LevelX2
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8efda49196
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UnleashAbility added inform text
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2012-10-21 18:45:49 +02:00 |
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LevelX2
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80b1d971b5
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New LoseLifeOpponentsEffect, new dynamicValue SacrificeCostCreaturesPower, update to OpponentsLostLifeCount
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2012-10-18 00:03:42 +02:00 |
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LevelX2
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94435d5e9d
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Small fix that the player itself doesn't count as opponent
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2012-10-17 17:16:01 +02:00 |
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LevelX2
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d2f1a98511
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Redesign of SearchTargetGraveyardHandLibraryForCardNameAndExileEffect for reusablility.
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2012-10-17 14:29:13 +02:00 |
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LevelX2
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e60c728bbb
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new PlayerLostLifeWatcher and OpponentsLostLifeCount dynamic value for some RTR cards
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2012-10-17 00:51:53 +02:00 |
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LevelX2
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333c5017c3
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Added filter to AttacksCreatureYourControlTrigger ability, dynamic value DiscardCostCardConvertedMana added, some small fixes ti rule text generation.
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2012-10-14 23:49:12 +02:00 |
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LevelX2
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790a966b4c
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[RTR] 4 cards
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2012-10-14 01:06:46 +02:00 |
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LevelX2
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1793c4cf1c
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Fixed rule text generation
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2012-10-14 01:04:32 +02:00 |
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LevelX2
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a2506ffa69
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appliedEffects parameter added to addCounters methods for tracking replacementEffect consumation
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2012-10-13 00:54:52 +02:00 |
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LevelX2
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634007d831
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Fixed way PopulateEffect copys token (did not work correct for Pack Rat token). PermanentToken copys now ManaCost if exist for a token like Pack Rat.
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2012-10-12 16:17:25 +02:00 |
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LevelX2
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b7c30ea230
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[RTR] AshZealot, Slum Reaper, Tavern Swindler, Ultimate Price
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2012-10-11 17:17:48 +02:00 |
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LevelX2
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28e4185965
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[RTR] 2 cards, OverloadAbility
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2012-10-10 20:47:00 +02:00 |
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LevelX2
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1044602325
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changed text generation
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2012-10-10 20:45:07 +02:00 |
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LevelX2
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7c44b16504
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AbilityPicker shows abilities now always in the order they were defined on the object.
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2012-10-10 20:43:18 +02:00 |
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LevelX2
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4dfadb3ea1
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Converted first char of rule text to uppercase for SpellAbility.
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2012-10-10 20:37:58 +02:00 |
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LevelX2
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e8f12b07ca
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Added rule parameter to GainAbilityAttachedEffect, changed rule text of cycling
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2012-10-10 01:31:27 +02:00 |
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LevelX2
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ef37e40f9f
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Player.java was missing from previous commit.
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2012-10-09 22:15:02 +02:00 |
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LevelX2
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06624ed116
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Added appliedEffects parameter to Player.damage to handle damage redirection effects correct. Fixed Furncae of Rath damage redirectionEffect.
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2012-10-09 17:54:21 +02:00 |
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LevelX2
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d42e27247d
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Added a list for appliedEffects (ReplacementEffects) to GameEvent that can be used to comply with rule 614.5.
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2012-10-09 16:22:30 +02:00 |
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LevelX2
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bd784dfbb0
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Changed list for choices from HashSet to LinkedHashSet. Now order of choices are' nt random anymore (e.g. choose ReplacementEffects).
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2012-10-09 16:17:52 +02:00 |
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LevelX2
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306e4ed845
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new RegenerateAllEffect, minor change to ExileFromZoneTargetEffect
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2012-10-08 21:50:51 +02:00 |
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LevelX2
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22440fa1ac
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[RTR] 11 cards with populate, 2 Charm cards, PopulateEffect
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2012-10-07 02:49:19 +02:00 |
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LevelX2
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b8ffb3f7c8
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Added official rule text for keywords. Added some player information.
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2012-10-07 02:46:51 +02:00 |
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LevelX2
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76233a4252
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Modes are now sorted in the order they are added in the card. For rules text and when a player chooses a mode.
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2012-10-07 02:41:58 +02:00 |
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LevelX2
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7de8b2860f
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[RTR] 11 cards with unleash, UnleashAbility
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2012-10-06 01:13:01 +02:00 |
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LevelX2
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d09952b673
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[RTR] 9 cards with detain
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2012-10-05 02:13:22 +02:00 |
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LevelX2
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d542bffbff
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ExchangeControlTargetEffect will now be removed from effects if it don't applies for a target.
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2012-10-04 18:20:10 +02:00 |
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LevelX2
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0840b0b9c9
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Fixed EntersBattlefieldAbility no rule generation option.
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2012-10-03 23:41:34 +02:00 |
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jeffwadsworth
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8148c59aee
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- Added Avenging Arrow, Lotleth Troll, and Permafrost Trap.
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2012-10-03 14:05:07 -05:00 |
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LevelX2
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847d55d8a8
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fixed ExchangeControlTargetEffect (exchange effect worked after recasting card again, copy() missed a variable, so game state save was incomplete)
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2012-10-02 15:44:01 +02:00 |
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LevelX2
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0be68286c5
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ExileFromStackCost
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2012-10-02 00:19:53 +02:00 |
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LevelX2
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9481e44ae2
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Fixed card number of Search Warrant and fixed NPE of ExchangeControlTargetEffect (still some issues left)
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2012-10-01 08:25:46 +02:00 |
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LevelX2
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396490cc77
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Reworked text generation a bit. Now the text for alternate costs are build correct. But maybe it's better to redesign AlternateCostImpl a bit so that the value of GetName() and GetText() is for all AlternateCost classes handled in the same way.
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2012-10-01 00:58:22 +02:00 |
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LevelX2
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d6d07c3f9e
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Small fixes to ExchangeControlTargetEffect, GlintHawk and SavingGrasp
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2012-09-30 09:46:21 +02:00 |
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LevelX2
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9ea25aa723
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ExchangeControlTargetEffect - added mode to exchange control with source
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2012-09-30 09:43:08 +02:00 |
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LevelX2
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f35e863511
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Some small fixes to rule text generation
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2012-09-30 09:41:39 +02:00 |
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LevelX2
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123b3e1180
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Fixed NPE in EntersBattlefieldAbility
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2012-09-28 17:44:19 +02:00 |
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LevelX2
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5845d56b89
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Added optional text generation to EnteresBattlefieldAbility. Deactivated "put counter on" text generation for Planeswalkers.
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2012-09-27 20:11:58 +02:00 |
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LevelX2
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6ce981c271
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Added constructor with filter parameter to TargetNonlandPermanent()
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2012-09-27 17:37:35 +02:00 |
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magenoxx
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208224f0ae
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Fixed rule generation exception in SetCardColorSourceEffect
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2012-09-26 13:09:44 +04:00 |
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LevelX2
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2c93d83dfa
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Delete unused objects KumanosPupil (now KumanosPupils), RegenerateEquippedEffect (now RegenerateAttachedEffect)
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2012-09-24 22:03:38 +02:00 |
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LevelX2
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dbae572569
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Refactoring RegenerateEquippedEffect to RegenerateAttachedEffect for using with enchantments and equipments
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2012-09-24 21:44:20 +02:00 |
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LevelX2
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70b78f6de5
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New Cost
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2012-09-24 08:03:29 +02:00 |
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LevelX2
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9a6d28b8de
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Two new effects
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2012-09-24 08:00:00 +02:00 |
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LevelX2
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afd928c791
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Extended super- and subtype copy for Genju land enchantment
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2012-09-24 07:58:09 +02:00 |
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LevelX2
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1f8470636f
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Improved text generation/output
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2012-09-24 07:56:01 +02:00 |
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LevelX2
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4ec874f8c7
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Added the possibility to adjust Choices before using the choices in activated abilities
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2012-09-24 07:53:42 +02:00 |
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Plopman
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089da65126
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Add SetCardColorSourceEffect ( forgot in my last commit)
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2012-09-23 17:48:04 +02:00 |
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Plopman
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bfe6261acc
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Add Flanking ability
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2012-09-20 13:59:54 +02:00 |
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LevelX2
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6adbe1674b
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Removed the removal of the original subtypes of the enchanted card. E. g. "Enchant Plains" or "Enchant Swamp" enchantments need the subtype to have legal targets.
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2012-09-19 21:42:46 +02:00 |
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