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Start adding in Dice Roll effects

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spjspj 2017-12-10 22:51:08 +11:00
parent 8e3daf54a9
commit eca218881c

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/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.Effect;
import mage.abilities.effects.Effects;
import mage.abilities.effects.OneShotEffect;
import mage.constants.Outcome;
import mage.game.Game;
import mage.players.Player;
/**
*
* @author spjspj
*/
public class RollDiceEffect extends OneShotEffect {
protected Effects executingEffects = new Effects();
protected int numSides;
public RollDiceEffect(Effect effect, int numSides) {
this(effect, Outcome.Neutral, numSides);
}
public RollDiceEffect(Effect effect, Outcome outcome, int numSides) {
super(outcome);
addEffect(effect);
this.numSides = numSides;
}
public RollDiceEffect(final RollDiceEffect effect) {
super(effect);
this.executingEffects = effect.executingEffects.copy();
this.numSides = effect.numSides;
}
public void addEffect(Effect effect) {
if (effect != null) {
executingEffects.add(effect);
}
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject mageObject = game.getObject(source.getSourceId());
if (controller != null && mageObject != null) {
boolean result = true;
for (Effect effect : executingEffects) {
int rolled = controller.rollDice(game, numSides);
effect.setTargetPointer(this.targetPointer);
effect.setValue("rolled", rolled);
this.setValue("rolled", rolled);
if (effect instanceof OneShotEffect) {
result &= effect.apply(game, source);
} else {
game.addEffect((ContinuousEffect) effect, source);
}
}
return result;
}
return false;
}
@Override
public String getText(Mode mode) {
if (!staticText.isEmpty()) {
return staticText;
}
StringBuilder sb = new StringBuilder("Roll a " + numSides + " sided dice and then ").append(executingEffects.getText(mode));
return sb.toString();
}
@Override
public RollDiceEffect copy() {
return new RollDiceEffect(this);
}
}