LevelX2
782190bac3
Some changes to mana handling to handle {C} mana.
2016-01-08 23:25:42 +01:00
LevelX2
207f486afc
* Xmage 1.4.6v0
2015-12-13 19:47:04 +01:00
Neil Gentleman
bfb428b13a
always use log4j
...
removed all references to mage.util.Logging, java.util.logging
transient static doesn't mean anything, since static fields are never
included in serialization
2015-11-28 21:11:25 -08:00
LevelX2
b25e35920e
* AI Player - Fixed that the AI took mulligan in Mormir format.
2015-11-28 12:14:58 +01:00
LevelX2
c008b04965
* AI Player - Fixed that the AI for soem card effects could choose itself for choose opponent choice.
2015-11-28 11:23:08 +01:00
LevelX2
eb6a5e7dcb
* Some rework of play card effects.
2015-11-26 17:06:50 +01:00
Neil Gentleman
a90d0e5597
reuse shared code for picking basic land sets
2015-11-22 18:00:10 -08:00
LevelX2
0d86e8e063
Xmage 1.4.5v0
2015-11-21 10:33:43 +01:00
LevelX2
4711e0cf99
Changed ability handling of modal spells to be able to select the same mode multiple times with different targets.
2015-11-14 01:56:56 +01:00
LevelX2
ae69986aef
* Fixed a bug that the AI did not handle to target a card in its hand (e.g. Chrome Mox).
2015-10-22 01:00:17 +02:00
LevelX2
625aa29d6e
Rework of "spend mana as though it were mana of" handling.
2015-10-06 17:28:59 +02:00
LevelX2
9a37bd28ad
Xmage 1.4.4v0
2015-09-05 12:51:07 +02:00
LevelX2
5a812f022d
Added the new mulligan rule with Scry. Litte Scry rework.
2015-09-03 17:27:43 +02:00
LevelX2
75ed3ffbca
* AI target selection - Fixed a problem with TargetSpellOrPermanent (could cause e.g. a bug if AI casts Venser, Shaper Savant).
2015-08-18 12:43:54 +02:00
LevelX2
5ee01868a9
* Fixed a bug of AI target card in hand selection leading to UI hang if AI had no valid targets in hand (e.g. Show and Tell or Hypergenesis).
2015-08-16 17:59:14 +02:00
LevelX2
c98577cc6a
Xmage 1.4.3v0
2015-08-06 22:18:01 +02:00
LevelX2
6ef50c42bf
Some minor changes.
2015-07-19 10:08:58 +02:00
LevelX2
c784637766
Set ALLOW_INTERRUPT back to true in repository.
2015-07-18 09:59:42 +02:00
LevelX2
0c0fe9984e
Some fixes/improvements to AI target handling and tests.
2015-07-16 13:10:11 +02:00
LevelX2
fa0a40b0d6
* Some fixes/chnages to AI player. Needs probably some more testing.
2015-07-12 19:51:04 +02:00
LevelX2
53e36c728c
* Some minor fixed, error handling.
2015-07-04 16:44:36 +02:00
LevelX2
cd0cba6ec7
XMage Release 1.4.2v0
2015-07-04 01:28:19 +02:00
LevelX2
0cbe590cac
* Fixed that mana auto-payment settings were not correctly set from previous settings on game start.
2015-07-02 13:18:12 +02:00
LevelX2
123d1e4ec6
[ORI] Added 6 black cards.
2015-06-30 01:24:51 +02:00
LevelX2
df3e6db569
Please test! Some changes to the display of user choices, showing also a longer text in tooltip window.
2015-06-28 21:55:48 +02:00
LevelX2
87f3978589
Some changes to userData handling. Added country flag to some dialogs. Saved and restored some more table columns width and order information.
2015-06-28 00:10:38 +02:00
LevelX2
56b81f8635
Computer AI - Fixed a bug in AI target handling (e.g. AI Show and Tell selection blocked UI).
2015-06-24 16:28:30 +02:00
LevelX2
e509a35795
Fixed a bug that existing continuous effects were not applied before state based effects were checked.
2015-06-20 01:07:35 +02:00
LevelX2
9882948a06
* Splice on Arcane - Fixed that if a player used an alternate cost to cast the arcane spell (e.g. Nourishing Shoal) splice mana costs were also removed.
2015-06-17 16:15:44 +02:00
LevelX2
cd0f273122
Fixed a bug that if a human player had to discard more cards than he had on hand, the game UI was blocked.
2015-06-15 17:35:48 +02:00
LevelX2
060a468d4b
Update to release 1.4.1.
2015-06-14 02:43:16 +02:00
LevelX2
ce26bc8ed0
Added option to deactivate to ask th eplayer in which order cards go to gaveyard.
2015-06-13 12:27:50 +02:00
LevelX2
8ae9293c98
* Added user country flag. View of image in user list is still missing.
2015-06-10 17:52:18 +02:00
LevelX2
3b61a10237
Fixed some bugs and added a AI Test player class.
2015-06-08 18:31:54 +02:00
LevelX2
9da44a547d
Added an option that player has to confirm if he passes priority with empty stack and has mana in his pool. Implements #707 .
2015-06-07 22:37:12 +02:00
LevelX2
53396a44f2
Added some test and some minor fixes to effect ability handling.
2015-06-04 13:50:39 +02:00
LevelX2
b58d2e88ea
* Novijen Sages - Fixed that it was not possible to pay the activated ability with the counters of Novijen Sages.
2015-06-03 23:49:54 +02:00
LevelX2
f63fae06de
Some changes to AI player.
2015-06-03 17:08:01 +02:00
LevelX2
1b690e5c8c
* Fixed target change handling (e.g. with opponent filter - fixes #574 ). Added some tests.
2015-05-31 18:44:02 +02:00
LevelX2
c2ee9ef4ad
Minor fix to target handlling.
2015-05-25 22:58:01 +02:00
LevelX2
76aa9c128d
* Release 1.4.0v1
2015-05-24 14:50:24 +02:00
LevelX2
497b977911
* Fixed a bug that the AI did most of the time choose the wrong mana color if producing mana from any or multiple mana effects.
2015-05-13 15:04:42 +02:00
LevelX2
fa847e8feb
* Update to version 1.4.0v0.
2015-05-12 23:11:25 +02:00
LevelX2
ed501cad21
* Some minor adjustements/changes.
2015-05-12 23:00:34 +02:00
LevelX2
9c97953b6b
Added some font color to object and player names output to game logging and feedback area.
2015-05-09 21:18:00 +02:00
Nathaniel Brandes
2f476b7c53
Cleanup sets.
...
This is an extensive renaming of sets to their correct names. "Duel
Decks" and "Not Standard Legal" have been merged into a "Supplemental"
set type. MTGO-only sets have been put into their own set type, just
like magiccards.info. Supplemental sets now have a "block" which is the
block that they have under magiccards.info, for easier organization. The
deck builder on the client now relies on an autogenerated list instead
of a hardcoded one.
2015-05-03 20:07:13 -07:00
LevelX2
8686f4f777
* Fixed a bug that the AI did for target selection not check correctly players with hexproof ability.
2015-05-02 09:47:38 +02:00
LevelX2
c65adebc57
Fixed that to allow watchers of a game to see the hand cards of players did not work correctly.
2015-04-10 12:36:22 +02:00
LevelX2
6b0f6be574
Fixed spelling bug of import mage.abilities.effects.common.continuous package.
2015-03-03 00:37:39 +01:00
LevelX2
7ce1e6de19
* Some minor changes.
2015-03-01 17:22:39 +01:00
LevelX2
11fb2412cb
Fixed a bug of AI target selection that caused endless loops during build of test project.
2015-02-27 15:18:38 +01:00
LevelX2
80d3e6bd9a
Fixed a bug of AI target selection that caused endless loops during build of test project.
2015-02-27 15:04:42 +01:00
LevelX2
4a5140d0ab
Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost ( fixes #185 ). Added the name of the object the cost is paid for to the feedback panel.
2015-02-26 13:52:02 +01:00
LevelX2
19d71aaf84
* AI PLayer - Fixed a problem with targets of Venser, Shaper Savant.
2015-01-31 10:00:16 +01:00
LevelX2
8d8a2074f0
* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
2014-12-27 03:51:10 +01:00
LevelX2
67479bb5a4
* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd
* Added possibility to allow other players to see hand cards of player.
2014-11-24 23:03:21 +01:00
LevelX2
c22b54d262
*Draft - Non hidden picked cards go to the deck. Hidden cards to sideboard.
2014-11-23 18:43:31 +01:00
LevelX2
97412e3e9e
* Started reworking netmana to also handle mana sources that could only produce 2-4 colors. Not finished yet.
2014-11-17 17:37:02 +01:00
LevelX2
1396760d5e
* Fixed a problem that prevented cards from beeing marked as choosable in select card panel after the changes made for displaying resized counters.
2014-10-31 18:34:41 +01:00
LevelX2
df71237f46
* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
2014-10-30 20:40:23 +01:00
LevelX2
f3ea64e27c
* Changed handling of phases to stop to server based handling.
2014-09-25 00:33:58 +02:00
LevelX2
08b26ae57a
* Deflecting Palm - Fixed that damage dealing did not work if the source was a spell.
2014-09-21 09:41:01 +02:00
LevelX2
cb6cc62ed4
If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
2014-09-03 09:49:44 +02:00
LevelX2
d46b4a7248
Fixed a bug of computer player handling TargetCreatureOrPlayerAmount.
2014-08-18 23:52:35 +02:00
magenoxx
ffa987755b
Added using RuleModification effect and setting targetAbility for triggered abilities
2014-08-18 19:42:29 +04:00
LevelX2
d02f272bca
* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
2014-08-18 00:46:45 +02:00
LevelX2
25180e232e
* AI - Added missing handling for TargetCardInExile.
2014-08-17 22:32:13 +02:00
LevelX2
f633d35bfd
* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
2014-08-16 19:27:43 +02:00
Dustin Conrad
809d61d5ea
Use dependency management to use common versions of log4j and junit in all the projects.
2014-08-09 19:38:34 -04:00
LevelX2
ea1a098300
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
2014-07-29 17:44:42 +02:00
LevelX2
c8d76cdaaf
* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
2014-07-27 11:22:22 +02:00
LevelX2
25e2fb59e1
Support of play_land event for get playable cards.
2014-07-26 15:01:17 +02:00
Quercitron
e5b2b39701
Make order of parameters the same for methods player.damage and permanent.damage
2014-07-18 02:11:11 +04:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
Quercitron
f2114f4701
Fix build for Player AI projects
2014-06-13 20:21:07 +04:00
North
1867a150c1
[refactor] removed generic parameter from Player
2014-06-03 11:19:49 +03:00
LevelX2
8087a07a9c
* AI Player - Fixed a bug that AI did not care about existing filter criterias for choosing cards from own hand.
2014-05-26 16:57:36 +02:00
LevelX2
473c9e207b
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
2014-05-01 19:34:52 +02:00
LevelX2
915651335a
Fixed that in tournament a automatically generated deck will be submitted if player doesn't submit a deck in time ( fixes #421 ).
2014-04-29 17:32:24 +02:00
LevelX2
0523905cc6
AI - Added code to handle TargetSpellOrPermanent (not smart).
2014-04-22 16:37:21 +02:00
LevelX2
93b968d92a
* Desecration Demon - Made AI not using the sacrifice ability any more.
2014-04-06 17:24:44 +02:00
LevelX2
73885ab01d
* Iona, Shiel of Emeria - Added choice information to card tooltip.
2014-04-04 08:39:19 +02:00
LevelX2
ac93732b1a
* Goblin Welder - Fixed that second target of Goblin Welder was not handled by AI player.
2014-03-24 16:03:16 +01:00
LevelX2
27d441de0a
Minor changes to AI logging.
2014-03-24 08:33:07 +01:00
LevelX2
577b431029
* AI player - Fixed a bug that sometimes valid targets were not taken into account.
2014-03-15 17:44:56 +01:00
LevelX2
3dde0bab89
* Fixed AI announcing value for non mana variable costs.
2014-03-10 08:17:38 +01:00
LevelX2
7ebb8a9cbe
* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
2014-03-09 19:47:31 +01:00
LevelX2
8d2f4cc9ac
* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
2014-02-28 17:47:27 +01:00
LevelX2
1f3687cc86
Switched to binary/source format java 1.7.
2014-02-18 17:35:32 +01:00
LevelX2
ee76ccfee4
Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet).
2014-02-12 17:18:06 +01:00
LevelX2
19679c9f6e
Some minor changes / formatting.
2014-01-28 13:48:40 +01:00
LevelX2
ad71ec6aad
Set Version 1.3.0.
2014-01-25 15:55:39 +01:00
LevelX2
b8af8106f6
Added ManaInAnyCombinationEffect and RemoveCountersForCostCondition and some minor formatting and additions.
2013-11-21 14:28:54 +01:00
LevelX2
33c6bf1385
Ability picker shows now the name of the object instead of {this] in ability text..
2013-11-06 14:32:50 +01:00
LevelX2
d094f291aa
Pushed version to 1.2.0dev.
2013-10-26 13:01:31 +02:00
LevelX2
ba27dbf36e
* Faerie Imposter - Fixed AI didn't handle target (TargetPermanent) correctly ( fixes #360 ).
2013-10-20 14:21:54 +02:00
LevelX2
a2f1d08474
* removed some test debug messages.
2013-10-12 17:21:20 +02:00
LevelX2
e6c42edc4f
Fixed false min target handling of computer player. Some minor changes and additions to framework.
2013-08-16 10:15:20 +02:00
LevelX2
4a28881f71
Added as thought effect to let creatures block tapped.
2013-08-03 20:14:11 +02:00