Commit graph

1865 commits

Author SHA1 Message Date
LevelX2
2d7c4e08a8 Fixed UndyingAbility and PersistAbility giving their counters to late to the permanent. 2013-06-01 17:42:13 +02:00
LevelX2
b46dab1c96 Fixed two bug of detain (DetainAll did not lock in targets, DetainTarget did not take zoneChangeCounter into account). Added info text to tooltip of detained permanents. 2013-05-31 17:42:25 +02:00
LevelX2
1677373c13 Added canUseActivatedAbilities method to RestrictionEffect. 2013-05-31 17:38:59 +02:00
LevelX2
6aee547572 [minor] formatting 2013-05-30 15:25:51 +02:00
LevelX2
6fe49fff2d Added prefixRule option to EntersBattlefieldTriggeredAbility. 2013-05-30 15:25:28 +02:00
LevelX2
8914c204f6 Added logic for state base effects to remove copied cards in exile. Fixed a bug that triggeredEffects were null because player was no more in game. Added isInGame method for Player. 2013-05-30 15:24:45 +02:00
LevelX2
38917087a5 Fixed a bug that AI blocking causes endless loop. 2013-05-30 15:21:39 +02:00
LevelX2
d178a774f3 Fixed bug of Mutilate and Ichor Explosion not locking in the dynamic values. 2013-05-30 09:26:20 +02:00
LevelX2
6f8ee8e3de Fixed blocking change for AI player not locking the game. 2013-05-29 21:02:00 +02:00
LevelX2
7bb6fabfef Fixed Alpha Authority and combat to handle a defined maximum of blockers. 2013-05-29 17:41:30 +02:00
LevelX2
9c18425b46 [Minor] fixes to sourceId paramter for returning creatures to battlefield. 2013-05-28 07:43:18 +02:00
LevelX2
b463bc756f Added reminder text to Equip ability. 2013-05-28 07:42:14 +02:00
LevelX2
68ed1a4c91 [Minor] fixes to tooltip rule generation. 2013-05-28 07:41:52 +02:00
LevelX2
9a42d3d3f8 Trying to fix a ConcurrentModificationException during FFA match, if a player dies. 2013-05-28 07:41:08 +02:00
LevelX2
b7881f8eb2 Implemented split card name handling according the rules (two separate names). I guess this fixes #221. 2013-05-27 16:57:16 +02:00
LevelX2
9c1883578d Added 7 equipments with atomatic attach effect. 2013-05-27 14:47:33 +02:00
LevelX2
40d1ea8da1 [minor] fixes to handling of auras going to battlefield from library or graveyard. 2013-05-27 12:55:11 +02:00
LevelX2
613aa5cd8b Fixed a bug concerning convoke loosing x value if using creatures with colored mana that can be used to reduce the spell costs. 2013-05-26 14:34:14 +02:00
LevelX2
f158c40d1e Fixed a bug in the Evoke ability. 2013-05-25 18:00:29 +02:00
LevelX2
9f277547de Added Evoke ability. 2013-05-25 15:42:52 +02:00
LevelX2
3da35269af Some minor changes to framework classes. 2013-05-25 15:42:04 +02:00
LevelX2
9c58e1c209 Added HauntAbility (for creatures). 2013-05-24 20:35:12 +02:00
LevelX2
2d9df9d0f4 Fixed bug of SetPowerToughnessAllEffect not using filter. 2013-05-24 20:34:48 +02:00
LevelX2
4f8fe8c510 Fixed a bug that the event LIFE_GAINED event did not include the correct amount of life, if replacement effects had changed that amount. 2013-05-24 14:49:47 +02:00
LevelX2
5b4c2eb3fa [minor] changes to tooltip rule generation 2013-05-22 17:23:51 +02:00
LevelX2
d6d9420e6e Fixed a bug in FFA games if player has lost and had cards in exile zones causing NPE. 2013-05-22 01:29:53 +02:00
LevelX2
c2aa574ea6 Some improvements to rule text generation of BoostControlledEffect. 2013-05-21 16:42:49 +02:00
LevelX2
27f0b7bc4d Fixed bug of Sage's Row Denizen triggering for all instead of controlled creatures entering the battlefield. 2013-05-21 08:31:18 +02:00
LevelX2
21a4aa09e4 Small changes to match score output to the game log. 2013-05-20 10:52:36 +02:00
LevelX2
8dd1a0fad0 Throwing exception if triggerdAbility == null. 2013-05-20 10:51:45 +02:00
LevelX2
579951ee36 Fixed bug of Council of the Absolute allowing to select all card nymes instead the correct not land and not creature names. 2013-05-15 00:46:38 +02:00
LevelX2
bde1e90dfb Fixed bug that Cloudstone Curio triggered also for opponents permanents entering the battlefield. 2013-05-12 16:18:17 +02:00
LevelX2
5336d4c0f9 Pushed version to 1.0.3 dev. 2013-05-12 16:00:25 +02:00
LevelX2
6b38cd5b18 Mage Version 1.0.2 2013-05-11 23:06:30 +02:00
LevelX2
ad4ff095de Fixed bug that SplitCard was not moved to graveyard. 2013-05-11 21:31:57 +02:00
LevelX2
1442f6fef5 Fixed minor rule text bug. 2013-05-11 20:48:20 +02:00
LevelX2
101194acf7 Many changes to split cards handling (showing arrows and log text for fused spells., handling protection and other things correctly). 2013-05-11 20:11:58 +02:00
LevelX2
22bdb209ab Some minor changes/fixes. 2013-05-11 20:08:51 +02:00
LevelX2
e0ff641952 Fixed bug in BecomesCreatureTargetEffect not changing P/T to zero if token has such a P/T. 2013-05-11 20:07:09 +02:00
LevelX2
b352217e17 Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand. 2013-05-09 21:26:15 +02:00
LevelX2
a29dc6cb18 Changed split card name using " // " as separator to be more conform with elsewere used name. But image save name uses " - ". 2013-05-09 14:02:15 +02:00
LevelX2
66ebfe19f2 Fixed some wrong card numbers and rarities. Raised db version by 1. 2013-05-09 11:19:39 +02:00
LevelX2
e7024c1088 Fixed #220 (Sinister Possession) and fixed #219 (pay text of DoIfCostPaid). 2013-05-09 10:40:22 +02:00
LevelX2
2d2deb0742 Added AtTheBeginOfPreCombatMainPhaseTriggeredAbility. 2013-05-09 09:43:35 +02:00
LevelX2
d6277449d5 Added AtTheBeginOfCombatDelayedTriggeredAbility. 2013-05-09 09:07:18 +02:00
LevelX2
bb43f5194b Added CanAttackOnlyAloneAbility. 2013-05-09 09:06:50 +02:00
LevelX2
f84177bbcd Added missing logic to remove continuous effects with duration EndOfCombat. 2013-05-09 09:06:31 +02:00
LevelX2
c1dc288ccf Added manacosts to the display of half cards tooltip window. Minor changes of rule text generation. 2013-05-07 16:56:46 +02:00
LevelX2
b01cb551b7 Update to split cards functionality. Fuse and flashback works now. No correct ability filtering yet for split cards. 2013-05-07 00:44:57 +02:00
LevelX2
97505873aa Fixed PlayerImpl by adding some missing attributes to copy and restore method (fixes an undo bug). Added new PutTopCardOfTargetPlayerLibraryIntoGraveEffect. 2013-05-06 15:14:18 +02:00
ludwig.hirth
61c7e87cea Merge branch 'master' of https://github.com/magefree/mage.git 2013-05-03 14:57:27 +02:00
LevelX2
435ec0d556 Some rule text generation changes to common classes. 2013-05-03 14:53:56 +02:00
LevelX2
8bc21a7c1c Some minor changes to SplitCard. 2013-05-03 08:38:11 +02:00
jeffwadsworth
f6d97367fc - Added some Dragon Maze cards. 2013-05-02 16:37:21 -05:00
LevelX2
bc03760e08 Set target of CopyPermanentEffect to required. 2013-05-02 17:10:32 +02:00
LevelX2
593858118f Some simplifications to SplitCard object. 2013-05-02 17:10:05 +02:00
LevelX2
d32600dbb1 [minor] toss a coin text extended. 2013-05-02 16:06:42 +02:00
North
c519a1a3a0 [minor] rule text update for play additional land effect 2013-05-02 10:01:04 +03:00
North
bd31c45ef7 [minor] refactored class name to start with upper case 2013-05-02 10:00:07 +03:00
LevelX2
533c0a028e Some spelling changes to SplttCards. 2013-05-02 00:09:43 +02:00
LevelX2
25948e089e Implemented Split cards, not yet finished. Fuse does not work. Comparation for e.g. converterted mana (708.6a) does also not work correctly. 2013-05-01 21:41:56 +02:00
LevelX2
49cec207c3 Added setTarget parameter to AttacksCreatureYourControlTriggeredAbility. 2013-05-01 09:00:24 +02:00
LevelX2
38eff01669 Added reminder text to lifelink. 2013-04-30 01:04:50 +02:00
LevelX2
0a8e1ff014 New framework effect, added random targets to targets, some rule text changes. 2013-04-29 22:59:42 +02:00
LevelX2
93a8c58f3c Extended DamagePlayersEffect with parameter to deal damage to opponents. Changed way in TapSourceCost to decide if the ability is a ManaAbility. 2013-04-29 11:59:51 +02:00
LevelX2
a157849e16 Changed bosster generation to generate special land card that's in dragon's maze booster. 2013-04-27 18:56:39 +02:00
LevelX2
83554081c7 Deleted Rare dual lands because they are only in the booster and not in the set DGM. 2013-04-27 18:55:40 +02:00
LevelX2
4647221868 Open DGM image download. New PreventAllDamageToControllerEffect. Rule text formating to DetainTargetEffect. 2013-04-27 02:04:47 +02:00
LevelX2
06aec6f8ae Set reminder text of Scavenge to italics. 2013-04-26 12:12:12 +02:00
LevelX2
cd0941739d Add CantAttackTargetEffect and PutTopCardOfYourLibraryIntoGraveEffect. Added new method to CardRepository. 2013-04-26 00:04:53 +02:00
LevelX2
773e68d760 [Minor] formatting. 2013-04-25 00:27:00 +02:00
Loki
75af2c65fb fix build 2013-04-25 00:07:30 +12:00
LevelX2
2fce670024 Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume. 2013-04-24 00:29:37 +02:00
LevelX2
9e9256cd82 Fixed #209. Aura enchantments targeting controlled creatures go to graveyard as a stet based effect, if controller of the enchanted creature is another than enchantment's controller. 2013-04-23 23:10:44 +02:00
North
c324b01a08 Fixed TargetSpell 2013-04-23 17:17:59 +03:00
LevelX2
e313b130fe Removed redundant handling of applied effects of replacements effects. 2013-04-21 22:38:10 +02:00
LevelX2
e98d46f95a Improved LookLIbraryAndPickControllerEffect. 2013-04-21 22:35:45 +02:00
LevelX2
768ef9a4fc Improved handling of applied efffects for replacement effects. 2013-04-21 22:34:44 +02:00
LevelX2
8678da6051 Write life loss amount as figure instead of text for rule text. 2013-04-21 09:28:43 +02:00
Loki
6cce155252 Graveborn Muse 2013-04-21 15:03:24 +12:00
LevelX2
956305f7bd Fixed wrong text of MayTapOrUntapTargetEffect. 2013-04-21 02:39:05 +02:00
LevelX2
76ab1c1bb5 Added writing a state value to know if evolve ability is resolving. 2013-04-20 20:02:59 +02:00
LevelX2
18639bddd9 Added KnightToken to framework and changed the using cards. 2013-04-20 20:02:01 +02:00
LevelX2
75ca4eb3e3 Changed rebound reminder text to italics. 2013-04-20 19:59:39 +02:00
LevelX2
18b28c8ce6 Fixed a bug that the toughness boost amount in the tooltip rule text was always shown negative if power amount was negative. 2013-04-20 19:58:19 +02:00
LevelX2
9c90d66d6d Fixed issue #197 effects of players lasted beyond their lost in a free for all game. 2013-04-19 23:07:08 +02:00
North
a3411f2486 [cleanup] removed unused imports 2013-04-19 20:01:10 +03:00
jeffwadsworth
45e00b833a - Added targetPointer option to GainControlTargetEffect. 2013-04-19 11:20:40 -05:00
LevelX2
a22d8d8309 Added some options to create token functions, so that tapping and set attacking works with effects that change the amounts of tokens that comes into play. 2013-04-18 16:03:02 +02:00
LevelX2
9d4d42d184 Added reminder text to Battele Cry ability. 2013-04-18 16:01:45 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
3a51849bd8 Fixed bug of enters the battlefield handling for tokens. 2013-04-17 17:35:31 +02:00
LevelX2
122c225248 [minor] formating 2013-04-17 17:34:26 +02:00
LevelX2
fd0cbb6551 Changed some classes to use number as text in rule text instead of digits. 2013-04-15 17:59:13 +02:00
LevelX2
f1bcb77100 Added PutTopCardOfYourLibraryToGraveyardCost. 2013-04-15 17:57:29 +02:00
LevelX2
012ea4e02d Utility to use text for numbers from 0 to 20. 2013-04-15 17:56:44 +02:00
LevelX2
8b2c3e75e1 Some minor changes to game classes. 2013-04-15 17:56:06 +02:00
LevelX2
0be107359d Improved rule text generation of flashback ability. Fixed text bug of Dread Return. 2013-04-14 01:23:12 +02:00
LevelX2
b40d242dc7 Fixed wrong behaviour of return state of ReturnToHandTargetEffect. 2013-04-14 01:18:19 +02:00
LevelX2
361ac7f602 Fixed a bug that if no target was selected because of up to X targets are possible, the target was returned as not legal. 2013-04-14 01:17:17 +02:00