Commit graph

10105 commits

Author SHA1 Message Date
Styxo
9d94e9ed7e Added Creature Bond, Emerald Dragonfly and Great Defender 2016-11-23 14:25:04 +01:00
Styxo
f78430a35b Added Web of Inertia 2016-11-23 10:18:58 +01:00
LevelX2
c9acb11af1 * Excavation - Fixed that always the controller drew the card instead of correctly the player that activated the ability. 2016-11-22 17:14:58 +01:00
spjspj
d4493ac5f0 Merge pull request #2620 from spjspj/master
Add 'EDH power level' rating to Commander tables
2016-11-22 19:30:54 +11:00
spjspj
1fd3ab68b6 Add 'EDH power level' rating to Commander tables 2016-11-22 19:30:02 +11:00
LevelX2
8f43a86db3 Merge pull request #2617 from JRHerlehy/master
Implement Riftmarked Knight
2016-11-21 21:07:34 +01:00
LevelX2
216ebcdfbd * Veteran Bodygard - Some minor fixes. 2016-11-21 21:06:44 +01:00
LevelX2
50d81f63c7 Merge pull request #2613 from MTGfan/master
Veteran Bodyguard
2016-11-21 21:03:45 +01:00
LevelX2
ac223c311d * Gonti, Lord of Luxury - Fixed that also lands could be played instead of only allow casting of cards (related to #2619). 2016-11-21 21:03:01 +01:00
Justin Herlehy
9dea328e45 Removed trigger only once check.
Removed only trigger once check as backend has been corrected to not
fire excessive events.
2016-11-21 11:44:03 -08:00
Justin Herlehy
d39f60ae42 Merge branch 'master' of https://github.com/JRHerlehy/mage 2016-11-21 11:01:21 -08:00
Justin Herlehy
cc36cc0952 Merge remote-tracking branch 'refs/remotes/magefree/master' 2016-11-21 11:01:09 -08:00
JRHerlehy
f7c322ade6 Corrections to Riftmarked Knight
Made ability only place a single token on the battlefield and only
trigger if the card getting its final counter removed is Riftmarked
Knight.
2016-11-21 01:08:00 -08:00
Justin Herlehy
d0383f4fb4 Imitial Commit of Riftmarked Knight
Initial commit of Riftmarked Knight.
2016-11-20 21:22:46 -08:00
LevelX2
612445d711 * Fixed a problem of Sanguine Praetor. 2016-11-20 22:48:08 +01:00
MTGfan
5a9c8b404b Veteran Bodyguard 2016-11-20 15:26:21 -05:00
Pete Rossi
7eb8d167b3 Fix for Sanguine Praetor
Sanguine Praetor’s activated ability is only destroying creatures its
owner controls.  This fix changes it to target all creatures.  If my
interpretation of the card text is incorrect then feel free to close
this pull request.
2016-11-20 11:10:02 -08:00
LevelX2
2d43f4fa0e * Collective Restraint - Fixed that it also wrongly prevented players from attacking planeswalkers without paying the cost. 2016-11-20 10:25:56 +01:00
LevelX2
da7982ff2e * Obscuring Aether - Fixed a problem that face down creatures had P/T = 0/0. 2016-11-20 10:13:04 +01:00
LevelX2
ee5376c896 * Nature's Way - Fixed that trample was not applied to target creature. 2016-11-20 09:26:48 +01:00
LevelX2
5aa1d1e422 * Demonspine Whip - Fixed tool tip rule text. 2016-11-20 09:23:34 +01:00
LevelX2
72f2382199 * Gravespawn Sovereign - Fixed tool tip rule text. 2016-11-20 09:23:21 +01:00
LevelX2
3eb2531cee * Karona, False God - Reworked gain control handling. 2016-11-20 00:15:06 +01:00
LevelX2
eb767b13a6 * Rainbow Vale - Fixed that the control did not switch to an opponent. 2016-11-20 00:14:24 +01:00
LevelX2
82688fd6f2 * Divergent Transformations - Fixed that the targets were not exiled. 2016-11-19 22:27:12 +01:00
LevelX2
b7b7a97945 * Fixed that died creature were wrongly returned to battlefield also if it was moved to exile by replacement effect before. 2016-11-19 18:44:11 +01:00
LevelX2
360db9104f * Fixed that the order of opening hand actions could not be chosen by the player. 2016-11-19 17:49:51 +01:00
LevelX2
bc61f66af1 * Merieke Ri Berit - Fixed a bug that controlled creatures after lost of control of Merieke were not destroyed. 2016-11-19 13:33:49 +01:00
LevelX2
0ccaca4a3b Fixed a problem that tokens that came into play with modified attributes (P/T e.g. from Master of Etherium) were seen for triggered abilities (e.g. Sword of the Meek ) with unmodified attributes. 2016-11-19 12:08:38 +01:00
LevelX2
06f9e3db19 Hum of the Radix - some minor clean up. 2016-11-19 11:31:52 +01:00
LevelX2
c19f378d0d Merge pull request #2600 from spinlock-x/hum_of_the_radix
Implement Hum of the Radix
2016-11-19 11:27:50 +01:00
LevelX2
a47dd0eaed Ceta Sanctuary - some minor clean up. 2016-11-19 11:22:39 +01:00
LevelX2
86798f3773 Merge pull request #2605 from spinlock-x/ceta_sanctuary
Implement Ceta Sanctuary
2016-11-19 11:11:57 +01:00
LevelX2
447b7e459f Merge pull request #2606 from MTGfan/master
Jade Statue
2016-11-19 11:07:27 +01:00
LevelX2
054d3a2f9b Sanguine Praetor - some minor clean up. 2016-11-19 11:04:55 +01:00
LevelX2
3f576b3a1c Merge pull request #2607 from spinlock-x/sanguine_praetor
Implement Sanguine Praetor
2016-11-19 10:59:57 +01:00
LevelX2
1ea333fac4 Merge pull request #2608 from use/fix-siege-gang-commander
Fix - enable Siege-Gang Commander to sacrifice Boggart Shenanigans
2016-11-19 10:57:04 +01:00
LevelX2
85c9a53bb0 Merge origin/master 2016-11-19 10:54:30 +01:00
Will Hall
d4c523c8af Fix - enable Siege-Gang Commander to sacrifice Boggart Shenanigans 2016-11-19 00:20:02 -08:00
Pete Rossi
f6a425a640 Implement Sanguine Praetor 2016-11-18 23:07:28 -08:00
MTGfan
2ae50d81fd Jade Statue 2016-11-19 00:14:23 -05:00
Pete Rossi
1cb279288d Implement Ceta Sanctuary 2016-11-18 19:58:48 -08:00
Samuel Sandeen
0996a4d549 Merge pull request #2604 from use/fix-2576
Fix for #2576: Heritage Druid should be able to tap Prowess of the Fair
2016-11-18 20:22:10 -05:00
Samuel Sandeen
7d26f35bc8 Merge pull request #2582 from MTGfan/master
Correction to Protean Hydra code and add Gaea's Liege
2016-11-18 20:20:54 -05:00
Will Hall
2312a29d72 Fix for #2576: Heritage Druid should be able to tap Prowess of the Fair 2016-11-18 15:48:24 -08:00
LevelX2
e6093c67da Merge origin/master 2016-11-18 17:01:56 +01:00
HCrescent
67395a8e09 Added Mortuary 2016-11-17 22:25:18 -06:00
MTGfan
9c80ca143b updated Gaea's Liege, removed unused import on Protean Hydra, corrected Rock Hydra line to have {this} instead of Rock Hydra. 2016-11-16 22:39:49 -05:00
Jason Larabell
98c6619343 Merge remote-tracking branch 'upstream/master' 2016-11-16 22:34:18 -05:00
Pete Rossi
d91ed6128e Implement Hum of the Radix
Tested various situations and verified it behaves correctly.  Tested
with multiple instances of the card on both side of the battlefield and
verified that the effect stacks properly. (At least this is my
understanding of how the card works)
2016-11-15 23:09:15 -08:00