LevelX2
527bb2a492
Modified Blood Moon test.
2016-03-03 10:21:11 +01:00
LevelX2
beb257c081
Merge pull request #1583 from drmDev/master
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tests for Blood Moon and Pithing Needle interactions
2016-03-03 09:21:04 +01:00
drmDev
db2784ff5d
Tests for reported bug on Skyline Cascade.
2016-03-02 22:29:42 -05:00
drmDev
50e1828d41
tests for Blood Moon and Pithing Needle interactions
2016-03-02 19:33:51 -05:00
rkfg
89bce030d0
Add colorless mana filter to deck generator.
2016-03-03 00:39:58 +03:00
rkfg
6cfe43e9b7
Make DeckGeneratorDialog fields non-static for more OOP-style.
2016-03-03 00:39:57 +03:00
GitHubMage
a5504c1a96
fixed Ali from Cairo
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the previous implementation did reduce the amount of damage that is being dealt to not reduce life below one.
now the damage is untouched but the affected player's life total is set to 1 if the damage would otherwise reduce below 1.
2016-03-02 22:29:29 +01:00
LevelX2
d481c124ea
[SOI] Added Eerie Interlude and Stiched Mangler.
2016-03-02 19:46:10 +01:00
LevelX2
67c951888e
Merge pull request #1576 from drmDev/master
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Dread Cacodemon card implementation with ConditionalTriggeredAbility
2016-03-02 17:11:29 +01:00
drmDev
ff0dbba539
tooltip change to include when {this} enters the battlefield
2016-03-02 07:46:02 -05:00
LevelX2
afe0819549
Merge pull request #1579 from rkfg/master
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Fix first card tooltip show.
2016-03-02 13:19:00 +01:00
rkfg
5b9a38bf22
Fix first card tooltip show.
2016-03-02 14:48:57 +03:00
Fenhl
bfb97672bb
Implement Wild Pair
2016-03-02 06:29:03 +00:00
drmDev
a9214e6d35
unit tests for Dread Cacodemon Cast from hand and Not Cast from hand
2016-03-01 18:45:21 -05:00
drmDev
dcb9a7122b
DreadCacodemon card with ConditionalTriggeredAbility
2016-03-01 17:26:46 -05:00
LevelX2
385313bd64
Fixed error of CastFromHandCondition.
2016-03-01 21:41:05 +01:00
LevelX2
6299425c1d
Fixed error of CastFromHandCondition.
2016-03-01 21:38:52 +01:00
LevelX2
ad49eeb4ea
Fixed error of CastFromHandCondition.
2016-03-01 21:18:53 +01:00
LevelX2
c83e1f29d3
Merge pull request #1572 from spjspj/master
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spjspj - Implement Vesuvan ShapeShifter (TimeSpiral)
2016-03-01 17:09:57 +01:00
LevelX2
570a6d92dc
Foxed some EntersBattlefieldTriggeredAbilities with Intervening-If-Clause not handled correctly.
2016-03-01 17:00:02 +01:00
LevelX2
b19b43c4c8
* Scion of Vitu-Ghazi - Fixed that conditional trigger was not handled correctly.
2016-03-01 15:39:37 +01:00
LevelX2
5b15f96342
Fixed some problems of CastFromHandCondition.
2016-03-01 15:38:50 +01:00
LevelX2
0e2e4ccedd
* Crib Swap - Fixed that the created token was ehite instead of colorless.
2016-03-01 15:36:23 +01:00
LevelX2
f3eafd11e5
Merge pull request #1571 from rkfg/master
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Fix issues with brand new installation, add Generate button to Deck Editor, show card tooltips in logs
2016-03-01 09:45:40 +01:00
spjspj
b737f3bf8a
spjspj - Implement Vesuvan ShapeShifter (TimeSpiral)
2016-03-01 12:36:22 +11:00
rkfg
ba0cd24b55
Show card tooltips in system logs.
2016-03-01 01:12:57 +03:00
rkfg
abff5c1958
Filter HTML in ability picker.
2016-02-29 20:53:03 +03:00
rkfg
f7314307a6
Reload symbols after closing the symbols download window (better UX).
2016-02-29 20:08:52 +03:00
rkfg
f00a588e24
Add Generate button to Deck Editor.
2016-02-29 19:40:00 +03:00
rkfg
3658a8c7bc
Prevent NPE if client never connected to any server and doesn't have
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sets downloaded.
2016-02-29 19:39:59 +03:00
LevelX2
9da86fefad
Merge pull request #1570 from djbrez/patch-9
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Create PitSpawn.java
2016-02-29 11:08:53 +01:00
DjB
87e2cd68c1
Create PitSpawn.java
2016-02-28 22:48:57 -06:00
LevelX2
075932e1b0
[SOI] Added Invasive Surgery.
2016-02-29 01:19:13 +01:00
LevelX2
3fbe5f42bd
Merge pull request #1569 from djbrez/patch-8
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Create LiegeOfThePit.java
2016-02-29 01:18:01 +01:00
DjB
182a38b658
Create LiegeOfThePit.java
2016-02-28 17:23:45 -06:00
LevelX2
5e907852e7
Merge pull request #1568 from djbrez/patch-7
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Create MetalFatigue.java
2016-02-28 19:03:03 +01:00
LevelX2
739b7d6535
Added a test for Serra Ascendant and Commander FFA.
2016-02-28 19:00:41 +01:00
LevelX2
f53daaaf94
Xmage 1.4.9v1
2016-02-28 18:39:21 +01:00
DjB
245cd0521c
Update MetalFatigue.java
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changed to use the existing TapAllEffect
2016-02-28 10:08:16 -06:00
LevelX2
6d4a3bac28
Fixed that wathcing games did not work correctly.
2016-02-28 10:52:55 +01:00
LevelX2
996f07a4ff
Reworked some trap cards using old AlternateCosts class.
2016-02-28 08:44:14 +01:00
DjB
83ce355804
Create MetalFatigue.java
2016-02-27 22:45:37 -06:00
LevelX2
0f1839af56
Reworked some trap cards using old AlternateCosts class.
2016-02-27 23:44:59 +01:00
LevelX2
f87c5bbbec
Fixed that the flag on avatar image could be to big.
2016-02-27 12:33:08 +01:00
LevelX2
ad4b68dcb5
Fixed card grid dimension initialisation.
2016-02-27 09:30:21 +01:00
LevelX2
56294eac50
Merge origin/master
2016-02-27 09:28:01 +01:00
LevelX2
ac757b6a88
Fixed card grid dimension initialisation.
2016-02-27 09:27:43 +01:00
LevelX2
d2b7aea306
Merge pull request #1566 from rkfg/master
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Fix building, fix NPE on sideboarding, fix one of the perl scripts.
2016-02-27 09:26:25 +01:00
LevelX2
aa015b52e6
GUI Size - Fixed that table header lines were not horizontally moved.
2016-02-27 09:15:17 +01:00
Quercitron
c34c19c9e8
Added Aphetto Dredging
2016-02-27 01:29:33 +03:00