Commit graph

1196 commits

Author SHA1 Message Date
Oleg Agafonov
009e55c4f0 * AI: fixed that computer can't use spells and abilities on opponent's pre-combat main step; 2020-03-09 12:49:21 +04:00
Oleg Agafonov
cb8d4dc340 * Non creature tokens - fixed rollback errors in AI games (example: Food token, see #6331);
Fixed other potentially NPE errors with rarity;
2020-03-06 03:27:46 +04:00
Oleg Agafonov
ca9542d3de * Game: fixed that declare blocker step skips all the time on disabled "STOP skip on any/zero blockers" preferences (#6308); 2020-02-29 23:27:11 +04:00
Dhomps Florian
8996c61184
Updated&fixed DuelCommander ban list
Fix missing ban/unban and update february 2020
http://www.duelcommander.com/banlist/
http://www.duelcommander.com/2020/02/february-2020-rules-banned-restricted-update/
2020-02-26 18:04:00 +01:00
Oleg Agafonov
1ff3b40438 * Game: Canadian Highlander points list updated; 2020-02-25 21:47:40 +04:00
Oleg Agafonov
b5acf64772 * Monohybrid mana cost improves:
* fixed wrong manually pay by mana pool (it pays generic cost instead colored part of monohybrid);
 * fixed not working cost reduction effects (now monohybrid cost will be reduced correctly with some limitation, see #6130);
2020-02-11 22:33:32 +04:00
Ingmar Goudt
ae7919cd07 program towards Interface rather than implementations 2020-02-10 10:40:06 +01:00
acosta
3c90787993 Update Centurion banlist 2020-02-03 15:53:08 +01:00
Oleg Agafonov
6cbf94bad6 AI: improved usage of attachments:
* AI can play equipment/aura cards more frequent (computer can see and analyse all attached effects now);
* AI can attach permanents with bad effects correctly (bad for opponents, good for itself);
2020-01-29 07:38:08 +04:00
Oleg Agafonov
89394ffe0a Improved ability outcome processing; 2020-01-29 07:33:33 +04:00
Oleg Agafonov
ab10ee10c9 Server: logs cleanup 2020-01-29 07:18:23 +04:00
Oleg Agafonov
6cbc970414 AI: disable outdated suggested file usage and disk access; 2020-01-23 01:44:35 +04:00
michaelrfarcasin
f27faacefc Remove self-referential dependency 2020-01-21 07:47:00 -06:00
michaelrfarcasin
cef3b9488f Merge from origin/master 2020-01-20 23:01:31 -06:00
michaelrfarcasin
c3cb54f371 Add Freeform Unlimited Commander game type
Currently there's no multiplayer format that allows players to cast
spells from the command zone and also allows any deck size.

This is a problem for players who want to test EDH Cube decks. These
decks:
- can have any size - often between 40 and 100 - with no standard
- can have cards outside the commander's color identity
- may break the singleton rule

Create a game and deck type to accommodate these types of decks.

Notable differences from Freeform Commander in addition to the above:
- Decks can have any number of cards in the maindeck or sideboard
- Sideboard cards can be any type
- There are no illegal expansions
- Games can have a minimum 2 players
2020-01-20 22:47:27 -06:00
Oleg Agafonov
a072d8275f * Target card in hands - fixed that player can stuck/freeze the game if it must select cards from opponent's hand (related #6209); 2020-01-21 04:44:50 +04:00
Oleg Agafonov
f67c08ad8b UI: choose dialog improves (see 8add25fa12) 2020-01-18 09:43:25 +04:00
Oleg Agafonov
7ca6677b93 * UI: choose ability to cast improves (see 8add25fa12) 2020-01-18 09:39:12 +04:00
Oleg Agafonov
ce60a9d75b * UI: choose ability to play improves (see 8add25fa12) 2020-01-18 08:02:31 +04:00
Oleg Agafonov
8add25fa12 * UI: choose modes dialog improves:
* Added hotkeys to select options (1-9 for choice, SPACE/ENTER for done, ESC for cancel);
 * "Up to" modes choose dialog - added "done" button in dialog;
 * "Up to" modes choose dialog - fixed that user can't cancel if already selected one mode;
 * Added extra info about source object, selected and remaining modes to select, ability number for hotkey;
 * Fixed that mode choose dialog doesn't close on cancel (#6199);
2020-01-18 06:30:44 +04:00
Oleg Agafonov
c30316512b * Target opponent or planeswalker abilities - fixed rollback error while AI plays that cards; 2020-01-15 07:03:26 +04:00
Oleg Agafonov
11976b5c89 Refactor: move player.damage params to default (same as permanent.damage); 2020-01-14 09:15:33 +04:00
Oleg Agafonov
76387057b7 * Deals damage to player - fixed that some cards deals combat damage instead non-combat; 2020-01-14 08:53:09 +04:00
Oleg Agafonov
1f99249d10 * AI: fixed rollback error while computer try to play some cards with targets from exile; 2020-01-14 05:00:56 +04:00
Evan Kranzler
0c51e622f3 updated Modern ban list 2020-01-13 10:48:31 -05:00
Oleg Agafonov
589142aeb5 Real fix to prev commit 2020-01-12 09:26:52 +04:00
Oleg Agafonov
92e15283ea * Tapped for mana abilities - fixed that it cause rollback error if you cast second card with that effect (Nyxbloom Ancient, etc); 2020-01-12 09:11:38 +04:00
Oleg Agafonov
e1fea330dd Test framework - multiple improves:
* Added support of spell ability choice in free cast (chooseSpellAbilityForCast);
* Added support of "up to" targets setup in addTargetAmount (use TestPlayer.TARGET_SKIP to stop target choose);
* Restored multiple checks for addTargetAmount;
* Fixed many wrong tests (wrong order or missing commands);
2020-01-12 01:17:39 +04:00
Oleg Agafonov
b366a83a45 Prepare new release 2020-01-09 08:55:26 +04:00
Oleg Agafonov
584d6ca614 * Canadian Highlander - updated card points; 2020-01-09 00:58:01 +04:00
Oleg Agafonov
bb59cedbd9 AI fixes:
* Gain control abilities - fixed wrong target chooses by AI (selects weakest permanent instead most powerful);
* Target of an opponent’s choice abilities - fixed that AI was able to cancel card cast, fixed wrong target chooses (Evangelize, Echo Chamber, Arena, Preacher, etc);
2020-01-04 22:37:16 +04:00
Adonis Pujols
4432d03d89 Add AIMCTS Sources to Maven (missing srcDirectory) (#6140)
No Maven expert, but the sources of every other Server.Plugin is included in Maven project EXCEPT for Mage.Player.AIMCTS (which seems necessary to actually be used/ran, imported, indexed, etc). I doubt this is intentional and it's the only way to get those sources working for IntelliJ IDEA.
This should add some more development support for anyone else poking around the code base, like in #6114
2020-01-04 07:25:14 -06:00
Oleg Agafonov
f065c5ca9c
Merge pull request #6133 from adonispujols/patch-1
Fixed Computer Player treating unprevented moves as unplayable.
2020-01-03 03:51:39 +01:00
Oleg Agafonov
0930bdd016
Merge pull request #5690 from magefree/copy_constructor_watchers
refactor the copy functionality for no-args watchers
2020-01-02 18:51:37 +01:00
Adonis Pujols
56eef2b563
Fixed Computer Player treating unprevented moves as unplayable.
(First time contributing so please excuse my noobness) Card not prevented by an effect should be playable ("&& !prevented"), but currently AI says card not prevented is NOT playable ("&& prevented"). Also, not sure why AI doesn't add to unplayable even though its not contained by playableInstants or playableNonInstants. I'm not even sure if we're maintaining ComputerPlayer's decision logic (as opposed to Computer Player7).
2020-01-01 14:44:45 -05:00
Oleg Agafonov
fc8c7eb410 * Centurion Commander - fixed missing banned cards Gaea, Mishra, Sensei and Yawgmoth; 2020-01-01 14:23:15 +04:00
Oleg Agafonov
cbb0680cc8 * Duel Commander - fixed missing banned card Yuriko; 2020-01-01 14:22:08 +04:00
Oleg Agafonov
d960ed7c75 Server stability improves:
* No more game freezes on commanders from disconnected players;
* No more game freezes for disconnected players in started games (on mulligan, yes/no choices, etc);
* Fixed missing ability controller in some choose dialogs (wrong targets for gained controlled permanents);
* Added TODO for next fixes with take turn controllers;
2019-12-31 05:36:47 +04:00
Ingmar Goudt
ce23f6900d fix conflicts 2019-12-29 19:28:20 +01:00
Ingmar Goudt
702a1f2498 remove all copy constructors and copy methods for all watchers 2019-12-29 19:18:20 +01:00
LevelX2
cadae9ee92 * Added checks in all the methods that wait for human response to prevent endless loops if the method is called from a the get playable actions. 2019-12-27 23:28:53 +01:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
LevelX2
133cc7342d * Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield. 2019-12-25 16:01:02 +01:00
Oleg Agafonov
98cbf42a11 Added MCTS AI for #6114 2019-12-23 23:35:19 +04:00
Oleg Agafonov
b8754af355 Karn Liberated banned in Tiny Leaders format (xmage doesn't support game restart for Tiny Leaders); 2019-12-23 22:09:18 +04:00
Oleg Agafonov
fac7ea1388 * AI: fixed rollback errors with copy spell abilities;
Tests: added copy spell support for test player;
2019-12-23 21:47:01 +04:00
Oleg Agafonov
d26fde8dbc Prepare new release 2019-12-21 18:23:15 +04:00
Oleg Agafonov
bd71c98e3e Fixed AI freeze with non available targets 2019-12-21 18:10:29 +04:00
Oleg Agafonov
8cce5a3648 * AI: reworked computer choices for "target permanent" targets:
* Fixed that computer was able to target own permanents for bad effects and opponent permanents for good effect;
 * Improved target choices on card score (as example: boost most valuable, discard most weaker);
 * Tests: fixed false positive tests (AI depended);
 * Tests: fixed that test player can't find permanents for some filters/predicates;
2019-12-20 20:20:16 +04:00
Evan Kranzler
cdad32aed4 updated Pioneer banlist 2019-12-16 17:23:33 -05:00