* changing goad to designation, refactored goad effects to be continuous
* [AFC] Implemented Vengeful Ancestor
* reworked effects which goad an attached creature
* updated goading implementation
* updated combat with new goad logic
* some more changes, added a test
* another fix
* update to test, still fails
* added more failing tests
* more failing tests
* added additional goad check
* small fix to two tests (still failing
* added a regular combat test (passes and fails randomly)
* fixed bug in computer player random selection
* some changes to how TargetDefender is handled
* removed unnecessary class
* more combat fixes, tests pass now
* removed tests which no longer work due to combat changes
* small merge fix
* [NEC] Implemented Komainu Battle Armor
* [NEC] Implemented Kaima, the Fractured Calm
* [NEC] added all variants
* [NEO] Implemented Tamiyo, Compleated Sage
* replaced PhyrexianManaCost calls with ManaCostsImpl calls
* updated phyrexian mana implementation
* added phyrexian hybrid symbol support
* updated starting loyalty implementation for planeswalkers
* change compleated to singleton
* implemented Compleated ability
* added some missing loyalty setters
* changed when loyalty is added to a walker to fix bugs
* slight change to some tests to fix them from failing
* fixed token issue
* - Implemented Myojin of Cryptic Dreams and Myojin of Grim Betrayal.
- Updated CardsPutIntoGraveyardWatcher to keep track of all cards that entered the graveyard.
- Added documentation to CardsPutIntoGraveyardWatcher.
* Fixed add indestructible counter ability
* Implemented empty functions `setIsAllCreatureTypes` for Commander.
* Rather than copy and pasting the code, call source object
* Add pass-through for isAllCreatureTypes
* Implemented Shadowgrange Archfiend
* Changed MadnessAbility to work with cards which also require life to be paid as part of the madness cost (so far only Shadowgrange Archfiend).
* Updated Shadowgrange Archfiend to work with new Madness implementation (and actually cost life to cast using madness)
* Removed unnecessary variable
* Implemented Mirage Phalanx
* Changed based on first set of comments
* Reordered variables in alphabetical order
* Added support for removing abilities from a token before creating it.
* Fixed typo in CreateTokenCopyTargetEffect, should have been getAddedPermanents not getAddedPermanent (with the s).
* Updated how soulbond is removed from MiragePhalanx tokens
* Fixed missing fields in the copy constructor
* - Refactoring the exileTokensCreated function to exile all tokens as a single trigger.
- Changed Mirage Phalanx to use the new exileTokensCreated function
- changed ’ to '