Oleg Agafonov
c24ba742f6
Fixed equal or == errors -- 23 cards and more (see #4407 )
2018-04-28 21:24:48 +04:00
LevelX2
242e55dcd4
* Fixed that Fall of the Thran allowed AI to get back dragons ( fixes #4848 ).
2018-04-24 23:22:29 +02:00
LevelX2
92793327f3
* returned UUID of used THOUGHT AS effect instead of boolean.
2018-04-21 22:32:45 +02:00
Evan Kranzler
ec3007d141
a few more changes to help with tests
2018-04-20 18:51:15 -04:00
Evan Kranzler
dc2d8145fd
added copy methods that I accidentally removed
2018-04-20 17:17:51 -04:00
theelk801
95d2721421
Merge branch 'planeswalkerErrata' into master
2018-04-20 16:21:44 -04:00
Evan Kranzler
f07ac5e844
fixed issue with computer player handling target distribution
2018-04-20 12:35:39 -04:00
LevelX2
fe2220e19e
Xmage 1.4.29V0
2018-04-19 21:07:14 +02:00
LevelX2
47ad1ea0ee
Fixed a AI target selecting problem.
2018-04-19 21:02:34 +02:00
Evan Kranzler
5fe607e852
updated targeting for cards that damage
2018-04-19 11:45:20 -04:00
LevelX2
245a3c5202
[DOM] Added Saga ability and Fall of the Thran.
2018-04-14 14:30:20 +02:00
LevelX2
442130beb6
Some minor changes.
2018-03-17 23:40:36 +01:00
LevelX2
b7fa942b10
* Fixed a problem that the AI did not care for maximum allowed mana payment for X mana costs.
2018-03-12 16:33:42 +01:00
LevelX2
fed2d1a259
XMage 1.4.28V0
2018-03-10 20:42:29 +01:00
LevelX2
a4c2e51ab3
* Added some missing AI target logic.
2018-02-13 10:33:33 +01:00
LevelX2
61c3798b83
Removed some system.out debug lines.
2018-02-12 11:38:35 +01:00
LevelX2
b60cd3d40e
Removed debug command.
2018-01-28 01:14:50 +01:00
Oleg Agafonov
9d131f6bde
Random generated decks improvements and fixes for AI:
...
* added generation of only basic lands decks;
* fixed wrong color cards selection;
2018-01-27 13:19:03 +04:00
Jeff
9cd3c010fd
- Cleanup of AI classes.
2018-01-19 16:37:09 -06:00
LevelX2
40afa04b24
xmage 1.4.27V0
2018-01-13 22:54:53 +01:00
Oleg Agafonov
3dda5712db
AI: fixed not working choice with key-value dialogs, random refactor
2018-01-04 00:23:20 +04:00
Evan Kranzler
34c31834c5
fixed an error
2017-11-26 17:23:39 -05:00
LevelX2
603e625d8d
Fixed a problem with AI opponent selection,
2017-11-25 12:55:26 +01:00
LevelX2
58d3fc2328
Fixed player leaving/conceding handling.
2017-10-21 16:13:45 +02:00
LevelX2
5996aa12e6
Trove of Temptation working for Human.
2017-09-15 17:51:54 +02:00
Evan Kranzler
252c941b4f
Refactored more subtypes usages to enum
2017-09-08 09:57:51 -04:00
LevelX2
cba7a510ea
* Fixed a bug if casting split cards from other players e.g with Mindclaw Shaman ( fixes #3867 ).
2017-08-30 00:30:46 +02:00
LevelX2
e909f5c801
C17 Added Portal Mage.
2017-08-28 16:50:00 +02:00
LevelX2
1fb24116ae
xmage 1.4.26V0
2017-08-15 01:27:06 +02:00
LevelX2
fe2ee5dfec
Xmage 1.4.25V0
2017-07-29 20:35:16 +02:00
LevelX2
ea3d00a430
* Fixed that testing framework does not support snow mana payment ( fixes #3751 ).
2017-07-28 12:47:00 +02:00
Jeff
e4c81df35e
Fixed Bug #3711
2017-07-24 11:12:20 -05:00
LevelX2
ee890418c5
* Added missing imports.
2017-07-23 16:59:20 +02:00
LevelX2
4806738cfb
* Some more use of StaticFilter objects.
2017-07-23 14:59:13 +02:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
...
* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
LevelX2
7d911ae803
XMage 1.4.24V0
2017-07-08 16:33:09 +02:00
LevelX2
40f192eafc
* Squelch - Fixed that it was causing a ClassCastException ( fixes #3396 ).
2017-05-20 23:22:31 +02:00
LevelX2
ef4cf90a0f
Release 1.4.23V0
2017-04-17 10:53:59 +02:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
vraskulin
d93061c0bc
Equals should be compared with == but not equals()
2017-03-22 14:50:50 +03:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
Nathaniel Brandes
2ecb415b4d
Removed potential integer overflow.
...
If the number passed into max is Integer.MAX_VALUE, like it is with
ChoiceOfDamnation, the random number will overflow. So let's not do
that.
2017-03-08 21:43:37 -08:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
0a3c95dde5
Inner classes should be static. It reduces memory usage and gives perfomance boost + DeckImporter rollback
2017-02-28 12:40:12 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
...
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
...
"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00