||
import mage.target.Target;
|
||||
import mage.util.Copier;
|
||||
import mage.util.Logging;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
|
||||
|
||||
private final static transient Logger logger = Logging.getLogger(SimulatedPlayer.class.getName());
|
||||
private boolean isSimulatedPlayer;
|
||||
private FilterAbility filter;
|
||||
private transient ConcurrentLinkedQueue<Ability> allActions;
|
||||
private static PassAbility pass = new PassAbility();
|
||||
|
||||
public SimulatedPlayer(UUID id, boolean isSimulatedPlayer) {
|
||||
super(id);
|
||||
pass.setControllerId(playerId);
|
||||
this.isSimulatedPlayer = isSimulatedPlayer;
|
||||
}
|
||||
|
||||
public SimulatedPlayer(final SimulatedPlayer player) {
|
||||
super(player);
|
||||
this.isSimulatedPlayer = player.isSimulatedPlayer;
|
||||
if (player.filter != null)
|
||||
this.filter = player.filter.copy();
|
||||
}
|
||||
|
||||
@Override
|
||||
public SimulatedPlayer copy() {
|
||||
return new SimulatedPlayer(this);
|
||||
}
|
||||
|
||||
public List<Ability> simulatePriority(Game game, FilterAbility filter) {
|
||||
allActions = new ConcurrentLinkedQueue<Ability>();
|
||||
Game sim = game.copy();
|
||||
this.filter = filter;
|
||||
|
||||
simulateOptions(sim, pass);
|
||||
|
||||
ArrayList<Ability> list = new ArrayList<Ability>(allActions);
|
||||
Collections.reverse(list);
|
||||
return list;
|
||||
}
|
||||
|
||||
protected void simulateOptions(Game game, Ability previousActions) {
|
||||
allActions.add(previousActions);
|
||||
ManaOptions available = getManaAvailable(game);
|
||||
available.addMana(manaPool.getMana());
|
||||
List<Ability> playables = game.getPlayer(playerId).getPlayable(game, filter, available, isSimulatedPlayer);
|
||||
for (Ability ability: playables) {
|
||||
List<Ability> options = game.getPlayer(playerId).getPlayableOptions(ability, game);
|
||||
if (options.size() == 0) {
|
||||
allActions.add(ability);
|
||||
// simulateAction(game, previousActions, ability);
|
||||
}
|
||||
else {
|
||||
// ExecutorService simulationExecutor = Executors.newFixedThreadPool(4);
|
||||
for (Ability option: options) {
|
||||
allActions.add(option);
|
||||
// SimulationWorker worker = new SimulationWorker(game, this, previousActions, option);
|
||||
// simulationExecutor.submit(worker);
|
||||
}
|
||||
// simulationExecutor.shutdown();
|
||||
// while(!simulationExecutor.isTerminated()) {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// protected void simulateAction(Game game, SimulatedAction previousActions, Ability action) {
|
||||
// List<Ability> actions = new ArrayList<Ability>(previousActions.getAbilities());
|
||||
// actions.add(action);
|
||||
// Game sim = game.copy();
|
||||
// if (sim.getPlayer(playerId).activateAbility((ActivatedAbility) action.copy(), sim)) {
|
||||
// sim.applyEffects();
|
||||
// sim.getPlayers().resetPassed();
|
||||
// allActions.add(new SimulatedAction(sim, actions));
|
||||
// }
|
||||
// }
|
||||
|
||||
public List<Combat> addAttackers(Game game) {
|
||||
Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
|
||||
//useful only for two player games - will only attack first opponent
|
||||
UUID defenderId = game.getOpponents(playerId).iterator().next();
|
||||
List<Permanent> attackersList = super.getAvailableAttackers(game);
|
||||
//use binary digits to calculate powerset of attackers
|
||||
int powerElements = (int) Math.pow(2, attackersList.size());
|
||||
StringBuilder binary = new StringBuilder();
|
||||
for (int i = powerElements - 1; i >= 0; i--) {
|
||||
Game sim = game.copy();
|
||||
binary.setLength(0);
|
||||
binary.append(Integer.toBinaryString(i));
|
||||
while (binary.length() < attackersList.size()) {
|
||||
binary.insert(0, "0");
|
||||
}
|
||||
for (int j = 0; j < attackersList.size(); j++) {
|
||||
if (binary.charAt(j) == '1')
|
||||
sim.getCombat().declareAttacker(attackersList.get(j).getId(), defenderId, sim);
|
||||
}
|
||||
if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null) {
|
||||
logger.fine("simulating -- found redundant attack combination");
|
||||
}
|
||||
else if (logger.isLoggable(Level.FINE)) {
|
||||
logger.fine("simulating -- attack:" + sim.getCombat().getGroups().size());
|
||||
}
|
||||
}
|
||||
return new ArrayList<Combat>(engagements.values());
|
||||
}
|
||||
|
||||
public List<Combat> addBlockers(Game game) {
|
||||
Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
|
||||
int numGroups = game.getCombat().getGroups().size();
|
||||
if (numGroups == 0) return new ArrayList<Combat>();
|
||||
|
||||
//add a node with no blockers
|
||||
Game sim = game.copy();
|
||||
engagements.put(sim.getCombat().getValue(sim), sim.getCombat());
|
||||
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
|
||||
|
||||
List<Permanent> blockers = getAvailableBlockers(game);
|
||||
addBlocker(game, blockers, engagements);
|
||||
|
||||
return new ArrayList<Combat>(engagements.values());
|
||||
}
|
||||
|
||||
protected void addBlocker(Game game, List<Permanent> blockers, Map<Integer, Combat> engagements) {
|
||||
if (blockers.size() == 0)
|
||||
return;
|
||||
int numGroups = game.getCombat().getGroups().size();
|
||||
//try to block each attacker with each potential blocker
|
||||
Permanent blocker = blockers.get(0);
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating -- block:" + blocker);
|
||||
List<Permanent> remaining = remove(blockers, blocker);
|
||||
for (int i = 0; i < numGroups; i++) {
|
||||
if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
|
||||
Game sim = game.copy();
|
||||
sim.getCombat().getGroups().get(i).addBlocker(blocker.getId(), playerId, sim);
|
||||
if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null)
|
||||
logger.fine("simulating -- found redundant block combination");
|
||||
addBlocker(sim, remaining, engagements); // and recurse minus the used blocker
|
||||
}
|
||||
}
|
||||
addBlocker(game, remaining, engagements);
|
||||
}
|
||||
|
||||
@Override
|
||||
public boolean triggerAbility(TriggeredAbility source, Game game) {
|
||||
Ability ability = source.copy();
|
||||
List<Ability> options = getPlayableOptions(ability, game);
|
||||
if (options.size() == 0) {
|
||||
if (logger.isLoggable(Level.FINE))
|
||||
logger.fine("simulating -- triggered ability:" + ability);
|
||||
game.getStack().push(new StackAbility(ability, playerId));
|
||||
ability.activate(game, false);
|
||||
game.applyEffects();
|
||||
game.getPlayers().resetPassed();
|
||||
}
|
||||
else {
|
||||
SimulationNode parent = (SimulationNode) game.getCustomData();
|
||||
int depth = parent.getDepth() - 1;
|
||||
if (depth == 0) return true;
|
||||
logger.fine("simulating -- triggered ability - adding children:" + options.size());
|
||||
for (Ability option: options) {
|
||||
addAbilityNode(parent, option, depth, game);
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
protected void addAbilityNode(SimulationNode parent, Ability ability, int depth, Game game) {
|
||||
Game sim = game.copy();
|
||||
sim.getStack().push(new StackAbility(ability, playerId));
|
||||
ability.activate(sim, false);
|
||||
sim.applyEffects();
|
||||
SimulationNode newNode = new SimulationNode(sim, depth, playerId);
|
||||
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " triggered ability option");
|
||||
for (Target target: ability.getTargets()) {
|
||||
for (UUID targetId: target.getTargets()) {
|
||||
newNode.getTargets().add(targetId);
|
||||
}
|
||||
}
|
||||
for (Choice choice: ability.getChoices()) {
|
||||
newNode.getChoices().add(choice.getChoice());
|
||||
}
|
||||
parent.children.add(newNode);
|
||||
}
|
||||
|
||||
@Override
|
||||
public void priority(Game game) {
|
||||
//should never get here
|
||||
}
|
||||
|
||||
}
|
|
@ -0,0 +1,127 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.io.Serializable;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.UUID;
|
||||
import mage.abilities.Ability;
|
||||
import mage.game.Game;
|
||||
import mage.game.combat.Combat;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class SimulationNode implements Serializable {
|
||||
|
||||
protected static int nodeCount;
|
||||
|
||||
protected Game game;
|
||||
protected int gameValue;
|
||||
protected List<Ability> abilities;
|
||||
protected int depth;
|
||||
protected List<SimulationNode> children = new ArrayList<SimulationNode>();
|
||||
protected List<UUID> targets = new ArrayList<UUID>();
|
||||
protected List<String> choices = new ArrayList<String>();
|
||||
protected UUID playerId;
|
||||
protected Combat combat;
|
||||
|
||||
public SimulationNode(Game game, int depth, UUID playerId) {
|
||||
this.game = game;
|
||||
this.depth = depth;
|
||||
this.playerId = playerId;
|
||||
game.setCustomData(this);
|
||||
nodeCount++;
|
||||
}
|
||||
|
||||
public SimulationNode(Game game, List<Ability> abilities, int depth, UUID playerId) {
|
||||
this(game, depth, playerId);
|
||||
this.abilities = abilities;
|
||||
}
|
||||
|
||||
public SimulationNode(Game game, Ability ability, int depth, UUID playerId) {
|
||||
this(game, depth, playerId);
|
||||
this.abilities = new ArrayList<Ability>();
|
||||
abilities.add(ability);
|
||||
}
|
||||
|
||||
public static void resetCount() {
|
||||
nodeCount = 0;
|
||||
}
|
||||
|
||||
public static int getCount() {
|
||||
return nodeCount;
|
||||
}
|
||||
|
||||
public Game getGame() {
|
||||
return this.game;
|
||||
}
|
||||
|
||||
public int getGameValue() {
|
||||
return this.gameValue;
|
||||
}
|
||||
|
||||
public void setGameValue(int value) {
|
||||
this.gameValue = value;
|
||||
}
|
||||
|
||||
public List<Ability> getAbilities() {
|
||||
return this.abilities;
|
||||
}
|
||||
|
||||
public List<SimulationNode> getChildren() {
|
||||
return this.children;
|
||||
}
|
||||
|
||||
public int getDepth() {
|
||||
return this.depth;
|
||||
}
|
||||
|
||||
public UUID getPlayerId() {
|
||||
return this.playerId;
|
||||
}
|
||||
|
||||
public Combat getCombat() {
|
||||
return this.combat;
|
||||
}
|
||||
|
||||
public void setCombat(Combat combat) {
|
||||
this.combat = combat;
|
||||
}
|
||||
|
||||
public List<UUID> getTargets() {
|
||||
return this.targets;
|
||||
}
|
||||
|
||||
public List<String> getChoices() {
|
||||
return this.choices;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,69 @@
|
|||
/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
||||
|
||||
package mage.player.ai;
|
||||
|
||||
import java.util.concurrent.Callable;
|
||||
import java.util.logging.Level;
|
||||
import java.util.logging.Logger;
|
||||
import mage.abilities.Ability;
|
||||
import mage.game.Game;
|
||||
import mage.util.Logging;
|
||||
|
||||
/**
|
||||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*/
|
||||
public class SimulationWorker implements Callable {
|
||||
|
||||
private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
|
||||
|
||||
private Game game;
|
||||
private SimulatedAction previousActions;
|
||||
private Ability action;
|
||||
private SimulatedPlayer player;
|
||||
|
||||
public SimulationWorker(Game game, SimulatedPlayer player, SimulatedAction previousActions, Ability action) {
|
||||
this.game = game;
|
||||
this.player = player;
|
||||
this.previousActions = previousActions;
|
||||
this.action = action;
|
||||
}
|
||||
|
||||
@Override
|
||||
public Object call() {
|
||||
try {
|
||||
// player.simulateAction(game, previousActions, action);
|
||||
} catch (Exception ex) {
|
||||
logger.log(Level.SEVERE, null, ex);
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -0,0 +1,150 @@
|
|||
package mage.player.ai.ma;
|
||||
|
||||
import mage.Constants;
|
||||
import mage.Mana;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.keyword.HasteAbility;
|
||||
import mage.cards.Card;
|
||||
import mage.counters.CounterType;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
|
||||
import java.util.UUID;
|
||||
|
||||
/**
|
||||
* @author ubeefx, nantuko
|
||||
*/
|
||||
public class ArtificialScoringSystem {
|
||||
|
||||
public static final int WIN_GAME_SCORE=100000000;
|
||||
public static final int LOSE_GAME_SCORE=-WIN_GAME_SCORE;
|
||||
|
||||
private static final int LIFE_SCORES[] = {0, 1000, 2000, 3000, 4000, 4500, 5000, 5500, 6000, 6500, 7000, 7400, 7800, 8200, 8600, 9000, 9200, 9400, 9600, 9800, 10000};
|
||||
private static final int MAX_LIFE = LIFE_SCORES.length - 1;
|
||||
private static final int UNKNOWN_CARD_SCORE = 300;
|
||||
private static final int PERMANENT_SCORE = 300;
|
||||
private static final int LIFE_ABOVE_MULTIPLIER = 100;
|
||||
|
||||
public static int getCardDefinitionScore(final Game game, final Card card) {
|
||||
int value = 0; //TODO: add new rating system card value
|
||||
if (card.getCardType().contains(Constants.CardType.LAND)) {
|
||||
int score = (int) ((value / 2.0f) * 50);
|
||||
//TODO: check this for "any color" lands
|
||||
//TODO: check this for dual and filter lands
|
||||
/*for (Mana mana : card.getMana()) {
|
||||
score += 50;
|
||||
}*/
|
||||
score += card.getMana().size()*50;
|
||||
return score;
|
||||
}
|
||||
|
||||
final int score = value * 100 - card.getManaCost().convertedManaCost() * 20;
|
||||
if (card.getCardType().contains(Constants.CardType.CREATURE)) {
|
||||
return score + (card.getPower().getValue() + card.getToughness().getValue()) * 10;
|
||||
} else {
|
||||
return score + (/*card.getRemoval()*50*/ +card.getRarity().getRating() * 30);
|
||||
}
|
||||
}
|
||||
|
||||
public static int getFixedPermanentScore(final Game game, final Permanent permanent) {
|
||||
//TODO: cache it inside Card
|
||||
int score = getCardDefinitionScore(game, permanent);
|
||||
if (permanent.getCardType().contains(Constants.CardType.CREATURE)) {
|
||||
// TODO: implement in the mage core
|
||||
//score + =cardDefinition.getActivations().size()*50;
|
||||
//score += cardDefinition.getManaActivations().size()*80;
|
||||
} else {
|
||||
score += PERMANENT_SCORE;
|
||||
if (permanent.getSubtype().contains("Equipment")) {
|
||||
score += 100;
|
||||
}
|
||||
}
|
||||
return score;
|
||||
}
|
||||
|
||||
public static int getVariablePermanentScore(final Game game, final Permanent permanent) {
|
||||
|
||||
int score = permanent.getCounters().getCount(CounterType.CHARGE) * 30;
|
||||
if (!canTap(permanent)) {
|
||||
score += getTappedScore(permanent);
|
||||
}
|
||||
if (permanent.getCardType().contains(Constants.CardType.CREATURE)) {
|
||||
final int power = permanent.getPower().getValue();
|
||||
final int toughness = permanent.getToughness().getValue();
|
||||
int abilityScore = 0;
|
||||
for (Ability ability : permanent.getAbilities()) {
|
||||
abilityScore += MagicAbility.getAbilityScore(ability);
|
||||
}
|
||||
score += power * 300 + getPositive(toughness) * 200 + abilityScore * (getPositive(power) + 1) / 2;
|
||||
//TODO: it can be improved
|
||||
//score += permanent.getEquipmentPermanents().size() * 50 + permanent.getAuraPermanents().size() * 100;
|
||||
int enchantments = 0;
|
||||
int equipments = 0;
|
||||
for (UUID uuid : permanent.getAttachments()) {
|
||||
Card card = game.getCard(uuid);
|
||||
if (card != null) {
|
||||
if (card.getCardType().contains(Constants.CardType.ENCHANTMENT)) {
|
||||
enchantments++;
|
||||
} else {
|
||||
equipments++;
|
||||
}
|
||||
}
|
||||
}
|
||||
score += equipments*50 + enchantments*100;
|
||||
}
|
||||
return score;
|
||||
}
|
||||
|
||||
private static boolean canTap(Permanent permanent) {
|
||||
return !permanent.isTapped()
|
||||
&&(!permanent.hasSummoningSickness()
|
||||
||!permanent.getCardType().contains(Constants.CardType.CREATURE)
|
||||
||permanent.getAbilities().contains(HasteAbility.getInstance()));
|
||||
}
|
||||
|
||||
private static int getPositive(int value) {
|
||||
return value > 0 ? value : 0;
|
||||
}
|
||||
|
||||
public static int getTappedScore(final Permanent permanent) {
|
||||
return permanent.getCardType().contains(Constants.CardType.CREATURE) ? -10 : -5;
|
||||
}
|
||||
|
||||
public static int getLifeScore(final int life) {
|
||||
if (life > MAX_LIFE) {
|
||||
return LIFE_SCORES[MAX_LIFE] + (life - MAX_LIFE) * LIFE_ABOVE_MULTIPLIER;
|
||||
} else if (life >= 0) {
|
||||
return LIFE_SCORES[life];
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
public static int getManaScore(final int amount) {
|
||||
return -amount;
|
||||
}
|
||||
|
||||
public static int getAttackerScore(final Permanent attacker) {
|
||||
//TODO: implement this
|
||||
/*int score = attacker.getPower().getValue() * 5 + attacker.lethalDamage * 2 - attacker.candidateBlockers.length;
|
||||
for (final MagicCombatCreature blocker : attacker.candidateBlockers) {
|
||||
|
||||
score -= blocker.power;
|
||||
}
|
||||
// Dedicated attacker.
|
||||
if (attacker.hasAbility(MagicAbility.AttacksEachTurnIfAble) || attacker.hasAbility(MagicAbility.CannotBlock)) {
|
||||
score += 10;
|
||||
}
|
||||
// Abilities for attacking.
|
||||
if (attacker.hasAbility(MagicAbility.Trample) || attacker.hasAbility(MagicAbility.Vigilance)) {
|
||||
score += 8;
|
||||
}
|
||||
// Dangerous to block.
|
||||
if (!attacker.normalDamage || attacker.hasAbility(MagicAbility.FirstStrike) || attacker.hasAbility(MagicAbility.Indestructible)) {
|
||||
score += 7;
|
||||
}
|
||||
*/
|
||||
int score = 0;
|
||||
return score;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
package mage.player.ai.ma;
|
||||
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.StaticAbility;
|
||||
import mage.abilities.keyword.*;
|
||||
import mage.cards.basiclands.Plains;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.zip.Inflater;
|
||||
|
||||
/**
|
||||
* @author nantuko
|
||||
*/
|
||||
public class MagicAbility {
|
||||
|
||||
private static Map<String, Integer> scores = new HashMap<String, Integer>() {{
|
||||
scores.put(DeathtouchAbility.getInstance().getRule(), 60);
|
||||
scores.put(DefenderAbility.getInstance().getRule(), -100);
|
||||
scores.put(DoubleStrikeAbility.getInstance().getRule(), 100);
|
||||
scores.put(DoubleStrikeAbility.getInstance().getRule(), 100);
|
||||
scores.put(new ExaltedAbility().getRule(), 10);
|
||||
scores.put(FirstStrikeAbility.getInstance().getRule(), 50);
|
||||
scores.put(FlashAbility.getInstance().getRule(), 0);
|
||||
scores.put(FlyingAbility.getInstance().getRule(), 50);
|
||||
scores.put(new ForestwalkAbility().getRule(), 10);
|
||||
scores.put(HasteAbility.getInstance().getRule(), 0);
|
||||
scores.put(IndestructibleAbility.getInstance().getRule(), 150);
|
||||
scores.put(InfectAbility.getInstance().getRule(), 60);
|
||||
scores.put(IntimidateAbility.getInstance().getRule(), 50);
|
||||
scores.put(new IslandwalkAbility().getRule(), 10);
|
||||
scores.put(new MountainwalkAbility().getRule(), 10);
|
||||
scores.put(new PlainswalkAbility().getRule(), 10);
|
||||
scores.put(ReachAbility.getInstance().getRule(), 20);
|
||||
scores.put(ShroudAbility.getInstance().getRule(), 60);
|
||||
scores.put(new SwampwalkAbility().getRule(), 10);
|
||||
scores.put(TrampleAbility.getInstance().getRule(), 30);
|
||||
scores.put(UnblockableAbility.getInstance().getRule(), 100);
|
||||
scores.put(VigilanceAbility.getInstance().getRule(), 20);
|
||||
scores.put(WitherAbility.getInstance().getRule(), 30);
|
||||
}};
|
||||
|
||||
public static int getAbilityScore(Ability ability) {
|
||||
if (!scores.containsKey(ability.getRule())) {
|
||||
System.err.println("Couldn't find ability score: " + ability.getRule());
|
||||
//TODO: add handling protection from ..., levelup, kicker, etc. abilities
|
||||
}
|
||||
return scores.get(ability.getRule());
|
||||
}
|
||||
}
|
|
@ -21,6 +21,7 @@
|
|||
<module>Mage.Game.TwoPlayerDuel</module>
|
||||
<module>Mage.Player.AI</module>
|
||||
<module>Mage.Player.AIMinimax</module>
|
||||
<module>Mage.Player.AI.MA</module>
|
||||
<module>Mage.Player.Human</module>
|
||||
<module>Mage.Tournament.BoosterDraft</module>
|
||||
</modules>
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
<playerType name="Computer - default" jar="mage-player-ai.jar" className="mage.player.ai.ComputerPlayer"/>
|
||||
<playerType name="Computer - minimax" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer2"/>
|
||||
<playerType name="Computer - minimax hybrid" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer3"/>
|
||||
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer3"/>
|
||||
</playerTypes>
|
||||
<gameTypes>
|
||||
<gameType name="Two Player Duel" jar="mage-game-twoplayerduel.jar" className="mage.game.TwoPlayerMatch" typeName="mage.game.TwoPlayerDuelType"/>
|
||||
|
|
|
@ -207,7 +207,7 @@ public abstract class CardImpl<T extends CardImpl<T>> extends MageObjectImpl<T>
|
|||
game.getPlayer(ownerId).removeFromGraveyard(this, game);
|
||||
break;
|
||||
default:
|
||||
logger.warning("moveToZone, not fully implemented: from="+event.getFromZone() + ", to="+event.getToZone());
|
||||
//logger.warning("moveToZone, not fully implemented: from="+event.getFromZone() + ", to="+event.getToZone());
|
||||
}
|
||||
game.rememberLKI(objectId, event.getFromZone(), this);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue