Commit graph

5423 commits

Author SHA1 Message Date
LevelX2
38eff01669 Added reminder text to lifelink. 2013-04-30 01:04:50 +02:00
LevelX2
585b5dcca1 [DGM] Debt to the Deathless, Deputy of Acquittals, Dragonshift, Fluxcharger, Goblin Test Pilot, Scab Clan Giant 2013-04-29 23:01:01 +02:00
LevelX2
0a8e1ff014 New framework effect, added random targets to targets, some rule text changes. 2013-04-29 22:59:42 +02:00
LevelX2
a8c430e839 A new standard sample deck. 2013-04-29 22:58:11 +02:00
LevelX2
b6ddaabe44 Show user name in title bar of MAGE. Clear table chat after disconnect. Remove user from chat after disconnect. Some tweaking about the messages if a user disconnected/session expired. 2013-04-29 17:18:43 +02:00
LevelX2
ae30e9a884 [DGM] Zhur-Taa Druid 2013-04-29 12:01:47 +02:00
LevelX2
794a4c7179 Fixed ForbiddenOrchard triggered ability laso to trigger if ForbiddenOrchad gains another mana ability. Using framework effect within Guttersnipe. 2013-04-29 12:01:27 +02:00
LevelX2
93a8c58f3c Extended DamagePlayersEffect with parameter to deal damage to opponents. Changed way in TapSourceCost to decide if the ability is a ManaAbility. 2013-04-29 11:59:51 +02:00
LevelX2
25bfee6f10 Added Dragon's Maze to mtg-cards-data.txt and known-sets.txt. 2013-04-28 10:09:13 +02:00
LevelX2
8b81e39d62 Fixed wrong card number of Ubul-Sar Gatekeeper. 2013-04-27 18:57:43 +02:00
LevelX2
51f3033455 [DGM] 12 blue and black cards. 2013-04-27 18:57:15 +02:00
LevelX2
a157849e16 Changed bosster generation to generate special land card that's in dragon's maze booster. 2013-04-27 18:56:39 +02:00
LevelX2
83554081c7 Deleted Rare dual lands because they are only in the booster and not in the set DGM. 2013-04-27 18:55:40 +02:00
LevelX2
37a034d09d [DGM] 6 white cards. 2013-04-27 02:05:29 +02:00
LevelX2
6ce343c9f8 Used framework effect for GlacialChasm. 2013-04-27 02:05:12 +02:00
LevelX2
4647221868 Open DGM image download. New PreventAllDamageToControllerEffect. Rule text formating to DetainTargetEffect. 2013-04-27 02:04:47 +02:00
LevelX2
790498b3bf Fix for PossibilityStrom. 2013-04-26 17:01:42 +02:00
LevelX2
9aa6998b22 [DGM] 8 red cards. 2013-04-26 15:42:28 +02:00
LevelX2
43d63bf1e8 Fixed set sourceId of KnowledgePool. 2013-04-26 15:42:00 +02:00
LevelX2
57ad650579 [DGM] 7 green cards. 2013-04-26 12:12:46 +02:00
LevelX2
8af288ce39 Fixed wrong color of AEtherling. 2013-04-26 12:12:27 +02:00
LevelX2
06aec6f8ae Set reminder text of Scavenge to italics. 2013-04-26 12:12:12 +02:00
LevelX2
f9bff1f062 Fix to Blood Baron of Vizkopa. 2013-04-26 08:13:54 +02:00
LevelX2
d49492e8f3 Merge branch 'master' of https://github.com/magefree/mage.git 2013-04-26 00:08:40 +02:00
LevelX2
ddefd5bc7b [DGM] Blood Baron of Vizkopa, Boros Battleshaper, Council of the Absolute, Deadbridge Chant 2013-04-26 00:07:30 +02:00
LevelX2
d6a88a442d Used framework method instead of individual method. 2013-04-26 00:06:30 +02:00
LevelX2
cd0941739d Add CantAttackTargetEffect and PutTopCardOfYourLibraryIntoGraveEffect. Added new method to CardRepository. 2013-04-26 00:04:53 +02:00
LevelX2
4733d9ad13 [DGM] Blast of Genius, Blaze Commando 2013-04-25 17:29:55 +02:00
LevelX2
af05bc6ce3 Used existing framework effect for Mayel the Anima. 2013-04-25 17:29:32 +02:00
LevelX2
1c5dbe5774 [DGM] 7 golden cards. 2013-04-25 00:27:42 +02:00
LevelX2
773e68d760 [Minor] formatting. 2013-04-25 00:27:00 +02:00
Loki
75af2c65fb fix build 2013-04-25 00:07:30 +12:00
LevelX2
b954173f99 Fixed #207. Exhume used player.choose instead of player.chooseTarget method what resulted in a dead game because choose doesn't handle the required option. Anyway it would be a good idea to commet or redesign the target area of mage. 2013-04-24 00:32:21 +02:00
LevelX2
2fce670024 Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume. 2013-04-24 00:29:37 +02:00
LevelX2
9e9256cd82 Fixed #209. Aura enchantments targeting controlled creatures go to graveyard as a stet based effect, if controller of the enchanted creature is another than enchantment's controller. 2013-04-23 23:10:44 +02:00
LevelX2
c7bdc5719d Fixed #208. Assemble the Legion's effect works also when it has lost the battlefield meanwhile using last known information. 2013-04-23 23:08:19 +02:00
LevelX2
31961cd700 Fixed wrong activation cost of Vital Splicer's regenerate ability. 2013-04-23 21:31:54 +02:00
North
199e566f45 [ALA] Mayael the Anima 2013-04-23 17:44:34 +03:00
North
27120dcfbb [ALA] Hindering Light 2013-04-23 17:18:26 +03:00
North
c324b01a08 Fixed TargetSpell 2013-04-23 17:17:59 +03:00
North
6f055e9671 [10E] Legacy Weapon 2013-04-23 15:18:18 +03:00
North
a9355518e1 [CON] Progenitus 2013-04-23 12:30:54 +03:00
North
b373af62b4 [USG] Show and Tell 2013-04-23 12:05:25 +03:00
LevelX2
1bfd076a5b Fixed #206. Power an toughness for tokens with variable value for P/T by time of creating them was not set to power and toughness cardValue, so that copying them resulted always in 0/0 for P/T. 2013-04-23 00:36:54 +02:00
Loki
b6be0fe472 Contaminated Bond 2013-04-22 19:00:08 +12:00
LevelX2
4bcaca8b1c [DGM] Blood Scrivener, Uncovered Clues, Wake the Refelections 2013-04-21 22:42:55 +02:00
LevelX2
02fa9e6c81 Chenged cards using LookLibraryAndPickControllerEffect. 2013-04-21 22:41:57 +02:00
LevelX2
e313b130fe Removed redundant handling of applied effects of replacements effects. 2013-04-21 22:38:10 +02:00
LevelX2
e98d46f95a Improved LookLIbraryAndPickControllerEffect. 2013-04-21 22:35:45 +02:00
LevelX2
768ef9a4fc Improved handling of applied efffects for replacement effects. 2013-04-21 22:34:44 +02:00