LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
...
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
...
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
emerald000
8823839a42
Added framework method for copying a StackAbility without casting it.
...
Modified the effects doing so with the new method.
2016-04-17 23:55:11 -04:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
5981816a4b
Switch to 1.4.8 for upcoming realease.
2016-01-22 22:33:58 +01:00
LevelX2
121f40c019
Prepared 1.4.7.
2016-01-10 22:13:59 +01:00
LevelX2
207f486afc
* Xmage 1.4.6v0
2015-12-13 19:47:04 +01:00
Neil Gentleman
bfb428b13a
always use log4j
...
removed all references to mage.util.Logging, java.util.logging
transient static doesn't mean anything, since static fields are never
included in serialization
2015-11-28 21:11:25 -08:00
LevelX2
0d86e8e063
Xmage 1.4.5v0
2015-11-21 10:33:43 +01:00
LevelX2
e0c1492f88
* Fixed a problem that the AI was locked if a attack fee has to be paid but the AI was not able to pay the costs.
2015-10-30 22:34:42 +01:00
LevelX2
8b8097878c
* Reworked/Cleaned card movement handling.
2015-10-11 03:52:38 +02:00
LevelX2
9a37bd28ad
Xmage 1.4.4v0
2015-09-05 12:51:07 +02:00
LevelX2
aa1eb354ef
* Removed some data from player restoring to fix unintended draws after a player concedes game ( #1205 )
2015-08-18 17:20:04 +02:00
LevelX2
c98577cc6a
Xmage 1.4.3v0
2015-08-06 22:18:01 +02:00
LevelX2
4324a6a683
Fixes to token image handling.
2015-07-19 10:09:50 +02:00
LevelX2
0c0fe9984e
Some fixes/improvements to AI target handling and tests.
2015-07-16 13:10:11 +02:00
LevelX2
fa0a40b0d6
* Some fixes/chnages to AI player. Needs probably some more testing.
2015-07-12 19:51:04 +02:00
LevelX2
cd0cba6ec7
XMage Release 1.4.2v0
2015-07-04 01:28:19 +02:00
LevelX2
060a468d4b
Update to release 1.4.1.
2015-06-14 02:43:16 +02:00
LevelX2
3b61a10237
Fixed some bugs and added a AI Test player class.
2015-06-08 18:31:54 +02:00
LevelX2
f63fae06de
Some changes to AI player.
2015-06-03 17:08:01 +02:00
LevelX2
fa847e8feb
* Update to version 1.4.0v0.
2015-05-12 23:11:25 +02:00
LevelX2
b2fe13c8c8
* Fixed attack tap handling - You can no longer attack with a mana producing creature that will be get tapped for attacking and use the creature itself to produce mana to pay for effects like Ghostly Prison if the mana ability has the cost to tap the creature.
2015-04-16 15:57:17 +02:00
LevelX2
6b8493d9f8
* Changed all occurances of unblockable to can't be blocked.
2015-03-08 21:54:36 +01:00
LevelX2
2af52cfd3a
[C14] 11 white cards + 1 Artifact + white deck list + some minor fixes to framework and other cards.
2014-12-01 16:59:36 +01:00
LevelX2
67479bb5a4
* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
2014-11-26 01:48:00 +01:00
LevelX2
8bb2868dfa
* AI - Fixed that the AI used actions with 0 costs endless (e.g. Chimeric Idol).
2014-11-11 15:40:51 +01:00
LevelX2
b3b51f9f1e
* AI added little passivity penalty for passing turn to get AI more active.
2014-10-03 12:07:59 +02:00
LevelX2
cb6cc62ed4
If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
2014-09-03 09:49:44 +02:00
LevelX2
d02f272bca
* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
2014-08-18 00:46:45 +02:00
magenoxx
de6d1bf46b
Asserting action count in tests. minor changes.
2014-08-15 10:52:37 +04:00
LevelX2
3aab091492
Some changes to client and server logging messages.
2014-08-04 17:21:14 +02:00
LevelX2
cbb6117b8e
Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
2014-08-01 15:59:59 +02:00
LevelX2
25e2fb59e1
Support of play_land event for get playable cards.
2014-07-26 15:01:17 +02:00
LevelX2
bcf620a459
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:45:35 +02:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
North
1867a150c1
[refactor] removed generic parameter from Player
2014-06-03 11:19:49 +03:00
LevelX2
77fb744991
Set for simulated games of the AI the simulation flag (please report if this causes any problems).
2014-06-02 08:32:22 +02:00
LevelX2
473c9e207b
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
2014-05-01 19:34:52 +02:00
LevelX2
abfe517c17
* AI player - Fixed a problem that AI uses Sphinx of Jwar Isle ability in an endless loop.
2014-04-30 07:15:01 +02:00
LevelX2
27d441de0a
Minor changes to AI logging.
2014-03-24 08:33:07 +01:00
LevelX2
8d2f4cc9ac
* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
2014-02-28 17:47:27 +01:00
LevelX2
8491b5b90b
* Cleanup of server memory handling - removed memory leaks for Chat, Player, Match, Game etc.
2014-02-21 01:13:27 +01:00
LevelX2
1f3687cc86
Switched to binary/source format java 1.7.
2014-02-18 17:35:32 +01:00
LevelX2
ad71ec6aad
Set Version 1.3.0.
2014-01-25 15:55:39 +01:00
LevelX2
2708916cd6
* Logging - Changed logging of gameStateEvaluator2.
2013-12-31 12:59:07 +01:00
LevelX2
d094f291aa
Pushed version to 1.2.0dev.
2013-10-26 13:01:31 +02:00
Backfir3
ccc0bf4b6d
Fix missing parameter in after Odric Master Tactician commit
2013-08-06 22:44:04 +02:00
LevelX2
0d37d1593b
* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
2013-08-06 18:26:49 +02:00
LevelX2
7d0cf3cd8c
Set version to 1.1.0 dev.
2013-07-21 22:52:25 +02:00
North
0bb110be45
[refactor] moved enums from Constants class
2013-06-16 12:28:10 +03:00
LevelX2
5addb63757
* Changed indestructible to an ability according M14 rule change. Also fixed that for indestructible permanents the DESTROY_PERMANENT event was triggered what led to bugs with abilities like Totem Armor.
2013-06-15 17:57:01 +02:00
LevelX2
5336d4c0f9
Pushed version to 1.0.3 dev.
2013-05-12 16:00:25 +02:00
LevelX2
6b38cd5b18
Mage Version 1.0.2
2013-05-11 23:06:30 +02:00
LevelX2
caff4ba2fe
Changed a log level of AI log statement.
2013-05-11 20:48:03 +02:00
jeffwadsworth
f6d97367fc
- Added some Dragon Maze cards.
2013-05-02 16:37:21 -05:00
jeffwadsworth
ad99fcad23
- Added some Dragon Maze cards. Improved AI attacking with flying creatures.
2013-05-01 16:00:49 -05:00
jeffwadsworth
4feb0638bd
- Added Ruric Thar, the Unbowed. Little fix.
2013-05-01 11:15:53 -05:00
jeffwadsworth
111f198f3d
- Added some cards. AI will no longer attack with creatures at 0 power.
2013-05-01 10:27:48 -05:00
North
a3411f2486
[cleanup] removed unused imports
2013-04-19 20:01:10 +03:00
magenoxx
97acebacdd
Pumped version to 1.0.2.dev
2013-04-01 16:00:30 +04:00
magenoxx
29b84e0d92
Closed #169 : Make it possible to untap lands
2013-03-29 20:35:16 +04:00
LevelX2
dcacb90ba9
Optimized the AI-ScoringSystem for enchantments.
2013-03-15 16:00:44 +01:00
LevelX2
65a7049d02
Optimizes optimizeOptions of AI.
2013-03-15 15:58:44 +01:00
LevelX2
9450074b70
Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging.
2013-03-14 23:55:14 +01:00
LevelX2
8759db2fd6
[minor] formating.
2013-03-12 21:55:32 +01:00
LevelX2
cb43a58290
Some changes to AI logging.
2013-03-12 17:31:22 +01:00
North
a7a565bb8f
[minor] access modifer order
2013-03-10 14:53:02 +02:00
LevelX2
aa0290fd32
Set Version to 1.0.1
2013-03-10 11:40:56 +01:00
LevelX2
88b2b9546a
[minor] changes to logging
2013-03-06 17:21:12 +01:00
North
a327668660
fixed possible NPEs
2013-03-02 18:02:09 +02:00
North
5f6f1c7528
[minor] removed unused imports
2013-03-02 18:02:02 +02:00
magenoxx
5577d5b3a8
Changed version from 0.10.1 to 1.0.0
2013-02-26 14:11:00 +04:00
LevelX2
0aa218f6ea
Minor changes to logging of ComputerPlayer.
2013-02-26 08:28:36 +01:00
LevelX2
0af121c3e4
Some more changes to logging of ComputerPlayer.
2013-02-22 08:40:32 +01:00
LevelX2
d5989b32fd
Minor changes to the logging of ComputerPlayer.
2013-02-21 17:05:35 +01:00
LevelX2
f75575f99b
Samll changes to ComputerPlayer logging, FromZone Pick for CardImpl added.
2013-02-21 01:22:10 +01:00
LevelX2
768cf365b9
Some more changes to the logging messages of ComputerPlayer.
2013-02-21 00:07:43 +01:00
LevelX2
1f3dea13af
Some formating and logging changes to ComputerPlayer.
2013-02-20 17:35:30 +01:00
LevelX2
ca2480dda0
Added AI ability values for Evolve and Extort.
2013-02-15 00:26:41 +01:00
jeffwadsworth
71d01ce9e5
- Another fix for AI blocking. This should work better.
2012-12-31 12:26:27 -06:00
Loki
aa31ef23d3
bump version to 0.10.1
2012-12-28 12:48:26 +13:00
jeffwadsworth
9ac5a1d47e
- Simplified blocking. Freezes should no longer occur.
2012-12-23 21:12:44 -06:00
North
f0b32e7ca3
Removed unused imports
2012-12-20 00:26:21 +02:00
Loki
f017ab903c
version bump to 0.10.0
2012-11-15 22:47:15 +13:00
jeffwadsworth
8dcfead462
- Attempt to fix the AI attacking with your creatures. Small enchancements to AI attacking.
2012-11-08 11:57:13 -06:00
jeffwadsworth
ad035f1e47
- Blocking by the AI should no longer freeze. Please post any errors. Small attack AI adjustments.
2012-11-07 14:58:26 -06:00
jeff
1d7e9e55be
- AI will now block and attack a little more sanely. The sim methods are not working right now, so they were commented out.
2012-11-03 21:34:32 -05:00
North
7e5b677647
Added UnblockableSourceEffect; Unblockable isn't Singleton anymore
2012-09-07 00:38:24 +03:00
North
204d2410a1
Reimplemented Indestructable using a replacement effect
2012-09-05 00:01:08 +03:00
Loki
46ec86b54c
0.9.2 dev
2012-09-04 21:24:44 +12:00
magenoxx
1454cbb3c8
Fixed Issue#39: Vile Rebirth or Revive always fizzles when cast by AI
2012-08-31 14:31:13 +04:00
magenoxx
cc4d772483
Fixed Issue#53: AI casts Rancor, but Rancor goes to graveyard
2012-08-31 13:46:29 +04:00
North
73642f6649
Added default configuration for ai-ma.
...
Now it can be loaded as runtime dependency.
2012-08-26 18:55:23 +03:00
Loki
85b31df2d5
Bump version to 0.9.1dev
2012-08-14 15:28:06 +12:00
magenoxx
c97d5e8a35
AI enhancements
2012-08-03 16:53:01 +04:00
magenoxx
eefedc03b9
[AI] enhanced targeting. card fixes
2012-07-29 10:31:46 +04:00
magenoxx
2200fb8572
[AI] Improvements on repeating actions
2012-07-29 08:56:35 +04:00
North
5d0a832642
cleaned pom files and updated sqlight dependency
2012-07-19 21:15:09 +03:00
magenoxx
23a75c39ba
[M13] Odric Master Tactician
2012-07-18 20:45:39 +04:00
magenoxx
b2cd3e75bd
changed version from 0.8.7.dev to 0.9.0.dev
2012-07-18 15:59:07 +04:00
North
d66c172952
[filters] Refactored FilterAbility to use Predicates
...
FilterAbility isn't used anywhere. I only noticed after I finished rewriting it. I'll keep the class in the repository just in case someone would need it.
2012-07-15 16:58:01 +03:00
magenoxx
5541fe4163
updated version from 0.8.6.r5 to 0.8.7
2012-06-29 14:56:13 +04:00
magenoxx
ead0106d65
Fix strange rebase
2012-06-20 11:22:37 +04:00
magenoxx
e90ce893c5
Changes in state evaluation (permanents more valuable). Fix in combat blocking.
2012-06-20 11:19:22 +04:00
North
239a4fb100
[refactoring][minor] Replaced all tabs with four spaces.
2012-06-19 23:50:20 +03:00
magenoxx
77ecea1253
Combat NPE fix for mad ai
2012-06-17 13:12:36 +04:00
magenoxx
be06cb7790
Removed .iml files
2012-06-14 19:49:57 +04:00
magenoxx
5be6f78d59
Adding writting amount of mana payed for {X} cost
2012-06-12 10:38:39 +04:00
magenoxx
4e0a5c65e3
Fixed AI attacking not causing attack triggers
2012-05-29 09:09:38 +04:00
magenoxx
12b21abe52
changed version from 0.8.5 to 0.8.6
2012-05-25 19:04:40 +04:00
magenoxx
32e29392d2
[AVR] Second Guest + tests. Refactored filters.
2012-05-24 09:01:31 +04:00
magenoxx
082a1fcb64
minor changes
2012-05-22 19:21:03 +04:00
magenoxx
aa224dee2f
Fixed NPE in mad ai
2012-05-09 11:24:49 +04:00
magenoxx
fa0e623120
changed version from 0.8.4 to 0.8.5
2012-05-07 07:50:07 +04:00
Loki
95e4ef4ff8
[mad ai] removed dynamic aggression calculation for now. doesn't work correctly
2012-05-06 23:40:38 +03:00
magenoxx
655a84a65f
[mad ai] more code for attack
2012-04-12 20:48:21 +04:00
magenoxx
deb6533bd8
[mad ai] emulating block declaration. safe block. (in progress)
2012-03-26 22:04:31 +04:00
magenoxx
3875c1f7c0
Changed component version from 0.8.3 to 0.8.4 (dev)
2012-03-25 12:16:46 +04:00
magenoxx
0d8c533542
[mad ai] blocking (in progress)
2012-03-21 22:52:04 +04:00
magenoxx
d3080aa66f
[mad ai] CombatUtil
2012-03-16 12:09:34 +04:00
magenoxx
f5acfcc58a
[mad ai] migrating to static attack\block algorithm
2012-03-15 20:37:02 +04:00
BetaSteward
d813283c19
adding back recent changes - not quite sure how I managed to revert all this
2012-02-02 23:48:25 -05:00
BetaSteward
23616432e4
fixed ConcurrentUpdateException with multi-threaded ai
2012-01-24 22:50:18 -05:00
BetaSteward
dfffdfcf8c
latest monte carlo ai - has a memory leak
2012-01-10 21:29:53 -05:00
magenoxx
eb0bc89597
Tree optimizers. Fixed Issue 420.
2011-12-26 12:52:31 +04:00
magenoxx
d004525027
Test for equip ability.
2011-12-24 20:15:03 +04:00
magenoxx
53e9d2752b
Fixed combat actions in MAD AI. Updated tests.
2011-12-24 18:45:13 +04:00
magenoxx
dc2ebdd16d
Some tests fixes. Returned back checking for repeated action with the fix.
2011-12-24 12:34:00 +04:00
magenoxx
af05af7050
Fixed Issue 441.
2011-12-11 15:53:34 +04:00
magenoxx
ba6508cbeb
Updated component version from 0.8.1 to 0.8.2.
2011-12-09 13:15:07 +04:00
magenoxx
8b67158fdb
Fixed Issue 350.
2011-11-16 18:56:23 +04:00
magenoxx
58b959ff65
Fixes in MAD ai.
2011-11-16 10:44:55 +04:00
magenoxx
60b6fe5a79
Changes in testing framework. Added support for fixed targets. Added test to damage itself by Lightning Bolt. Ignored some old tests.
2011-11-15 19:43:37 +04:00
magenoxx
a3d590fc79
Updated test framework with minimum functionality.
2011-11-15 16:01:34 +04:00
BetaSteward
a1f1ed44c0
adjustment to GameState.getValue
2011-11-04 22:57:50 -04:00
BetaSteward
7c69bc6f30
fixes + optimizations + allow games to be paused and resumed
2011-11-02 21:39:03 -04:00
Loki
a004ced17d
artifactId to lowercase
2011-10-28 15:42:54 +04:00
magenoxx
e302a12f5d
Updated component's version from 0.8 to 0.8.1
...
manually
2011-10-28 11:36:42 +04:00
BetaSteward
517a0cae26
optimizations + some fixes - mostly for monte carlo simulations
2011-10-25 15:17:42 -04:00
magenoxx
6933c5a9f3
Added the possibility to force AI to play cards in cheat mode.
2011-10-19 19:13:51 +04:00
magenoxx
3350c3e829
Updated components' version from 0.7.6 to 0.8
2011-10-16 21:02:04 +04:00
BetaSteward
f2c44688d0
fixed issue 93
2011-10-09 14:27:38 -04:00
magenoxx
2d8948b8f6
Changed version from 0.7.5 to 0.7.6
2011-09-18 13:57:43 +04:00
magenoxx
0fbc805492
Lowered version from 0.8 to 0.7.5 for release.
2011-09-02 08:18:49 +04:00
North
d48bcf6d06
Fixed AI choosing target with maxNumberOfTargets > 1.
...
Fixed chooseMode to return the first mode.
Refactored a bit.
2011-08-27 17:00:28 +03:00
BetaSteward
34cd3bbcdc
fixed version
2011-06-22 22:32:33 -04:00