Commit graph

9446 commits

Author SHA1 Message Date
LevelX2
a625af0b16 * Fixed a null pointer exception bug of table password protection. 2014-10-12 10:22:59 +02:00
LevelX2
5ccc1c91ae * Tournaments - Added handling for constructed formats and password protection. 2014-10-12 04:19:28 +02:00
LevelX2
8459e8d1f9 Merge pull request #601 from Algid/Memnarch
Added Memnarch
2014-10-12 04:15:52 +02:00
Kyle Thomas
b89fe513e7 Added Memnarch 2014-10-11 20:15:12 -05:00
LevelX2
71764b763a * AEtherspouts - Fixed possible null pointer exception. 2014-10-11 16:53:59 +02:00
LevelX2
8f690f7e02 * Added option to start matches with password protection. 2014-10-11 16:29:37 +02:00
LevelX2
36ef4c3bcf * Kiora, the Crashing Wave - Some minor rework. 2014-10-11 11:28:10 +02:00
LevelX2
d47dd0bb52 * Fixed handling of "Duration.UntilYourNextTurn" in case the player left the game in multiplayer matches. 2014-10-11 11:27:34 +02:00
LevelX2
ddf42c7620 * Changed info handling, empty or null values delete now the map entry. 2014-10-11 11:26:36 +02:00
LevelX2
e424635d20 * Fixed typo in info message. 2014-10-11 10:19:26 +02:00
LevelX2
1d4599b6a4 * Fixed that startMage.sh was not copied by build-and-package.pl to the zip archiv. 2014-10-11 01:02:56 +02:00
LevelX2
0d5326683c * Exile dialog - Fixed that cards from exile windows with mixed owners were not all shown in exile dialog. 2014-10-11 00:36:38 +02:00
LevelX2
1e225cdf78 * Aetherspouts - Fixed that the order the cards go to top or bottom (if more than one) could not be selected. 2014-10-10 23:50:26 +02:00
LevelX2
d35b168cd5 * See the Unwritten - Fxed that the selection of creatures was not optional. 2014-10-10 14:56:39 +02:00
LevelX2
0a23fe1e8a * Skip phase of preferences will only be applied if the stack is empty. 2014-10-10 14:25:44 +02:00
LevelX2
7ad45a2a6e * Fixed that converted mana costs for stack objects were not always calculated correctly (e.g. a Mental Misstep could counter a Cahlice of the Coid with X=1). 2014-10-10 10:27:01 +02:00
LevelX2
1c6f6c5f3d * Scourge of Fleets - Fixed that instead of Thoughness the Power of the creatures was compared. 2014-10-10 09:33:45 +02:00
LevelX2
b9fe8fcec8 Merge pull request #598 from jlin14/master
Update
2014-10-10 09:26:26 +02:00
LevelX2
8a8dea1f26 * Match - Handling of building player names chnaged to fix out of memory error. 2014-10-10 08:01:17 +02:00
LevelX2
8c22756d9e * Izzet Staticaster - Fixed wrong subtype Wizzard to Wizard. 2014-10-10 07:58:38 +02:00
LevelX2
c96153f544 * Somem minor formatting / changes. 2014-10-10 07:58:07 +02:00
LevelX2
7431d0b465 * Hundred-Talon Strike - Fixed missing target definition. 2014-10-09 23:32:10 +02:00
LevelX2
90203b52fe * Keranos, God of Storms - Fixed a bug that it's triggered ability could trigger multiple times during one turn. 2014-10-09 17:11:53 +02:00
LevelX2
1f4d3b9cea * Fixed a bug that tables waiting for players were removed unintended during table health check (running every 10 minutes). 2014-10-09 16:56:25 +02:00
LevelX2
38bf354220 * Fixed that the startMage.sh script was not added to the release archive. 2014-10-09 16:24:49 +02:00
LevelX2
5d7e12d6df * Fixed a bug, that if a spell with a spell cast triggered ability (e.g. Ulamog, the Infinite Gyre) was successfully countered, the triggered ability was unintended removed from the stack with the spell. 2014-10-09 16:20:33 +02:00
Jon Lin
cafc5d7917 2014-10-09 00:15:56 -07:00
Jon Lin
610d781fef Revert "fixed #595"
This reverts commit 3db077b958.
2014-10-09 00:07:11 -07:00
Jon Lin
3db077b958 fixed #595
also added a couple new cards
2014-10-09 00:04:50 -07:00
LevelX2
3d4072922f * Fixed a bug that stopped the match because table was wrongly removed. Happened only during sideboarding phase. 2014-10-09 08:00:00 +02:00
LevelX2
48c1294b64 * Join the Ranks - Fixed that the created tokens had no Ally subtype. 2014-10-09 07:56:39 +02:00
LevelX2
995655aa61 * Match - Fixed a bug during creation of game info that lets game worker die (second try). 2014-10-09 01:30:14 +02:00
LevelX2
581df41ae7 * Match - Fixed a bug during creation of game info that lets game worker die. Leading to open game workers. Stops staring new games if game thread limit is reached. 2014-10-09 00:50:35 +02:00
LevelX2
1d1bb4e7d0 * True Believer - Added missing includes. 2014-10-09 00:45:16 +02:00
LevelX2
1a625655bb Merge pull request #594 from jlin1714/master
ONS/10E True Believer
2014-10-08 19:45:13 +02:00
Jon Lin
fc14cab5d8 True Believer 2014-10-08 02:00:05 -07:00
LevelX2
d9b3900f90 * Ebony Owl Netsuke - Fixed that a new effect was added every turn. 2014-10-06 19:50:14 +02:00
LevelX2
522e71a4af * Kalitas, Bloodchief of Ghet - Fixed that the token was not created for destroyed tokens. 2014-10-06 14:37:09 +02:00
LevelX2
804f8528e7 * Kresh the Bloodbraided - Fixed that the counters were not added to Kresh. 2014-10-06 14:35:43 +02:00
LevelX2
05ba67a9c9 Added player life to tooltip of small player name label (if no avatar images is shown). So life can be shown (at least with tooltip) if the top card of library is turned face up. 2014-10-06 14:34:26 +02:00
Plopman
16606d9983 Fixed snow mana issue #590 2014-10-06 10:58:16 +02:00
LevelX2
8121849a18 * Tournament game info -player names are listed beginning with the starting player. 2014-10-05 16:35:08 +02:00
LevelX2
9f7f938796 * Gobling Guide - Fixed that the effect did not work if Goblin Guide was removed from battlefield as it resolved. 2014-10-05 14:42:17 +02:00
LevelX2
7f46323f67 * Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences. 2014-10-05 14:33:47 +02:00
LevelX2
af4fa9d542 * Fixed that watching tournament could not be started. 2014-10-05 00:39:52 +02:00
LevelX2
949d2cb24c * Some minor formatting. 2014-10-04 11:13:54 +02:00
LevelX2
a22a1b63a5 * Fixed a concurrent modification exception of triggered abilities. 2014-10-04 11:13:38 +02:00
LevelX2
8fd2a9e234 * Multiplayer - Fixed a bug that a player that left a multiplayer game was not handled correctly. Next game did not start. Running game was ended after some minutes. 2014-10-04 11:13:11 +02:00
LevelX2
54f0fd8fc1 * Fixed that AI used activated abilities for Battlefield as the card was on hand (fix #588). 2014-10-03 13:12:03 +02:00
LevelX2
b3b51f9f1e * AI added little passivity penalty for passing turn to get AI more active. 2014-10-03 12:07:59 +02:00