Commit graph

5425 commits

Author SHA1 Message Date
LevelX2
54b40646d9 Some minor changes. 2017-01-02 18:09:33 +01:00
LevelX2
4ea6a0befb Merge pull request #2730 from Galatolol/master
Added 7 cards
2017-01-02 17:25:21 +01:00
LevelX2
2162fab114 * Fixed a problem of AI target handling (e.g. for Precursor Golem) 2017-01-01 14:56:34 +01:00
Galatolol
2db6ff1825 Fixed 3 cards 2017-01-01 12:11:11 +01:00
Justin Herlehy
f3c0d3fce0 [MMQ] Ramosian Rally
Also fixed order of check in GameImpl for attached player to prevent possible NPE.
2016-12-31 14:41:38 -05:00
LevelX2
df0cd60fbc * Marionette Master and Mortis Dogs, fixed that power below 0 caused life gain. 2016-12-31 17:41:12 +01:00
LevelX2
c2852ca233 [AER] Added Battke at the Bridge. 2016-12-31 17:00:00 +01:00
LevelX2
eb5b1771e6 Merge pull request #2728 from sotovdev/fix_29122016_2
Refactoring
2016-12-31 00:12:03 +01:00
Galatolol
f577a4b614 Added 7 cards 2016-12-30 12:15:56 +01:00
Justin Herlehy
14507e7dc5 Fix GameImpl SBA for auras attached to players.
attachedToPlayer was always getting set to something so the null check in the SBA loop was not allowing auras to be put into the graveyard for being attached to an illegal player.  Currently checks for hasLost() as the player leaving also sets loses to true.
2016-12-30 01:56:04 -05:00
ludwig.hirth
6c72794859 * Added test. 2016-12-29 17:05:32 +01:00
ludwig.hirth
b26a5730fa * Mage Slayer - Fixed that the correct damage source was assigned for the additional damage. 2016-12-29 16:18:52 +01:00
vraskulin
f04ba151f7 Refactoring
See github line by line comments in 'File changed'
2016-12-29 16:49:12 +03:00
vraskulin
c0cf22bbf7 Refactoring
See github line by line comments in 'File changed'
2016-12-29 16:16:08 +03:00
vraskulin
01bb9572e9 Refactoring
See github line by line comments in 'File changed'
2016-12-29 15:38:22 +03:00
vraskulin
c526306c5b Refactoring
See github line by line comments in 'File changed'
2016-12-29 15:26:19 +03:00
LevelX2
d3c2c33b44 * Added static Goblins filter. 2016-12-28 11:32:29 +01:00
LevelX2
ecc18072cf Cyclopean Tomb - Update. 2016-12-28 02:02:57 +01:00
LevelX2
cebfadbf34 Merge pull request #2709 from MTGfan/master
Cyclopean Tomb TODO: inside watcher get ID for card
2016-12-27 16:38:27 +01:00
LevelX2
8075ea2e50 * Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems. 2016-12-27 16:00:22 +01:00
LevelX2
ad5699f119 * Fixed a bug that the color choice was fixed if used in activated abilities (e.g. Obi-Wan Kenobi) beyond the first usgae. 2016-12-27 11:48:18 +01:00
Justin Herlehy
5cfec72d81 [TOKEN] Goblin with Haste
The 1/1 red goblin with haste token was failing to specify that it was a token with haste is the fallback autotext.
2016-12-27 00:08:13 -05:00
LevelX2
862ac38f51 * Fixed that special actions (e.g. delve mana payment) were handled correctly if a player plays a turn for another player. 2016-12-24 16:52:06 +01:00
LevelX2
a632f9c0e8 Fixed a problem that Dwarven Recruiter, Goblin Recruiter or Scouting Trek searched for the wrong subtype. 2016-12-24 11:55:30 +01:00
LevelX2
c6d54c929f Fixed a problem that selecting cards in hand or libraray could unintended trigger "becomes the target of a spell or ability" abilities. 2016-12-24 11:42:11 +01:00
MTGfan
8a807c888c Merge remote-tracking branch 'upstream/master' 2016-12-24 00:13:54 -05:00
LevelX2
8ba22ad7e2 * Fixed that selecting no target players let fizzle the spell (e.g. Wheel and Deal). 2016-12-22 23:50:02 +01:00
Styxo
c2ef2b1f47 [CN2] Added Deadly Designs and Fang of the Pack 2016-12-22 08:05:22 +01:00
MTGfan
7e867f4fcf Cyclopean Tomb TODO: remove counters part of effect 2016-12-21 19:46:46 -05:00
LevelX2
f0ba7d38a6 Merge pull request #2697 from sotovdev/master
Refactoring SQl query + unwanted ArrayList creation
2016-12-21 15:48:01 +01:00
Styxo
2eb0a487a4 Added WishEffect, ExchangeLifeTargetEffect and did refactors 2016-12-20 13:31:39 +01:00
Styxo
009676f75f Added HippoToken 2016-12-19 12:40:58 +01:00
Styxo
cff83aefb1 Created LoseHalfLifeTargetEffect, DiscardedByOpponentTrigger and made some refactors 2016-12-19 12:39:26 +01:00
vraskulin
2e83930ace Creating new ArrayList is unneccesarry
We shouldn't create new arraylist with default size and no element in it to show that no elements found in database. It's one more object in heap, which will be never used. There is special method Collections.emptyList() - it's more readeable and returns empty immutable list
2016-12-19 12:23:23 +03:00
vraskulin
e22951c68e Repository objects refactoring
SQL query is limited by 1, so there will be two cases - whether collection is empty or not. We should user convenient shortcut for checking emptiness of collection
2016-12-19 11:30:32 +03:00
LevelX2
1de210ab74 * Fixed a bug of DealsDamageToOneOrMoreCreaturesTriggeredAbility, added some tests. 2016-12-18 17:50:33 +01:00
LevelX2
d85b9943f1 * Added logic to remove control effects that refer to permanents of a player that leaves the game. 2016-12-18 16:57:34 +01:00
LevelX2
40d8a32695 XMage 1.4.19V1 2016-12-17 10:35:45 +01:00
LevelX2
61dd62b148 * Undiscovered Paradise - Fixed that it was not returned to hand on untap step (fixes #2693). 2016-12-17 09:27:24 +01:00
LevelX2
8e51e3a2bf Merge pull request #2686 from MTGfan/master
Guardian Angel and added Dynamic Value constructor to PreventDamageToTargetEffect
2016-12-16 22:57:21 +01:00
LevelX2
6955ad803f Merge pull request #2691 from sotovdev/sqlPerf
SQL query perfomance improvements
2016-12-16 22:34:38 +01:00
LevelX2
8d6d8d25e5 * Reflecting Pool - Fixed that mana from dynamic mana abilities were not taken into account (e.g. Gaea's Cradle or Serra's Sanctum). 2016-12-16 18:38:40 +01:00
vraskulin
3be7598ee1 SQL query perfomance improvements
There will be always 0 or 1 distinct result. If we don't limit this query it will find an item, and still will go through the whole table trying another one, which is unneccesary and have performance impact.
2016-12-16 17:27:19 +03:00
Styxo
8e6cf84ce4 Added TargetHasCounterCondition and option for BecomesMonstrous 2016-12-15 15:33:35 +01:00
MTGfan
26c176abaa Guardian Angel and added Dynamic Value constructor to PreventDamageToTargetEffect 2016-12-14 17:20:00 -05:00
LevelX2
3ca573b7c0 Merge pull request #2672 from MTGfan/master
Nettling Imp, TargetController and ControllerPredicate updated to include active choice
2016-12-13 15:23:36 +01:00
Justin Herlehy
557019e8a6 Merge pull request #2679 from JRHerlehy/master
[CN2] Refactor Council's Dilemma voting.
2016-12-13 02:02:43 -08:00
Styxo
f88d3f0bbf Refactored RevealCardsFromLibraryUntil and some cards to use it 2016-12-13 09:21:11 +01:00
JRHerlehy
b9d5fbcbe5 [CN2] Create new vote effect to reduce boilerplate code duplication on Council's Dilemma cards. 2016-12-12 20:58:31 -08:00
MTGfan
2fcb26887c Nettling Imp and predicate revisions 2016-12-12 15:16:36 -05:00