LevelX2
6a70f53f1a
Merge pull request #2777 from Galatolol/master
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Added 4 cards
2017-01-14 00:15:32 +01:00
LevelX2
98dd8c9d1a
* Ghostly Flicker - Reworked effect code again.
2017-01-14 00:02:02 +01:00
LevelX2
94684baf3c
* Ghostly Flicker - Reworked effect code again.
2017-01-14 00:00:42 +01:00
LevelX2
8f059ee71a
* Fixed a logical bug to DiscardTargetEffect.
2017-01-13 23:43:48 +01:00
LevelX2
eb802431fa
* Duel Commander - Removed commander damage logic.
2017-01-13 23:36:22 +01:00
LevelX2
d1af9b0b85
* Fixed a problem of the improvise ability that prevented to pay costs during the resolution of the spell cast using improvise (e.g. Metallic Rebike).
2017-01-13 23:02:21 +01:00
LevelX2
17fbee2400
* Fixed a bug that adding counters with Skyship Plunder or Maulfist Revolution did not trigger counter added events.
2017-01-13 22:40:37 +01:00
LevelX2
350436dee2
* Fixed a bug with rule text generation (e.g. for Lapse of Certainty).
2017-01-13 22:38:04 +01:00
LevelX2
0708525cfa
* Fixed a bug that players could not join password protected limited games ( fixes #2784 ).
2017-01-13 22:05:53 +01:00
LevelX2
1a03c7ce07
* Fixed a targeting problem of AI (e.g. for Maulfist Revolutionary).
2017-01-13 21:31:31 +01:00
Galatolol
59cf0cf1f3
Fixed target and changed name of the effect
2017-01-13 20:57:44 +01:00
LevelX2
d42190e307
* Ghostly Flicker - Reworked effect code.
2017-01-13 20:52:38 +01:00
LevelX2
9b14795032
* Champion of Lambholt, Goldnight Commander, Griffin Protector and Healer of the Pride - Fixed that the triggered ability also triggered for not controlled permanents.
2017-01-13 20:47:43 +01:00
ingmargoudt
8d7582a7ef
Merge pull request #2788 from bigzwine/master
2017-01-13 20:11:00 +01:00
bigzwine
4c9f9360e5
Fixed Foundry Assembler subtype.
2017-01-13 19:01:54 +02:00
LevelX2
450eba06e8
Merge pull request #2772 from ingmargoudt/master
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replaced enum comparison from equals to ==
2017-01-13 17:26:50 +01:00
spjspj
bbf432673c
Merge pull request #2786 from spjspj/master
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spjspj - Add Quicksilver Elemental (MRD)
2017-01-14 02:16:00 +11:00
spjspj
156a14a123
spjspj - Add Quicksilver Elemental (MRD)
2017-01-14 02:15:23 +11:00
spjspj
ee98d08f63
Merge pull request #2785 from spjspj/master
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spjspj - Add Auramancer's Guise (PLC)
2017-01-13 23:49:05 +11:00
spjspj
851f62e4d0
spjspj - Add Auramancer's Guise (PLC)
2017-01-13 23:47:40 +11:00
fireshoes
87f9875ad6
Fixed Cogwork Assembler subtype and that it could only target controlled artifacts.
2017-01-12 21:50:58 -06:00
fireshoes
1e7509a765
Fixed Goblin Chieftain missing haste ability for controlled goblins. Fixed missing basic lands from AER booster packs.
2017-01-12 14:10:25 -06:00
spjspj
a685c157bb
Merge pull request #2782 from spjspj/master
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spjspj - Add Atalya,Samite Master (INV)
2017-01-13 01:38:27 +11:00
spjspj
6455445295
spjspj - Add Atalya,Samite Master (INV)
2017-01-13 01:37:15 +11:00
spjspj
ef9e509562
spjspj - Add Atalya,Samite Master (INV)
2017-01-13 01:36:39 +11:00
spjspj
d5d88f92c3
Merge pull request #2781 from spjspj/master
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spjspj - Add Apprentice Necromancer (UDS)
2017-01-13 00:20:09 +11:00
spjspj
888af7b09c
spjspj - Add Apprentice Necromancer (UDS)
2017-01-13 00:15:58 +11:00
test
e18a429e92
* fixed the planeswalker search cards to work correctly with aven mindcensor like effects
2017-01-12 13:51:22 +01:00
fireshoes
8845319903
Updated Legacy Cube 2017 to match a change Wizards made. Fixed Asylum Visitor's missing LoseLifeEffect. Fixed Rishkar's GainedAbilityEffect to be only controlled creatures.
2017-01-12 00:12:15 -06:00
Galatolol
0b6e7fdb7d
Added 4 cards
2017-01-11 20:35:50 +01:00
ingmargoudt
31a695a8d0
Merge pull request #2771 from sotovdev/fix11jan17
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Hotfix (client don't compile) after pr 2762 merged to master
2017-01-11 10:19:26 +01:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
cb1b507076
Hotfix (client don't compile) after pr 2762 merged to master
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There is no ActionListener in import block, so mage-client in current state can't be compiled. Changed ActionListener to lambda
2017-01-11 11:49:19 +03:00
LevelX2
1c4bf298eb
Merge pull request #2762 from sotovdev/bigRefactoring
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Big refactoring
2017-01-11 07:42:52 +01:00
LevelX2
17dbd996d2
Merge pull request #2760 from ingmargoudt/master
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some rewrites to reference putIfAbsent
2017-01-11 07:36:12 +01:00
LevelX2
0e9b46bdc1
Merge pull request #2759 from sotovdev/master
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We can't invoke equals method on object that can be null
2017-01-11 07:33:54 +01:00
fireshoes
76b28742cb
Added Legacy Cube January 2017. Corrected the Legacy Cube Sept 2016 list. Fixed Wrangle's target filter.
2017-01-10 20:09:36 -06:00
LevelX2
f675575119
Rings of Brighthearth - Fixed possible NPE error.
2017-01-10 23:58:29 +01:00
LevelX2
a2b8891188
Fixed a NPE of Meld effect.
2017-01-10 23:54:42 +01:00
LevelX2
d55dd515f3
Some minor fixes and some tests.
2017-01-10 23:52:38 +01:00
fireshoes
c10c09a34e
Fixed Monstrous Onslaught tooltip text and Daring Demolition target filter.
2017-01-10 09:57:07 -06:00
sotovdev
fe7aaedf1c
Merge branch 'master' into bigRefactoring
2017-01-10 15:37:43 +03:00
spjspj
dc25c4fa3e
Merge pull request #2767 from spjspj/master
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Deck editor - Add a 'Bling my deck' button.
2017-01-10 23:25:17 +11:00
spjspj
a4275ab658
Deck editor - Add a 'Bling my deck' button.
2017-01-10 22:26:59 +11:00
fireshoes
8078e178e5
Fixed Tezzeret, Master of Metal gain control effect. Fixed Whir of Invention card type.
2017-01-09 15:42:43 -06:00
fireshoes
de3c6168d8
Updated Banned & Restricted lists.
2017-01-09 15:08:08 -06:00
vraskulin
46d369c8ed
Big refactoring (server)
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:47:03 +03:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
vraskulin
a9f2c8c407
Refactoring
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We don't need to override basic methods to just call the basic method again.
2017-01-09 18:13:43 +03:00
vraskulin
b626bf6866
Properties can be final in these objects
2017-01-09 17:52:17 +03:00