Commit graph

1762 commits

Author SHA1 Message Date
LevelX2
435ec0d556 Some rule text generation changes to common classes. 2013-05-03 14:53:56 +02:00
LevelX2
bc03760e08 Set target of CopyPermanentEffect to required. 2013-05-02 17:10:32 +02:00
LevelX2
593858118f Some simplifications to SplitCard object. 2013-05-02 17:10:05 +02:00
LevelX2
d32600dbb1 [minor] toss a coin text extended. 2013-05-02 16:06:42 +02:00
North
c519a1a3a0 [minor] rule text update for play additional land effect 2013-05-02 10:01:04 +03:00
North
bd31c45ef7 [minor] refactored class name to start with upper case 2013-05-02 10:00:07 +03:00
LevelX2
533c0a028e Some spelling changes to SplttCards. 2013-05-02 00:09:43 +02:00
LevelX2
25948e089e Implemented Split cards, not yet finished. Fuse does not work. Comparation for e.g. converterted mana (708.6a) does also not work correctly. 2013-05-01 21:41:56 +02:00
LevelX2
49cec207c3 Added setTarget parameter to AttacksCreatureYourControlTriggeredAbility. 2013-05-01 09:00:24 +02:00
LevelX2
38eff01669 Added reminder text to lifelink. 2013-04-30 01:04:50 +02:00
LevelX2
0a8e1ff014 New framework effect, added random targets to targets, some rule text changes. 2013-04-29 22:59:42 +02:00
LevelX2
93a8c58f3c Extended DamagePlayersEffect with parameter to deal damage to opponents. Changed way in TapSourceCost to decide if the ability is a ManaAbility. 2013-04-29 11:59:51 +02:00
LevelX2
a157849e16 Changed bosster generation to generate special land card that's in dragon's maze booster. 2013-04-27 18:56:39 +02:00
LevelX2
83554081c7 Deleted Rare dual lands because they are only in the booster and not in the set DGM. 2013-04-27 18:55:40 +02:00
LevelX2
4647221868 Open DGM image download. New PreventAllDamageToControllerEffect. Rule text formating to DetainTargetEffect. 2013-04-27 02:04:47 +02:00
LevelX2
06aec6f8ae Set reminder text of Scavenge to italics. 2013-04-26 12:12:12 +02:00
LevelX2
cd0941739d Add CantAttackTargetEffect and PutTopCardOfYourLibraryIntoGraveEffect. Added new method to CardRepository. 2013-04-26 00:04:53 +02:00
LevelX2
773e68d760 [Minor] formatting. 2013-04-25 00:27:00 +02:00
Loki
75af2c65fb fix build 2013-04-25 00:07:30 +12:00
LevelX2
2fce670024 Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume. 2013-04-24 00:29:37 +02:00
LevelX2
9e9256cd82 Fixed #209. Aura enchantments targeting controlled creatures go to graveyard as a stet based effect, if controller of the enchanted creature is another than enchantment's controller. 2013-04-23 23:10:44 +02:00
North
c324b01a08 Fixed TargetSpell 2013-04-23 17:17:59 +03:00
LevelX2
e313b130fe Removed redundant handling of applied effects of replacements effects. 2013-04-21 22:38:10 +02:00
LevelX2
e98d46f95a Improved LookLIbraryAndPickControllerEffect. 2013-04-21 22:35:45 +02:00
LevelX2
768ef9a4fc Improved handling of applied efffects for replacement effects. 2013-04-21 22:34:44 +02:00
LevelX2
8678da6051 Write life loss amount as figure instead of text for rule text. 2013-04-21 09:28:43 +02:00
Loki
6cce155252 Graveborn Muse 2013-04-21 15:03:24 +12:00
LevelX2
956305f7bd Fixed wrong text of MayTapOrUntapTargetEffect. 2013-04-21 02:39:05 +02:00
LevelX2
76ab1c1bb5 Added writing a state value to know if evolve ability is resolving. 2013-04-20 20:02:59 +02:00
LevelX2
18639bddd9 Added KnightToken to framework and changed the using cards. 2013-04-20 20:02:01 +02:00
LevelX2
75ca4eb3e3 Changed rebound reminder text to italics. 2013-04-20 19:59:39 +02:00
LevelX2
18b28c8ce6 Fixed a bug that the toughness boost amount in the tooltip rule text was always shown negative if power amount was negative. 2013-04-20 19:58:19 +02:00
LevelX2
9c90d66d6d Fixed issue #197 effects of players lasted beyond their lost in a free for all game. 2013-04-19 23:07:08 +02:00
North
a3411f2486 [cleanup] removed unused imports 2013-04-19 20:01:10 +03:00
jeffwadsworth
45e00b833a - Added targetPointer option to GainControlTargetEffect. 2013-04-19 11:20:40 -05:00
LevelX2
a22d8d8309 Added some options to create token functions, so that tapping and set attacking works with effects that change the amounts of tokens that comes into play. 2013-04-18 16:03:02 +02:00
LevelX2
9d4d42d184 Added reminder text to Battele Cry ability. 2013-04-18 16:01:45 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
3a51849bd8 Fixed bug of enters the battlefield handling for tokens. 2013-04-17 17:35:31 +02:00
LevelX2
122c225248 [minor] formating 2013-04-17 17:34:26 +02:00
LevelX2
fd0cbb6551 Changed some classes to use number as text in rule text instead of digits. 2013-04-15 17:59:13 +02:00
LevelX2
f1bcb77100 Added PutTopCardOfYourLibraryToGraveyardCost. 2013-04-15 17:57:29 +02:00
LevelX2
012ea4e02d Utility to use text for numbers from 0 to 20. 2013-04-15 17:56:44 +02:00
LevelX2
8b2c3e75e1 Some minor changes to game classes. 2013-04-15 17:56:06 +02:00
LevelX2
0be107359d Improved rule text generation of flashback ability. Fixed text bug of Dread Return. 2013-04-14 01:23:12 +02:00
LevelX2
b40d242dc7 Fixed wrong behaviour of return state of ReturnToHandTargetEffect. 2013-04-14 01:18:19 +02:00
LevelX2
361ac7f602 Fixed a bug that if no target was selected because of up to X targets are possible, the target was returned as not legal. 2013-04-14 01:17:17 +02:00
LevelX2
aefcd3c697 Fixed NPE of HasCounterCondition. 2013-04-13 23:34:33 +02:00
LevelX2
0ebd265197 Fixed a bug, that a ability gained to multiple permanents (e.g. Forestwalk) was only gained to the first permanent because no uniquie id was set for the copied ability added to state. Added a test for the bug. 2013-04-13 18:18:24 +02:00
LevelX2
145f25e96d Added a DetainAll effect. 2013-04-11 23:52:51 +02:00