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Start adding in Dice Roll effects
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.abilities.effects.common;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.Mode;
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import mage.abilities.effects.ContinuousEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.Effects;
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import mage.abilities.effects.OneShotEffect;
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import mage.constants.Outcome;
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import mage.game.Game;
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import mage.players.Player;
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/**
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*
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* @author spjspj
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*/
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public class RollDiceEffect extends OneShotEffect {
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protected Effects executingEffects = new Effects();
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protected int numSides;
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public RollDiceEffect(Effect effect, int numSides) {
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this(effect, Outcome.Neutral, numSides);
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}
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public RollDiceEffect(Effect effect, Outcome outcome, int numSides) {
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super(outcome);
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addEffect(effect);
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this.numSides = numSides;
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}
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public RollDiceEffect(final RollDiceEffect effect) {
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super(effect);
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this.executingEffects = effect.executingEffects.copy();
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this.numSides = effect.numSides;
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}
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public void addEffect(Effect effect) {
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if (effect != null) {
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executingEffects.add(effect);
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}
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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MageObject mageObject = game.getObject(source.getSourceId());
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if (controller != null && mageObject != null) {
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boolean result = true;
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for (Effect effect : executingEffects) {
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int rolled = controller.rollDice(game, numSides);
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effect.setTargetPointer(this.targetPointer);
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effect.setValue("rolled", rolled);
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this.setValue("rolled", rolled);
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if (effect instanceof OneShotEffect) {
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result &= effect.apply(game, source);
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} else {
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game.addEffect((ContinuousEffect) effect, source);
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}
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}
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return result;
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}
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return false;
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}
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@Override
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public String getText(Mode mode) {
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if (!staticText.isEmpty()) {
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return staticText;
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}
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StringBuilder sb = new StringBuilder("Roll a " + numSides + " sided dice and then ").append(executingEffects.getText(mode));
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return sb.toString();
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}
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@Override
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public RollDiceEffect copy() {
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return new RollDiceEffect(this);
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}
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}
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