Quercitron
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250909a464
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Make required status of target based on the type of ability
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2014-06-12 23:35:56 +04:00 |
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North
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9324e93868
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[refactor] removed generic parameter from Game classes
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2014-06-03 12:33:02 +03:00 |
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North
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1867a150c1
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[refactor] removed generic parameter from Player
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2014-06-03 11:19:49 +03:00 |
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LevelX2
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77fb744991
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Set for simulated games of the AI the simulation flag (please report if this causes any problems).
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2014-06-02 08:32:22 +02:00 |
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LevelX2
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21b340e313
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* Theros block format - Fixed wrong set code for Journey into Nyx.
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2014-05-30 23:14:36 +02:00 |
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LevelX2
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2b59a6faae
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Ability picker is shown now for only one ability if preference setting is on and ability has no mana costs or is no play land ability.
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2014-05-30 20:24:00 +02:00 |
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LevelX2
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c13f7a2115
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* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
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2014-05-27 16:54:38 +02:00 |
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LevelX2
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d9e4e99a0f
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Some changes to manual mana pool handling.
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2014-05-27 08:37:16 +02:00 |
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LevelX2
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8087a07a9c
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* AI Player - Fixed a bug that AI did not care about existing filter criterias for choosing cards from own hand.
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2014-05-26 16:57:36 +02:00 |
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LevelX2
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2652316421
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Some changes to handling of triggered effects and player response.
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2014-05-25 13:53:32 +02:00 |
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LevelX2
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71fb7bf25b
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Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
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2014-05-24 02:56:35 +02:00 |
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LevelX2
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8354f4f392
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Fixed some spelling errors in cube card lists.
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2014-05-17 18:13:58 +02:00 |
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LevelX2
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83bf215bc9
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Fixed some spelling errors in cube card lists.
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2014-05-17 18:13:23 +02:00 |
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LevelX2
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76ce168436
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* Deck editor - Changed wrong reference to images.
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2014-05-08 22:20:59 +02:00 |
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LevelX2
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473c9e207b
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Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
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2014-05-01 19:34:52 +02:00 |
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LevelX2
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abfe517c17
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* AI player - Fixed a problem that AI uses Sphinx of Jwar Isle ability in an endless loop.
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2014-04-30 07:15:01 +02:00 |
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LevelX2
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915651335a
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Fixed that in tournament a automatically generated deck will be submitted if player doesn't submit a deck in time (fixes #421).
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2014-04-29 17:32:24 +02:00 |
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magenoxx
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27dbcf2d6c
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Unhinged lands (Issue#416)
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2014-04-25 18:10:33 +05:30 |
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LevelX2
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0523905cc6
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AI - Added code to handle TargetSpellOrPermanent (not smart).
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2014-04-22 16:37:21 +02:00 |
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LevelX2
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cf4913ae96
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* If an abilit yhas only a pay life cost, the ability picker dialog is shown if the prefence option to ability picker for abilities without costs is activated.
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2014-04-14 17:32:55 +02:00 |
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LevelX2
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93b968d92a
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* Desecration Demon - Made AI not using the sacrifice ability any more.
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2014-04-06 17:24:44 +02:00 |
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LevelX2
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73885ab01d
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* Iona, Shiel of Emeria - Added choice information to card tooltip.
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2014-04-04 08:39:19 +02:00 |
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LevelX2
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f5ff18acfa
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* Cube - Added "MTGO Cube March 2014" cube.
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2014-03-29 20:44:36 +01:00 |
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LevelX2
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b5ef4a7f45
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* Attacking Planeswalker - Fixed a bug that it was not able to attack a planeswalker that had hexproof.
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2014-03-29 17:46:12 +01:00 |
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LevelX2
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05cfa23931
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* Player Hexproof - Fixed that the Player Hexproof prevented that the player could be attacked.
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2014-03-25 23:57:07 +01:00 |
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LevelX2
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ac93732b1a
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* Goblin Welder - Fixed that second target of Goblin Welder was not handled by AI player.
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2014-03-24 16:03:16 +01:00 |
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LevelX2
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27d441de0a
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Minor changes to AI logging.
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2014-03-24 08:33:07 +01:00 |
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LevelX2
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de12dce50c
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* Free for all - Fixed a bug that controller of a spell was sometimes affected by effects that should only be applied to opponents (e.g. Mogis, God of Slaughter's triggered ability).
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2014-03-23 07:57:34 +01:00 |
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LevelX2
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ccd91f0657
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* Combat blocking - Fixed that blocking of multiple attackers by one creature did not work (e.g. for Guardian of the Gateless).
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2014-03-21 14:43:19 +01:00 |
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LevelX2
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e9a301da3c
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Added a mono blue draft cube.
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2014-03-17 16:57:11 +01:00 |
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LevelX2
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577b431029
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* AI player - Fixed a bug that sometimes valid targets were not taken into account.
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2014-03-15 17:44:56 +01:00 |
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LevelX2
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3dde0bab89
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* Fixed AI announcing value for non mana variable costs.
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2014-03-10 08:17:38 +01:00 |
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LevelX2
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7ebb8a9cbe
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* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
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2014-03-09 19:47:31 +01:00 |
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LevelX2
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8d2f4cc9ac
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* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
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2014-02-28 17:47:27 +01:00 |
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LevelX2
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8491b5b90b
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* Cleanup of server memory handling - removed memory leaks for Chat, Player, Match, Game etc.
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2014-02-21 01:13:27 +01:00 |
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LevelX2
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d48d44dd56
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Minor formatting.
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2014-02-18 17:36:10 +01:00 |
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LevelX2
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1f3687cc86
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Switched to binary/source format java 1.7.
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2014-02-18 17:35:32 +01:00 |
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LevelX2
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67e25d43bd
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* Finished changes for new preference option to force showing ability picker for 0 mana spells or abilities with only tap costs.
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2014-02-12 20:52:33 +01:00 |
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LevelX2
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ee76ccfee4
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Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet).
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2014-02-12 17:18:06 +01:00 |
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LevelX2
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ed64a9ff49
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* Minor formatting.
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2014-02-11 00:39:31 +01:00 |
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LevelX2
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b28d389e50
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* Banned list - Added changes for 2014-02-07-
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2014-02-03 07:46:05 +01:00 |
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LevelX2
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d959edb4b3
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Added new method game.isOpponent() for faster opponent check.
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2014-01-30 10:46:30 +01:00 |
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LevelX2
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19679c9f6e
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Some minor changes / formatting.
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2014-01-28 13:48:40 +01:00 |
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LevelX2
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ad71ec6aad
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Set Version 1.3.0.
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2014-01-25 15:55:39 +01:00 |
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LevelX2
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e490d6af61
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Added cubes for Sealed and Daft Tournaments. Added a simple Swiss like tournament format.
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2014-01-10 19:58:55 +01:00 |
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LevelX2
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2708916cd6
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* Logging - Changed logging of gameStateEvaluator2.
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2013-12-31 12:59:07 +01:00 |
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LevelX2
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148cc557f4
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Fixed a spelling error in commander format check.
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2013-12-27 16:40:42 +01:00 |
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LevelX2
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05cbd90fe2
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* Commander - Added commander multiplayer format. Fixed commander damage win condition to only counting combat damage. Added some info to tooltip text of commander.
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2013-12-23 17:14:56 +01:00 |
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LevelX2
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fa6e22ca6a
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Added logic to limit number of allowed attackers attacking defending player.
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2013-11-30 23:29:38 +01:00 |
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LevelX2
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6d0b38c8ca
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* Commander - Fixed a NPE if change control effects are used during commander game.
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2013-11-22 00:30:14 +01:00 |
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