* Added support of spell ability choice in free cast (chooseSpellAbilityForCast);
* Added support of "up to" targets setup in addTargetAmount (use TestPlayer.TARGET_SKIP to stop target choose);
* Restored multiple checks for addTargetAmount;
* Fixed many wrong tests (wrong order or missing commands);
* No more game freezes on commanders from disconnected players;
* No more game freezes for disconnected players in started games (on mulligan, yes/no choices, etc);
* Fixed missing ability controller in some choose dialogs (wrong targets for gained controlled permanents);
* Added TODO for next fixes with take turn controllers;
* Game: added multiple cards/effects support (old version supported only 1 effect per game);
* Game: added combo support with split and adventure cards;
* AI: computer can see and play cards with dynamic added alternative cost (like Bolas's Citadel);
* UI: users can see playable cards with alternative cost.
* Fixed Rankle's triggered ability
Any number of available modes can now be selected, including zero.
* Update AbilityImpl.java
* getTargets now returns empty Target for null Mode
Reverted null Target check changes in StackAbility.
* Update HumanPlayer.java
Suppress the pass with mana in pool question when activating a macro with mana in the pool.
For example now you are able to make a macro producing mana with Devoted Druid and Vizier of Remedies.
* added options to STOP skip on any or zero blockers available;
* added auto-stop before declare blockers step (e.g. user can cast instants and crew abilities);
* added new setting for STACK skip button: stops on full empty stack (default) or on new objects added;
* added new dynamic hints for skip buttons to see current settings and modes;
* fixed that some skip buttons not de-activated after goal was achieved;
* fixed wrong default render mode for cards, MTGO must be default (#4409);
Check if there are actually different replacement effects and only ask then if there are. Having two Mana Reflections out makes the game unplayable atm.