jeffwadsworth
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f6d97367fc
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- Added some Dragon Maze cards.
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2013-05-02 16:37:21 -05:00 |
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LevelX2
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bc03760e08
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Set target of CopyPermanentEffect to required.
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2013-05-02 17:10:32 +02:00 |
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LevelX2
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593858118f
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Some simplifications to SplitCard object.
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2013-05-02 17:10:05 +02:00 |
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LevelX2
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d32600dbb1
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[minor] toss a coin text extended.
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2013-05-02 16:06:42 +02:00 |
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North
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c519a1a3a0
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[minor] rule text update for play additional land effect
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2013-05-02 10:01:04 +03:00 |
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North
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bd31c45ef7
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[minor] refactored class name to start with upper case
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2013-05-02 10:00:07 +03:00 |
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LevelX2
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533c0a028e
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Some spelling changes to SplttCards.
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2013-05-02 00:09:43 +02:00 |
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LevelX2
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25948e089e
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Implemented Split cards, not yet finished. Fuse does not work. Comparation for e.g. converterted mana (708.6a) does also not work correctly.
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2013-05-01 21:41:56 +02:00 |
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LevelX2
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49cec207c3
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Added setTarget parameter to AttacksCreatureYourControlTriggeredAbility.
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2013-05-01 09:00:24 +02:00 |
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LevelX2
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38eff01669
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Added reminder text to lifelink.
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2013-04-30 01:04:50 +02:00 |
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LevelX2
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0a8e1ff014
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New framework effect, added random targets to targets, some rule text changes.
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2013-04-29 22:59:42 +02:00 |
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LevelX2
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93a8c58f3c
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Extended DamagePlayersEffect with parameter to deal damage to opponents. Changed way in TapSourceCost to decide if the ability is a ManaAbility.
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2013-04-29 11:59:51 +02:00 |
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LevelX2
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a157849e16
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Changed bosster generation to generate special land card that's in dragon's maze booster.
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2013-04-27 18:56:39 +02:00 |
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LevelX2
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83554081c7
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Deleted Rare dual lands because they are only in the booster and not in the set DGM.
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2013-04-27 18:55:40 +02:00 |
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LevelX2
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4647221868
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Open DGM image download. New PreventAllDamageToControllerEffect. Rule text formating to DetainTargetEffect.
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2013-04-27 02:04:47 +02:00 |
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LevelX2
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06aec6f8ae
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Set reminder text of Scavenge to italics.
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2013-04-26 12:12:12 +02:00 |
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LevelX2
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cd0941739d
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Add CantAttackTargetEffect and PutTopCardOfYourLibraryIntoGraveEffect. Added new method to CardRepository.
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2013-04-26 00:04:53 +02:00 |
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LevelX2
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773e68d760
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[Minor] formatting.
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2013-04-25 00:27:00 +02:00 |
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Loki
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75af2c65fb
|
fix build
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2013-04-25 00:07:30 +12:00 |
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LevelX2
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2fce670024
|
Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume.
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2013-04-24 00:29:37 +02:00 |
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LevelX2
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9e9256cd82
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Fixed #209. Aura enchantments targeting controlled creatures go to graveyard as a stet based effect, if controller of the enchanted creature is another than enchantment's controller.
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2013-04-23 23:10:44 +02:00 |
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North
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c324b01a08
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Fixed TargetSpell
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2013-04-23 17:17:59 +03:00 |
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LevelX2
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e313b130fe
|
Removed redundant handling of applied effects of replacements effects.
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2013-04-21 22:38:10 +02:00 |
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LevelX2
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e98d46f95a
|
Improved LookLIbraryAndPickControllerEffect.
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2013-04-21 22:35:45 +02:00 |
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LevelX2
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768ef9a4fc
|
Improved handling of applied efffects for replacement effects.
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2013-04-21 22:34:44 +02:00 |
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LevelX2
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8678da6051
|
Write life loss amount as figure instead of text for rule text.
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2013-04-21 09:28:43 +02:00 |
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Loki
|
6cce155252
|
Graveborn Muse
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2013-04-21 15:03:24 +12:00 |
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LevelX2
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956305f7bd
|
Fixed wrong text of MayTapOrUntapTargetEffect.
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2013-04-21 02:39:05 +02:00 |
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LevelX2
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76ab1c1bb5
|
Added writing a state value to know if evolve ability is resolving.
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2013-04-20 20:02:59 +02:00 |
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LevelX2
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18639bddd9
|
Added KnightToken to framework and changed the using cards.
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2013-04-20 20:02:01 +02:00 |
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LevelX2
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75ca4eb3e3
|
Changed rebound reminder text to italics.
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2013-04-20 19:59:39 +02:00 |
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LevelX2
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18b28c8ce6
|
Fixed a bug that the toughness boost amount in the tooltip rule text was always shown negative if power amount was negative.
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2013-04-20 19:58:19 +02:00 |
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LevelX2
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9c90d66d6d
|
Fixed issue #197 effects of players lasted beyond their lost in a free for all game.
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2013-04-19 23:07:08 +02:00 |
|
North
|
a3411f2486
|
[cleanup] removed unused imports
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2013-04-19 20:01:10 +03:00 |
|
jeffwadsworth
|
45e00b833a
|
- Added targetPointer option to GainControlTargetEffect.
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2013-04-19 11:20:40 -05:00 |
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LevelX2
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a22d8d8309
|
Added some options to create token functions, so that tapping and set attacking works with effects that change the amounts of tokens that comes into play.
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2013-04-18 16:03:02 +02:00 |
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LevelX2
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9d4d42d184
|
Added reminder text to Battele Cry ability.
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2013-04-18 16:01:45 +02:00 |
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LevelX2
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1e5100e0d6
|
Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
|
2013-04-17 23:44:50 +02:00 |
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LevelX2
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3a51849bd8
|
Fixed bug of enters the battlefield handling for tokens.
|
2013-04-17 17:35:31 +02:00 |
|
LevelX2
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122c225248
|
[minor] formating
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2013-04-17 17:34:26 +02:00 |
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LevelX2
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fd0cbb6551
|
Changed some classes to use number as text in rule text instead of digits.
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2013-04-15 17:59:13 +02:00 |
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LevelX2
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f1bcb77100
|
Added PutTopCardOfYourLibraryToGraveyardCost.
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2013-04-15 17:57:29 +02:00 |
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LevelX2
|
012ea4e02d
|
Utility to use text for numbers from 0 to 20.
|
2013-04-15 17:56:44 +02:00 |
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LevelX2
|
8b2c3e75e1
|
Some minor changes to game classes.
|
2013-04-15 17:56:06 +02:00 |
|
LevelX2
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0be107359d
|
Improved rule text generation of flashback ability. Fixed text bug of Dread Return.
|
2013-04-14 01:23:12 +02:00 |
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LevelX2
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b40d242dc7
|
Fixed wrong behaviour of return state of ReturnToHandTargetEffect.
|
2013-04-14 01:18:19 +02:00 |
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LevelX2
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361ac7f602
|
Fixed a bug that if no target was selected because of up to X targets are possible, the target was returned as not legal.
|
2013-04-14 01:17:17 +02:00 |
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LevelX2
|
aefcd3c697
|
Fixed NPE of HasCounterCondition.
|
2013-04-13 23:34:33 +02:00 |
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LevelX2
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0ebd265197
|
Fixed a bug, that a ability gained to multiple permanents (e.g. Forestwalk) was only gained to the first permanent because no uniquie id was set for the copied ability added to state. Added a test for the bug.
|
2013-04-13 18:18:24 +02:00 |
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LevelX2
|
145f25e96d
|
Added a DetainAll effect.
|
2013-04-11 23:52:51 +02:00 |
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