Oleg Agafonov
0df97e5d4b
* Server: fixed error on missing xmage.properties file settings on feedback receive;
2018-10-12 22:17:24 +04:00
LevelX2
29f6f1c4b8
XMage 1.4.31V4
2018-09-30 23:15:58 +02:00
Aaron Miller
5cd57199c7
Merge branch 'master' into add-minimum-rating-option
2018-09-29 19:15:46 -07:00
Aaron Miller
81c2a62250
Add "minimum rating" option to matches and tournaments
2018-09-29 19:14:39 -07:00
Ingmar Goudt
48a1386b8f
make nested class static
2018-09-28 15:44:17 +02:00
Ingmar Goudt
22c072ad93
make inputstream auto-closeable
2018-09-28 15:29:41 +02:00
LevelX2
6e26719367
XMage 1.4.31V3
2018-09-23 19:43:26 +02:00
LevelX2
0be9867257
XMage 1.4.31V2
2018-09-22 22:55:10 +02:00
Ingmar Goudt
f04d7c9b03
remove redundant null checks before instanceof
2018-09-17 21:09:42 +02:00
Oleg Agafonov
38a45c2e8e
Refactor: removed outdated code for non implemented cards
2018-09-09 16:06:40 +04:00
LevelX2
5703a49c81
XMage 1.4.31V1
2018-08-25 14:37:08 +02:00
LevelX2
deb675a74a
Xmage 1.4.30V0
2018-08-15 11:35:40 +02:00
LevelX2
2429425fd2
Merge origin/master
...
Conflicts:
Mage.Sets/src/mage/cards/s/SalvageTrader.java
Mage.Sets/src/mage/cards/t/ThermalDetonator.java
2018-08-15 10:51:21 +02:00
igoudt
9f06046f22
add isOwned and isControlled methods. remove some null-checks, remove some unnecessary casts
2018-07-04 14:24:11 +02:00
LevelX2
ca21f32009
Xmage 1.4.30V6
2018-06-24 21:26:52 +02:00
LevelX2
e04c132dfe
Xmage 1.4.30V5
2018-06-21 23:13:17 +02:00
LevelX2
174e3794fb
XMage 1.3.30V4
2018-06-10 08:00:17 +02:00
LevelX2
80a6057980
XMage 1.4.30V3
2018-06-06 23:49:27 +02:00
GrayedFox
3953f3dbdd
remove all MIT copyright notices from files
2018-06-02 17:59:49 +02:00
LevelX2
e4a9604086
XMage 1.4.30V2
2018-05-31 14:16:23 +02:00
LevelX2
1f522f874a
xmage 1.4.30V1
2018-05-27 23:55:25 +02:00
LevelX2
a19c257e50
XMage 1.4.30V0
2018-05-27 01:28:42 +02:00
LevelX2
cfe712efc6
XMage 1.4.29V5
2018-05-27 01:00:55 +02:00
LevelX2
e767c79429
XMage 1.4.29V4
2018-05-01 01:20:52 +02:00
LevelX2
329116669a
* Fixed a problem with stack abilities created by Designations eg. Monarch triggered ability ( fixes #4457 ).
2018-04-26 23:35:26 +02:00
LevelX2
758634f5bb
XMage 1.4.29V3
2018-04-24 23:43:24 +02:00
LevelX2
52ae0a9be6
XMage 1.4.29V2
2018-04-21 23:04:50 +02:00
LevelX2
4280d92a37
Xmage 1.4.29V1
2018-04-20 00:09:32 +02:00
LevelX2
fe2220e19e
Xmage 1.4.29V0
2018-04-19 21:07:14 +02:00
spjspj
d97a3ebf04
Continuing implementation of Planechase.
2018-04-13 01:20:10 +10:00
spjspj
c8b741f0bf
Continuing implementation of Planechase.
2018-04-12 00:07:24 +10:00
spjspj
e932c139d9
Beginning of implementation of Planechase.
...
10 or so initial planes that (mostly) have been tested, no phenomenons as yet and no modifying yet of chaos rolls. Also no support for a user to be able to set if it is planechase (able to do so via the cheat button).
2018-04-09 08:44:48 +10:00
LevelX2
ecbe7e68a6
* Fixed that second or higher level of attachments was not shown correctly on battlefield ( fixes #892 fixes #4539 fixes #785 fixes #258 ).
2018-04-08 20:38:26 +02:00
Marc Zwart
1053db617b
fixed missing linebreaks
2018-04-03 14:31:59 +02:00
Marc Zwart
3e32287f00
fixed Token/TokenImpl imports and references
2018-04-03 14:05:41 +02:00
Marc Zwart
532a190587
closed resources in savegame method of gamecontroller
2018-03-20 13:52:23 +01:00
Marc Zwart
4bc5a9bd61
Merge branches 'hotfix/close-unclosed-resources-mage-client', 'hotfix/close-streams-in-updater', 'hotfix/fix-non-closed-scanner' and 'hotfix/manapiechart-potential-zero-division' into feature/SonarqubeFixes
2018-03-20 13:03:28 +01:00
Marc Zwart
9912a23007
added quiet closing method in new streamutils class, used to clean up the connectdialog
2018-03-20 12:46:53 +01:00
LevelX2
b073ce1c42
* Added to all toUpperCase/toLowerCase calls the Locale.ENGLISH to prevent problems with some languages (e.g. Turkish). Removed some unused import statements. ( #4634 ).
2018-03-18 18:18:54 +01:00
LevelX2
b046428f8c
XMage 1.4.28V1
2018-03-17 23:59:34 +01:00
LevelX2
5925bdf259
* Fixed a problem that Spell objects were not handled always correctly in game view.
2018-03-16 18:25:28 +01:00
LevelX2
bd56b074a0
* Some minor changes to game end window.
2018-03-13 18:01:26 +01:00
LevelX2
fed2d1a259
XMage 1.4.28V0
2018-03-10 20:42:29 +01:00
LevelX2
b60522f9e4
Added option to activate/deactivate JSON game log. Added logic to write the logs to subdirectory. Some changes to SEND_PLAYER_ACTION type logging.
2018-03-10 00:04:56 +01:00
LevelX2
51c68842aa
Some minor changes to JSON game log ( #4587 ).
2018-03-08 23:40:55 +01:00
LevelX2
fedf254219
Merge pull request #4554 from hooptie45/topic/json-logs
...
[WIP] Consumable JSON game logs
2018-03-08 17:32:32 +01:00
spjspj
4c7b0d50d2
Add a 'spectators allowed' option for regular tables (aka non tournaments).
2018-03-08 23:31:51 +11:00
Shaun Hannah
4b331355de
[WIP] SPIKE - gson @Expose
2018-02-26 19:24:00 -05:00
Shaun Hannah
6aeb3c7c3a
[WIP] Consumable JSON game logs
...
As discussed in https://github.com/magefree/mage/issues/4515
This exposes a JSON log of game interactions that can be analyzed.
This is just a first pass, to get up to speed with how the messaging works. It'd like to trim down the messages much
further so they don't include redundant information in each message. Also gson supports much more advances serialization
options; such as using the @Expose annotation. We should probably use that, but I ran into some issues (I'm not a java
developer, so still learning).
TODO:
These currently only exist on the client side; ideally we'd submit this logs back up to a central server after the
games completion; thinking this could be simple via an S3 file drop, and a Lambda function to process and expose the
logs; maybe via a kafka stream.
Examples of log messages are below:
```
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
"type": "GAME_SELECT",
"value": {
"gameView": {
"priorityTime": 3000,
"players": [
{
"name": "computer",
"life": 20,
"counters": {}
},
{
"name": "hooptie",
"life": 20,
"counters": {}
}
],
"hand": {
"425d774f-ee0c-4a9b-8516-c98f886943f0": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
},
"dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
"name": "Blade of the Bloodchief",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
},
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
"name": "Ornithopter",
"power": "0",
"toughness": "2",
"loyalty": "",
"manaCost": [
"{0}"
],
"convertedManaCost": 0,
"type": 0,
"paid": false,
"id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
},
"a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
},
"91239f4f-9003-4c48-8ca1-4c318f892489": {
"name": "Cranial Plating",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "91239f4f-9003-4c48-8ca1-4c318f892489"
},
"feb268d8-0535-4a9c-8915-83dd92a08c4c": {
"name": "Arcbound Ravager",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
}
},
"canPlayInHand": [
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
],
"stack": {},
"combat": [],
"phase": "PRECOMBAT_MAIN",
"step": "PRECOMBAT_MAIN"
},
"message": "Play spells and abilities.",
"options": {
"queryType": "SELECT"
}
}
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
"type": "SEND_PLAYER_UUID",
"value": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
"type": "GAME_CHOOSE_PILE",
"value": {
"choices": {
"1ecf8671-be4c-4060-a76b-af614235a5b7": "Cast Ornithopter"
}
}
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4",
"type": "GAME_INIT",
"value": {
"priorityTime": 3000,
"players": [
{
"name": "computer",
"life": 20,
"counters": {}
},
{
"name": "hooptie",
"life": 20,
"counters": {}
}
],
"hand": {
"425d774f-ee0c-4a9b-8516-c98f886943f0": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
},
"dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
"name": "Blade of the Bloodchief",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
},
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
"name": "Ornithopter",
"power": "0",
"toughness": "2",
"loyalty": "",
"manaCost": [
"{0}"
],
"convertedManaCost": 0,
"type": 0,
"paid": false,
"id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
},
"a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
},
"91239f4f-9003-4c48-8ca1-4c318f892489": {
"name": "Cranial Plating",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "91239f4f-9003-4c48-8ca1-4c318f892489"
},
"feb268d8-0535-4a9c-8915-83dd92a08c4c": {
"name": "Arcbound Ravager",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
}
},
"canPlayInHand": [
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
],
"stack": {},
"combat": [],
"phase": "PRECOMBAT_MAIN",
"step": "PRECOMBAT_MAIN"
}
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-3v2cj2-je43178o-1-je43179f-4",
"type": "GAME_SELECT",
"value": {
"gameView": {
"priorityTime": 3000,
"players": [
{
"name": "computer",
"life": 20,
"counters": {}
},
{
"name": "hooptie",
"life": 20,
"counters": {}
}
],
"hand": {
"425d774f-ee0c-4a9b-8516-c98f886943f0": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "425d774f-ee0c-4a9b-8516-c98f886943f0"
},
"dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff": {
"name": "Blade of the Bloodchief",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "dd41bb4b-7fc3-4a3c-a69c-d18e281a1bff"
},
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806": {
"name": "Ornithopter",
"power": "0",
"toughness": "2",
"loyalty": "",
"manaCost": [
"{0}"
],
"convertedManaCost": 0,
"type": 0,
"paid": false,
"id": "06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
},
"a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64": {
"name": "Springleaf Drum",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{1}"
],
"convertedManaCost": 1,
"type": 0,
"paid": false,
"id": "a2f9cc13-e71a-4c9c-96aa-5424ea1a6b64"
},
"91239f4f-9003-4c48-8ca1-4c318f892489": {
"name": "Cranial Plating",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "91239f4f-9003-4c48-8ca1-4c318f892489"
},
"feb268d8-0535-4a9c-8915-83dd92a08c4c": {
"name": "Arcbound Ravager",
"power": "0",
"toughness": "0",
"loyalty": "",
"manaCost": [
"{2}"
],
"convertedManaCost": 2,
"type": 0,
"paid": false,
"id": "feb268d8-0535-4a9c-8915-83dd92a08c4c"
}
},
"canPlayInHand": [
"06eb0a6c-1e70-4dc0-bd1c-93b6ea444806"
],
"stack": {},
"combat": [],
"phase": "PRECOMBAT_MAIN",
"step": "PRECOMBAT_MAIN"
},
"message": "Play spells and abilities.",
"options": {
"queryType": "SELECT"
}
}
}
{
"gameId": "2cede8c5-ff8e-4f8c-b9ac-66af53c0a254",
"sessionId": "5c4o149-678483-je42ycva-1-je42ycw2-4",
"type": "SEND_PLAYER_UUID",
"value": "1ecf8671-be4c-4060-a76b-af614235a5b7"
}
```
2018-02-26 19:23:00 -05:00
Plopman
bf3682fa77
Move confirmation OptionPane from SessionImpl to ConsolePanel
2018-02-22 00:09:51 +01:00
LevelX2
1ef84278c2
Merge pull request #4419 from rsypen/master
...
Fixed local server time in client's chat messages
2018-02-15 15:16:52 +01:00
L_J
3dbd5a72c4
Merge branch 'master' into Zzooouhh-banding-final
2018-02-15 00:49:08 +01:00
LevelX2
1d09168857
Xmage 1.4.27V4
2018-02-14 23:05:43 +01:00
L_J
f0ab1575f9
Banding arrow fix
2018-02-14 15:27:01 +00:00
LevelX2
3b19304f64
* Fixed that soulbond arrow to paired card was not shown and improved soulbond text on permanent.
2018-02-14 12:41:44 +01:00
L_J
e7301e2c08
Implemented banding ( #41 )
2018-02-13 20:36:25 +01:00
LevelX2
c13b16fa84
Xmage 1.4.27V3
2018-02-06 23:49:41 +01:00
LevelX2
7afc157ba0
xmage 1.4.27V2
2018-01-31 00:08:05 +01:00
LevelX2
62a40ab459
Xmage 1.7.27V1
2018-01-28 01:15:19 +01:00
rsypen
ccd121277a
Fixed local server time in client's chat messages
2018-01-15 09:17:35 +01:00
LevelX2
40afa04b24
xmage 1.4.27V0
2018-01-13 22:54:53 +01:00
LevelX2
2e3ba7e104
Added designation names to player tooltip.
2018-01-13 18:55:07 +01:00
LevelX2
4c9ed95662
Xmage 1.4.26V11d
2018-01-11 07:14:49 +01:00
LevelX2
fef0ef83ec
xmage 1.4.26V11c
2018-01-08 22:59:35 +01:00
LevelX2
f814875410
Xmage 1.4.26V11b
2018-01-07 22:56:48 +01:00
LevelX2
46bcad2ada
Mage 1.4.26V11
2018-01-07 18:04:59 +01:00
LevelX2
330c6f1393
XMage 1.4.26V10
2017-12-30 20:17:04 +01:00
Oleg Agafonov
f39e4fd4ee
- added card download for unstable set from scryfall;
...
- changed client version from 9 to 10b;
2017-12-10 17:43:37 +04:00
LevelX2
8fac7a3dc1
XMage 1.4.26V9
2017-12-03 18:15:16 +01:00
Oleg Agafonov
77d31b37f0
Fix wrong images path in zips (compatible with old versions).
2017-11-30 01:56:41 +04:00
Oleg Agafonov
c29bac08d8
Refactor and fixed and images downloading and paths loading:
...
- Added new images and symbols downloading;
- Fixed user defined images path (now work for all images: cards, symbols, temp downloading);
- Fixed not working cancel button at download window (it close window, but tasks is working, download and didn't save);
- Fixed temp files trash all around images folder (on cancel button);
- Fixed not saving new downloaded cards on cancel button (zip file didn't close on cancel);
2017-11-27 08:09:52 +04:00
Oleg Agafonov
f81489c377
Add fallback card render (origin card render), see #4168
2017-11-18 05:13:38 +04:00
LevelX2
f5f6f924f9
XMage 1.4.26V8
2017-11-04 18:50:00 +01:00
LevelX2
71336a916d
XMage 1.4.26V7
2017-10-03 18:41:06 +02:00
LevelX2
d866234e89
Xmage 1.4.25V6
2017-09-23 23:49:00 +02:00
LevelX2
1d5105c0bd
Xmage 1.4.26V5
2017-09-17 23:11:38 +02:00
LevelX2
2d6bcd83f4
xmage 1.4.26V4
2017-09-16 16:55:58 +02:00
Evan Kranzler
252c941b4f
Refactored more subtypes usages to enum
2017-09-08 09:57:51 -04:00
LevelX2
20a3f6a2c6
xmage 1.4.26V3
2017-09-03 08:21:48 +02:00
LevelX2
84fe04b92d
Replaced exception handling of invalid deck submitting by a user message.
2017-09-01 20:05:26 +02:00
LevelX2
a46538fc06
Removed some unused code.
2017-09-01 16:03:43 +02:00
LevelX2
d024d59626
* Some changes to chat and user handling.
2017-08-27 00:31:52 +02:00
LevelX2
4aca2506d8
* Added table info about range set in a multiplayer game ( fixes #3878 ).
2017-08-24 18:57:23 +02:00
LevelX2
c2d70fa1cc
Xmage 1.4.25V1
2017-08-18 00:12:57 +02:00
LevelX2
8ab9abb8e8
* Some more changes to user disconnect handling.
2017-08-16 07:51:48 +02:00
LevelX2
1fb24116ae
xmage 1.4.26V0
2017-08-15 01:27:06 +02:00
LevelX2
bae7f154df
Changed user disconnect handling. The user in the server is no longer deleted directly after connection problem, disconnect or quit. The user object remains now for 8 minutes so the rejoin not possible after disconnect problem should be solved (I hope so). We will see. Also fixed the problem, that the table panel was not shown, if a player disconected and reconected.
2017-08-13 16:22:18 +02:00
LevelX2
fe2ee5dfec
Xmage 1.4.25V0
2017-07-29 20:35:16 +02:00
LevelX2
c6cd713f0d
* Mind's Desire - Fixed a problem with playing lands.
2017-07-22 12:09:28 +02:00
igoudt
ea14f9c361
fix order of subtypes on a cardview
2017-07-17 10:08:20 +02:00
ingmargoudt
09f0c9ad97
huge rework on subtypes ( #3668 )
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* huge rework on subtypes
* update for coat of arms
* fix test
2017-07-16 16:57:39 -05:00
LevelX2
5774deb90c
XMAGE 1.4.24V3
2017-07-16 19:46:41 +02:00
LevelX2
75aff217da
Xmage 1.4.24V2
2017-07-09 21:09:42 +02:00
LevelX2
8e666c9403
Xmage 1.4.24.V1
2017-07-09 01:29:26 +02:00
LevelX2
7d911ae803
XMage 1.4.24V0
2017-07-08 16:33:09 +02:00
LevelX2
d1f61f48f1
XMage 1.4.24V0
2017-07-08 15:54:06 +02:00
LevelX2
d03bd3bf57
Fixed a bug that the owner of controlled cards were no longer shown in the card tooltip.
2017-06-11 09:52:29 +02:00
Anders Åstrand
ad0507e739
Ban ignored users from watching
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This commit bans ignored users from watching
games where the creator has them on their ignore list.
2017-05-29 21:36:42 +02:00
LevelX2
0b7a50e48f
* Xmage 1.4.23V6
2017-05-21 01:01:50 +02:00
LevelX2
11ba007fd3
Xmage 1.4.23V5
2017-05-18 21:55:44 +02:00
magenoxx
d73709bdbe
Moved CardView to src/main/java
2017-05-13 18:55:54 +03:00
spjspj
e73e7d8600
Token refactor
2017-05-06 23:35:14 +10:00
LevelX2
97a4e9ed05
Xmage 1.4.23V4
2017-04-30 00:23:33 +02:00
LevelX2
3cc157bc2c
* Fixed null pointer exception problems in client.
2017-04-30 00:07:37 +02:00
igoudt
b6fe6f772a
finish rewriting watchers
2017-04-29 12:07:46 +02:00
spjspj
241691b153
spjspj - Add in Tokens to the Card Viewer (first version)
2017-04-29 17:25:54 +10:00
igoudt
9ca9975cb0
remove sun reference
2017-04-29 08:39:26 +02:00
igoudt
5b21f34941
rewrote gettypetext, added removeIf to TableModel
2017-04-27 10:57:48 +02:00
igoudt
27aea04820
move methods from cardutil to magepermanent, cardview:getColorText now uses ObjectColor.getDescription
2017-04-27 10:57:48 +02:00
LevelX2
85e44017ea
Xmage 1.4.23V3
2017-04-25 22:17:22 +02:00
spjspj
6ab4a94bd7
spjspj - Add in 'View Current Deck' option.
2017-04-23 13:06:09 +10:00
LevelX2
900e7b29ba
XMage 1.4.23V2
2017-04-23 01:57:26 +02:00
spjspj
8845d77628
spjspj - Remove View Limited Deck option
2017-04-22 19:35:08 +10:00
spjspj
0cd4e06e22
spjspj - Add a View Limited Deck option to allow you to see your deck during matches.
2017-04-22 19:16:12 +10:00
magenoxx
ee7026f71d
Revert "Added hashCode and equal to main server objects"
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This reverts commit 27a454f042
.
2017-04-21 20:43:32 +03:00
magenoxx
27a454f042
Added hashCode and equal to main server objects
2017-04-20 20:06:52 +03:00
magenoxx
21eb420c16
Moved Mage.Common classes from src to src/main/java
2017-04-20 19:05:09 +03:00
LevelX2
d55c82adf4
XMage 1.4.23V1
2017-04-18 07:50:49 +02:00
LevelX2
ef4cf90a0f
Release 1.4.23V0
2017-04-17 10:53:59 +02:00
LevelX2
35791ac6b7
Set SocketWriteTimeout to 10 seconds.
2017-04-17 00:01:39 +02:00
LevelX2
ed341528d9
[AKH] Fixed that Aftermath card images were shown wrongly rotated.
2017-04-16 22:57:08 +02:00
spjspj
7937bcda9e
Revert
2017-04-16 20:06:27 +10:00
ingmargoudt
1649530e7b
remove helper functions from cardUtil
2017-04-07 16:40:38 +02:00
ingmargoudt
f519b12d0e
introduced isCreature/isLand/isArtifact/... etc for CardView
2017-04-07 15:08:28 +02:00
ingmargoudt
08197f192c
remove CardHelper class
2017-04-07 10:00:16 +02:00
ingmargoudt
d60e01d497
move CardHelper::getColor to CardView::getColorText
2017-04-06 22:11:57 +02:00
ingmargoudt
63df7f65a7
remove isCreature from CardHelper, move to Cardview
2017-04-06 22:07:59 +02:00
Mark Langen
047449f14e
* Correct type line rendering for split cards with different types on each half.
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* Correct art rendering for Aftermath, Split, and Fuse cards on the stack. Fused cards show as a single card with all the abilities / characteristics of both halves while on the stack.
2017-04-04 21:58:52 -06:00
ingmargoudt
ff6d1541c3
clientcallbacks to enums
2017-04-04 21:52:15 +02:00
ingmargoudt
211d433ea9
playertype, enum singleton
2017-04-02 22:09:20 +02:00
ingmargoudt
6f8f10fcc3
move static function to CardImpl, and other api fixes
2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36
[AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards.
2017-03-28 22:25:29 -05:00
Achilles
b4a60555fc
Revert "Change for id str"
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This reverts commit 1e8216c5c5
.
2017-03-24 17:06:33 -05:00
spjspj
1e8216c5c5
Change for id str
2017-03-24 08:14:17 +11:00
ingmargoudt
ff6c6405aa
rewrites to optionals
2017-03-19 19:48:32 +01:00
LevelX2
9d8a8a33f1
Xmage 1.4.22V0
2017-03-11 13:38:55 +01:00
Nathaniel Brandes
34ea9e53d0
Rev .pom Java version to fix compilation.
2017-03-07 22:31:30 -08:00
ingmargoudt
4aaf73e0d2
changed the type used in ImagePanel from an int to an enum
2017-03-07 22:28:10 +01:00
ingmargoudt
0a77c186be
moved sessionstate enum to sessionImpl
2017-03-07 22:15:58 +01:00
ingmargoudt
1bc8e2248b
changed enum equals to ==, removed contains check for set
2017-03-07 21:47:11 +01:00
ingmargoudt
1caf3a6be4
change getLibrary().size() > 0 to hasCards()
2017-03-07 17:28:26 +01:00
ingmargoudt
a0930e3379
missed 2 hashsets to enumsets
2017-03-03 22:14:00 +01:00
ingmargoudt
372584f7ad
changed cardtype from list to enumset
2017-03-03 17:04:32 +01:00
vraskulin
11dc1e10f1
Few lambda's and removed explicit type from creating lists and hashmaps
2017-02-28 13:46:57 +03:00
vraskulin
498c8cf60c
Made utility classes final to explicitly forbid it's inheritance
2017-02-27 17:03:38 +03:00
Anders Åstrand
f68460603a
Add client-side user ignore list
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This commit adds a client-side per-server ignore list.
* Whispers and talk from an ignored user is hidden
* Ignored users cannot join your tables
* Ignored users tables are hidden
2017-02-22 22:16:09 +01:00
ingmargoudt
3a152ab3d6
rewrote enum comparisons, iterator to removeIf, added some stream and filters
2017-02-11 22:37:00 +01:00
vraskulin
0557b5e89c
list.size > 0 changed to !list.isEmpty
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We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f
All 1-character strings converted to primitives
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"b" + "r" now changed to 'b' + 'w'. It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
d71ebdcea9
Merge origin/master
2017-02-05 11:41:20 +01:00
LevelX2
3525e46514
XMage 1.4.21V2
2017-02-05 11:39:43 +01:00
spjspj
fa97e4647e
Add field for server console
2017-02-05 14:11:05 +11:00
LevelX2
082210a4bd
Xmage 1.4.21V1
2017-01-25 00:14:05 +01:00
LevelX2
6625bf86be
Xmage 1.4.21V0
2017-01-15 17:44:02 +01:00
LevelX2
c6c88ee197
* Chnaged some handling of transformable cards.
2017-01-15 16:21:06 +01:00
spjspj
b397e2849c
Add missing field to userData
2017-01-15 23:33:20 +11:00
spjspj
f943b81c73
Merge pull request #2794 from spjspj/master
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spjspj - Add Set Active to server console
2017-01-14 16:04:33 +11:00
spjspj
6ed569b37f
spjspj - Add Set Active to server console
2017-01-14 16:03:30 +11:00
spjspj
ee285e36f6
Merge pull request #2793 from spjspj/master
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spjspj - Add Set Active to server console
2017-01-14 15:30:02 +11:00
spjspj
6d3324378f
spjspj - Add Set Active to server console
2017-01-14 15:29:15 +11:00
igoudt
ac8962cb29
replaced enum comparison from equals to ==
2017-01-11 09:53:16 +01:00
vraskulin
076840df53
Big refactoring
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I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3) Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
ee203cf981
Xmage Release 1.4.20V0
2017-01-08 01:36:05 +01:00
LevelX2
9353c5aa9c
[AER] Some more minor fixes.
2017-01-07 22:22:17 +01:00
LevelX2
8075ea2e50
* Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems.
2016-12-27 16:00:22 +01:00
LevelX2
862ac38f51
* Fixed that special actions (e.g. delve mana payment) were handled correctly if a player plays a turn for another player.
2016-12-24 16:52:06 +01:00
LevelX2
da9e9a1180
* Fixed some possible null pointer exceptions and some minor editing.
2016-12-18 15:02:19 +01:00
LevelX2
40d8a32695
XMage 1.4.19V1
2016-12-17 10:35:45 +01:00
LevelX2
3d95849c10
Some fixes to the Monarch designation.
2016-12-07 17:14:08 +01:00
LevelX2
b62ca1ed1f
Xmage 1.4.19
2016-11-27 19:59:42 +01:00
LevelX2
68d0e6b9fa
Added the monarch concept to xmage and all related cards.
2016-11-27 01:14:32 +01:00
LevelX2
c9e1b415e2
Xmage 1.4.18V0
2016-11-06 18:11:19 +01:00
LevelX2
1791b809db
Added some more info to some logger and game messages. Removed unused method.
2016-11-01 23:02:11 +01:00
LevelX2
0f6c14bdb7
Fixed that a client reconnect tries to reconnect to the server the client was connected to and not the last server a client on this system has connected to.
2016-11-01 22:59:24 +01:00
LevelX2
070a0ca3fa
* Fixed a problem that the enlarged card view could stay open after a game or draft were finished.
2016-10-23 23:13:02 +02:00
LevelX2
8b62eece68
XMage 1.4.17V0
2016-10-23 10:03:01 +02:00
spjspj
d53fe3ae52
Add confirmation dialog to server.console
2016-10-23 01:44:34 +11:00
LevelX2
bf43ea9936
Added test and fixed some possible null pointer exception.
2016-10-22 12:45:50 +02:00
fireshoes
89dd981075
Merge
2016-10-17 23:45:47 -05:00
LevelX2
2e1f8c07cb
Xmage 1.4.16v3
2016-10-09 15:54:12 +02:00
LevelX2
f92e827d3b
Xmage 1.4.16v2
2016-10-09 00:13:01 +02:00
LevelX2
4ec7d626fa
* Fix to get land images shown again.
2016-10-08 19:03:32 +02:00
LevelX2
5d8ae4d411
* Workaround to fix problem with deck layout.
2016-10-08 19:03:09 +02:00
LevelX2
157827addc
XMage 1.4.16v0
2016-10-08 11:14:13 +02:00
LevelX2
c46f75ac28
Added chat mute and user (de)activation actions to the Mage server console.
2016-10-05 00:59:51 +02:00
LevelX2
db31264538
Some changes to the server console.
2016-10-04 17:40:37 +02:00
LevelX2
e8ab8558d1
Fixed some possible null pointer exceptions.
2016-10-03 22:07:10 +02:00
LevelX2
01ca3689b3
Some minor changes.
2016-10-03 20:25:17 +02:00
Eirkei
004a14759e
Add correct targets to spells with modes - Fixes #2391
2016-10-03 11:32:32 +02:00
LevelX2
c4b4804903
Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens.
2016-10-02 23:34:06 +02:00
LevelX2
a5af6c3a1d
Minor rework of transform.
2016-09-28 22:37:20 +02:00
LevelX2
86648c7190
* Reworked some parts of transform handling. Fixes #2396 .
2016-09-28 17:02:37 +02:00
LevelX2
73a2ccda9b
Xmage 1.4.15v5
2016-09-24 04:01:00 +02:00
LevelX2
c9bb0be016
Reworked selected modes handling. That fixed the Subtle Strike targeting problem.
2016-09-24 01:12:01 +02:00
LevelX2
5263d1336d
xmage 1.4.15v4
2016-09-19 09:40:19 +02:00
LevelX2
f9789ee078
xmage 1.4.15v2
2016-09-17 20:43:39 +02:00
LevelX2
d7dd635bca
Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…"
2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb
introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements
2016-09-16 21:23:31 +02:00
ingmargoudt
3128bd2b4b
replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead
2016-09-14 15:27:31 +02:00
LevelX2
6d71a959f1
Xmage 1.4.15v1
2016-09-10 22:25:05 +02:00
LevelX2
bb8326d46b
XMage 1.4.15v0
2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d
Merge pull request #2234 from stravant/master
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Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
a638625c77
Fixed full-arts seemingly not replicating properly
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* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
spjspj
8342d03ac9
spjspj - Set Token Descriptor
2016-09-07 21:52:52 +10:00
Mark Langen
f0a1938b3e
Full art Land rendering
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* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)
* Added support for rendering based off of frameStyle
* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6
[KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
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Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
ingmargoudt
e2a479255a
refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer
2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672
Make the Counters API for card and permanent consistent.
2016-09-03 10:33:54 -04:00
LevelX2
cb91c5b9aa
Merge pull request #2216 from stravant/master
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Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc
Merge remote-tracking branch 'magefree/master'
2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0
Merged up to current
2016-09-01 15:44:14 -06:00
spjspj
0f043d480d
spjspj - Implement new method for image generation of tokens.
2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
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This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
fwannmacher
a052830628
- Removed "CARD ZONE" from tooltip when it is not necessary
2016-08-08 18:30:42 -03:00
fwannmacher
9b5a02c09c
- Fixed issue #2075
2016-08-04 09:52:56 -03:00
drmDev
f593623508
finished implementation of cards. CardView bug fix for card number change.
2016-07-26 22:58:20 -04:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
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- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
LevelX2
e277337c98
Xmage 1.4.13v3
2016-07-24 10:54:17 +02:00
LevelX2
3172e8b4ca
Xmage 1.4.13v2
2016-07-15 20:57:28 +02:00
LevelX2
f3f852bab7
Xmage 1.4.13v1
2016-07-12 08:00:15 +02:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
1c2aa4c10a
Fixed cleint exception problem with transformable cards.
2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57
Chnaged permanent row handling so creatures are always shown towards the opponent side.
2016-07-02 13:45:34 +02:00
LevelX2
d220c739a8
Merge pull request #2030 from draxdyn/performance
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Improve GUI performance
2016-06-28 13:26:44 +02:00
draxdyn
415c8cce7e
Don't call setText() on the popup text component until it is shown
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Performance improvement, impacts profiles.
2016-06-23 16:21:34 +02:00
Kranken
9fee893ed1
Add TablesPanel filter for passworded games
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This commit makes passworded a first class property of
TableView as well as adds filtering capabilities
of open and passworded games. Useful for hiding
passworded games when looking for open play and
useful for hiding open games when playing vs
a friend on a busy server.
2016-06-14 23:19:17 +02:00
LevelX2
266a0870ca
Xmage 1.4.12v0
2016-05-29 10:59:39 +02:00
Quercitron
c781728b97
Add rating to the client ( #1498 )
2016-05-17 17:27:43 +03:00
spjspj
f9e363fb30
spjspj - Update Rich Man draft to allow Random packs
2016-05-15 23:52:13 +10:00
LevelX2
e2a8ddef0f
Merge pull request #1905 from KWottrich/clean-up-java-imports
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Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60
xmage 1.4.11v0
2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5
Remove Unused Imports
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Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
LevelX2
1dbba3f7a9
* Soulbond - Reworked to two triggerd abilities ( fixes #1882 ).
2016-04-16 02:43:52 +02:00
LevelX2
5770dd6014
Added some lost and reconnect statistics to footer data.
2016-04-14 23:43:08 +02:00
Fenhl
430ae503c7
Change all line endings to LF
2016-04-14 16:18:01 +00:00
LevelX2
3fbcfca1ee
xmage 1.4.10v1
2016-04-09 00:05:12 +02:00
LevelX2
bcdde0a945
XMage version 1.4.10v0
2016-04-06 22:56:02 +02:00
LevelX2
a15f206233
Xmage 1.4.9v4
2016-03-27 19:49:16 +02:00
LevelX2
a317d368a3
Xmage Release 1.4.9v3
2016-03-27 12:54:59 +02:00
spjspj
3dfe9de05f
spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes
2016-03-27 00:07:23 +11:00
LevelX2
578cb128dd
xmage 1.4.9v2
2016-03-12 12:50:26 +01:00
LevelX2
e29c4c3516
* Fixed that the storm counter was no shown on the game panel.
2016-03-06 02:06:10 +01:00
LevelX2
f53daaaf94
Xmage 1.4.9v1
2016-02-28 18:39:21 +01:00
LevelX2
e9638bcc4d
Release 1.4.9v0
2016-02-21 12:58:58 +01:00
LevelX2
f7a7b2e7a0
Some more changes to GUI to better support high screen resolutions.
2016-02-14 23:34:36 +01:00
LevelX2
1835671f3d
Some more changes to GUI to better support high screen resolutions.
2016-02-14 13:41:43 +01:00
LevelX2
706d319f81
Some more changes to GUI to better support high screen resolutions.
2016-02-12 13:35:04 +01:00