Commit graph

831 commits

Author SHA1 Message Date
magenoxx
27a454f042 Added hashCode and equal to main server objects 2017-04-20 20:06:52 +03:00
magenoxx
21eb420c16 Moved Mage.Common classes from src to src/main/java 2017-04-20 19:05:09 +03:00
LevelX2
d55c82adf4 XMage 1.4.23V1 2017-04-18 07:50:49 +02:00
LevelX2
ef4cf90a0f Release 1.4.23V0 2017-04-17 10:53:59 +02:00
LevelX2
35791ac6b7 Set SocketWriteTimeout to 10 seconds. 2017-04-17 00:01:39 +02:00
LevelX2
ed341528d9 [AKH] Fixed that Aftermath card images were shown wrongly rotated. 2017-04-16 22:57:08 +02:00
spjspj
7937bcda9e Revert 2017-04-16 20:06:27 +10:00
ingmargoudt
1649530e7b remove helper functions from cardUtil 2017-04-07 16:40:38 +02:00
ingmargoudt
f519b12d0e introduced isCreature/isLand/isArtifact/... etc for CardView 2017-04-07 15:08:28 +02:00
ingmargoudt
08197f192c remove CardHelper class 2017-04-07 10:00:16 +02:00
ingmargoudt
d60e01d497 move CardHelper::getColor to CardView::getColorText 2017-04-06 22:11:57 +02:00
ingmargoudt
63df7f65a7 remove isCreature from CardHelper, move to Cardview 2017-04-06 22:07:59 +02:00
Mark Langen
047449f14e * Correct type line rendering for split cards with different types on each half.
* Correct art rendering for Aftermath, Split, and Fuse cards on the stack. Fused cards show as a single card with all the abilities / characteristics of both halves while on the stack.
2017-04-04 21:58:52 -06:00
ingmargoudt
ff6d1541c3 clientcallbacks to enums 2017-04-04 21:52:15 +02:00
ingmargoudt
211d433ea9 playertype, enum singleton 2017-04-02 22:09:20 +02:00
ingmargoudt
6f8f10fcc3 move static function to CardImpl, and other api fixes 2017-03-30 20:09:47 +02:00
fireshoes
55b433ae36 [AKH] Added 3/27 spoilers to mtg-cards-data.txt. Implemented several of the new cards. 2017-03-28 22:25:29 -05:00
Achilles
b4a60555fc Revert "Change for id str"
This reverts commit 1e8216c5c5.
2017-03-24 17:06:33 -05:00
spjspj
1e8216c5c5 Change for id str 2017-03-24 08:14:17 +11:00
ingmargoudt
ff6c6405aa rewrites to optionals 2017-03-19 19:48:32 +01:00
LevelX2
9d8a8a33f1 Xmage 1.4.22V0 2017-03-11 13:38:55 +01:00
Nathaniel Brandes
34ea9e53d0 Rev .pom Java version to fix compilation. 2017-03-07 22:31:30 -08:00
ingmargoudt
4aaf73e0d2 changed the type used in ImagePanel from an int to an enum 2017-03-07 22:28:10 +01:00
ingmargoudt
0a77c186be moved sessionstate enum to sessionImpl 2017-03-07 22:15:58 +01:00
ingmargoudt
1bc8e2248b changed enum equals to ==, removed contains check for set 2017-03-07 21:47:11 +01:00
ingmargoudt
1caf3a6be4 change getLibrary().size() > 0 to hasCards() 2017-03-07 17:28:26 +01:00
ingmargoudt
a0930e3379 missed 2 hashsets to enumsets 2017-03-03 22:14:00 +01:00
ingmargoudt
372584f7ad changed cardtype from list to enumset 2017-03-03 17:04:32 +01:00
vraskulin
11dc1e10f1 Few lambda's and removed explicit type from creating lists and hashmaps 2017-02-28 13:46:57 +03:00
vraskulin
498c8cf60c Made utility classes final to explicitly forbid it's inheritance 2017-02-27 17:03:38 +03:00
Anders Åstrand
f68460603a Add client-side user ignore list
This commit adds a client-side per-server ignore list.
* Whispers and talk from an ignored user is hidden
* Ignored users cannot join your tables
* Ignored users tables are hidden
2017-02-22 22:16:09 +01:00
ingmargoudt
3a152ab3d6 rewrote enum comparisons, iterator to removeIf, added some stream and filters 2017-02-11 22:37:00 +01:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
d71ebdcea9 Merge origin/master 2017-02-05 11:41:20 +01:00
LevelX2
3525e46514 XMage 1.4.21V2 2017-02-05 11:39:43 +01:00
spjspj
fa97e4647e Add field for server console 2017-02-05 14:11:05 +11:00
LevelX2
082210a4bd Xmage 1.4.21V1 2017-01-25 00:14:05 +01:00
LevelX2
6625bf86be Xmage 1.4.21V0 2017-01-15 17:44:02 +01:00
LevelX2
c6c88ee197 * Chnaged some handling of transformable cards. 2017-01-15 16:21:06 +01:00
spjspj
b397e2849c Add missing field to userData 2017-01-15 23:33:20 +11:00
spjspj
f943b81c73 Merge pull request #2794 from spjspj/master
spjspj - Add Set Active to server console
2017-01-14 16:04:33 +11:00
spjspj
6ed569b37f spjspj - Add Set Active to server console 2017-01-14 16:03:30 +11:00
spjspj
ee285e36f6 Merge pull request #2793 from spjspj/master
spjspj - Add Set Active to server console
2017-01-14 15:30:02 +11:00
spjspj
6d3324378f spjspj - Add Set Active to server console 2017-01-14 15:29:15 +11:00
igoudt
ac8962cb29 replaced enum comparison from equals to == 2017-01-11 09:53:16 +01:00
vraskulin
076840df53 Big refactoring
I used Intellij IDEA to automatically refactor code to achive 3 goals.
1) get rid of anonymouse classes, and replace the with lamba to get more readeable and clean code (like in TableWaitingDialog).
2) make effectively final  variables actually final to avoid inadvertent changes on it in further releases and keep objects as immutable, as possible.
3)  Get rid of unused imports (most of the changes) in whole project classes.
2017-01-09 19:16:53 +03:00
LevelX2
ee203cf981 Xmage Release 1.4.20V0 2017-01-08 01:36:05 +01:00
LevelX2
9353c5aa9c [AER] Some more minor fixes. 2017-01-07 22:22:17 +01:00
LevelX2
8075ea2e50 * Fixed a problem that Emblems created by permanents where its owner left the game caused errors in clients. Some handling cganges of emblems. 2016-12-27 16:00:22 +01:00
LevelX2
862ac38f51 * Fixed that special actions (e.g. delve mana payment) were handled correctly if a player plays a turn for another player. 2016-12-24 16:52:06 +01:00
LevelX2
da9e9a1180 * Fixed some possible null pointer exceptions and some minor editing. 2016-12-18 15:02:19 +01:00
LevelX2
40d8a32695 XMage 1.4.19V1 2016-12-17 10:35:45 +01:00
LevelX2
3d95849c10 Some fixes to the Monarch designation. 2016-12-07 17:14:08 +01:00
LevelX2
b62ca1ed1f Xmage 1.4.19 2016-11-27 19:59:42 +01:00
LevelX2
68d0e6b9fa Added the monarch concept to xmage and all related cards. 2016-11-27 01:14:32 +01:00
LevelX2
c9e1b415e2 Xmage 1.4.18V0 2016-11-06 18:11:19 +01:00
LevelX2
1791b809db Added some more info to some logger and game messages. Removed unused method. 2016-11-01 23:02:11 +01:00
LevelX2
0f6c14bdb7 Fixed that a client reconnect tries to reconnect to the server the client was connected to and not the last server a client on this system has connected to. 2016-11-01 22:59:24 +01:00
LevelX2
070a0ca3fa * Fixed a problem that the enlarged card view could stay open after a game or draft were finished. 2016-10-23 23:13:02 +02:00
LevelX2
8b62eece68 XMage 1.4.17V0 2016-10-23 10:03:01 +02:00
spjspj
d53fe3ae52 Add confirmation dialog to server.console 2016-10-23 01:44:34 +11:00
LevelX2
bf43ea9936 Added test and fixed some possible null pointer exception. 2016-10-22 12:45:50 +02:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
LevelX2
2e1f8c07cb Xmage 1.4.16v3 2016-10-09 15:54:12 +02:00
LevelX2
f92e827d3b Xmage 1.4.16v2 2016-10-09 00:13:01 +02:00
LevelX2
4ec7d626fa * Fix to get land images shown again. 2016-10-08 19:03:32 +02:00
LevelX2
5d8ae4d411 * Workaround to fix problem with deck layout. 2016-10-08 19:03:09 +02:00
LevelX2
157827addc XMage 1.4.16v0 2016-10-08 11:14:13 +02:00
LevelX2
c46f75ac28 Added chat mute and user (de)activation actions to the Mage server console. 2016-10-05 00:59:51 +02:00
LevelX2
db31264538 Some changes to the server console. 2016-10-04 17:40:37 +02:00
LevelX2
e8ab8558d1 Fixed some possible null pointer exceptions. 2016-10-03 22:07:10 +02:00
LevelX2
01ca3689b3 Some minor changes. 2016-10-03 20:25:17 +02:00
Eirkei
004a14759e Add correct targets to spells with modes - Fixes #2391 2016-10-03 11:32:32 +02:00
LevelX2
c4b4804903 Fixed that no abilitues were shown for selecting the order of triggered abilities from a dies triggered ability of tokens. 2016-10-02 23:34:06 +02:00
LevelX2
a5af6c3a1d Minor rework of transform. 2016-09-28 22:37:20 +02:00
LevelX2
86648c7190 * Reworked some parts of transform handling. Fixes #2396. 2016-09-28 17:02:37 +02:00
LevelX2
73a2ccda9b Xmage 1.4.15v5 2016-09-24 04:01:00 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
5263d1336d xmage 1.4.15v4 2016-09-19 09:40:19 +02:00
LevelX2
f9789ee078 xmage 1.4.15v2 2016-09-17 20:43:39 +02:00
LevelX2
d7dd635bca Revert "introduced StringUtil class with .isEmpty(String input) and .isNotEmp…" 2016-09-16 23:55:54 +02:00
ingmargoudt
f1cf9e7adb introduced StringUtil class with .isEmpty(String input) and .isNotEmpty(String input), to replace str != null && str.length()>0 statements 2016-09-16 21:23:31 +02:00
ingmargoudt
3128bd2b4b replace [list].size() == 0 and [string].length() == 0 to use .isEmpty() instead 2016-09-14 15:27:31 +02:00
LevelX2
6d71a959f1 Xmage 1.4.15v1 2016-09-10 22:25:05 +02:00
LevelX2
bb8326d46b XMage 1.4.15v0 2016-09-10 12:31:18 +02:00
Mark Langen
8d90f4558d Merge pull request #2234 from stravant/master
Characteristic-Based rendering initial release completed unless further bugs come up before then.
2016-09-07 23:16:10 -06:00
Mark Langen
a638625c77 Fixed full-arts seemingly not replicating properly
* The problem was that they key for caching rendered cards did not take into account the full art / not full artness of the cards, so when someone has both full art and non-full art variants of a land from the same set it one would override the other.
2016-09-07 17:35:05 -06:00
spjspj
8342d03ac9 spjspj - Set Token Descriptor 2016-09-07 21:52:52 +10:00
Mark Langen
f0a1938b3e Full art Land rendering
* Added "frameStyle" tagging to relevant full art lands (ZEN, BFZ, UNG, UHG)

* Added support for rendering based off of frameStyle

* Outstanding bug that frameStyle doesn't seem to be replicated exactly properly
2016-09-07 02:20:51 -06:00
emerald000
df2782fdb6 [KLD] Basic implementation of energy counters. Added Woodweaver's Puzzleknot.
Better display of energy counters would be preferred.
2016-09-07 01:07:21 -04:00
ingmargoudt
e2a479255a refactor : removed all instances of new Random() and replaced with RandomUtil for a ThreadLocal randomizer 2016-09-05 15:03:47 +02:00
Samuel Sandeen
148f633672 Make the Counters API for card and permanent consistent. 2016-09-03 10:33:54 -04:00
LevelX2
cb91c5b9aa Merge pull request #2216 from stravant/master
Full characteristic-based card rendering for cards
2016-09-03 09:13:49 +02:00
Samuel Sandeen
85dc15c5dc Merge remote-tracking branch 'magefree/master' 2016-09-02 19:44:51 -04:00
Mark Langen
463576dbd0 Merged up to current 2016-09-01 15:44:14 -06:00
spjspj
0f043d480d spjspj - Implement new method for image generation of tokens. 2016-09-01 17:11:12 +10:00
Mark Langen
d33f8a636e Most obvious bugs ironed out. Ready for PR. 2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04 Working Card Rendering 2016-08-31 04:43:28 -06:00
Samuel Sandeen
282443c231 Add Subtype to the CardAttribute Framework
This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
LevelX2
539b03bd1d Xmage 1.4.14v0 2016-08-13 10:14:38 +02:00
fwannmacher
a052830628 - Removed "CARD ZONE" from tooltip when it is not necessary 2016-08-08 18:30:42 -03:00
fwannmacher
9b5a02c09c - Fixed issue #2075 2016-08-04 09:52:56 -03:00
drmDev
f593623508 finished implementation of cards. CardView bug fix for card number change. 2016-07-26 22:58:20 -04:00
fwannmacher
10778cdd6b - Converted CardImpl.cardNumber from int to String
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
LevelX2
e277337c98 Xmage 1.4.13v3 2016-07-24 10:54:17 +02:00
LevelX2
3172e8b4ca Xmage 1.4.13v2 2016-07-15 20:57:28 +02:00
LevelX2
f3f852bab7 Xmage 1.4.13v1 2016-07-12 08:00:15 +02:00
LevelX2
d0ecb473da Xmage 1.4.13v0 2016-07-11 22:54:43 +02:00
LevelX2
1c2aa4c10a Fixed cleint exception problem with transformable cards. 2016-07-02 18:38:29 +02:00
LevelX2
7cfdd80c57 Chnaged permanent row handling so creatures are always shown towards the opponent side. 2016-07-02 13:45:34 +02:00
LevelX2
d220c739a8 Merge pull request #2030 from draxdyn/performance
Improve GUI performance
2016-06-28 13:26:44 +02:00
draxdyn
415c8cce7e Don't call setText() on the popup text component until it is shown
Performance improvement, impacts profiles.
2016-06-23 16:21:34 +02:00
Kranken
9fee893ed1 Add TablesPanel filter for passworded games
This commit makes passworded a first class property of
TableView as well as adds filtering capabilities
of open and passworded games. Useful for hiding
passworded games when looking for open play and
useful for hiding open games when playing vs
a friend on a busy server.
2016-06-14 23:19:17 +02:00
LevelX2
266a0870ca Xmage 1.4.12v0 2016-05-29 10:59:39 +02:00
Quercitron
c781728b97 Add rating to the client (#1498) 2016-05-17 17:27:43 +03:00
spjspj
f9e363fb30 spjspj - Update Rich Man draft to allow Random packs 2016-05-15 23:52:13 +10:00
LevelX2
e2a8ddef0f Merge pull request #1905 from KWottrich/clean-up-java-imports
Clean up java imports
2016-04-26 11:37:35 +02:00
LevelX2
1fcd26fc60 xmage 1.4.11v0 2016-04-26 00:59:03 +02:00
Kenny Wottrich
f3c83d54f5 Remove Unused Imports
Delete unused java imports that cause compiler warnings
2016-04-24 19:50:29 -05:00
LevelX2
1dbba3f7a9 * Soulbond - Reworked to two triggerd abilities (fixes #1882). 2016-04-16 02:43:52 +02:00
LevelX2
5770dd6014 Added some lost and reconnect statistics to footer data. 2016-04-14 23:43:08 +02:00
Fenhl
430ae503c7 Change all line endings to LF 2016-04-14 16:18:01 +00:00
LevelX2
3fbcfca1ee xmage 1.4.10v1 2016-04-09 00:05:12 +02:00
LevelX2
bcdde0a945 XMage version 1.4.10v0 2016-04-06 22:56:02 +02:00
LevelX2
a15f206233 Xmage 1.4.9v4 2016-03-27 19:49:16 +02:00
LevelX2
a317d368a3 Xmage Release 1.4.9v3 2016-03-27 12:54:59 +02:00
spjspj
3dfe9de05f spjspj - Add the 'Skip to End Step of Previous Player' button to the GamePanel and associated changes 2016-03-27 00:07:23 +11:00
LevelX2
578cb128dd xmage 1.4.9v2 2016-03-12 12:50:26 +01:00
LevelX2
e29c4c3516 * Fixed that the storm counter was no shown on the game panel. 2016-03-06 02:06:10 +01:00
LevelX2
f53daaaf94 Xmage 1.4.9v1 2016-02-28 18:39:21 +01:00
LevelX2
e9638bcc4d Release 1.4.9v0 2016-02-21 12:58:58 +01:00
LevelX2
f7a7b2e7a0 Some more changes to GUI to better support high screen resolutions. 2016-02-14 23:34:36 +01:00
LevelX2
1835671f3d Some more changes to GUI to better support high screen resolutions. 2016-02-14 13:41:43 +01:00
LevelX2
706d319f81 Some more changes to GUI to better support high screen resolutions. 2016-02-12 13:35:04 +01:00
LevelX2
687ab7ec6b Added some tooltips to user table headers. History is shown in tournament player table now. Changed ratio column to numberic format. 2016-02-06 21:22:51 +01:00
LevelX2
d2eb6151f1 Fixed some possible exceptions. 2016-02-06 02:12:51 +01:00
Me Car
284c36b756 Add allowed quit ratio option to match option and tourney option. 2016-02-01 02:25:44 +09:00
Me Car
a33aa5d2df Re-add the getHistory method. 2016-01-31 23:59:45 +09:00
LevelX2
8cbca2491b Fix for SeatView build error. 2016-01-31 15:31:31 +01:00
LevelX2
75f5a17135 Merge pull request #1505 from menocar/user-pane
Split History column into Matches and Tourneys columns.
2016-01-31 12:49:00 +01:00
LevelX2
b9db83f10a XMage 1.4.8v1 release 2016-01-31 10:35:13 +01:00
LevelX2
78ac6688ea Some tests and minor changes. 2016-01-31 09:51:23 +01:00
Me Car
574e3cfd36 Split History column into Matches and Tourneys column. 2016-01-30 16:01:04 +09:00
LevelX2
e31b12325e Added "info [username]" command to get history for offline players. Remove user info column. 2016-01-23 16:59:15 +01:00
LevelX2
151e678e84 Changed history handling for user a bit. Added history to table waiting dialog and user avatar tooltip. 2016-01-23 13:37:34 +01:00
LevelX2
5981816a4b Switch to 1.4.8 for upcoming realease. 2016-01-22 22:33:58 +01:00
Me Car
550648ccbe Record game histories. Compute user stats and show them in the user panel. 2016-01-20 12:47:58 +09:00
LevelX2
fe64d6e4fb Xmage 1.4.7v1 2016-01-13 08:43:27 +01:00
Me Car
746d034461 Implement a password reset flow. 2016-01-11 21:49:02 +09:00