LevelX2
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da64b8757a
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* Pauper Format - Allowed basic lands to be included in decks.
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2014-09-07 02:33:36 +02:00 |
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LevelX2
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cb6cc62ed4
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If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
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2014-09-03 09:49:44 +02:00 |
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LevelX2
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dcdbc10187
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Fixed some effects that did target doesn't untap next untap step not handle quite correctly.
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2014-08-26 16:59:37 +02:00 |
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LevelX2
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944de8140c
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* Added possibility for choose method to deselect cards.
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2014-08-19 16:36:52 +02:00 |
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LevelX2
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d46b4a7248
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Fixed a bug of computer player handling TargetCreatureOrPlayerAmount.
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2014-08-18 23:52:35 +02:00 |
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magenoxx
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ffa987755b
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Added using RuleModification effect and setting targetAbility for triggered abilities
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2014-08-18 19:42:29 +04:00 |
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LevelX2
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d02f272bca
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* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
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2014-08-18 00:46:45 +02:00 |
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LevelX2
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25180e232e
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* AI - Added missing handling for TargetCardInExile.
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2014-08-17 22:32:13 +02:00 |
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LevelX2
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f633d35bfd
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* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
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2014-08-16 19:27:43 +02:00 |
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magenoxx
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de6d1bf46b
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Asserting action count in tests. minor changes.
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2014-08-15 10:52:37 +04:00 |
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LevelX2
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797ee3d945
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Some minor logging and comment changes.
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2014-08-13 16:58:19 +02:00 |
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Quercitron
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f93624f827
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Add ability to Cost.canPay method parameters
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2014-08-10 21:34:17 +04:00 |
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LevelX2
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9ae2b5594e
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Merge pull request #495 from dustinconrad/master
Use dependency management to use common versions of log4j and junit
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2014-08-10 02:16:31 +02:00 |
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LevelX2
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de366fe835
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* Commander - Fixed that Snow-Covered lands were restricted to 1.
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2014-08-10 02:08:19 +02:00 |
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Dustin Conrad
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809d61d5ea
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Use dependency management to use common versions of log4j and junit in all the projects.
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2014-08-09 19:38:34 -04:00 |
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LevelX2
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2ca945fabf
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Some more changes concerning ThoughtAsEffects.
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2014-08-09 11:48:40 +02:00 |
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LevelX2
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471c5bed4a
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* Pauper - Added pauper format.
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2014-08-07 17:16:42 +02:00 |
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LevelX2
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e787132007
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* Updated restriced/banned lists of different formats.
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2014-08-06 09:47:59 +02:00 |
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LevelX2
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3aab091492
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Some changes to client and server logging messages.
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2014-08-04 17:21:14 +02:00 |
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LevelX2
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cbb6117b8e
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Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
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2014-08-01 15:59:59 +02:00 |
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LevelX2
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1a1fc09221
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* Fixed a bug that allowed to apply damage prevention replacement effects under certain circumstances multiple times to the same event.
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2014-07-31 15:16:48 +02:00 |
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LevelX2
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1f51d243ec
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* Finished to change ReplacementEffects for UNTAP event to ContinuousRuleModifyingEffect.
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2014-07-29 17:45:48 +02:00 |
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LevelX2
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ea1a098300
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* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
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2014-07-29 17:44:42 +02:00 |
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LevelX2
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c8d76cdaaf
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* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
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2014-07-27 11:22:22 +02:00 |
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LevelX2
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c3a5476bd4
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* MTGOMarchCube2014 fixed two card name spelling mistakes.
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2014-07-27 02:15:24 +02:00 |
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LevelX2
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25e2fb59e1
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Support of play_land event for get playable cards.
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2014-07-26 15:01:17 +02:00 |
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magenoxx
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65a0c9fc79
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[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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Quercitron
|
e5b2b39701
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Make order of parameters the same for methods player.damage and permanent.damage
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2014-07-18 02:11:11 +04:00 |
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magenoxx
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60d04e2614
|
[UI] Showing choosable cards in dialog - Issue#456
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2014-07-15 16:31:41 +04:00 |
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LevelX2
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9609480109
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* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
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2014-06-29 13:35:28 +02:00 |
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Quercitron
|
13b8cad131
|
Change handling of minNumberOfTargets and required status
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2014-06-29 02:45:18 +04:00 |
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LevelX2
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d84076ba40
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* Added 28 cards from Vintage Masters.
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2014-06-27 13:41:28 +02:00 |
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LevelX2
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513b012dc0
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* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
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2014-06-25 01:34:11 +02:00 |
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LevelX2
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bcf620a459
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:45:35 +02:00 |
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LevelX2
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7d2b1c076a
|
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:19:03 +02:00 |
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LevelX2
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b360bb1528
|
Removed redundant remove user from chat call and some formatting.
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2014-06-16 07:48:15 +02:00 |
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Quercitron
|
9629c3f0f5
|
Modify implementation of Target's required status
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2014-06-15 19:23:30 +04:00 |
|
Quercitron
|
f2114f4701
|
Fix build for Player AI projects
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2014-06-13 20:21:07 +04:00 |
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Quercitron
|
250909a464
|
Make required status of target based on the type of ability
|
2014-06-12 23:35:56 +04:00 |
|
North
|
9324e93868
|
[refactor] removed generic parameter from Game classes
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2014-06-03 12:33:02 +03:00 |
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North
|
1867a150c1
|
[refactor] removed generic parameter from Player
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2014-06-03 11:19:49 +03:00 |
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LevelX2
|
77fb744991
|
Set for simulated games of the AI the simulation flag (please report if this causes any problems).
|
2014-06-02 08:32:22 +02:00 |
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LevelX2
|
21b340e313
|
* Theros block format - Fixed wrong set code for Journey into Nyx.
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2014-05-30 23:14:36 +02:00 |
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LevelX2
|
2b59a6faae
|
Ability picker is shown now for only one ability if preference setting is on and ability has no mana costs or is no play land ability.
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2014-05-30 20:24:00 +02:00 |
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LevelX2
|
c13f7a2115
|
* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
|
2014-05-27 16:54:38 +02:00 |
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LevelX2
|
d9e4e99a0f
|
Some changes to manual mana pool handling.
|
2014-05-27 08:37:16 +02:00 |
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LevelX2
|
8087a07a9c
|
* AI Player - Fixed a bug that AI did not care about existing filter criterias for choosing cards from own hand.
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2014-05-26 16:57:36 +02:00 |
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LevelX2
|
2652316421
|
Some changes to handling of triggered effects and player response.
|
2014-05-25 13:53:32 +02:00 |
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LevelX2
|
71fb7bf25b
|
Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
|
2014-05-24 02:56:35 +02:00 |
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LevelX2
|
8354f4f392
|
Fixed some spelling errors in cube card lists.
|
2014-05-17 18:13:58 +02:00 |
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