LevelX2
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f96c88f4cd
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* Vile Requiem - Fixed bug that no targets could be choosen.
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2014-10-12 10:23:28 +02:00 |
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LevelX2
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a625af0b16
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* Fixed a null pointer exception bug of table password protection.
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2014-10-12 10:22:59 +02:00 |
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LevelX2
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5ccc1c91ae
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* Tournaments - Added handling for constructed formats and password protection.
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2014-10-12 04:19:28 +02:00 |
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LevelX2
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8459e8d1f9
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Merge pull request #601 from Algid/Memnarch
Added Memnarch
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2014-10-12 04:15:52 +02:00 |
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Kyle Thomas
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b89fe513e7
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Added Memnarch
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2014-10-11 20:15:12 -05:00 |
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LevelX2
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71764b763a
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* AEtherspouts - Fixed possible null pointer exception.
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2014-10-11 16:53:59 +02:00 |
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LevelX2
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8f690f7e02
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* Added option to start matches with password protection.
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2014-10-11 16:29:37 +02:00 |
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LevelX2
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36ef4c3bcf
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* Kiora, the Crashing Wave - Some minor rework.
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2014-10-11 11:28:10 +02:00 |
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LevelX2
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d47dd0bb52
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* Fixed handling of "Duration.UntilYourNextTurn" in case the player left the game in multiplayer matches.
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2014-10-11 11:27:34 +02:00 |
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LevelX2
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ddf42c7620
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* Changed info handling, empty or null values delete now the map entry.
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2014-10-11 11:26:36 +02:00 |
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LevelX2
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e424635d20
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* Fixed typo in info message.
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2014-10-11 10:19:26 +02:00 |
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LevelX2
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1d4599b6a4
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* Fixed that startMage.sh was not copied by build-and-package.pl to the zip archiv.
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2014-10-11 01:02:56 +02:00 |
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LevelX2
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0d5326683c
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* Exile dialog - Fixed that cards from exile windows with mixed owners were not all shown in exile dialog.
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2014-10-11 00:36:38 +02:00 |
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LevelX2
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1e225cdf78
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* Aetherspouts - Fixed that the order the cards go to top or bottom (if more than one) could not be selected.
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2014-10-10 23:50:26 +02:00 |
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LevelX2
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d35b168cd5
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* See the Unwritten - Fxed that the selection of creatures was not optional.
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2014-10-10 14:56:39 +02:00 |
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LevelX2
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0a23fe1e8a
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* Skip phase of preferences will only be applied if the stack is empty.
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2014-10-10 14:25:44 +02:00 |
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LevelX2
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7ad45a2a6e
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* Fixed that converted mana costs for stack objects were not always calculated correctly (e.g. a Mental Misstep could counter a Cahlice of the Coid with X=1).
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2014-10-10 10:27:01 +02:00 |
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LevelX2
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1c6f6c5f3d
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* Scourge of Fleets - Fixed that instead of Thoughness the Power of the creatures was compared.
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2014-10-10 09:33:45 +02:00 |
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LevelX2
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b9fe8fcec8
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Merge pull request #598 from jlin14/master
Update
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2014-10-10 09:26:26 +02:00 |
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LevelX2
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8a8dea1f26
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* Match - Handling of building player names chnaged to fix out of memory error.
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2014-10-10 08:01:17 +02:00 |
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LevelX2
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8c22756d9e
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* Izzet Staticaster - Fixed wrong subtype Wizzard to Wizard.
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2014-10-10 07:58:38 +02:00 |
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LevelX2
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c96153f544
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* Somem minor formatting / changes.
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2014-10-10 07:58:07 +02:00 |
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LevelX2
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7431d0b465
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* Hundred-Talon Strike - Fixed missing target definition.
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2014-10-09 23:32:10 +02:00 |
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LevelX2
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90203b52fe
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* Keranos, God of Storms - Fixed a bug that it's triggered ability could trigger multiple times during one turn.
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2014-10-09 17:11:53 +02:00 |
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LevelX2
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1f4d3b9cea
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* Fixed a bug that tables waiting for players were removed unintended during table health check (running every 10 minutes).
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2014-10-09 16:56:25 +02:00 |
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LevelX2
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38bf354220
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* Fixed that the startMage.sh script was not added to the release archive.
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2014-10-09 16:24:49 +02:00 |
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LevelX2
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5d7e12d6df
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* Fixed a bug, that if a spell with a spell cast triggered ability (e.g. Ulamog, the Infinite Gyre) was successfully countered, the triggered ability was unintended removed from the stack with the spell.
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2014-10-09 16:20:33 +02:00 |
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Jon Lin
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cafc5d7917
|
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2014-10-09 00:15:56 -07:00 |
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Jon Lin
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610d781fef
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Revert "fixed #595"
This reverts commit 3db077b958 .
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2014-10-09 00:07:11 -07:00 |
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Jon Lin
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3db077b958
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fixed #595
also added a couple new cards
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2014-10-09 00:04:50 -07:00 |
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LevelX2
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3d4072922f
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* Fixed a bug that stopped the match because table was wrongly removed. Happened only during sideboarding phase.
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2014-10-09 08:00:00 +02:00 |
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LevelX2
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48c1294b64
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* Join the Ranks - Fixed that the created tokens had no Ally subtype.
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2014-10-09 07:56:39 +02:00 |
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LevelX2
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995655aa61
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* Match - Fixed a bug during creation of game info that lets game worker die (second try).
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2014-10-09 01:30:14 +02:00 |
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LevelX2
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581df41ae7
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* Match - Fixed a bug during creation of game info that lets game worker die. Leading to open game workers. Stops staring new games if game thread limit is reached.
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2014-10-09 00:50:35 +02:00 |
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LevelX2
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1d1bb4e7d0
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* True Believer - Added missing includes.
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2014-10-09 00:45:16 +02:00 |
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LevelX2
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1a625655bb
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Merge pull request #594 from jlin1714/master
ONS/10E True Believer
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2014-10-08 19:45:13 +02:00 |
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Jon Lin
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fc14cab5d8
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True Believer
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2014-10-08 02:00:05 -07:00 |
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LevelX2
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d9b3900f90
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* Ebony Owl Netsuke - Fixed that a new effect was added every turn.
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2014-10-06 19:50:14 +02:00 |
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LevelX2
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522e71a4af
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* Kalitas, Bloodchief of Ghet - Fixed that the token was not created for destroyed tokens.
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2014-10-06 14:37:09 +02:00 |
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LevelX2
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804f8528e7
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* Kresh the Bloodbraided - Fixed that the counters were not added to Kresh.
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2014-10-06 14:35:43 +02:00 |
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LevelX2
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05ba67a9c9
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Added player life to tooltip of small player name label (if no avatar images is shown). So life can be shown (at least with tooltip) if the top card of library is turned face up.
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2014-10-06 14:34:26 +02:00 |
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Plopman
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16606d9983
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Fixed snow mana issue #590
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2014-10-06 10:58:16 +02:00 |
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LevelX2
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8121849a18
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* Tournament game info -player names are listed beginning with the starting player.
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2014-10-05 16:35:08 +02:00 |
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LevelX2
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9f7f938796
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* Gobling Guide - Fixed that the effect did not work if Goblin Guide was removed from battlefield as it resolved.
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2014-10-05 14:42:17 +02:00 |
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LevelX2
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7f46323f67
|
* Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences.
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2014-10-05 14:33:47 +02:00 |
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LevelX2
|
af4fa9d542
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* Fixed that watching tournament could not be started.
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2014-10-05 00:39:52 +02:00 |
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LevelX2
|
949d2cb24c
|
* Some minor formatting.
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2014-10-04 11:13:54 +02:00 |
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LevelX2
|
a22a1b63a5
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* Fixed a concurrent modification exception of triggered abilities.
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2014-10-04 11:13:38 +02:00 |
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LevelX2
|
8fd2a9e234
|
* Multiplayer - Fixed a bug that a player that left a multiplayer game was not handled correctly. Next game did not start. Running game was ended after some minutes.
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2014-10-04 11:13:11 +02:00 |
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LevelX2
|
54f0fd8fc1
|
* Fixed that AI used activated abilities for Battlefield as the card was on hand (fix #588).
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2014-10-03 13:12:03 +02:00 |
|