Oleg Agafonov
53296446a8
Test fix
2020-01-02 06:18:15 +04:00
Oleg Agafonov
b4c55039e5
* Adventure cards - added adventure spell info in permanent's rules on battlefield;
2020-01-02 06:15:17 +04:00
Oleg Agafonov
50195e8f35
* AI: fixed that computer can't target cards on battlefield if it contains tokens;
2020-01-02 04:46:20 +04:00
LevelX2
12c4bacc07
* Reworked GainControlAllEffect that fixed a problem of Varchild, Betrayer of Kjeldor gaining control of creatures entering the battlefield after the Varchild left the battlefield.
2020-01-01 13:37:04 +01:00
Oleg Agafonov
f5ef16c8cf
Additional fixes for getNetMana from #6132 , added TODO task for next mana improves;
2020-01-01 02:27:54 +04:00
Oleg Agafonov
a7233df1c5
Fixed Empowered Autogenerator with new getNetMana
2019-12-31 18:02:52 +04:00
Oleg Agafonov
60781604f3
Merge branch 'master' into fix-tapped-for-mana-event
2019-12-31 12:12:25 +01:00
Oleg Agafonov
0faecb2fb6
Server: fixed missing data compress for some server's responses;
2019-12-31 04:11:23 +04:00
Oleg Agafonov
5524224d63
Tests: removed bloated logs from AI load tests;
2019-12-31 04:08:13 +04:00
Ingmar Goudt
978309827b
remove deprecated discard method
2019-12-30 00:22:33 +01:00
Oleg Agafonov
9b685cf14b
Tests: added chat messages processing in AI load tests;
2019-12-29 17:03:19 +04:00
LevelX2
554c5baf25
* Fixed a problem of triggered effects that detect if a creature was exiled but the creature ended in a another zone (e.g. commander) ( fixes #5905 ),
2019-12-28 18:21:32 +01:00
LevelX2
12639bce26
* Added Test for #5905 .
2019-12-28 01:33:14 +01:00
LevelX2
b38242bf93
* Faerie Artisans - Fixed a problem that the triggering permanent was not copied if it already left the battlefield ( fixes #5904 ).
2019-12-28 00:44:38 +01:00
Oleg Agafonov
2460408da8
* Until your next turn effects - fixed that continuous effects of lost/leaved players can be discarded by combat or some cards before next turn starts;
2019-12-26 07:44:46 +04:00
Oleg Agafonov
61a58d36c2
Refactor: added missing getPlayersInRange in cards code (to ignore leaved/lost players);
2019-12-26 05:24:44 +04:00
LevelX2
1977e7f986
* Opportunistic Dragon - Fixed that the can't attack effect was not discarded if the Opportunistic Dragon left the battlefield.
2019-12-25 17:05:52 +01:00
LevelX2
133cc7342d
* Fixed a problem with check playable methods causing e.g. endless loop if Shared Fate was on the battlefield.
2019-12-25 16:01:02 +01:00
Oleg Agafonov
9cf1ee2f42
Questing Beast - fixed rollback error on damage prevent ( #6116 );
2019-12-24 10:53:51 +04:00
LevelX2
82371456cd
* Commented out showXXX commands in tests to reduce the output.
2019-12-23 19:22:56 +01:00
Oleg Agafonov
fac7ea1388
* AI: fixed rollback errors with copy spell abilities;
...
Tests: added copy spell support for test player;
2019-12-23 21:47:01 +04:00
LevelX2
2f998060a2
* Fixed a problem with power/toughness setting of copied transformed permanents ( fixes #5893 ).
2019-12-23 15:35:53 +01:00
Oleg Agafonov
d26fde8dbc
Prepare new release
2019-12-21 18:23:15 +04:00
Oleg Agafonov
bd71c98e3e
Fixed AI freeze with non available targets
2019-12-21 18:10:29 +04:00
Oleg Agafonov
7a7a9c20ec
Tests: fixed false positive tests (AI related, see prev commit);
2019-12-20 20:22:38 +04:00
Oleg Agafonov
8cce5a3648
* AI: reworked computer choices for "target permanent" targets:
...
* Fixed that computer was able to target own permanents for bad effects and opponent permanents for good effect;
* Improved target choices on card score (as example: boost most valuable, discard most weaker);
* Tests: fixed false positive tests (AI depended);
* Tests: fixed that test player can't find permanents for some filters/predicates;
2019-12-20 20:20:16 +04:00
jeffwadsworth
27a505ced9
- Fixed #6096 .
2019-12-19 15:31:48 -06:00
Oleg Agafonov
cde9957f54
* UI: added playable card marks in look-at windows;
2019-12-18 22:44:42 +04:00
Oleg Agafonov
ff1299cca9
* Copy activated ability - fixed that it raise error on triggering on copied permanents;
2019-12-18 18:16:16 +04:00
Oleg Agafonov
23ef0e4269
* Spark Double - fixed that copy of spark contains legendary type ( #6097 )
2019-12-18 17:57:41 +04:00
Oleg Agafonov
419cbf3c28
* AI: fixed that computer was able to choose non valid targets/cards (from all graveyards, hands, etc);
2019-12-16 02:58:10 +04:00
Oleg Agafonov
0885a01849
Fixed that TargetCard ignore filter in some calls
2019-12-16 02:55:13 +04:00
LevelX2
af9f2c93dd
Merge pull request #5910 from magefree/set_lint
...
Fix various hints and warnings on many set & block classes (via Intel…
2019-12-15 13:21:08 +01:00
LevelX2
8d46f46cf8
Fixed a problem that DiesTriggeredAbilities from Tokens that were removed by an effect did nevertheless trigger ( fixes #5825 ).
2019-12-15 13:10:11 +01:00
LevelX2
d458e73795
Merge pull request #5826 from drmDev/ut/trickster
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Unit Tests for Merfolk Trickster, confirming #5825
2019-12-15 12:23:48 +01:00
Patrick Hulin
5d35ee675d
Fix Mysterious Pathlighter.
2019-12-14 23:31:39 -05:00
LevelX2
81ff37ad17
Fixed a bug that sometimes wrongly power of new source instance was used to determine a number and fixed also a bug that counters were added wrongly to an already new instance of the source object ( fixes #6035 ).
2019-12-15 00:50:44 +01:00
LevelX2
b7b3bc4474
Merge origin/master
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Conflicts:
Mage/src/main/java/mage/players/PlayerImpl.java
2019-12-14 18:41:12 +01:00
LevelX2
da9f24e008
Removed deprecated AdjustingSourceCosts interface.
2019-12-14 18:33:11 +01:00
Oleg Agafonov
732a48e936
Fixed and improved tests for latest changes like asThough and adventure cards;
2019-12-14 19:19:32 +04:00
Oleg Agafonov
a05da68493
Improved alternative cost from dynamic effects (it's like #5913 PR):
...
* Game: added multiple cards/effects support (old version supported only 1 effect per game);
* Game: added combo support with split and adventure cards;
* AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
* UI: users can see playable cards with alternative cost.
2019-12-14 19:09:25 +04:00
Oleg Agafonov
ddedabad85
Improved cards with "may spend mana as though":
...
* Game: added combo support with adventure and split cards;
* AI: computer can see and play it;
* UI: users can see playable cards for as though mana cost.
2019-12-14 18:59:18 +04:00
Oleg Agafonov
c9ea0f1877
Fixed Bolas's Citadel combo with adventure cards
2019-12-14 18:51:35 +04:00
Oleg Agafonov
d271feb0cb
Reworked asThough effects:
...
* Game: improved asThough effects processing and combo with different cards/abilities (e.g. adventure cards, play from non own hand, etc);
* AI: computer can see and play non hand cards with dynamic effects in all zones (not only graveyard);
* AI: computer can see and play "as though" mana and alternative costs;
* UI: added non hand cards highlights of available abilities/cards;
2019-12-14 18:47:56 +04:00
Oleg Agafonov
cac761e45d
Test framework: added realtime check for playable ability
2019-12-13 13:42:41 +04:00
Patrick Hulin
555a177dd2
Ignore failing Bolas's Citadel test for now.
2019-12-11 22:49:50 -05:00
Patrick Hulin
b0bac1f751
Fix Bolas's Citadel and add test.
2019-12-10 18:01:32 -05:00
Patrick Hulin
fbc88f152e
Fix Teferi, Time Raveler behavior and ignore W6 emblem failure for now.
2019-12-10 14:24:35 -05:00
Patrick Hulin
d3ee51c155
Add tests for W6 and flash effects like Teferi, Time Raveler.
2019-12-10 13:48:15 -05:00
Patrick Hulin
2f138a04ae
Fix issue with casting opponents' cards.
2019-12-10 13:33:27 -05:00