spjspj
be6e900dba
spjspj - Add Media Inserts to Grabbag Image Source
2016-10-08 11:19:05 +11:00
spjspj
30bfeb497d
spjspj - Add Kaladesh Inventions to Grabbag Image Source
2016-10-08 01:40:37 +11:00
spjspj
624bb8da76
spjspj - Show dialog box for import from clipboard
2016-10-07 20:27:26 +11:00
spjspj
250873263c
spjspj - Show dialog box for import from clipboard
2016-10-07 20:15:36 +11:00
spjspj
72b0192bae
spjspj - Fix cube from deck from being broken with layouts
2016-10-07 10:38:56 +11:00
spjspj
56e1a96d76
spjspj - Manifest/Morph image to mtg.onl
2016-10-06 18:45:52 +11:00
spjspj
b63874b62d
Opaque PlayerPanelExt
2016-10-06 00:02:11 +11:00
spjspj
84e26e6677
Opaque PlayerPanelExt
2016-10-06 00:00:20 +11:00
LevelX2
7c4b40073c
Fixed some exception problems (deck layout, mana symbols).
2016-10-04 23:57:11 +02:00
Mark Langen
d604b18f6b
Separate setting for split position in sideboarding vs deck construction
...
* Depending on the orientation of the sideboard / maindeck the split should be a separate setting, not one single one.
2016-10-04 01:18:50 -06:00
Mark Langen
5af417ed0b
More Drag & Drop editor fixes
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* Fixed cards being blurry. The problem isn't completely fixed, but the fix will suffice in most cases. Card Images are only loaded in once, and the cards were loaded in initially at a small size instead of their eventual size after layout. Really they should reload images when resized, but I will tackle that later, and it's only noticable when significantly resizing cards within one usage of the editor anyways.
* Removed some of the unneeded UI on the sideboard half of the DeckView so that componently are less likely to overlap at a small size. Not sure how to ideally handle this, as Swing doesn't really provide an elegant way to hide components at small sizes, and I'm sure the user would rather the components overlap than be unable to resize the window as small as they want due to a minimum size requirement.
2016-10-04 00:23:13 -06:00
Mark Langen
f6d50ce04f
Various new Drag & Drop deck editor improvements
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* Shift-Click / Shift-Drag now work as expected as far as multi-selection
* Deck editor saves split pane split positions
* Card layout and sort settings are now saved along side the a deck when saving to the .dck format, so that you have back the exact same deck layout when you re-load the deck.
* Fixed the symbol image downloader to work around some of the large-size symbol images being missing on gatherer. Falls back to the medium sized images currently for those symbols.
2016-10-04 00:09:51 -06:00
spjspj
4d3f28ed6d
spjspj - one more token
2016-10-04 10:01:41 +11:00
fireshoes
7cbb3df889
Fixed that Eternal format matches did not show in the matchmaking lobby.
2016-10-03 16:39:11 -05:00
LevelX2
9a00dd20ca
Fixed some problems with constructed formats definition and custom sets.
2016-10-03 20:25:08 +02:00
LevelX2
bdaa78e144
Some minor changes.
2016-10-03 10:00:48 +02:00
LevelX2
f6839f9e1d
Merge origin/master
2016-10-03 01:43:02 +02:00
LevelX2
fcba98f985
Some minor changes.
2016-10-03 01:42:35 +02:00
fireshoes
002da57ccd
Fixed that Constructed - Freeform format did not appear in the games lobby.
2016-10-02 18:40:45 -05:00
LevelX2
c4b4804903
Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens.
2016-10-02 23:34:06 +02:00
LevelX2
e49c92e80c
Added "E" to the to be replaced symbols with icon in rule text.
2016-09-29 16:20:13 +02:00
spjspj
6ad012fa87
Merge pull request #2405 from spjspj/master
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spjspj - Player Panel
2016-09-29 23:05:47 +10:00
spjspj
1bbed6dc5f
spjspj - Player Panel
2016-09-29 23:03:57 +10:00
Lymia Aluysia
09cc9646a0
Remove outdated comment.
2016-09-29 06:48:22 -05:00
spjspj
52f6d36063
Merge pull request #2403 from spjspj/master
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spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:39:51 +10:00
spjspj
fa627a3efb
spjspj - Player Panel *fix offset of {W}*
2016-09-29 17:33:22 +10:00
Mark Langen
a018f2021b
Fixed a bug with JFileChooser in the DeckEditorPanel
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* On specific platforms (it seems Windows 7-10, JRT 7+), under our specific configuration, in the case where the user selects the exact same file as they chose during a previous selection, JFileChooser reports that the user selected a file, but returns chosen file = null. This commit works around that by assuming they chose the same file as last time in that case.
2016-09-28 23:27:46 -06:00
Mark Langen
615b93f8c3
Finished the new Drag & Drop deck view. It is currently implemented in main deck editor, and limited deck construction.
...
Still to do:
* Integrate it into the draft view
2016-09-28 20:57:23 -06:00
Mark Langen
56a3c6dc8c
Mostly working Drag n Drop deck editor
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* Still trying to iron out how to signal back events from cards moving between different drag and drop targets to the DeckEditorPane
2016-09-28 20:57:22 -06:00
Mark Langen
3c2c793f5d
Drag n Drop Deck Editor WIP
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* Working standalone proof-of-concept application in DragCardGrid.
* Still needs listener functionality in order to integrate it into the existing DeckEditorPanel class.
2016-09-28 20:57:22 -06:00
Mark Langen
2d55ccc73c
Change "Ask for graveyard order" setting to not ask by default
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* The cases where graveyard order matters are so staggeringly few that that the setting should almost certainly default to false.
2016-09-28 20:57:21 -06:00
spjspj
458cbfa71a
spjspj - Further changes to height of Player Panel.
2016-09-28 23:27:15 +10:00
spjspj
5b941d4c5e
spjspj - Make zero values less noticeable on player panel
2016-09-28 22:58:55 +10:00
spjspj
240c7950d0
Merge pull request #2386 from spjspj/master
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spjspj - Add in energy/experience counters
2016-09-27 17:50:26 +10:00
spjspj
de3c3ae036
spjspj - Add in energy/experience counters
2016-09-27 17:49:34 +10:00
fireshoes
783a278fca
Added Frontier format (M15 forward). Added Kaladesh block constructed.
2016-09-27 01:54:49 -05:00
spjspj
1a81f2151f
spjspj - Add in energy/experience counters
2016-09-26 03:17:06 +10:00
spjspj
d259efc093
spjspj - Add in energy/experience counters
2016-09-26 03:01:35 +10:00
spjspj
5671ab8ff7
spjspj - Add in energy/experience counters
2016-09-26 02:58:59 +10:00
spjspj
db3074ceda
spjspj - experience.png resource (candidate for a more gooderer one..)
2016-09-26 02:50:37 +10:00
spjspj
80b498f044
spjspj - Energy.png resource
2016-09-26 02:45:20 +10:00
spjspj
16bb17e5bb
spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it.
2016-09-25 00:46:16 +10:00
LevelX2
b85dc8c0cd
Some minor changes.
2016-09-24 14:55:09 +02:00
LevelX2
4c91440f5e
Chnaged color frame for active player to green (that white was a no go).
2016-09-22 21:48:39 +02:00
LevelX2
b7f3a4b202
Merge pull request #2321 from getgrenade/master
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Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-22 19:55:20 +02:00
spjspj
e22184180d
spjspj - Add 'Delayed Submit' button to the deck editor
2016-09-20 01:49:51 +10:00
Get
ed7378da66
Player Panel UI redesign (new icons, new colors, new buttons)
2016-09-18 17:10:54 +03:00
spjspj
88b557e1b2
Merge pull request #2317 from spjspj/master
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Some minor fixes for grabbag
2016-09-18 20:22:00 +10:00
spjspj
8cf4acb68a
Some minor fixes.
2016-09-18 20:20:04 +10:00
Fenhl
ab7e86cb27
Change AE to Ae
2016-09-17 16:59:24 +00:00
LevelX2
04ca15a3a9
Some minor fixes.
2016-09-17 16:45:53 +02:00
Mark Langen
7feb237c06
Fixed card stacking offset in Editor / Library / etc.
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* Rather than respecting the spacing setting from Preferences, the spacing is now calculated from the card size if characteristic based rendering is enabled, since from the renderer we know exactly what spacing is actually needed.
2016-09-16 16:41:00 -06:00
Mark Langen
28c04e2009
Fix cards still not showing selectable highlight in some cases
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* Simply invalidating the image render is not enough, a repaint call is also needed in a few cases where a repaint hadn't already been scheduled by the same change that trigged the selectable/chosen status change.
2016-09-16 16:41:00 -06:00
LevelX2
d7dd635bca
Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…"
2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb
introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements
2016-09-16 21:23:31 +02:00
ingmargoudt
71398d6d83
added some missing session references
2016-09-16 08:58:44 +02:00
Mark Langen
7e2f606d8a
Fix issue #2249 - Black borders on non-rendered cards
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* Turns out that drawing black borders on non-rendered cards, while it fixes what was probably a bug, has unintentional and undesirable implications. Needs further work in the future, but revert it for now.
2016-09-15 20:06:37 -06:00
Mark Langen
24beaa08f9
Vehicle P/T Rendering Enhancement
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* Non-animated vehicle permanents have their P/T dimmed to distinugish their status past the type line changes.
2016-09-15 17:18:20 -06:00
LevelX2
ce004cc2b7
* Added some missing static SessionHandler usages.
2016-09-16 00:40:37 +02:00
Mark Langen
80e8603a3a
Fixed mana-symbol-textbox being rendered on permanents other than lands
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* Basic lands have the mana symbol in their textbox rather than their actual text. That was erroneously being applied to other permanents like Elvish Mystics with only a single mana adding ability as text.
2016-09-15 16:07:24 -06:00
Mark Langen
5a6a62ecbf
Fix wrong order on ability rendering
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* Keyword abilities were being rendered *last* on cards instead of first as they should be.
2016-09-15 16:07:24 -06:00
LevelX2
f6ef3db9b9
* Added some missing static SessionHandler usages.
2016-09-15 22:30:41 +02:00
ingmargoudt
3019991473
removed the Session out of local scope and introduced a static SessionHandler that acts as interface to remote.Session
2016-09-15 20:52:41 +02:00
spjspj
a0c09ecf6a
spjspj - Add 'grab-bag' of images that seem harder to get.
2016-09-16 01:41:10 +10:00
Mark Langen
9927123cb3
Made deck area orientation dynamic.
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* Deck area orientation now changes depending on the context.
* In free building and sideboarding, the sideboard and maindeck are shown side by side.
* In limited deckbuilding, the sideboard (with your limited pool) is shown above the maindeck.
2016-09-15 00:55:23 -06:00
Mark Langen
577bdaea84
Fixes and additions to card rendering
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* Vehicles are rendered with a vehicle background and changed P/T box color
* Kaladesh Inventions are rendered with the invention frame
* Kaladesh Inventions use the full-frame art if they detect that you have that full art downloaded instead of normal card images.
* Changed land text-box colors to be a bit more saturated to make it clearer what colors they produce
* Added mana symbol in the textbox of basic lands instead of rules text as long as they have no additional abilities.
* Fixed problem with triggered abilities on the stack showing up with a type of "??? Ability". Not sure what the real cause is but those abilities have abilityType = null, just worked around it.
2016-09-14 19:37:12 -06:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
spjspj
4a15228bf2
spjspj - Add alternative SCG tokens from alternative.mtg.onl
2016-09-14 02:13:01 +10:00
spjspj
08df195bc3
spjspj - Fix for mtg.onl
2016-09-14 00:38:24 +10:00
LevelX2
5e7a4d265e
Merge pull request #2254 from royk/add-deck-support
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Add support for .dek files
2016-09-13 11:56:46 +02:00
Mark Langen
610c4789e5
Fixed card rendering breaking when view is missing set code. Real issue is #2260 , but that will take more work to fix.
2016-09-12 23:25:48 -06:00
fireshoes
6ea98ba19b
[KLD] Updated mtg-cards-data.txt with spoilers through 9/12. Add Masterpiece Series set and 4 known reprints so far.
2016-09-12 14:02:48 -05:00
Roy Klein
1e39c99914
Add support for .dek files
2016-09-11 23:34:17 +02:00
spjspj
c5577dc09e
d'oh
2016-09-12 01:13:16 +10:00
spjspj
3bbf5d1d56
spjspj - Add in last ditch token attempt (for momir vig mainly)
2016-09-12 01:00:43 +10:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d
Merge pull request #2234 from stravant/master
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Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
26b98d1afb
Added more card text sizes. And other small fixes.
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* Changed card rules text rendering to use 5 total possible text sizes to better support HD+ display resolutions.
* Made a P/T box be shown on vehicles.
* Small bugfixes, fixing crashes when characteristics like type line or name are missing for whatever reason.
2016-09-07 22:35:14 -06:00
Mark Langen
a638625c77
Fixed full-arts seemingly not replicating properly
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* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
Mark Langen
f0a1938b3e
Full art Land rendering
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* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)
* Added support for rendering based off of frameStyle
* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6
[KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
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Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
Mark Langen
0ea9d33211
Fixed card highlighting
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* Changed CardPanelRenderImpl to correctly invalidate its render when its panel has its isChoosable / isSelected override set. Before things like selecting cards in a draft view would not visibly have an effect as the render wasn't invalidated.
2016-09-06 18:15:37 -06:00
Mark Langen
f9e088b51d
Card Rendering name & type line fixes
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* Changed Name and Type line rendering to use Arial / Arial Narrow instead of Beleren. At small font sizes, those fonts are much more readable.
* The P/T box still uses the Beleren font, as the numbers in that font are quite readable even at small sizes.
* Changed the name / type lines to switch between Arial and Arial Narrow depending on whether there is space available using Arial or not.
2016-09-06 17:03:28 -06:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
fireshoes
f2cc8d4571
Removed Nissa vs Ob Nixilis from ignored images.
2016-09-04 23:06:13 -05:00
fireshoes
b9d29d3ebf
Added upcoming sets. [KLD] Updated mtg-cards-data.txt. Added some simple cards.
2016-09-04 22:54:05 -05:00
fireshoes
16c40d0248
Merge origin/master
2016-09-04 09:13:47 -05:00
fireshoes
5e911ca63c
Updated image sources for upcoming sets.
2016-09-04 09:08:46 -05:00
spjspj
fb5087683f
spjspj - Implement new token source (mtg.onl) for downloading of tokens to tokenDescriptor format in TOK.zip
2016-09-04 22:34:43 +10:00
LevelX2
720a4457fd
* Fixed hybrid mana symbol display for characteristic-based card rendering. Removed not used import statements.
2016-09-03 10:52:14 +02:00
Mark Langen
629da22dd9
Small fix to renderer.
2016-09-01 17:23:17 -06:00
Mark Langen
b2895ee9eb
Tweaked layout for small card text.
2016-09-01 16:13:28 -06:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
Mark Langen
818efb8535
* Textual set symbols no longer displayed if set symbol image doesn't exist.
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* Fixed a small graphical mispositioning in rendering of keyword abilities.
* Added an option to hide set symbols entirely when rendering.
* Fixed flip walkers like Arlin Kord showing a "0" loyalty on their back face (when they should have no loyalty there).
* Removed some log files I accidentally committed.
* Fixed a bug in tokens, where they are missing their expansion symbol of they are created by another token
* Fixed the the new Rendering based CardPanel not returning the correct Image through getImage (resulting in a poor quality image in the card preview window)
2016-09-01 15:00:46 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
spjspj
4bf78fd6d4
Update devs
2016-08-19 19:45:23 +10:00
LevelX2
873ecddb1d
Fixed that token images were not loaded.
2016-08-15 11:13:06 +02:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
fwannmacher
9b5a02c09c
- Fixed issue #2075
2016-08-04 09:52:56 -03:00
LevelX2
a0fbcddeb9
* Added preference option to set the size of the enlarged image popup window.
2016-08-02 12:00:36 +02:00
fireshoes
88e8894b29
Added Duel Decks: Nissa vs Ob Nixilis and From the Vault: Lore.
2016-08-01 15:05:25 -05:00
Quercitron
c04bd6d64a
Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
2016-07-31 15:57:45 +03:00
Derek M
86e7ace06e
Merge pull request #2112 from fwannmacher/master
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Converted cardNumber from int to String. Now card number with "a" or "b" can be used.
2016-07-25 16:24:01 -04:00
spjspj
883b63a01d
spjspj - Update to push deck List across from Client to Server for Custom Cube
2016-07-25 22:44:21 +10:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
...
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
fwannmacher
78f327e822
- Fixed more image url properties
2016-07-21 01:19:28 -03:00
fwannmacher
9861f762b7
- Added option to select number of threads for image download
2016-07-20 16:08:36 -03:00
fwannmacher
8c1e7ec42e
- Fixed some image url properties
2016-07-20 14:23:22 -03:00
fireshoes
9630320ba9
Changed set codes in image sources and Mage Sets to match recent changes. Changed Portal Second Age set code back to PO2. Updated tokens with recent sets to product correct images. Fixed that there was no basic land slot in EMN packs.
2016-07-18 15:49:43 -05:00
Quercitron
91f74ced1f
Add downloading of double-faced cards from the mythicspoiler.com
2016-07-12 03:31:08 +03:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
8e76430d07
Revert "Use a dedicated thread pool for audio"
2016-07-10 22:01:06 +02:00
fireshoes
4cf3f29c4c
[EMN] Added complete spoiler to mtg-cards-data.txt. Added existing reprints.
2016-07-08 11:18:14 -05:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
LevelX2
ce91f6aae7
Fixed a problem with transformed image cache.
2016-07-02 19:07:26 +02:00
LevelX2
1c2aa4c10a
Fixed cleint exception problem with transformable cards.
2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57
Chnaged permanent row handling so creatures are always shown towards the opponent side.
2016-07-02 13:45:34 +02:00
LevelX2
e9993f980a
Added workaround to deck generator to handle missing basic lands.
2016-07-02 13:44:36 +02:00
LevelX2
2874996994
Merge pull request #2032 from draxdyn/hold_priority
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Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
LevelX2
3b0f7b074f
* Some changes to distance calculation of enchantments on the battlefield. Added minimal permanet size preference setting (not working correctly yet).
2016-07-01 15:08:40 +02:00
fireshoes
33ac32f5c4
[EMN] Added additional 6/30 spoilers to mtg-cards-data.txt. Added some more cards.
2016-06-30 14:47:59 -05:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
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In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
drmDev
9deb1bd0da
Ignition Team implementation (requested card)
2016-06-29 03:21:40 -04:00
LevelX2
facd5ffa2c
Merge pull request #2028 from draxdyn/cardpanel_threading
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Fix broken threading in CardPanel
2016-06-28 13:28:37 +02:00
LevelX2
0733729382
Merge pull request #2029 from draxdyn/audio_threadpool
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Use a dedicated thread pool for audio
2016-06-28 13:27:18 +02:00
LevelX2
d220c739a8
Merge pull request #2030 from draxdyn/performance
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Improve GUI performance
2016-06-28 13:26:44 +02:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
LevelX2
c505c2f44f
Merge pull request #2027 from draxdyn/resize_editor
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Update image when cards in editor are resized
2016-06-28 09:08:37 +02:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00
spjspj
157d94360c
spjspj - Modifications to shrink size of players who have left.
2016-06-24 19:20:46 +10:00
draxdyn
053580c412
Add support for disabling animations
2016-06-23 16:21:34 +02:00
draxdyn
b8e5f5f942
Draw CardPanel to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
892cfdce45
Draw MageRoundPane and its shadow to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
ffb65d48fe
Draw GlowText to a buffered image and cache it across instances
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Speeds up GUI performance.
2016-06-23 16:21:34 +02:00
draxdyn
4b190eeaf4
Drastically simplify ScaledImagePanel by having it just use the resized image cache
...
All the current behavior of ScaledImagePanel seems to be useless, since the source
images are static, so we can just use the highest quality scaling possible and
cache the result using TransformedImageCache.
2016-06-23 16:21:34 +02:00
draxdyn
e3d84ca212
Cache resized and rotated images
...
RotatedResizedImageCache and MultiRotatedResizedImageCache contain the caching
machinery.
A cache of rotated and resized images is added to ImageCache, and is used by
the resizing functions there.
All the resizing and rotation functions in ImageHelper are redirected to the
ones in ImageCache.
This is slightly inefficient because it will cache some calls that are never
repeated, but it prevents developers from mistakenly using uncached functions
when calls are repeated, seriously impacting performance.
Also resizing functions that only take a width or an height have been removed,
and their calls fixed to provide the other dimension. It's still possible to
specify -1 as width or height to ignore constraints in that dimension, though.
Greatly speeds up UI performance.
2016-06-23 16:21:34 +02:00
draxdyn
1999dfe5c0
Add mechanism to register image caches and flush them all on GUI size change
...
This should avoid the issue of having lots of unused entries in caches if the
GUI size is changed multiple times.
2016-06-23 16:21:34 +02:00
draxdyn
415c8cce7e
Don't call setText() on the popup text component until it is shown
...
Performance improvement, impacts profiles.
2016-06-23 16:21:34 +02:00
draxdyn
9513b5bf74
Don't call setText in MageTextArea if the text hasn't changed
...
Minor UI speedup, shows up in profiles for simple games.
2016-06-23 16:21:34 +02:00
draxdyn
8c2c1f4887
Don't call setEditable in ColorPane
...
Shows up in profiles, and should be unnecessary.
2016-06-23 16:21:34 +02:00
draxdyn
0b13660348
Use mouse point in event instead of calling getMousePosition()
...
Improves performance and is also the correct way to do this.
2016-06-23 16:21:34 +02:00
draxdyn
d8b791a506
Use a dedicated thread pool for audio
...
Audio threads are busy while the sound plays, which could be several seconds,
potentially stalling other tasks competing for the thread pool.
So use a dedicated thread pool, which also allows to have it sized based
on the number of the audio lines.
2016-06-23 16:16:48 +02:00
draxdyn
1dddda6599
Fix broken threading in CardPanel
...
The current code is broken, can't touch the UI in a thread pool thread,
UI.invokeLater must be used to get back on the UI thread.
Also, it must check whether the card has been changed again before setting
the image and do nothing in that case.
2016-06-23 16:12:15 +02:00
draxdyn
5c177dcdc8
Update image when cards in editor are resized
...
Currently images are blurred when changing GUI size in the editor,
and this fixes the issue.
2016-06-23 16:01:47 +02:00
Quercitron
207961ee5f
Fix that isType2 flag was not set for second sides of transform cards and flipped cards in the pictures download.
2016-06-22 13:10:42 +03:00
LevelX2
f691017cda
* Gryff's Boon - Fixed that the target was wrongly selected during resolution.
2016-06-19 16:13:50 +02:00
LevelX2
84989973ed
Merge pull request #2001 from draxdyn/fix_oobe
...
Fix ArrayIndexOutOfBoundsException in ButtonColumn.actionPerformed
2016-06-17 13:45:03 +02:00
LevelX2
469febfafd
Merge pull request #2000 from aastrand/aastrand/password
...
Add TablesPanel filter for passworded games
2016-06-17 13:44:23 +02:00
LevelX2
5d1b96e4c9
Merge pull request #1986 from draxdyn/clicks
...
Recognize double clicks made in rapid succession
2016-06-17 13:42:38 +02:00
spjspj
8c017fe3d2
Merge pull request #2002 from draxdyn/getwizardsimage_npe
...
Fix NPE in getWizardsCard
2016-06-16 12:16:02 +10:00
draxdyn
54a7be59d0
fix NPE in getWizardsCard
2016-06-15 13:11:40 +02:00
Kranken
c445270783
Make password filter behave nice with settings
2016-06-15 00:03:22 +02:00
Kranken
9fee893ed1
Add TablesPanel filter for passworded games
...
This commit makes passworded a first class property of
TableView as well as adds filtering capabilities
of open and passworded games. Useful for hiding
passworded games when looking for open play and
useful for hiding open games when playing vs
a friend on a busy server.
2016-06-14 23:19:17 +02:00
draxdyn
d671a22398
Fix ArrayIndexOutOfBoundsException in ButtonColumn.actionPerformed
...
Don't call convertRowIndexToModel with a -1 row.
2016-06-14 18:31:33 +02:00
draxdyn
0b8404f0a4
Recognize double clicks made in rapid succession
...
Currently they are not recognized, because getClickCount() will be
higher than 2 since Java interprets them as quadruple, sextuple, etc. clicks.
So, instead of checking for getClickCount() == 2, check for getClickCount()
being an even number.
This allows to quickly remove or add many cards to a deck.
2016-06-14 13:02:51 +02:00
Alex Marcotte
a7e29b3fd0
Adding way to import deck from clipboard
2016-06-05 15:06:02 -04:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
LevelX2
98fadbd8ba
Merge pull request #1946 from Simown/master
...
Reverted changes to deck generation sliders
2016-05-29 10:19:11 +02:00
LevelX2
9fa0bf7bd2
Swapped main menu position of Feedback and Preferences (so Preferences is always available if you switch to a too big font size).
2016-05-29 09:53:56 +02:00
fireshoes
20ec737a58
[EMA] Added 5/23 spoilers.
2016-05-23 18:38:04 -05:00
Simown
dc10a52caf
Reverted changes to deck generation sliders
2016-05-23 12:31:56 +01:00
LevelX2
f44987aa37
* Fixed that Suspend was handled as activated ability for increase/decrease of mana activation costs.
2016-05-22 16:02:10 +02:00
Quercitron
c781728b97
Add rating to the client ( #1498 )
2016-05-17 17:27:43 +03:00
fireshoes
a2c56d821c
Added a bunch of promo cards and the new sets that were announced today.
2016-05-16 23:05:31 -05:00
LevelX2
308c485a67
Merge pull request #1913 from Bitmaximus/master
...
Add tracking for quantity of artifacts in card lists. Add tracking for quantity of card types in graveyard.
2016-05-15 18:15:28 +02:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
LevelX2
d9066db141
* Fixed that freeform tables were not shown in thelist of open games.
2016-04-30 12:01:42 +02:00
Liam Speirs
8675e47c88
Add Card-type counter for graveyard label hover and in graveyard Dialog window. (To mirror magic online and to make delirium easier to check)
2016-04-28 00:13:32 -04:00
jeff
043a3b50cc
- Added 2 great decks from the Pro Tour SOI 2016
2016-04-27 16:13:23 -05:00
Liam Speirs
8758c2de36
Add tracking for number of artifacts in card lists.
2016-04-27 14:43:40 -04:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
...
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
drmDev
5ab54142de
W16 fix. Eldrazi Obligator fix and test
2016-04-15 12:24:04 -04:00
drmDev
e136e409fd
[W16] cards added. Still does not show as Standard legal. HELP
2016-04-15 09:15:26 -04:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
Jared Hall
3f2611de76
Fixes #1836
2016-04-12 08:16:15 -04:00
spjspj
bfc66ff3f3
spjspj - Further fixes for useFirstManaAbility
2016-04-07 15:29:18 +10:00
spjspj
dacef8db5e
spjspj - Further fix for User First Mana ability. It should be false unless the user explicitly turns it on through ALT+1 or the menu options.
2016-04-07 10:46:29 +10:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
spjspj
822917322c
spjspj - Use first Mana ability fixes
2016-04-05 21:37:04 +10:00
spjspj
e5ca1bd6d2
spjspj - Implement a 'Use the first available mana ability for a land mode'.
...
This allows people to float mana more easily and to not have to get the popup forcing them to select which mana ability they would like to activate.
There's a new option in the menu system under the Mana Payment section which is set via pressing 'Alt' and the number '1' key (aka Alt+1) (and is unset by releasing Alt+1).
Or they can set it from the right click menu as well.
2016-04-04 20:30:28 +10:00
Jared Hall
44388719a6
Fixes #1755
2016-04-03 20:35:59 -04:00
spjspj
85a22ea9d9
spjspj - Add in message for F11 button
2016-04-02 10:13:54 +11:00
spjspj
3dfe9de05f
spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes
2016-03-27 00:07:23 +11:00
fireshoes
185447c424
[SOI] Added some additional token types. Updated mtg-cards-data.txt with 3/22 spoilers.
2016-03-22 10:18:10 -05:00
fireshoes
b58a0374c6
Added missing Blessed vs Cursed image information. [SOI] Added basic lands, some additional token types and emblems.
2016-03-22 00:05:55 -05:00
rkfg
059b56e11a
Add transparency to highlighted player panel.
2016-03-21 21:49:25 +03:00
rkfg
66a9e5140a
Highlight current player's panel.
2016-03-20 18:42:58 +03:00
rkfg
ae66db20ad
Adjust sliders on reset.
2016-03-17 15:13:29 +03:00
rkfg
981665bcd0
Remove adjust parameter.
2016-03-17 15:13:28 +03:00
rkfg
74f925b579
Fix deck generator sliders.
2016-03-17 06:30:21 +03:00
rkfg
eec3e779bd
Simplify controlling of advanced deck generator sliders.
2016-03-17 03:19:20 +03:00
fireshoes
0a38430d49
[SOI] Added 3/14-15 spoilers to mtg-cards-data.txt Added Angel of Deliverance, Anguished Unmaking, Descend upon the Sinful, Drogskol Cavalry, Nephalia Moondrakes, and Sinister Concoction.
2016-03-15 17:47:21 -05:00
Simown
9dc71d2996
Added advanced deck generator functions and tidied up the layout.
2016-03-13 11:33:45 +00:00
rkfg
fec2ed464f
Fix default value for "Store images in zip files".
...
It's set to true as the default checkbox state but to false as the
default cached value. Because of that if preferences are never saved
images are stored to directories though the checkbox will be set in
preferences.
2016-03-11 20:41:19 +03:00
rkfg
909a99ceec
Fix transformable cards state desync.
2016-03-09 16:27:00 +03:00
rkfg
8be72c404e
Add debug logging to LinePool.
2016-03-09 14:37:59 +03:00
rkfg
b513f3c7b6
Properly close, free and stop lines.
2016-03-09 14:37:58 +03:00
rkfg
d7cdfa016e
Minor change, add comments.
2016-03-09 14:37:57 +03:00
LevelX2
7ac679048c
Fixed a problem that a chang of the card offset value in preferences was not immediately applied to the card selector in deck editor.
2016-03-09 12:26:35 +01:00
LevelX2
4f8a3e5ae8
Fixed a bug that quitting a tournament by using the "Quit Tournament" button on the tournament panel did not work ( fixes #1601 ).
2016-03-09 12:25:01 +01:00
rkfg
d8ff28c7f7
Refactor audio manager, add line pool.
2016-03-08 02:09:57 +03:00
Quercitron
6e4a4285b8
Fix images download from magiccards.info
2016-03-08 01:21:34 +03:00
rkfg
f95921cc73
Enable hyperlinks handling only in the game log window.
2016-03-07 03:33:04 +03:00
LevelX2
0c242bce5f
* Some more support for GUI resizing.
2016-03-06 02:59:47 +01:00
LevelX2
c6f8d09229
Merge origin/master
2016-03-06 02:06:37 +01:00
LevelX2
e29c4c3516
* Fixed that the storm counter was no shown on the game panel.
2016-03-06 02:06:10 +01:00
rkfg
5fe67bda4c
Remove unneded import.
2016-03-06 02:55:30 +03:00
rkfg
768b004d3e
Fix race condition on tooltip resize in EDT.
...
CardInfoPane.setCard() performs the tooltip resize, initially it's of
zero width and height. The resize happens in the EDT but location is
calculated in the thread pool's thread, i.e. before the first resize.
Because of that the first time the tooltip appears it may be partially
off-screen, nothing fatal but looks ugly. Now all calculations are moved
to EDT as well and they're guaranteed to happen after the resize.
2016-03-06 02:53:32 +03:00
rkfg
98c291be7b
Protect tooltip counter from going negative forever.
2016-03-06 02:53:31 +03:00
LevelX2
dd9431c8ea
* Added scrolling to the game dialog area. Some more GUI resizing. Removed some unwanted borders of viewports.
2016-03-05 21:00:55 +01:00
rkfg
1ff8e42222
Prevent tooltip counter going up on hyperlink click.
2016-03-05 01:03:39 +03:00
rkfg
63ca80fc86
Recreate card thumbnails wrongly encoded as CMYK JPEG from PNG. Fixes
...
#1589 .
2016-03-05 00:06:57 +03:00
rkfg
79568c82f2
Fix that when you quickly move cursor from one hyperlink to another,
...
tooltip disappears.
2016-03-04 21:39:48 +03:00
rkfg
75324f778e
Fix tooltip for cards with apostrophes. If there are cards with quotes
...
or lt/gt in the name, this will need more generic approach.
2016-03-04 21:39:47 +03:00
rkfg
a612eb4585
Fix CRLF mess again.
2016-03-04 10:29:40 +03:00
LevelX2
3f57012c85
Merge origin/master
...
Conflicts:
Mage.Client/src/main/java/org/mage/card/arcane/ManaSymbols.java
2016-03-03 23:22:06 +01:00
rkfg
e8091daea5
Reverted crlf's back.
2016-03-04 01:13:27 +03:00
rkfg
b9bbf9ccec
Store symbols as .gif instead of .jpg, rename already downloaded ones on
...
start, fixes #98 .
2016-03-04 01:06:53 +03:00
rkfg
47b2a64cee
Store symbols as .gif instead of .jpg, rename already downloaded ones on
...
start, fixes #98 .
2016-03-04 00:59:12 +03:00
rkfg
9cf972ced4
Faster symbols load.
2016-03-03 23:04:35 +03:00
rkfg
89bce030d0
Add colorless mana filter to deck generator.
2016-03-03 00:39:58 +03:00
rkfg
6cfe43e9b7
Make DeckGeneratorDialog fields non-static for more OOP-style.
2016-03-03 00:39:57 +03:00
rkfg
5b9a38bf22
Fix first card tooltip show.
2016-03-02 14:48:57 +03:00
rkfg
ba0cd24b55
Show card tooltips in system logs.
2016-03-01 01:12:57 +03:00
rkfg
abff5c1958
Filter HTML in ability picker.
2016-02-29 20:53:03 +03:00
rkfg
f7314307a6
Reload symbols after closing the symbols download window (better UX).
2016-02-29 20:08:52 +03:00
rkfg
f00a588e24
Add Generate button to Deck Editor.
2016-02-29 19:40:00 +03:00
rkfg
3658a8c7bc
Prevent NPE if client never connected to any server and doesn't have
...
sets downloaded.
2016-02-29 19:39:59 +03:00
LevelX2
6d4a3bac28
Fixed that wathcing games did not work correctly.
2016-02-28 10:52:55 +01:00
LevelX2
f87c5bbbec
Fixed that the flag on avatar image could be to big.
2016-02-27 12:33:08 +01:00
LevelX2
ad4b68dcb5
Fixed card grid dimension initialisation.
2016-02-27 09:30:21 +01:00
LevelX2
56294eac50
Merge origin/master
2016-02-27 09:28:01 +01:00
LevelX2
ac757b6a88
Fixed card grid dimension initialisation.
2016-02-27 09:27:43 +01:00
LevelX2
d2b7aea306
Merge pull request #1566 from rkfg/master
...
Fix building, fix NPE on sideboarding, fix one of the perl scripts.
2016-02-27 09:26:25 +01:00
LevelX2
aa015b52e6
GUI Size - Fixed that table header lines were not horizontally moved.
2016-02-27 09:15:17 +01:00
rkfg
9842199d6f
Fix NPE after finishing a round.
2016-02-26 21:09:11 +03:00
rkfg
b9dc5036ef
Assembly fix.
2016-02-26 21:05:21 +03:00
Goesta
ad62546807
Improved download speed of foreign language cards
2016-02-25 19:30:20 +01:00
LevelX2
df98b4e0af
* Fixed a bug with time stamp order and change of basic land type (e.g. Blood Moon and Spreading Seas).
2016-02-25 17:08:17 +01:00
Quercitron
61cad91f9b
Fix images download from magiccards.info
2016-02-24 02:17:02 +03:00
LevelX2
3cd9dc3bf6
Merge pull request #1555 from goesta/wizard-multilanguage-card-download
...
Added support for downloading multi-language cards form Wizards.com
2016-02-23 21:51:36 +01:00
Goesta
36e084990a
Added Wizards.com multi-language cards download
2016-02-23 17:27:01 +01:00
tritoch
3b17587b80
Spelling
...
apllication -> application
2016-02-22 15:14:02 -06:00
LevelX2
b9d3e55f94
Fixed Secluded Steppe card number in the "Wade into Battle" commander 2015 deck sample-decks directory.
2016-02-21 23:50:30 +01:00
LevelX2
74b4e5941b
Fixed a spelling error in GUI Size text.
2016-02-21 23:21:21 +01:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
51a0d8a4b2
Some more changes to GUI to better support high screen resolutions.
2016-02-21 12:15:11 +01:00
LevelX2
e04c82a227
Some more changes to GUI to better support high screen resolutions.
2016-02-21 11:30:12 +01:00
LevelX2
249d709cc7
Sizable GUI - game dialog area elements resize now.
2016-02-20 02:31:47 +01:00
LevelX2
e15807b9ed
* Some more changes to adjustment possibilities of GUI size.
2016-02-19 16:30:52 +01:00
LevelX2
35505b29bb
Some more changes to GUI to better support high screen resolutions.
2016-02-19 01:56:15 +01:00
LevelX2
77eff0984a
Some more changes to GUI to better support high screen resolutions.
2016-02-18 00:27:48 +01:00
LevelX2
28b129018f
* Some more changes to adjustment possibilities of GUI size.
2016-02-17 18:08:21 +01:00
LevelX2
5ca4e3bc7a
Some more changes to GUI to better support high screen resolutions.
2016-02-16 23:15:34 +01:00
LevelX2
f54c675c4b
* Fixed a bug of colorless mana (e.g. caused Heartbeat of Spring not working with Urza's lands).
2016-02-16 17:15:47 +01:00
LevelX2
129c6ca6ff
Merge origin/master
2016-02-16 11:33:14 +01:00
LevelX2
4f8c4fc019
* Fixed bug that request to show players hadn did not work.
2016-02-16 11:32:23 +01:00
fireshoes
bf3e90b8ee
Added DDQ and SOI cards. Added Duel Deck sample decks. Corrected Mindwrack Demon translation.
2016-02-16 00:36:17 -06:00
LevelX2
f7a7b2e7a0
Some more changes to GUI to better support high screen resolutions.
2016-02-14 23:34:36 +01:00
LevelX2
1835671f3d
Some more changes to GUI to better support high screen resolutions.
2016-02-14 13:41:43 +01:00
LevelX2
7ef0a0a7f0
Some more changes to GUI to better support high screen resolutions.
2016-02-13 02:30:05 +01:00
LevelX2
706d319f81
Some more changes to GUI to better support high screen resolutions.
2016-02-12 13:35:04 +01:00
LevelX2
7b79de8e40
Some more changes to GUI to better support high screen resolutions.
2016-02-10 23:34:16 +01:00
LevelX2
a0ff08b0b9
Some more changes to GUI to better support high screen resolutions.
2016-02-10 08:31:21 +01:00
fireshoes
2a92f5e77a
Added SOI and EMN sets. Added some SOI cards.
2016-02-08 20:53:09 -06:00
LevelX2
a07db4cb8e
Some more changes to support GUI size for high resolutions.
2016-02-09 03:06:32 +01:00
Quercitron
d139cd591c
Fix images download from magiccards.info
2016-02-09 01:39:28 +03:00
LevelX2
77a8e3e7a9
* Some fixes to font size change of chat panels.
2016-02-08 16:16:19 +01:00
LevelX2
ac2570f982
Added a chat font size option to preferences.
2016-02-08 08:49:57 +01:00
LevelX2
687ab7ec6b
Added some tooltips to user table headers. History is shown in tournament player table now. Changed ratio column to numberic format.
2016-02-06 21:22:51 +01:00
LevelX2
81af372bc1
Fixed some problems with possible ConcurrentModificationExceptions and some minor changes.
2016-01-31 23:23:09 +01:00
Me Car
284c36b756
Add allowed quit ratio option to match option and tourney option.
2016-02-01 02:25:44 +09:00
Me Car
574e3cfd36
Split History column into Matches and Tourneys column.
2016-01-30 16:01:04 +09:00
LevelX2
e31b12325e
Added "info [username]" command to get history for offline players. Remove user info column.
2016-01-23 16:59:15 +01:00
LevelX2
151e678e84
Changed history handling for user a bit. Added history to table waiting dialog and user avatar tooltip.
2016-01-23 13:37:34 +01:00
LevelX2
4acadf051d
Minor changes.
2016-01-23 01:27:08 +01:00
LevelX2
5981816a4b
Switch to 1.4.8 for upcoming realease.
2016-01-22 22:33:58 +01:00
LevelX2
93ac094470
Fixed a problem that symbols were not redownloaded if a 0 size file was created because the target file to download was not available before.
2016-01-22 14:28:46 +01:00
LevelX2
b23ddd99a0
* Some adjustments for the colorless mana symbol.
2016-01-21 23:49:24 +01:00
fireshoes
f51be0b3ef
Added OGW tokens to card-pictures-tok.txt
2016-01-20 09:15:03 -06:00
LevelX2
c6eff03339
Merge pull request #1482 from menocar/user-stats
...
Record game histories. Compute user stats and show them in the client.
2016-01-20 07:31:11 +01:00
Me Car
379e61f98a
Adjust the index correctly.
2016-01-20 13:04:04 +09:00
Me Car
550648ccbe
Record game histories. Compute user stats and show them in the user panel.
2016-01-20 12:47:58 +09:00
LevelX2
cdbda6a7e6
* Fixed ArrayIndexOutOfBoundsException by trying to do actions on tables removed meanwhile.
2016-01-15 21:03:39 +01:00
Me Car
ea480a6593
Create MagePreferences class for managing preferences. We should move preference related code from MageFrame and PreferencesDialog to the class. Push all raw string preference key manipulations for serverAddress, serverPort, userName, password and email into the class.
2016-01-15 03:08:52 +09:00
Me Car
b114c17135
Store usrName and password per server. Update input boxes with corresponding values when server is changed in ConnectDialog. Save prefs on successful requests in RegisterUserDialog and ResetPasswordDialog.
2016-01-14 18:00:04 +09:00
Me Car
f5765383c7
Use server and port specified in ConnectDialog rather than in the preference.
2016-01-14 10:01:30 +09:00
Me Car
cb050c3208
Send password on reconnect.
2016-01-14 09:53:23 +09:00
Me Car
199e278ed9
Add input boxes to password reset form for server address and port.
2016-01-14 07:12:03 +09:00
Me Car
8801b63744
Add tooltip messages to clarify the usage of user authentication.
2016-01-12 13:31:27 +09:00
Me Car
746d034461
Implement a password reset flow.
2016-01-11 21:49:02 +09:00
Me Car
f99660a451
Add some password validation.
2016-01-11 11:15:01 +09:00
LevelX2
121f40c019
Prepared 1.4.7.
2016-01-10 22:13:59 +01:00
LevelX2
7f4291ac07
Fixed a problem of image download for OGW.
2016-01-10 22:13:30 +01:00
Me Car
a0ddd4fff0
Send an email on successful user registration. Use Gmail API for that. Add password confirmation and email to RegisterUserDialog.
2016-01-10 18:18:38 +09:00
Me Car
835f08c18f
Add a user registration dialog.
2016-01-09 06:43:10 +09:00