Commit graph

7895 commits

Author SHA1 Message Date
Evan Kranzler
5856d0744b
Merge pull request #6123 from ssouders412/FaeOfWIshesFix
Fae of Wishes//Granted fix
2019-12-27 10:52:36 -05:00
ssouders412
cfdae6ee9d
Fixed Fae of Wishes//Granted, added Noncreature card filter
Updated Drekavac and Entomber Exarch to use the new filter.
2019-12-27 10:34:27 -05:00
jeffwadsworth
b9bee56c89 - Starting the process of migrating cards that use the player.cast() method to access the full abilities of a card not cast from the hand zone. 2019-12-26 15:54:22 -06:00
LevelX2
06ed2f5927 * Improved display of vote for Council's Dilemma cards. 2019-12-26 14:31:51 +01:00
LevelX2
1798f5a151 * setCheckPlayableState(false) in finally error handling (related to 133cc7342d). 2019-12-26 14:26:16 +01:00
Oleg Agafonov
2460408da8 * Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts; 2019-12-26 07:44:46 +04:00
Oleg Agafonov
61a58d36c2 Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players); 2019-12-26 05:24:44 +04:00
LevelX2
133cc7342d * Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield. 2019-12-25 16:01:02 +01:00
Oleg Agafonov
5b9f0c970c Removed bloated logs 2019-12-24 21:12:20 +04:00
Oleg Agafonov
49ea0205d0 * Enters battlefield, played land triggered abilities - fixed multiple rollback errors on missing target; 2019-12-24 16:19:57 +04:00
Oleg Agafonov
9cf1ee2f42 Questing Beast - fixed rollback error on damage prevent (#6116); 2019-12-24 10:53:51 +04:00
Oleg Agafonov
5cb040607e Refactor PreventAllDamageToAllEffect 2019-12-24 10:48:08 +04:00
Oleg Agafonov
70b37d1d71 * You may choose card from outside or in exile - fixed that it doesn't allows to choose cards from exiled zone (Karn, the Great Creator and Coax from the Blind Eternities); 2019-12-24 02:06:33 +04:00
LevelX2
82371456cd * Commented out showXXX commands in tests to reduce the output. 2019-12-23 19:22:56 +01:00
LevelX2
7fe357708a * Some minor source code updates. 2019-12-23 16:38:54 +01:00
LevelX2
2f998060a2 * Fixed a problem with power/toughness setting of copied transformed permanents (fixes #5893). 2019-12-23 15:35:53 +01:00
Evan Kranzler
51b55fc8b8 Implemented Athreos, Shroud-Veiled 2019-12-21 10:13:11 -05:00
Oleg Agafonov
bd71c98e3e Fixed AI freeze with non available targets 2019-12-21 18:10:29 +04:00
Evan Kranzler
88a1b9fe22 Implemented Underworld Rage-Hound 2019-12-20 20:10:08 -05:00
LevelX2
0a8a9ed00d * Replaced some filters by StaticFilters instances. 2019-12-20 23:50:01 +01:00
LevelX2
43a11cd115 * Enduring Ideal - Improved filter prompt text. 2019-12-20 22:56:11 +01:00
LevelX2
e80cfbeb2c * Fixed a problem of the card filtering of RevealLibraryPutIntoHand (fixes a problem of Brass Herald moving all cards to hand). 2019-12-20 20:54:23 +01:00
Oleg Agafonov
8cce5a3648 * AI: reworked computer choices for "target permanent" targets:
* Fixed that computer was able to target own permanents for bad effects and opponent permanents for good effect;
 * Improved target choices on card score (as example: boost most valuable, discard most weaker);
 * Tests: fixed false positive tests (AI depended);
 * Tests: fixed that test player can't find permanents for some filters/predicates;
2019-12-20 20:20:16 +04:00
jeffwadsworth
27a505ced9 - Fixed #6096. 2019-12-19 15:31:48 -06:00
jeffwadsworth
4ef9a75fe7 - Fixed #6101 2019-12-18 15:41:08 -06:00
Oleg Agafonov
cde9957f54 * UI: added playable card marks in look-at windows; 2019-12-18 22:44:42 +04:00
Oleg Agafonov
ff1299cca9 * Copy activated ability - fixed that it raise error on triggering on copied permanents; 2019-12-18 18:16:16 +04:00
Oleg Agafonov
23ef0e4269 * Spark Double - fixed that copy of spark contains legendary type (#6097) 2019-12-18 17:57:41 +04:00
Evan Kranzler
0bd2a5c270 Implemented Ashiok, Nightmare Muse 2019-12-16 22:31:25 -05:00
Oleg Agafonov
0885a01849 Fixed that TargetCard ignore filter in some calls 2019-12-16 02:55:13 +04:00
LevelX2
2413f956ee Fixed a problem with bosster generation for boosters with partners and basic lands. 2019-12-15 16:18:04 +01:00
LevelX2
8d46f46cf8 Fixed a problem that DiesTriggeredAbilities from Tokens that were removed by an effect did nevertheless trigger (fixes #5825). 2019-12-15 13:10:11 +01:00
Oleg Agafonov
2549634443 Fixed NPE errors 2019-12-15 15:12:13 +04:00
Oleg Agafonov
be6a588a7f Fixed NPE errors 2019-12-15 15:00:31 +04:00
LevelX2
ca0297d7c8
Merge pull request #6015 from t-schroeder/crownoffury
Implemented Crown of Fury
2019-12-15 08:36:12 +01:00
LevelX2
81ff37ad17 Fixed a bug that sometimes wrongly power of new source instance was used to determine a number and fixed also a bug that counters were added wrongly to an already new instance of the source object (fixes #6035). 2019-12-15 00:50:44 +01:00
LevelX2
515b55f088 Fixed handling of Guardian Beast, fixed rule text display (fixes #5922). 2019-12-14 22:20:59 +01:00
LevelX2
b7b3bc4474 Merge origin/master
Conflicts:
	Mage/src/main/java/mage/players/PlayerImpl.java
2019-12-14 18:41:12 +01:00
LevelX2
da9f24e008 Removed deprecated AdjustingSourceCosts interface. 2019-12-14 18:33:11 +01:00
Evan Kranzler
f1b9b5aba7 Implemented Daxos, Blessed by the Sun 2019-12-14 11:14:13 -05:00
Oleg Agafonov
732a48e936 Fixed and improved tests for latest changes like asThough and adventure cards; 2019-12-14 19:19:32 +04:00
Oleg Agafonov
b3e17ba85f Improved "play the top card" to support adventure and split cards; 2019-12-14 19:11:40 +04:00
Oleg Agafonov
a05da68493 Improved alternative cost from dynamic effects (it's like #5913 PR):
* Game: added multiple cards/effects support (old version supported only 1 effect per game);
 * Game: added combo support with split and adventure cards;
 * AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
 * UI: users can see playable cards with alternative cost.
2019-12-14 19:09:25 +04:00
Oleg Agafonov
d271feb0cb Reworked asThough effects:
* Game: improved asThough effects processing and combo with different cards/abilities (e.g. adventure cards, play from non own hand, etc);
 * AI: computer can see and play non hand cards with dynamic effects in all zones (not only graveyard);
 * AI: computer can see and play "as though" mana and alternative costs;
 * UI: added non hand cards highlights of available abilities/cards;
2019-12-14 18:47:56 +04:00
Evan Kranzler
447002ee67 Implemented Setessan Champion 2019-12-13 08:17:37 -05:00
Patrick Hulin
27bb6fa432 Conform AdventureCard to new getAbilities plan. 2019-12-11 22:42:32 -05:00
Patrick Hulin
383069f5eb Merge branch 'master' of https://github.com/magefree/mage into adventures 2019-12-11 22:15:38 -05:00
Patrick Hulin
f63561cfb7 Add canActivate flag. 2019-12-11 22:15:07 -05:00
Evan Kranzler
3965061234 Implemented Elspeth, Sun's Nemesis 2019-12-11 20:08:07 -05:00
Oleg Agafonov
be7dea2d16 * UI: fixed that split cards doesn't marks as playable; 2019-12-11 04:44:25 +04:00