Started working on new ai.

This commit is contained in:
magenoxx 2011-02-07 21:14:50 +03:00
parent 1789438287
commit bda75873de
17 changed files with 2287 additions and 1 deletions

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maxDepth=10
maxNodes=5000
evaluatorLifeFactor=2
evaluatorPermanentFactor=1
evaluatorCreatureFactor=1
evaluatorHandFactor=1
maxThinkSeconds=30

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<project xmlns="http://maven.apache.org/POM/4.0.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
xsi:schemaLocation="http://maven.apache.org/POM/4.0.0 http://maven.apache.org/maven-v4_0_0.xsd">
<modelVersion>4.0.0</modelVersion>
<parent>
<groupId>org.mage</groupId>
<artifactId>mage-root</artifactId>
<version>0.6</version>
</parent>
<artifactId>Mage-Player-AI-MA</artifactId>
<packaging>jar</packaging>
<name>Mage Player AI.MA</name>
<dependencies>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage</artifactId>
<version>${project.version}</version>
</dependency>
<dependency>
<groupId>${project.groupId}</groupId>
<artifactId>Mage-Player-AI</artifactId>
<version>${project.version}</version>
</dependency>
</dependencies>
<build>
<sourceDirectory>src</sourceDirectory>
<plugins>
<plugin>
<groupId>org.apache.maven.plugins</groupId>
<artifactId>maven-compiler-plugin</artifactId>
<version>2.0.2</version>
<configuration>
<source>1.6</source>
<target>1.6</target>
</configuration>
</plugin>
<plugin>
<artifactId>maven-resources-plugin</artifactId>
<configuration>
<encoding>UTF-8</encoding>
</configuration>
</plugin>
</plugins>
<finalName>mage-player-ai-ma</finalName>
</build>
<properties/>
</project>

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.ArrayList;
import java.util.List;
import java.util.TreeMap;
import mage.game.permanent.Permanent;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Attackers extends TreeMap<Integer, List<Permanent>> {
public List<Permanent> getAttackers() {
List<Permanent> attackers = new ArrayList<Permanent>();
for (List<Permanent> l: this.values()) {
for (Permanent permanent: l) {
attackers.add(permanent);
}
}
return attackers;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.ArrayList;
import java.util.LinkedList;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.Callable;
import java.util.concurrent.ExecutionException;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.concurrent.FutureTask;
import java.util.concurrent.TimeUnit;
import java.util.concurrent.TimeoutException;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.Outcome;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.SearchEffect;
import mage.cards.Cards;
import mage.cards.decks.Deck;
import mage.choices.Choice;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.stack.StackAbility;
import mage.game.stack.StackObject;
import mage.game.turn.BeginCombatStep;
import mage.game.turn.BeginningPhase;
import mage.game.turn.CleanupStep;
import mage.game.turn.CombatDamageStep;
import mage.game.turn.CombatPhase;
import mage.game.turn.DeclareAttackersStep;
import mage.game.turn.DeclareBlockersStep;
import mage.game.turn.DrawStep;
import mage.game.turn.EndOfCombatStep;
import mage.game.turn.EndPhase;
import mage.game.turn.EndStep;
import mage.game.turn.Phase;
import mage.game.turn.PostCombatMainPhase;
import mage.game.turn.PostCombatMainStep;
import mage.game.turn.PreCombatMainPhase;
import mage.game.turn.PreCombatMainStep;
import mage.game.turn.UntapStep;
import mage.game.turn.UpkeepStep;
import mage.players.Player;
import mage.target.Target;
import mage.target.TargetCard;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements Player {
private static final transient Logger logger = Logging.getLogger(ComputerPlayer2.class.getName());
private static final ExecutorService pool = Executors.newFixedThreadPool(1);
protected int maxDepth;
protected int maxNodes;
protected LinkedList<Ability> actions = new LinkedList<Ability>();
protected List<UUID> targets = new ArrayList<UUID>();
protected List<String> choices = new ArrayList<String>();
protected Combat combat;
protected int currentScore;
protected SimulationNode root;
public ComputerPlayer2(String name, RangeOfInfluence range) {
super(name, range);
maxDepth = Config.maxDepth;
maxNodes = Config.maxNodes;
}
public ComputerPlayer2(final ComputerPlayer2 player) {
super(player);
this.maxDepth = player.maxDepth;
this.currentScore = player.currentScore;
if (player.combat != null)
this.combat = player.combat.copy();
for (Ability ability: player.actions) {
actions.add(ability);
}
for (UUID targetId: player.targets) {
targets.add(targetId);
}
for (String choice: player.choices) {
choices.add(choice);
}
}
@Override
public ComputerPlayer2 copy() {
return new ComputerPlayer2(this);
}
@Override
public void priority(Game game) {
logState(game);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
break;
case PRECOMBAT_MAIN:
case BEGIN_COMBAT:
case DECLARE_ATTACKERS:
case DECLARE_BLOCKERS:
case COMBAT_DAMAGE:
case END_COMBAT:
case POSTCOMBAT_MAIN:
if (actions.size() == 0) {
calculateActions(game);
}
act(game);
break;
case END_TURN:
case CLEANUP:
pass();
break;
}
}
protected void act(Game game) {
if (actions == null || actions.size() == 0)
pass();
else {
boolean usedStack = false;
while (actions.peek() != null) {
Ability ability = actions.poll();
this.activateAbility((ActivatedAbility) ability, game);
if (ability.isUsesStack())
usedStack = true;
}
if (usedStack)
pass();
}
}
protected void calculateActions(Game game) {
currentScore = GameStateEvaluator.evaluate(playerId, game);
if (!getNextAction(game)) {
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating actions");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
protected boolean getNextAction(Game game) {
if (root != null && root.children.size() > 0) {
SimulationNode test = root;
root = root.children.get(0);
while (root.children.size() > 0 && !root.playerId.equals(playerId)) {
test = root;
root = root.children.get(0);
}
logger.fine("simlating -- game value:" + game.getState().getValue() + " test value:" + test.gameValue);
if (root.playerId.equals(playerId) && root.abilities != null && game.getState().getValue() == test.gameValue) {
logger.fine("simulating -- continuing previous action chain");
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
return true;
}
else {
return false;
}
}
return false;
}
protected int minimaxAB(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
UUID currentPlayerId = node.getGame().getPlayerList().get();
SimulationNode bestChild = null;
for (SimulationNode child: node.getChildren()) {
if (alpha >= beta) {
logger.fine("alpha beta pruning");
break;
}
if (SimulationNode.nodeCount > maxNodes) {
logger.fine("simulating -- reached end-state");
break;
}
int val = addActions(child, filter, depth-1, alpha, beta);
if (!currentPlayerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestChild = child;
if (node.getCombat() == null)
node.setCombat(child.getCombat());
}
}
else {
if (val > alpha) {
alpha = val;
bestChild = child;
if (node.getCombat() == null)
node.setCombat(child.getCombat());
}
}
}
node.children.clear();
if (bestChild != null)
node.children.add(bestChild);
if (!currentPlayerId.equals(playerId)) {
logger.fine("returning minimax beta: " + beta);
return beta;
}
else {
logger.fine("returning minimax alpha: " + alpha);
return alpha;
}
}
protected SearchEffect getSearchEffect(StackAbility ability) {
for (Effect effect: ability.getEffects()) {
if (effect instanceof SearchEffect) {
return (SearchEffect) effect;
}
}
return null;
}
protected void resolve(SimulationNode node, int depth, Game game) {
StackObject ability = game.getStack().pop();
if (ability instanceof StackAbility) {
SearchEffect effect = getSearchEffect((StackAbility) ability);
if (effect != null && ability.getControllerId().equals(playerId)) {
Target target = effect.getTarget();
if (!target.doneChosing()) {
for (UUID targetId: target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
Game sim = game.copy();
StackAbility newAbility = (StackAbility) ability.copy();
SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
newEffect.getTarget().addTarget(targetId, newAbility, sim);
sim.getStack().push(newAbility);
SimulationNode newNode = new SimulationNode(sim, depth, ability.getControllerId());
node.children.add(newNode);
newNode.getTargets().add(targetId);
logger.fine("simulating search -- node#: " + SimulationNode.getCount() + "for player: " + sim.getPlayer(ability.getControllerId()).getName());
}
return;
}
}
}
logger.fine("simulating resolve ");
ability.resolve(game);
game.applyEffects();
game.getPlayers().resetPassed();
game.getPlayerList().setCurrent(game.getActivePlayerId());
}
protected void addActionsTimed(final FilterAbility filter) {
FutureTask<Integer> task = new FutureTask<Integer>(new Callable<Integer>() {
public Integer call() throws Exception
{
return addActions(root, filter, maxDepth, Integer.MIN_VALUE, Integer.MAX_VALUE);
}
});
pool.execute(task);
try {
task.get(Config.maxThinkSeconds, TimeUnit.SECONDS);
} catch (TimeoutException e) {
logger.fine("simulating - timed out");
task.cancel(true);
} catch (ExecutionException e) {
} catch (InterruptedException e) {
}
}
protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
Game game = node.getGame();
int val;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + (node.getPlayerId().equals(playerId)?"yes":"no"));
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
// int testScore = GameStateEvaluator.evaluate(playerId, game);
// if (testScore < currentScore) {
// // if score at end of step is worse than original score don't check any further
// logger.fine("simulating -- abandoning current check, no immediate benefit");
// return testScore;
// }
game.getPlayers().resetPassed();
playNext(game, game.getActivePlayerId(), node);
}
}
if (game.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
//declared attackers or blockers or triggered abilities
logger.fine("simulating -- attack/block/trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
val = simulatePriority(node, game, filter, depth, alpha, beta);
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulatePriority(SimulationNode node, Game game, FilterAbility filter, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
node.setGameValue(game.getState().getValue());
SimulatedPlayer currentPlayer = (SimulatedPlayer) game.getPlayer(game.getPlayerList().get());
logger.fine("simulating -- player " + currentPlayer.getName());
SimulationNode bestNode = null;
List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- adding " + allActions.size() + " children:" + allActions);
for (Ability action: allActions) {
Game sim = game.copy();
if (sim.getPlayer(currentPlayer.getId()).activateAbility((ActivatedAbility) action.copy(), sim)) {
sim.applyEffects();
if (!sim.isGameOver() && action.isUsesStack()) {
// only pass if the last action uses the stack
sim.getPlayer(currentPlayer.getId()).pass();
sim.getPlayerList().getNext();
}
SimulationNode newNode = new SimulationNode(sim, action, depth, currentPlayer.getId());
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
sim.checkStateAndTriggered();
int val = addActions(newNode, filter, depth-1, alpha, beta);
if (!currentPlayer.getId().equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(newNode.getCombat());
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(newNode.getCombat());
if (node.getTargets().size() > 0)
targets = node.getTargets();
if (node.getChoices().size() > 0)
choices = node.getChoices();
}
}
if (alpha >= beta) {
logger.fine("simulating -- pruning");
break;
}
if (SimulationNode.nodeCount > maxNodes) {
logger.fine("simulating -- reached end-state");
break;
}
}
}
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (!currentPlayer.getId().equals(playerId)) {
logger.fine("returning priority beta: " + beta);
return beta;
}
else {
logger.fine("returning priority alpha: " + alpha);
return alpha;
}
}
protected boolean allPassed(Game game) {
for (Player player: game.getPlayers().values()) {
if (!player.isPassed() && !player.hasLost() && !player.hasLeft())
return false;
}
return true;
}
@Override
public boolean choose(Outcome outcome, Choice choice, Game game) {
if (choices.size() == 0)
return super.choose(outcome, choice, game);
if (!choice.isChosen()) {
for (String achoice: choices) {
choice.setChoice(achoice);
if (choice.isChosen()) {
choices.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean chooseTarget(Cards cards, TargetCard target, Ability source, Game game) {
if (targets.size() == 0)
return super.chooseTarget(cards, target, source, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.addTarget(targetId, source, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
@Override
public boolean choose(Cards cards, TargetCard target, Game game) {
if (targets.size() == 0)
return super.choose(cards, target, game);
if (!target.doneChosing()) {
for (UUID targetId: targets) {
target.add(targetId, game);
if (target.doneChosing()) {
targets.clear();
return true;
}
}
return false;
}
return true;
}
public void playNext(Game game, UUID activePlayerId, SimulationNode node) {
boolean skip = false;
while (true) {
Phase currentPhase = game.getPhase();
if (!skip)
currentPhase.getStep().endStep(game, activePlayerId);
game.applyEffects();
switch (currentPhase.getStep().getType()) {
case UNTAP:
game.getPhase().setStep(new UpkeepStep());
break;
case UPKEEP:
game.getPhase().setStep(new DrawStep());
break;
case DRAW:
game.getTurn().setPhase(new PreCombatMainPhase());
game.getPhase().setStep(new PreCombatMainStep());
break;
case PRECOMBAT_MAIN:
game.getTurn().setPhase(new CombatPhase());
game.getPhase().setStep(new BeginCombatStep());
break;
case BEGIN_COMBAT:
game.getPhase().setStep(new DeclareAttackersStep());
break;
case DECLARE_ATTACKERS:
game.getPhase().setStep(new DeclareBlockersStep());
break;
case DECLARE_BLOCKERS:
game.getPhase().setStep(new CombatDamageStep(true));
break;
case COMBAT_DAMAGE:
if (((CombatDamageStep)currentPhase.getStep()).getFirst())
game.getPhase().setStep(new CombatDamageStep(false));
else
game.getPhase().setStep(new EndOfCombatStep());
break;
case END_COMBAT:
game.getTurn().setPhase(new PostCombatMainPhase());
game.getPhase().setStep(new PostCombatMainStep());
break;
case POSTCOMBAT_MAIN:
game.getTurn().setPhase(new EndPhase());
game.getPhase().setStep(new EndStep());
break;
case END_TURN:
game.getPhase().setStep(new CleanupStep());
break;
case CLEANUP:
game.getPhase().getStep().beginStep(game, activePlayerId);
if (!game.checkStateAndTriggered() && !game.isGameOver()) {
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
game.getPhase().setStep(new UntapStep());
}
}
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, activePlayerId, activePlayerId))) {
for (Combat engagement: ((SimulatedPlayer)game.getPlayer(activePlayerId)).addAttackers(game)) {
Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackerId: group.getAttackers()) {
sim.getPlayer(activePlayerId).declareAttacker(attackerId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, activePlayerId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare attakers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
else if (game.getTurn().getStepType() == PhaseStep.DECLARE_BLOCKERS) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, activePlayerId));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, activePlayerId, activePlayerId))) {
for (UUID defenderId: game.getCombat().getDefenders()) {
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
for (Combat engagement: ((SimulatedPlayer)game.getPlayer(defenderId)).addBlockers(game)) {
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
for (UUID blockerId: group.getBlockers()) {
group.addBlocker(blockerId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, node.getDepth()-1, defenderId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " declare blockers");
newNode.setCombat(sim.getCombat());
node.children.add(newNode);
}
}
}
}
}
else {
game.getStep().beginStep(game, activePlayerId);
}
if (game.getStep().getHasPriority())
break;
}
else {
skip = true;
}
}
game.checkStateAndTriggered();
}
@Override
public void selectAttackers(Game game) {
logger.fine("selectAttackers");
if (combat != null) {
UUID opponentId = game.getCombat().getDefenders().iterator().next();
for (UUID attackerId: combat.getAttackers()) {
this.declareAttacker(attackerId, opponentId, game);
}
}
}
@Override
public void selectBlockers(Game game) {
logger.fine("selectBlockers");
if (combat != null && combat.getGroups().size() > 0) {
List<CombatGroup> groups = game.getCombat().getGroups();
for (int i = 0; i < groups.size(); i++) {
if (i < combat.getGroups().size()) {
for (UUID blockerId: combat.getGroups().get(i).getBlockers()) {
this.declareBlocker(blockerId, groups.get(i).getAttackers().get(0), game);
}
}
}
}
}
/**
* Copies game and replaces all players in copy with simulated players
*
* @param game
* @return a new game object with simulated players
*/
protected Game createSimulation(Game game) {
Game sim = game.copy();
for (Player copyPlayer: sim.getState().getPlayers().values()) {
Player origPlayer = game.getState().getPlayers().get(copyPlayer.getId());
SimulatedPlayer newPlayer = new SimulatedPlayer(copyPlayer.getId(), copyPlayer.getId().equals(playerId));
newPlayer.restore(origPlayer);
sim.getState().getPlayers().put(copyPlayer.getId(), newPlayer);
}
return sim;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.LinkedList;
import java.util.UUID;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.AbilityType;
import mage.Constants.PhaseStep;
import mage.Constants.RangeOfInfluence;
import mage.Constants.Zone;
import mage.abilities.Ability;
import mage.cards.decks.Deck;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.events.GameEvent;
import mage.game.turn.BeginCombatStep;
import mage.game.turn.BeginningPhase;
import mage.game.turn.CleanupStep;
import mage.game.turn.CombatDamageStep;
import mage.game.turn.CombatPhase;
import mage.game.turn.DeclareAttackersStep;
import mage.game.turn.DeclareBlockersStep;
import mage.game.turn.DrawStep;
import mage.game.turn.EndOfCombatStep;
import mage.game.turn.EndPhase;
import mage.game.turn.EndStep;
import mage.game.turn.PostCombatMainPhase;
import mage.game.turn.PostCombatMainStep;
import mage.game.turn.Step;
import mage.game.turn.UntapStep;
import mage.game.turn.UpkeepStep;
import mage.players.Player;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
private static final transient Logger logger = Logging.getLogger(ComputerPlayer3.class.getName());
private static FilterAbility filterLand = new FilterAbility();
private static FilterAbility filterNotLand = new FilterAbility();
static {
filterLand.getTypes().add(AbilityType.PLAY_LAND);
filterLand.setZone(Zone.HAND);
filterNotLand.getTypes().add(AbilityType.PLAY_LAND);
filterNotLand.setZone(Zone.HAND);
filterNotLand.setNotFilter(true);
}
public ComputerPlayer3(String name, RangeOfInfluence range) {
super(name, range);
maxDepth = Config.maxDepth;
maxNodes = Config.maxNodes;
}
public ComputerPlayer3(final ComputerPlayer3 player) {
super(player);
}
@Override
public ComputerPlayer3 copy() {
return new ComputerPlayer3(this);
}
@Override
public void priority(Game game) {
logState(game);
game.firePriorityEvent(playerId);
switch (game.getTurn().getStepType()) {
case UPKEEP:
case DRAW:
pass();
break;
case PRECOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePreCombatActions(game);
}
act(game);
}
else
pass();
break;
case BEGIN_COMBAT:
pass();
break;
case DECLARE_ATTACKERS:
if (!game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePreCombatActions(game);
}
act(game);
}
else
pass();
break;
case DECLARE_BLOCKERS:
case COMBAT_DAMAGE:
case END_COMBAT:
pass();
break;
case POSTCOMBAT_MAIN:
if (game.getActivePlayerId().equals(playerId)) {
if (actions.size() == 0) {
calculatePostCombatActions(game);
}
act(game);
}
else
pass();
break;
case END_TURN:
case CLEANUP:
pass();
break;
}
}
protected void calculatePreCombatActions(Game game) {
if (!getNextAction(game)) {
currentScore = GameStateEvaluator.evaluate(playerId, game);
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating pre combat actions -----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
protected void calculatePostCombatActions(Game game) {
if (!getNextAction(game)) {
currentScore = GameStateEvaluator.evaluate(playerId, game);
Game sim = createSimulation(game);
SimulationNode.resetCount();
root = new SimulationNode(sim, maxDepth, playerId);
logger.fine("simulating post combat actions ----------------------------------------------------------------------------------------");
addActionsTimed(new FilterAbility());
if (root.children.size() > 0) {
root = root.children.get(0);
actions = new LinkedList<Ability>(root.abilities);
combat = root.combat;
}
}
}
@Override
protected int addActions(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
boolean stepFinished = false;
int val;
Game game = node.getGame();
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (depth <= 0 || SimulationNode.nodeCount > maxNodes || game.isGameOver()) {
logger.fine("simulating -- reached end state");
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- somthing added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth-1, alpha, beta);
}
else {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- alpha: " + alpha + " beta: " + beta + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(game.getPlayerList().get()).getName());
if (allPassed(game)) {
if (!game.getStack().isEmpty()) {
resolve(node, depth, game);
}
else {
stepFinished = true;
}
}
if (game.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, game);
}
else if (stepFinished) {
logger.fine("step finished");
int testScore = GameStateEvaluator.evaluate(playerId, game);
if (game.getActivePlayerId().equals(playerId)) {
if (testScore < currentScore) {
// if score at end of step is worse than original score don't check further
logger.fine("simulating -- abandoning check, no immediate benefit");
val = testScore;
}
else {
switch (game.getTurn().getStepType()) {
case PRECOMBAT_MAIN:
val = -simulateCombat(game, node, depth-1, alpha, beta, false);
break;
case POSTCOMBAT_MAIN:
val = -simulateCounterAttack(game, node, depth-1, alpha, beta);
break;
default:
val = -GameStateEvaluator.evaluate(playerId, game);
break;
}
}
}
else {
if (game.getTurn().getStepType() == PhaseStep.DECLARE_ATTACKERS)
val = simulateBlockers(game, node, playerId, depth-1, alpha, beta, true);
else
val = GameStateEvaluator.evaluate(playerId, game);
}
}
else if (node.getChildren().size() > 0) {
logger.fine("simulating -- trigger added children:" + node.getChildren().size());
val = minimaxAB(node, filter, depth, alpha, beta);
}
else {
val = simulatePriority(node, game, filter, depth, alpha, beta);
}
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- score: " + val + " depth:" + depth + " step:" + game.getTurn().getStepType() + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCombat(Game game, SimulationNode node, int depth, int alpha, int beta, boolean counter) {
Integer val = null;
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
if (game.getTurn().getStepType() != PhaseStep.DECLARE_BLOCKERS) {
game.getTurn().setPhase(new CombatPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new BeginCombatStep());
game.getPhase().setStep(new DeclareAttackersStep());
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_ATTACKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
val = simulateAttackers(game, node, game.getActivePlayerId(), depth, alpha, beta, counter);
}
}
else if (!counter) {
simulateToEnd(game);
val = simulatePostCombatMain(game, node, depth, alpha, beta);
}
}
}
else {
if (!game.getStep().skipStep(game, game.getActivePlayerId())) {
game.fireEvent(new GameEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_PRE, null, null, game.getActivePlayerId()));
if (!game.replaceEvent(GameEvent.getEvent(GameEvent.EventType.DECLARING_BLOCKERS, game.getActivePlayerId(), game.getActivePlayerId()))) {
//only suitable for two player games - only simulates blocks for 1st defender
val = simulateBlockers(game, node, game.getCombat().getDefenders().iterator().next(), depth, alpha, beta, counter);
}
}
else if (!counter) {
finishCombat(game);
val = GameStateEvaluator.evaluate(playerId, game);
// val = simulateCounterAttack(game, node, depth, alpha, beta);
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateAttackers(Game game, SimulationNode node, UUID attackerId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
SimulationNode bestNode = null;
SimulatedPlayer attacker = (SimulatedPlayer) game.getPlayer(attackerId);
for (Combat engagement: attacker.addAttackers(game)) {
if (alpha >= beta) {
logger.fine("simulating -- pruning attackers");
break;
}
Game sim = game.copy();
UUID defenderId = game.getOpponents(playerId).iterator().next();
for (CombatGroup group: engagement.getGroups()) {
for (UUID attackId: group.getAttackers()) {
sim.getPlayer(attackerId).declareAttacker(attackId, defenderId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_ATTACKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, game.getActivePlayerId());
if (logger.isLoggable(Level.FINE))
logger.fine("simulating attack -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_ATTACKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
sim.getPhase().setStep(new DeclareBlockersStep());
val = simulateCombat(sim, newNode, depth-1, alpha, beta, counter);
if (!attackerId.equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat attacker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateBlockers(Game game, SimulationNode node, UUID defenderId, int depth, int alpha, int beta, boolean counter) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
SimulationNode bestNode = null;
//check if defender is being attacked
if (game.getCombat().isAttacked(defenderId, game)) {
SimulatedPlayer defender = (SimulatedPlayer) game.getPlayer(defenderId);
for (Combat engagement: defender.addBlockers(game)) {
if (alpha >= beta) {
logger.fine("simulating -- pruning blockers");
break;
}
Game sim = game.copy();
for (CombatGroup group: engagement.getGroups()) {
UUID attackerId = group.getAttackers().get(0);
for (UUID blockerId: group.getBlockers()) {
sim.getPlayer(defenderId).declareBlocker(blockerId, attackerId, sim);
}
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
SimulationNode newNode = new SimulationNode(sim, depth, defenderId);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating block -- node#: " + SimulationNode.getCount());
sim.checkStateAndTriggered();
while (!sim.getStack().isEmpty()) {
sim.getStack().resolve(sim);
logger.fine("resolving triggered abilities");
sim.applyEffects();
}
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARE_BLOCKERS_STEP_POST, sim.getActivePlayerId(), sim.getActivePlayerId()));
Combat simCombat = sim.getCombat().copy();
finishCombat(sim);
if (sim.isGameOver()) {
val = GameStateEvaluator.evaluate(playerId, sim);
}
else if (!counter) {
val = simulatePostCombatMain(sim, newNode, depth-1, alpha, beta);
}
else
val = GameStateEvaluator.evaluate(playerId, sim);
if (!defenderId.equals(playerId)) {
if (val < beta) {
beta = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
else {
if (val > alpha) {
alpha = val;
bestNode = newNode;
node.setCombat(simCombat);
}
}
}
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
if (bestNode != null) {
node.children.clear();
node.children.add(bestNode);
}
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- combat blocker score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
return val;
}
protected int simulateCounterAttack(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
Integer val = null;
if (!game.isGameOver()) {
logger.fine("simulating -- counter attack");
simulateToEnd(game);
game.getState().setActivePlayerId(game.getState().getPlayerList(game.getActivePlayerId()).getNext());
game.getTurn().setPhase(new BeginningPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new UntapStep());
simulateStep(game, new UpkeepStep());
simulateStep(game, new DrawStep());
game.getPhase().endPhase(game, game.getActivePlayerId());
}
val = simulateCombat(game, node, depth-1, alpha, beta, true);
if (logger.isLoggable(Level.FINE))
logger.fine("returning -- counter attack score: " + val + " depth:" + depth + " for player:" + game.getPlayer(node.getPlayerId()).getName());
}
if (val == null)
val = GameStateEvaluator.evaluate(playerId, game);
return val;
}
protected void simulateStep(Game game, Step step) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
if (!game.isGameOver()) {
game.getPhase().setStep(step);
if (!step.skipStep(game, game.getActivePlayerId())) {
step.beginStep(game, game.getActivePlayerId());
game.checkStateAndTriggered();
while (!game.getStack().isEmpty()) {
game.getStack().resolve(game);
game.applyEffects();
}
step.endStep(game, game.getActivePlayerId());
}
}
}
protected void finishCombat(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
simulateStep(game, new CombatDamageStep(true));
simulateStep(game, new CombatDamageStep(false));
simulateStep(game, new EndOfCombatStep());
}
protected int simulatePostCombatMain(Game game, SimulationNode node, int depth, int alpha, int beta) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return GameStateEvaluator.evaluate(playerId, game);
}
logger.fine("simulating -- post combat main");
game.getTurn().setPhase(new PostCombatMainPhase());
if (game.getPhase().beginPhase(game, game.getActivePlayerId())) {
game.getPhase().setStep(new PostCombatMainStep());
game.getStep().beginStep(game, playerId);
game.getPlayers().resetPassed();
return addActions(node, new FilterAbility(), depth, alpha, beta);
}
return simulateCounterAttack(game, node, depth, alpha, beta);
}
protected void simulateToEnd(Game game) {
if (Thread.interrupted()) {
Thread.currentThread().interrupt();
logger.fine("interrupted");
return;
}
if (!game.isGameOver()) {
game.getTurn().getPhase().endPhase(game, game.getActivePlayerId());
game.getTurn().setPhase(new EndPhase());
if (game.getTurn().getPhase().beginPhase(game, game.getActivePlayerId())) {
simulateStep(game, new EndStep());
simulateStep(game, new CleanupStep());
}
}
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.io.File;
import java.io.FileInputStream;
import java.io.IOException;
import java.net.URISyntaxException;
import java.util.Properties;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class Config {
private final static Logger logger = Logging.getLogger(Config.class.getName());
public static final int maxDepth;
public static final int maxNodes;
public static final int evaluatorLifeFactor;
public static final int evaluatorPermanentFactor;
public static final int evaluatorCreatureFactor;
public static final int evaluatorHandFactor;
public static final int maxThinkSeconds;
static {
Properties p = new Properties();
try {
File file = new File(Config.class.getProtectionDomain().getCodeSource().getLocation().toURI().getPath());
p.load(new FileInputStream(new File(file.getParent() + File.separator + "AIMinimax.properties")));
} catch (IOException ex) {
logger.log(Level.SEVERE, null, ex);
} catch (URISyntaxException ex) {
Logger.getLogger(Config.class.getName()).log(Level.SEVERE, null, ex);
}
maxDepth = Integer.parseInt(p.getProperty("maxDepth"));
maxNodes = Integer.parseInt(p.getProperty("maxNodes"));
evaluatorLifeFactor = Integer.parseInt(p.getProperty("evaluatorLifeFactor"));
evaluatorPermanentFactor = Integer.parseInt(p.getProperty("evaluatorPermanentFactor"));
evaluatorCreatureFactor = Integer.parseInt(p.getProperty("evaluatorCreatureFactor"));
evaluatorHandFactor = Integer.parseInt(p.getProperty("evaluatorHandFactor"));
maxThinkSeconds = Integer.parseInt(p.getProperty("maxThinkSeconds"));
}
}

View file

@ -0,0 +1,131 @@
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package mage.player.ai;
import java.util.UUID;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.Constants.CardType;
import mage.Constants.Zone;
import mage.abilities.ActivatedAbility;
import mage.abilities.keyword.DoubleStrikeAbility;
import mage.abilities.keyword.FirstStrikeAbility;
import mage.abilities.keyword.TrampleAbility;
import mage.abilities.mana.ManaAbility;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.player.ai.ma.ArtificialScoringSystem;
import mage.players.Player;
import mage.util.Logging;
/**
*
* @author nantuko
*
* this evaluator is only good for two player games
*
*/
public class GameStateEvaluator {
private final static transient Logger logger = Logging.getLogger(GameStateEvaluator.class.getName());
static {
logger.setLevel(Level.ALL);
}
public static final int WIN_GAME_SCORE = 100000000;
public static final int LOSE_GAME_SCORE = -WIN_GAME_SCORE;
private static final int LIFE_FACTOR = Config.evaluatorLifeFactor;
private static final int PERMANENT_FACTOR = Config.evaluatorPermanentFactor;
private static final int CREATURE_FACTOR = Config.evaluatorCreatureFactor;
private static final int HAND_FACTOR = Config.evaluatorHandFactor;
public static int evaluate(UUID playerId, Game game) {
Player player = game.getPlayer(playerId);
Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
if (game.isGameOver()) {
if (player.hasLost() || opponent.hasWon())
return Integer.MIN_VALUE;
if (opponent.hasLost() || player.hasWon())
return Integer.MAX_VALUE;
}
//int lifeScore = (player.getLife() - opponent.getLife()) * LIFE_FACTOR;
//int lifeScore = (ArtificialScoringSystem.getLifeScore(player.getLife()) - opponent.getLife()) * LIFE_FACTOR;
int lifeScore = 0;
if (player.getLife() <= 0) { // we don't want a tie
lifeScore = ArtificialScoringSystem.LOSE_GAME_SCORE;
} else if (opponent.getLife() <= 0) {
lifeScore = ArtificialScoringSystem.WIN_GAME_SCORE;
} else {
lifeScore = ArtificialScoringSystem.getLifeScore(player.getLife()) - ArtificialScoringSystem.getLifeScore(opponent.getLife());
}
int permanentScore = 0;
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(playerId)) {
permanentScore += evaluatePermanent(permanent, game);
}
for (Permanent permanent: game.getBattlefield().getAllActivePermanents(opponent.getId())) {
permanentScore -= evaluatePermanent(permanent, game);
}
//permanentScore *= PERMANENT_FACTOR;
/*int handScore = 0;
handScore = 7 - opponent.getHand().size();
handScore += Math.min(7, player.getHand().size());
handScore *= HAND_FACTOR;*/
int score = lifeScore + permanentScore /*+ handScore*/;
//if (logger.isLoggable(Level.FINE))
logger.fine("game state evaluated to- lifeScore:" + lifeScore + " permanentScore:" + permanentScore /*+ " handScore:" + handScore*/ + "total:" + score);
return score;
}
public static int evaluatePermanent(Permanent permanent, Game game) {
/*int value = permanent.isTapped()?4:5;
if (permanent.getCardType().contains(CardType.CREATURE)) {
value += evaluateCreature(permanent, game) * CREATURE_FACTOR;
}
value += permanent.getAbilities().getManaAbilities(Zone.BATTLEFIELD).size();
for (ActivatedAbility ability: permanent.getAbilities().getActivatedAbilities(Zone.BATTLEFIELD)) {
if (!(ability instanceof ManaAbility) && ability.canActivate(ability.getControllerId(), game))
value += ability.getEffects().size();
}
value += permanent.getAbilities().getStaticAbilities(Zone.BATTLEFIELD).size();
value += permanent.getAbilities().getTriggeredAbilities(Zone.BATTLEFIELD).size();
value += permanent.getManaCost().convertedManaCost();
*/
int value = ArtificialScoringSystem.getFixedPermanentScore(game, permanent)
+ ArtificialScoringSystem.getVariablePermanentScore(game, permanent);
//TODO: add a difficulty to calculation to ManaCost - sort permanents by difficulty for casting when evaluating game states
return value;
}
public static int evaluateCreature(Permanent creature, Game game) {
int value = ArtificialScoringSystem.getFixedPermanentScore(game, creature)
+ ArtificialScoringSystem.getVariablePermanentScore(game, creature);
/*int value = 0;
value += creature.getPower().getValue();
value += creature.getToughness().getValue();
// if (creature.canAttack(game))
// value += creature.getPower().getValue();
// if (!creature.isTapped())
// value += 2;
value += creature.getAbilities().getEvasionAbilities().size();
value += creature.getAbilities().getProtectionAbilities().size();
value += creature.getAbilities().containsKey(FirstStrikeAbility.getInstance().getId())?1:0;
value += creature.getAbilities().containsKey(DoubleStrikeAbility.getInstance().getId())?2:0;
value += creature.getAbilities().containsKey(TrampleAbility.getInstance().getId())?1:0;*/
return value;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.concurrent.Callable;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.game.Game;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulateBlockWorker implements Callable {
private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
private SimulationNode node;
private ComputerPlayer3 player;
public SimulateBlockWorker(ComputerPlayer3 player, SimulationNode node) {
this.player = player;
this.node = node;
}
@Override
public Object call() {
try {
// player.simulateBlock(node);
} catch (Exception ex) {
logger.log(Level.SEVERE, null, ex);
}
return null;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.List;
import mage.abilities.Ability;
import mage.game.Game;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulatedAction {
private Game game;
private List<Ability> abilities;
public SimulatedAction(Game game, List<Ability> abilities) {
this.game = game;
this.abilities = abilities;
}
public Game getGame() {
return this.game;
}
public List<Ability> getAbilities() {
return this.abilities;
}
@Override
public String toString() {
return this.abilities.toString();
}
public boolean usesStack() {
if (abilities != null && abilities.size() > 0) {
return abilities.get(abilities.size() -1).isUsesStack();
}
return true;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import java.util.concurrent.ExecutorService;
import java.util.concurrent.Executors;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.abilities.Ability;
import mage.abilities.ActivatedAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.common.PassAbility;
import mage.abilities.mana.ManaOptions;
import mage.choices.Choice;
import mage.filter.FilterAbility;
import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.StackAbility;
import mage.target.Target;
import mage.util.Copier;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulatedPlayer extends ComputerPlayer<SimulatedPlayer> {
private final static transient Logger logger = Logging.getLogger(SimulatedPlayer.class.getName());
private boolean isSimulatedPlayer;
private FilterAbility filter;
private transient ConcurrentLinkedQueue<Ability> allActions;
private static PassAbility pass = new PassAbility();
public SimulatedPlayer(UUID id, boolean isSimulatedPlayer) {
super(id);
pass.setControllerId(playerId);
this.isSimulatedPlayer = isSimulatedPlayer;
}
public SimulatedPlayer(final SimulatedPlayer player) {
super(player);
this.isSimulatedPlayer = player.isSimulatedPlayer;
if (player.filter != null)
this.filter = player.filter.copy();
}
@Override
public SimulatedPlayer copy() {
return new SimulatedPlayer(this);
}
public List<Ability> simulatePriority(Game game, FilterAbility filter) {
allActions = new ConcurrentLinkedQueue<Ability>();
Game sim = game.copy();
this.filter = filter;
simulateOptions(sim, pass);
ArrayList<Ability> list = new ArrayList<Ability>(allActions);
Collections.reverse(list);
return list;
}
protected void simulateOptions(Game game, Ability previousActions) {
allActions.add(previousActions);
ManaOptions available = getManaAvailable(game);
available.addMana(manaPool.getMana());
List<Ability> playables = game.getPlayer(playerId).getPlayable(game, filter, available, isSimulatedPlayer);
for (Ability ability: playables) {
List<Ability> options = game.getPlayer(playerId).getPlayableOptions(ability, game);
if (options.size() == 0) {
allActions.add(ability);
// simulateAction(game, previousActions, ability);
}
else {
// ExecutorService simulationExecutor = Executors.newFixedThreadPool(4);
for (Ability option: options) {
allActions.add(option);
// SimulationWorker worker = new SimulationWorker(game, this, previousActions, option);
// simulationExecutor.submit(worker);
}
// simulationExecutor.shutdown();
// while(!simulationExecutor.isTerminated()) {}
}
}
}
// protected void simulateAction(Game game, SimulatedAction previousActions, Ability action) {
// List<Ability> actions = new ArrayList<Ability>(previousActions.getAbilities());
// actions.add(action);
// Game sim = game.copy();
// if (sim.getPlayer(playerId).activateAbility((ActivatedAbility) action.copy(), sim)) {
// sim.applyEffects();
// sim.getPlayers().resetPassed();
// allActions.add(new SimulatedAction(sim, actions));
// }
// }
public List<Combat> addAttackers(Game game) {
Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
//useful only for two player games - will only attack first opponent
UUID defenderId = game.getOpponents(playerId).iterator().next();
List<Permanent> attackersList = super.getAvailableAttackers(game);
//use binary digits to calculate powerset of attackers
int powerElements = (int) Math.pow(2, attackersList.size());
StringBuilder binary = new StringBuilder();
for (int i = powerElements - 1; i >= 0; i--) {
Game sim = game.copy();
binary.setLength(0);
binary.append(Integer.toBinaryString(i));
while (binary.length() < attackersList.size()) {
binary.insert(0, "0");
}
for (int j = 0; j < attackersList.size(); j++) {
if (binary.charAt(j) == '1')
sim.getCombat().declareAttacker(attackersList.get(j).getId(), defenderId, sim);
}
if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null) {
logger.fine("simulating -- found redundant attack combination");
}
else if (logger.isLoggable(Level.FINE)) {
logger.fine("simulating -- attack:" + sim.getCombat().getGroups().size());
}
}
return new ArrayList<Combat>(engagements.values());
}
public List<Combat> addBlockers(Game game) {
Map<Integer, Combat> engagements = new HashMap<Integer, Combat>();
int numGroups = game.getCombat().getGroups().size();
if (numGroups == 0) return new ArrayList<Combat>();
//add a node with no blockers
Game sim = game.copy();
engagements.put(sim.getCombat().getValue(sim), sim.getCombat());
sim.fireEvent(GameEvent.getEvent(GameEvent.EventType.DECLARED_BLOCKERS, playerId, playerId));
List<Permanent> blockers = getAvailableBlockers(game);
addBlocker(game, blockers, engagements);
return new ArrayList<Combat>(engagements.values());
}
protected void addBlocker(Game game, List<Permanent> blockers, Map<Integer, Combat> engagements) {
if (blockers.size() == 0)
return;
int numGroups = game.getCombat().getGroups().size();
//try to block each attacker with each potential blocker
Permanent blocker = blockers.get(0);
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- block:" + blocker);
List<Permanent> remaining = remove(blockers, blocker);
for (int i = 0; i < numGroups; i++) {
if (game.getCombat().getGroups().get(i).canBlock(blocker, game)) {
Game sim = game.copy();
sim.getCombat().getGroups().get(i).addBlocker(blocker.getId(), playerId, sim);
if (engagements.put(sim.getCombat().getValue(sim), sim.getCombat()) != null)
logger.fine("simulating -- found redundant block combination");
addBlocker(sim, remaining, engagements); // and recurse minus the used blocker
}
}
addBlocker(game, remaining, engagements);
}
@Override
public boolean triggerAbility(TriggeredAbility source, Game game) {
Ability ability = source.copy();
List<Ability> options = getPlayableOptions(ability, game);
if (options.size() == 0) {
if (logger.isLoggable(Level.FINE))
logger.fine("simulating -- triggered ability:" + ability);
game.getStack().push(new StackAbility(ability, playerId));
ability.activate(game, false);
game.applyEffects();
game.getPlayers().resetPassed();
}
else {
SimulationNode parent = (SimulationNode) game.getCustomData();
int depth = parent.getDepth() - 1;
if (depth == 0) return true;
logger.fine("simulating -- triggered ability - adding children:" + options.size());
for (Ability option: options) {
addAbilityNode(parent, option, depth, game);
}
}
return true;
}
protected void addAbilityNode(SimulationNode parent, Ability ability, int depth, Game game) {
Game sim = game.copy();
sim.getStack().push(new StackAbility(ability, playerId));
ability.activate(sim, false);
sim.applyEffects();
SimulationNode newNode = new SimulationNode(sim, depth, playerId);
logger.fine("simulating -- node #:" + SimulationNode.getCount() + " triggered ability option");
for (Target target: ability.getTargets()) {
for (UUID targetId: target.getTargets()) {
newNode.getTargets().add(targetId);
}
}
for (Choice choice: ability.getChoices()) {
newNode.getChoices().add(choice.getChoice());
}
parent.children.add(newNode);
}
@Override
public void priority(Game game) {
//should never get here
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.game.Game;
import mage.game.combat.Combat;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulationNode implements Serializable {
protected static int nodeCount;
protected Game game;
protected int gameValue;
protected List<Ability> abilities;
protected int depth;
protected List<SimulationNode> children = new ArrayList<SimulationNode>();
protected List<UUID> targets = new ArrayList<UUID>();
protected List<String> choices = new ArrayList<String>();
protected UUID playerId;
protected Combat combat;
public SimulationNode(Game game, int depth, UUID playerId) {
this.game = game;
this.depth = depth;
this.playerId = playerId;
game.setCustomData(this);
nodeCount++;
}
public SimulationNode(Game game, List<Ability> abilities, int depth, UUID playerId) {
this(game, depth, playerId);
this.abilities = abilities;
}
public SimulationNode(Game game, Ability ability, int depth, UUID playerId) {
this(game, depth, playerId);
this.abilities = new ArrayList<Ability>();
abilities.add(ability);
}
public static void resetCount() {
nodeCount = 0;
}
public static int getCount() {
return nodeCount;
}
public Game getGame() {
return this.game;
}
public int getGameValue() {
return this.gameValue;
}
public void setGameValue(int value) {
this.gameValue = value;
}
public List<Ability> getAbilities() {
return this.abilities;
}
public List<SimulationNode> getChildren() {
return this.children;
}
public int getDepth() {
return this.depth;
}
public UUID getPlayerId() {
return this.playerId;
}
public Combat getCombat() {
return this.combat;
}
public void setCombat(Combat combat) {
this.combat = combat;
}
public List<UUID> getTargets() {
return this.targets;
}
public List<String> getChoices() {
return this.choices;
}
}

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.player.ai;
import java.util.concurrent.Callable;
import java.util.logging.Level;
import java.util.logging.Logger;
import mage.abilities.Ability;
import mage.game.Game;
import mage.util.Logging;
/**
*
* @author BetaSteward_at_googlemail.com
*/
public class SimulationWorker implements Callable {
private final static Logger logger = Logging.getLogger(SimulationWorker.class.getName());
private Game game;
private SimulatedAction previousActions;
private Ability action;
private SimulatedPlayer player;
public SimulationWorker(Game game, SimulatedPlayer player, SimulatedAction previousActions, Ability action) {
this.game = game;
this.player = player;
this.previousActions = previousActions;
this.action = action;
}
@Override
public Object call() {
try {
// player.simulateAction(game, previousActions, action);
} catch (Exception ex) {
logger.log(Level.SEVERE, null, ex);
}
return null;
}
}

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package mage.player.ai.ma;
import mage.Constants;
import mage.Mana;
import mage.abilities.Ability;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.UUID;
/**
* @author ubeefx, nantuko
*/
public class ArtificialScoringSystem {
public static final int WIN_GAME_SCORE=100000000;
public static final int LOSE_GAME_SCORE=-WIN_GAME_SCORE;
private static final int LIFE_SCORES[] = {0, 1000, 2000, 3000, 4000, 4500, 5000, 5500, 6000, 6500, 7000, 7400, 7800, 8200, 8600, 9000, 9200, 9400, 9600, 9800, 10000};
private static final int MAX_LIFE = LIFE_SCORES.length - 1;
private static final int UNKNOWN_CARD_SCORE = 300;
private static final int PERMANENT_SCORE = 300;
private static final int LIFE_ABOVE_MULTIPLIER = 100;
public static int getCardDefinitionScore(final Game game, final Card card) {
int value = 0; //TODO: add new rating system card value
if (card.getCardType().contains(Constants.CardType.LAND)) {
int score = (int) ((value / 2.0f) * 50);
//TODO: check this for "any color" lands
//TODO: check this for dual and filter lands
/*for (Mana mana : card.getMana()) {
score += 50;
}*/
score += card.getMana().size()*50;
return score;
}
final int score = value * 100 - card.getManaCost().convertedManaCost() * 20;
if (card.getCardType().contains(Constants.CardType.CREATURE)) {
return score + (card.getPower().getValue() + card.getToughness().getValue()) * 10;
} else {
return score + (/*card.getRemoval()*50*/ +card.getRarity().getRating() * 30);
}
}
public static int getFixedPermanentScore(final Game game, final Permanent permanent) {
//TODO: cache it inside Card
int score = getCardDefinitionScore(game, permanent);
if (permanent.getCardType().contains(Constants.CardType.CREATURE)) {
// TODO: implement in the mage core
//score + =cardDefinition.getActivations().size()*50;
//score += cardDefinition.getManaActivations().size()*80;
} else {
score += PERMANENT_SCORE;
if (permanent.getSubtype().contains("Equipment")) {
score += 100;
}
}
return score;
}
public static int getVariablePermanentScore(final Game game, final Permanent permanent) {
int score = permanent.getCounters().getCount(CounterType.CHARGE) * 30;
if (!canTap(permanent)) {
score += getTappedScore(permanent);
}
if (permanent.getCardType().contains(Constants.CardType.CREATURE)) {
final int power = permanent.getPower().getValue();
final int toughness = permanent.getToughness().getValue();
int abilityScore = 0;
for (Ability ability : permanent.getAbilities()) {
abilityScore += MagicAbility.getAbilityScore(ability);
}
score += power * 300 + getPositive(toughness) * 200 + abilityScore * (getPositive(power) + 1) / 2;
//TODO: it can be improved
//score += permanent.getEquipmentPermanents().size() * 50 + permanent.getAuraPermanents().size() * 100;
int enchantments = 0;
int equipments = 0;
for (UUID uuid : permanent.getAttachments()) {
Card card = game.getCard(uuid);
if (card != null) {
if (card.getCardType().contains(Constants.CardType.ENCHANTMENT)) {
enchantments++;
} else {
equipments++;
}
}
}
score += equipments*50 + enchantments*100;
}
return score;
}
private static boolean canTap(Permanent permanent) {
return !permanent.isTapped()
&&(!permanent.hasSummoningSickness()
||!permanent.getCardType().contains(Constants.CardType.CREATURE)
||permanent.getAbilities().contains(HasteAbility.getInstance()));
}
private static int getPositive(int value) {
return value > 0 ? value : 0;
}
public static int getTappedScore(final Permanent permanent) {
return permanent.getCardType().contains(Constants.CardType.CREATURE) ? -10 : -5;
}
public static int getLifeScore(final int life) {
if (life > MAX_LIFE) {
return LIFE_SCORES[MAX_LIFE] + (life - MAX_LIFE) * LIFE_ABOVE_MULTIPLIER;
} else if (life >= 0) {
return LIFE_SCORES[life];
} else {
return 0;
}
}
public static int getManaScore(final int amount) {
return -amount;
}
public static int getAttackerScore(final Permanent attacker) {
//TODO: implement this
/*int score = attacker.getPower().getValue() * 5 + attacker.lethalDamage * 2 - attacker.candidateBlockers.length;
for (final MagicCombatCreature blocker : attacker.candidateBlockers) {
score -= blocker.power;
}
// Dedicated attacker.
if (attacker.hasAbility(MagicAbility.AttacksEachTurnIfAble) || attacker.hasAbility(MagicAbility.CannotBlock)) {
score += 10;
}
// Abilities for attacking.
if (attacker.hasAbility(MagicAbility.Trample) || attacker.hasAbility(MagicAbility.Vigilance)) {
score += 8;
}
// Dangerous to block.
if (!attacker.normalDamage || attacker.hasAbility(MagicAbility.FirstStrike) || attacker.hasAbility(MagicAbility.Indestructible)) {
score += 7;
}
*/
int score = 0;
return score;
}
}

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package mage.player.ai.ma;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.abilities.keyword.*;
import mage.cards.basiclands.Plains;
import java.util.HashMap;
import java.util.Map;
import java.util.zip.Inflater;
/**
* @author nantuko
*/
public class MagicAbility {
private static Map<String, Integer> scores = new HashMap<String, Integer>() {{
scores.put(DeathtouchAbility.getInstance().getRule(), 60);
scores.put(DefenderAbility.getInstance().getRule(), -100);
scores.put(DoubleStrikeAbility.getInstance().getRule(), 100);
scores.put(DoubleStrikeAbility.getInstance().getRule(), 100);
scores.put(new ExaltedAbility().getRule(), 10);
scores.put(FirstStrikeAbility.getInstance().getRule(), 50);
scores.put(FlashAbility.getInstance().getRule(), 0);
scores.put(FlyingAbility.getInstance().getRule(), 50);
scores.put(new ForestwalkAbility().getRule(), 10);
scores.put(HasteAbility.getInstance().getRule(), 0);
scores.put(IndestructibleAbility.getInstance().getRule(), 150);
scores.put(InfectAbility.getInstance().getRule(), 60);
scores.put(IntimidateAbility.getInstance().getRule(), 50);
scores.put(new IslandwalkAbility().getRule(), 10);
scores.put(new MountainwalkAbility().getRule(), 10);
scores.put(new PlainswalkAbility().getRule(), 10);
scores.put(ReachAbility.getInstance().getRule(), 20);
scores.put(ShroudAbility.getInstance().getRule(), 60);
scores.put(new SwampwalkAbility().getRule(), 10);
scores.put(TrampleAbility.getInstance().getRule(), 30);
scores.put(UnblockableAbility.getInstance().getRule(), 100);
scores.put(VigilanceAbility.getInstance().getRule(), 20);
scores.put(WitherAbility.getInstance().getRule(), 30);
}};
public static int getAbilityScore(Ability ability) {
if (!scores.containsKey(ability.getRule())) {
System.err.println("Couldn't find ability score: " + ability.getRule());
//TODO: add handling protection from ..., levelup, kicker, etc. abilities
}
return scores.get(ability.getRule());
}
}

View file

@ -21,6 +21,7 @@
<module>Mage.Game.TwoPlayerDuel</module>
<module>Mage.Player.AI</module>
<module>Mage.Player.AIMinimax</module>
<module>Mage.Player.AI.MA</module>
<module>Mage.Player.Human</module>
<module>Mage.Tournament.BoosterDraft</module>
</modules>

View file

@ -7,6 +7,7 @@
<playerType name="Computer - default" jar="mage-player-ai.jar" className="mage.player.ai.ComputerPlayer"/>
<playerType name="Computer - minimax" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer2"/>
<playerType name="Computer - minimax hybrid" jar="mage-player-aiminimax.jar" className="mage.player.ai.ComputerPlayer3"/>
<playerType name="Computer - mad" jar="mage-player-ai-ma.jar" className="mage.player.ai.ComputerPlayer3"/>
</playerTypes>
<gameTypes>
<gameType name="Two Player Duel" jar="mage-game-twoplayerduel.jar" className="mage.game.TwoPlayerMatch" typeName="mage.game.TwoPlayerDuelType"/>

View file

@ -207,7 +207,7 @@ public abstract class CardImpl<T extends CardImpl<T>> extends MageObjectImpl<T>
game.getPlayer(ownerId).removeFromGraveyard(this, game);
break;
default:
logger.warning("moveToZone, not fully implemented: from="+event.getFromZone() + ", to="+event.getToZone());
//logger.warning("moveToZone, not fully implemented: from="+event.getFromZone() + ", to="+event.getToZone());
}
game.rememberLKI(objectId, event.getFromZone(), this);
}