Luna Skyrise
dd32411e83
[8ED, FEM] Added Orcish Spy...
...
...and the revealing target player's library effect
2015-05-10 23:51:00 -03:00
LevelX2
5abcefa09e
Minor changes to log and tooltip text generation.
2015-05-10 11:24:43 +02:00
LevelX2
25ef57570d
[MM2] Added Worldhear Phoneix.
2015-05-10 01:33:02 +02:00
LevelX2
7cdda24e9a
Fixed that AI destroyed all their permanents with Rats of Rath.
2015-05-10 01:32:14 +02:00
LevelX2
9c97953b6b
Added some font color to object and player names output to game logging and feedback area.
2015-05-09 21:18:00 +02:00
LevelX2
799def3b49
[MMB] Added Horde of Notion and All Suns' Dawn.
2015-05-08 19:15:40 +02:00
LevelX2
5c041753a6
* Progenitor Mimic - Fixed that the copy effect did not work correctly ( fixes #958 ).
2015-05-08 14:45:14 +02:00
LevelX2
0ef2919a08
Some minor changes. Added a Kicker test.
2015-05-07 21:54:28 +02:00
LevelX2
182f91ea41
* Kuon, Ogre Ascendant - Fixed that also non creatures going to graveyard were count for Kuon, Ogre Ascendant flip ability.
2015-05-07 21:14:21 +02:00
LevelX2
4bea123bf3
Some minor changes. Added a test.
2015-05-07 21:04:04 +02:00
LevelX2
4d62d62768
* Fixed a bug that triggered abilities went under certain circumstances to stack at the wrong time (fixes the not working Sharuum The Hegemnon + Clone + Blood Artist combo).
2015-05-07 18:12:58 +02:00
betasteward
695f274803
allow Game objects to be serialized
2015-05-07 10:48:44 -04:00
betasteward
3231688855
fixed an issue with excessive mismatched merge states in MCTS AI
2015-05-07 10:43:30 -04:00
betasteward
fcb9bc9351
Convert TriggeredAbilities back to HashMap - no multi-threaded updates to this object should occur
2015-05-07 10:38:32 -04:00
LevelX2
bc990ad24a
* Some minor fixed to tooltip texts.
2015-05-06 15:58:18 +02:00
LevelX2
5dbd5401fa
* Dredge Ability - The effect is no longer active (e.g. for choosing the order of resolution) if not enough cards left in the library.
2015-05-06 15:57:39 +02:00
LevelX2
607680b78a
Added source object name to effect rule text in choice window of replacment effects to select the order the effects resolve.
2015-05-06 15:56:11 +02:00
LevelX2
5095e64462
Fixed possible null pointer exception of TargetDefender.
2015-05-05 21:48:00 +02:00
Nathaniel Brandes
f9f6b078ab
Properly fix ReturnToBattlefieldUnderYourControl.
...
All tests now passing. I broke out It That Betrays into it's own class,
as it doesn't actually care about zone when returning the permanent to
the battlefield, unlike most other abilities of that type, which target.
2015-05-04 21:31:01 -07:00
LevelX2
9923fc1052
Merge origin/master
2015-05-05 00:53:41 +02:00
LevelX2
8eae24051a
* Fixed not unique target setting.
2015-05-05 00:50:47 +02:00
betasteward
c5e216ddbf
more MCTS improvements
2015-05-04 15:41:37 -04:00
LevelX2
6403fff12b
* Fixed target hadnling of PreventDamageBySourceEffect ( fixes #952 ).
2015-05-04 18:38:26 +02:00
Nathaniel Brandes
efb48e2ace
Fixed source damage prevention not working properly.
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Tested for Burrenton Forge-Tender.
2015-05-04 02:09:43 -07:00
Nathaniel Brandes
ddc2128f78
Fix return to battlefield effect losing target if it has changed zones
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for a fixed target pointer.
2015-05-04 01:08:41 -07:00
Nathaniel Brandes
2f476b7c53
Cleanup sets.
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This is an extensive renaming of sets to their correct names. "Duel
Decks" and "Not Standard Legal" have been merged into a "Supplemental"
set type. MTGO-only sets have been put into their own set type, just
like magiccards.info. Supplemental sets now have a "block" which is the
block that they have under magiccards.info, for easier organization. The
deck builder on the client now relies on an autogenerated list instead
of a hardcoded one.
2015-05-03 20:07:13 -07:00
LevelX2
880fab9014
* Fixed typos of Archmage Ascension and LookLibraryControllerEffect.
2015-05-03 23:44:10 +02:00
betasteward
282f600749
additions and improvements to ThreadLocalStringBuilder
2015-05-03 13:09:22 -04:00
LevelX2
cf6884b4a5
* Some minor changes for release.
2015-05-02 13:02:48 +02:00
LevelX2
0069241027
* Some minor changes.
2015-05-02 12:19:44 +02:00
LevelX2
8686f4f777
* Fixed a bug that the AI did for target selection not check correctly players with hexproof ability.
2015-05-02 09:47:38 +02:00
LevelX2
85d7f099bd
* River Kelpie - Fixed that the first ability did not always trigger as intended.
2015-05-01 17:37:57 +02:00
betasteward
e131caa453
Use ThreadLocal StringBuilder for frequently used StringBuilders - saves having to construct new StringBuilder objects
2015-05-01 08:10:22 -04:00
LevelX2
d7c23bbfc0
* Fixed a bug that countered spells of creatures with the ability going back to library if going to graveyard (e.g. Legacy Waepon) stayed in hand or caused a java bug instead of going to library.
2015-05-01 14:04:52 +02:00
LevelX2
eb6e7f9b46
* Fixed a bug of draw card replace effect (e.g. multiple Thought Reflection enchantments on the battlefield let you draw less cards than intended).
2015-05-01 12:15:13 +02:00
Nathaniel Brandes
b25c4aac77
Added Volrath's Shapeshifter.
...
The Graveyard was modified to become its own class, as the top card of
your graveyard matters for this card, and graveyard order matters for
some other old card. Note that due how Volrath's Shapeshifter's ability
works, it is applied in layer 3, after control effects. This is so it
can look at it's current controllers graveyard, instead of it's owner,
as it would if the copy effect was at layer 1.
2015-04-30 19:10:50 -07:00
LevelX2
9b3eff603c
* Laboratory Maniac - Fixed check for win condition (you can now win together with Platinum Angel).
2015-05-01 01:50:25 +02:00
LevelX2
442b12503a
Merge origin/master
2015-04-30 17:16:41 +02:00
LevelX2
f9c48cc4d5
* Some updates to cards that check the controller of the source of an event. Now prevention and replacement effect controller of non permanents are determine. But it can be wrong under some control changing circumstances. Only solution would be to have always the causing ability instead of only the sourceId ( fixes #804 ).
2015-04-30 16:15:39 +02:00
Nathaniel Brandes
da6fec0e65
Correct effects for "cares about Dragons" cards.
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A Dragon card does not necessarily have to be a creature. In your hand,
it can be a tribal instant (like Nameless Inversion). In the
battlefield, it can be any permanent of subtype dragon, not just a
creature.
2015-04-30 02:31:44 -07:00
LevelX2
c8b79f5568
Merge origin/master
2015-04-30 10:25:46 +02:00
LevelX2
4d21cde3bb
* Loam Dweller - Fixed that the land was not put onto battlefield tapped.
2015-04-30 10:24:55 +02:00
LevelX2
0cb6c7ee26
* Fixed a bug that number of targets for spells with multiple modal selection (e. g. Cryptic Command) was not calulated correctly.
2015-04-29 23:46:39 +02:00
LevelX2
830765996f
* Storm - Fixed handling of countered Storm spells. * Reworked Rebound more rule conform. * Fixed that zone change counter was not raised if a card is moved to stack.
2015-04-29 17:37:54 +02:00
Nathaniel Brandes
4b6993f398
Added global alternate costs to canPlay test. Added Omniscienece test
...
case.
2015-04-29 03:04:34 -07:00
Nathaniel Brandes
255d436148
Omniscience now only allows you to play cards from your hand without
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paying their mana costs.
2015-04-29 01:58:11 -07:00
LevelX2
66499bd58f
* Mana Payment - Fixed a bug where the check if a specific colorored mana was payed could give back the wrong result (allowed e.g. the player sometimes to pay colored hybrid mana with the wrong colored mana).
2015-04-29 10:32:33 +02:00
LevelX2
aa5d050571
Fixed ThragtuskTest failing sometimes because of random target.
2015-04-28 17:10:32 +02:00
LevelX2
4b481b59e6
Added DTK as set for token image of Dragon Fodder.
2015-04-27 18:16:49 +02:00
LevelX2
3758cefc59
Some changes to check if Object had ability and the abillity can trigger.
2015-04-27 18:05:39 +02:00