LevelX2
2ebc0f2b83
* Dinosaur Hunter - Fixed implementation.
2018-03-11 17:16:40 +01:00
LevelX2
21dbf89a70
* Dinosaur Hunter - Fixed a bug caused by the triggered ability.
2018-03-11 08:53:24 +01:00
LevelX2
f05e459c12
* Skullmane Baku - Fixed not working unboost ability ( fixes #4599 ).
2018-03-11 08:38:27 +01:00
LevelX2
fed2d1a259
XMage 1.4.28V0
2018-03-10 20:42:29 +01:00
LevelX2
0077484c3e
* Gilt-Leaf Archdruid - Fixed that control handling was wrong ( fixes #4596 ).
2018-03-10 20:11:39 +01:00
L_J
a2b0e5a39c
Implemented "can block landwalk as though it didn't have landwalk" and related cards
2018-03-10 11:52:25 +01:00
Jeff
823389a21a
- Fixed Heat Shimmer. #4576
2018-03-09 15:34:55 -06:00
Jeff
dc5220df4f
- Fixed Archwing Dragon. #4581
2018-03-09 15:15:11 -06:00
L_J
c6bff105c6
Hot Soup fix ( #4574 )
2018-03-09 20:43:05 +00:00
L_J
4e02921f42
Pandemonium fix
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Made the entering creature the source of the damage instead of Pandemonium itself
2018-03-09 18:46:20 +00:00
L_J
9fa63b93ea
Fixed Dread ( #4574 )
2018-03-09 17:36:18 +00:00
spjspj
0c0e1804f1
Mox Lotus (UNH)
2018-03-09 23:58:05 +11:00
LevelX2
134c317b03
Merge origin/master
2018-03-08 23:48:49 +01:00
LevelX2
fcc5c75243
Fixed target pointer handling of No Mercy ( #4574 ).
2018-03-08 23:48:15 +01:00
LevelX2
2c91e73157
Merge pull request #4577 from sinsedrix/card-implement
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Implement Builder's Bane
2018-03-08 23:43:17 +01:00
LevelX2
bef754afd0
Merge origin/master
2018-03-08 23:41:24 +01:00
Jeff
a452c6650e
- Added requested card Morality Shift.
2018-03-08 16:28:08 -06:00
LevelX2
15602cdfb3
Small change to Uphill Battle.
2018-03-08 23:27:19 +01:00
Sinsedrix
de61e10a90
Implemented: Builder's Bane from Mirage
2018-03-08 22:07:27 +01:00
LevelX2
ef809e837c
Merge pull request #4573 from delftswa2018/feature/UphillBattle
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[WIP] Implemented Uphill Battle
2018-03-08 17:25:10 +01:00
Christiaan
0b8e8c0007
Fire PLAY_LAND event when a player plays a land, fixed UphillBattle PlayCreatureLandWatcher
...
Fire a PLAY_LAND event when a player plays a land. This is necessary for the PlayCreatureLandWatcher to know if a land was played, or put into thte battlefield (make distinction between playing Dryad Arbor and using Sneak Attack to put it on the battlefield)
2018-03-08 16:17:36 +01:00
JRHerlehy
9dbd1e8b41
Fix Exhume
...
Set the "notTarget" flag for the ability to allow it to work under cards restricting targeting of cards in graveyards.
2018-03-07 23:26:02 -08:00
Sinsedrix
8576dbea00
Implement Builder's Bane
2018-03-07 09:56:20 +01:00
Christiaan
94de3b405b
Merge branch 'feature/UphillBattle' of https://github.com/delftswa2018/mage into feature/UphillBattle
2018-03-06 16:50:47 +01:00
Christiaan
0fd5c4fba1
check on play instead of cast, updated ability to check for creature lands
2018-03-06 16:48:15 +01:00
Danny Plenge
21a86b8440
gerge remote-tracking branch 'upstream/master' into feature/UphillBattle
...
Merging current Master into branch to make sure everything is "up to
date".
2018-03-06 13:31:20 +01:00
L_J
9f6e522969
Implemented Proteus Machine
2018-03-04 10:42:00 +00:00
L_J
4f4028174e
Implemented Proteus Machine
2018-03-04 10:41:23 +00:00
L_J
bb9e438e51
Added missing Scarecrow
2018-03-03 23:57:56 +00:00
L_J
17c1800cb6
Implemented Karona's Zealot
2018-03-03 23:44:16 +00:00
L_J
0b3822ab7c
Implemented Karona's Zealot
2018-03-03 23:43:44 +00:00
L_J
9e001acfe2
Implemented Karona's Zealot
2018-03-03 23:42:43 +00:00
Oleg Agafonov
08f15416ba
* Add new full set Masters 25 (only Karona's Zealot must be implemented);
2018-03-02 22:06:24 +04:00
Christiaan
f2410b7ef1
Fixed creatures not getting tapped by Uphill Battle
...
The condition was checking if the Uphill Battle was cast from hand, instead of the actual card entering the battlefield
2018-03-02 14:32:12 +01:00
Christiaan
e5a5e74862
added MMQ UphillBattle
...
added MercadianMasques card Uphill Battle
2018-03-01 16:50:46 +01:00
L_J
b32c8f6bb0
Merge pull request #4547 from Zzooouhh/Zzooouhh-bog
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Implemented Blaze of Glory and Portal cards (& finished a todo in MustBlockAny checking)
2018-03-01 07:05:11 +01:00
LevelX2
8c8b4ce019
* Added a check if life of players is going down during infinite loop check. Is so no Draw check message is shown ( fixes #4557 ).
2018-02-28 17:24:42 +01:00
Jeff
fe3a023c36
- Fixed Djinn Illuminatus #4552
2018-02-26 11:18:17 -06:00
LevelX2
79939c5ee7
Merge origin/master
2018-02-26 16:17:48 +01:00
LevelX2
5f98cb685e
* Hushwing Gryff - Fixed that log message was sent out too often ( fixes #4548 ).
2018-02-26 16:17:16 +01:00
Oleg Agafonov
aeb1fa6bb3
Card text fixes
2018-02-26 16:48:38 +04:00
lcoviedo
1dd88b0ea7
spells cost reduction text
2018-02-26 12:27:19 +00:00
L_J
2da32a767c
Implemented Just Fate
2018-02-25 21:44:52 +00:00
L_J
5246b96005
Implemented Heavy Fog
2018-02-25 21:43:58 +00:00
L_J
a87cbc12c7
Implemented cards
2018-02-25 21:42:46 +00:00
L_J
84f2d5cb27
Implemented cards
2018-02-25 21:42:07 +00:00
L_J
5104442d6d
Implemented Warrior's Stand
2018-02-25 21:41:18 +00:00
L_J
3af8e03350
Implemented Kongming's Contraptions
2018-02-25 21:40:30 +00:00
L_J
2892573fd3
Implemented Just Fate
2018-02-25 21:39:57 +00:00
L_J
47c3117dd3
Implemented Heavy Fog
2018-02-25 21:39:25 +00:00