Commit graph

22508 commits

Author SHA1 Message Date
Oleg Agafonov
ae99a1b444 Fixed tests 2018-03-02 21:42:16 +04:00
spjspj
550b98509c
Merge pull request #4562 from spjspj/master
Fix zendikar full art land drawings.  (Travis build failed but didn't seem to be related to Mage.Client)
2018-03-02 17:33:11 +10:00
spjspj
60cc0525da Fix zendikar full art land drawings.
- Realized curve fits part of an off-centered ellipse
  (a 295x700 sized ellipse, with the top left being 197 pixels off the top of the top of the curved image on a scanned ZEN forest with bounding rects of: 293x337)
2018-03-02 18:22:09 +11:00
L_J
b32c8f6bb0
Merge pull request #4547 from Zzooouhh/Zzooouhh-bog
Implemented Blaze of Glory and Portal cards (& finished a todo in MustBlockAny checking)
2018-03-01 07:05:11 +01:00
LevelX2
86287f71c8 Merge origin/master 2018-02-28 17:25:24 +01:00
LevelX2
8c8b4ce019 * Added a check if life of players is going down during infinite loop check. Is so no Draw check message is shown (fixes #4557). 2018-02-28 17:24:42 +01:00
spjspj
d6910897e3
Merge pull request #4559 from spjspj/master
Zen lands slightly offcenter
2018-02-28 23:50:10 +10:00
spjspj
8c614a9006 slightly offcenter 2018-03-01 00:49:43 +11:00
spjspj
8887cca387 slightly offcenter 2018-03-01 00:32:30 +11:00
spjspj
6516e7eea4
Merge pull request #4556 from spjspj/master
Adding in way to render BFZ style full art lands (BFZ and HOU full ar…
2018-02-28 00:54:04 +10:00
spjspj
596ca5be86 Adding in way to render BFZ style full art lands (BFZ and HOU full art lands)
Things still to do:
1) Get everyone to download the full art Face images ...
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-28 01:25:29 +11:00
spjspj
154c2121b1
Merge pull request #4555 from spjspj/master
Modifying zendikar curved box to use a path instead. (Will be easier …
2018-02-28 00:35:02 +11:00
spjspj
a28e273dcc Modifying zendikar curved box to use a path instead. (Will be easier to then draw BFZ lands similarly). 2018-02-28 00:02:14 +11:00
Jeff
fe3a023c36 - Fixed Djinn Illuminatus #4552 2018-02-26 11:18:17 -06:00
LevelX2
79939c5ee7 Merge origin/master 2018-02-26 16:17:48 +01:00
LevelX2
5f98cb685e * Hushwing Gryff - Fixed that log message was sent out too often (fixes #4548). 2018-02-26 16:17:16 +01:00
Oleg Agafonov
aeb1fa6bb3 Card text fixes 2018-02-26 16:48:38 +04:00
Oleg Agafonov
ed8b59ff6f
Merge pull request #4553 from lcoviedo/master
spells cost reduction text
2018-02-26 16:46:56 +04:00
lcoviedo
1dd88b0ea7
spells cost reduction text 2018-02-26 12:27:19 +00:00
spjspj
871b035bb4
Merge pull request #4551 from spjspj/master
Adding in way to render Zendikar full art lands.
2018-02-26 15:31:10 +11:00
spjspj
afeb1c16ac Adding in way to render Zendikar full art lands.
Things still to do:
1) Get everyone to download the full art Face images
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
3) Add in the ability to draw say BFZ / HOU full art lands as well.
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-26 15:22:59 +11:00
spjspj
576c1aec57 Adding in way to render Zendikar full art lands.
Things still to do:
1) Get everyone to download the full art Face images
2) Add in the collector number to the Face images (<ImageDirector>/FACE/ZEN/Island.<numberneeded>.jpg for example)
3) Add in the ability to draw say BFZ / HOU full art lands as well.
4) Maybe even add in an UST (Unstable) way of rendering lands (with the swoosh of opaque full art down the bottom).
2018-02-26 12:47:18 +11:00
L_J
2da32a767c
Implemented Just Fate 2018-02-25 21:44:52 +00:00
L_J
5246b96005
Implemented Heavy Fog 2018-02-25 21:43:58 +00:00
L_J
a87cbc12c7
Implemented cards 2018-02-25 21:42:46 +00:00
L_J
84f2d5cb27
Implemented cards 2018-02-25 21:42:07 +00:00
L_J
5104442d6d
Implemented Warrior's Stand 2018-02-25 21:41:18 +00:00
L_J
3af8e03350
Implemented Kongming's Contraptions 2018-02-25 21:40:30 +00:00
L_J
2892573fd3
Implemented Just Fate 2018-02-25 21:39:57 +00:00
L_J
47c3117dd3
Implemented Heavy Fog 2018-02-25 21:39:25 +00:00
L_J
cb677fa983
Implemented Goblin War Cry 2018-02-25 21:38:47 +00:00
L_J
9e2fda2a77
Implemented Eunuchs' Intrigues 2018-02-25 21:38:05 +00:00
LevelX2
ba483dd87a * Added a test for the new Blood Moon rule (set to @Ignored) because new rule is not implemented. 2018-02-25 21:59:06 +01:00
LevelX2
2fceafda93 * Fixed a bug that mana in the mana pool could not be used to pay mana costs that could only be payed with "you may spend mana as thought" effects (fixes #2581). 2018-02-25 21:53:47 +01:00
L_J
5fac17c0d4
Implemented Deep Wood 2018-02-25 15:24:55 +00:00
L_J
7e83497ba4
Implemented cards 2018-02-25 15:24:30 +00:00
L_J
b347ab3eb8
Implemented Temporary Truce 2018-02-25 15:22:41 +00:00
L_J
5152d34c41
Implemented Cruel Fate 2018-02-25 15:21:05 +00:00
L_J
65428726da
Implemented Dread Charge 2018-02-25 15:21:00 +00:00
L_J
d3eeaa28a4
Implemented Deep Wood 2018-02-25 15:20:31 +00:00
L_J
2c28f64294
CantBeBlockedByCreaturesAllEffect duration bugfix 2018-02-25 14:26:02 +00:00
L_J
aa4997607f
Implemented Harsh Justice 2018-02-25 11:54:31 +00:00
L_J
44e5366c48
Implemented Harsh Justice 2018-02-25 11:53:58 +00:00
L_J
36ef666f0e
Implemented Harsh Justice 2018-02-25 11:52:43 +00:00
LevelX2
0d4082c7f3 Merge origin/master 2018-02-25 12:34:27 +01:00
LevelX2
7e5f4f580d * Fixed wrong user active check for table health. 2018-02-25 12:33:57 +01:00
Oleg Agafonov
d7b19a1866 Fixed random game ends from 89b6aeacd6 2018-02-25 14:20:42 +04:00
LevelX2
4c88b8e6e3 * Fixed a bug of AttackedThisStepWatcher (fixes #4549). 2018-02-25 10:39:33 +01:00
L_J
a6048f497f
Implemented Blaze of Glory 2018-02-24 22:03:31 +00:00
L_J
9b3ed94cd4
Implemented Blaze of Glory 2018-02-24 22:03:25 +00:00