Commit graph

1510 commits

Author SHA1 Message Date
LevelX2
cd61bf48d1 Added a test. 2016-11-13 22:29:26 +01:00
LevelX2
92a04be280 * Warp World - Fixed a bug caused by removing cards from library. 2016-11-12 17:32:57 +01:00
LevelX2
44f7b1b13c * Selvala, Explorer Returned - Fixed that the life gaining effect did not work. 2016-11-12 09:37:41 +01:00
LevelX2
c84d7ef49b Rite of the Raging Storm - Fixed bug that tokens were not doubled if the token was created by an effect controlled from other players (fixes #2584). 2016-11-12 09:00:09 +01:00
LevelX2
7cd105b951 Rite of the Raging Storm - Fixed some minor bugs (fixes #2584). 2016-11-12 08:45:43 +01:00
LevelX2
0db7a0427d * Bloodchief Ascension - Added test for triggered ability. All works as expected. (closes #2566). 2016-11-06 22:36:37 +01:00
LevelX2
c9e1b415e2 Xmage 1.4.18V0 2016-11-06 18:11:19 +01:00
Neil Gentleman
813c8cdd8a CreateTokenEffect already adds the article
don't want to end up with "a a 3/3 colorless Golem"

and also fixed fix tapped token rules text, which has changed
2016-11-05 11:27:36 -07:00
LevelX2
a4e1c7aefd Merge origin/master 2016-11-03 22:38:14 +01:00
LevelX2
d2561c1752 * Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account. 2016-11-03 22:37:54 +01:00
Neil Gentleman
ffa94811f6 fix compilation
broken in c38f96ae55
2016-11-01 21:28:42 -07:00
LevelX2
de28ea797e Merge pull request #2533 from magefree/issue-2492-emrakul-extra-turn
* Emrakul, the Promised End - Fix that extra turn is not giving when …
2016-10-31 07:36:11 +01:00
Quercitron
0dcc2a85b8 * Emrakul, the Promised End - Fix that extra turn is not giving when Emrakul is cast during an opponent's turn (fixes #2492). 2016-10-31 03:01:02 +03:00
Quercitron
75432f5b61 Revert rollback changes, fix rollback when extra turn was taken during an opponent's turn. 2016-10-31 02:51:40 +03:00
Quercitron
43581cafa3 Add assertActivePlayer test method. 2016-10-31 02:17:24 +03:00
LevelX2
1e07e52774 * Jace's Mindseeker - Fixed that no instant or sorcery could be cast from graveyard. 2016-10-30 00:27:52 +02:00
LevelX2
70126988c5 Changed rule text from "put token onto the battlefield" to "create token". 2016-10-29 23:42:19 +02:00
LevelX2
8b62eece68 XMage 1.4.17V0 2016-10-23 10:03:01 +02:00
LevelX2
c7744d8631 * Fixed a bug with tokens using the optional EntersBattlefieldEffect (e.g. Clone with Mimic Vat). 2016-10-23 00:36:36 +02:00
LevelX2
bf43ea9936 Added test and fixed some possible null pointer exception. 2016-10-22 12:45:50 +02:00
LevelX2
97b872d926 * Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes). 2016-10-22 10:38:10 +02:00
LevelX2
ee96531de5 * Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes). 2016-10-21 00:15:41 +02:00
fireshoes
89dd981075 Merge 2016-10-17 23:45:47 -05:00
LevelX2
157827addc XMage 1.4.16v0 2016-10-08 11:14:13 +02:00
LevelX2
984d94e64d Added test. 2016-10-07 14:49:27 +02:00
JOAC69
e8230946af Remove use of card classes for duplicate cards. Remove set related information from being tied to card classes. 2016-10-04 19:58:48 -05:00
LevelX2
1a8f38759b Fixed a problem with filetring of CantBeTargetedAllEffect. 2016-10-03 19:43:26 +02:00
LevelX2
24fc597fe5 Fixed mode handling for modes that can be selected multiple times. 2016-10-03 19:41:46 +02:00
LevelX2
5469facdd6 Added a test. 2016-10-02 16:15:04 +02:00
LevelX2
3516dc75e4 Updated POM to use Java 8. Updated some tool versions in the POMs. 2016-09-29 16:21:32 +02:00
LevelX2
1066472491 * Fixed a bug that modal spells did not work correctly (fixes #2397). 2016-09-28 23:31:52 +02:00
LevelX2
86648c7190 * Reworked some parts of transform handling. Fixes #2396. 2016-09-28 17:02:37 +02:00
LevelX2
9cf9d69c55 Fixed minor problem of Volrath's Laboratory. Added combat flag to LIFE_LOST event. 2016-09-28 08:00:32 +02:00
spjspj
74503a1493 spjspj - Add option of 'Number of Seats'. This is for Tournaments so that you can draft say a 4 way draft and then have a 4 way game at the end of it. 2016-09-25 00:48:41 +10:00
LevelX2
423c2bbf6c Fixed a problem of Flashback and Buyback producing a loop. 2016-09-24 03:13:59 +02:00
LevelX2
d5d00451a8 Fixed a problem with static abilities for battlefield zone where the source was entering the battlefield but the ability did not work. 2016-09-24 01:13:13 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
5d50179c84 Added Test. 2016-09-23 15:12:21 +02:00
LevelX2
6b431be2ba * Shaman of the Great Hunt - Fixed that it triggerd also for other players. 2016-09-21 20:16:27 +02:00
emerald000
ab352100f1 Fixed Panharmonicon triggering for non-permanents. 2016-09-20 09:34:36 -04:00
emerald000
120d7612f6 Fixed Panharmonicon triggering for opponents abilities. Added tests. 2016-09-19 09:22:21 -04:00
Dilnu
2cab391d74 Fix a typo that broke the Snapcaster Blaze Test 2016-09-18 20:17:18 -04:00
Dilnu
87a6d3a1ee Fix the combat code to support Slayer's Cleaver
Update the checks for unfulfilled conditions to confirm the blocking
creatures actually are fulfilled.
Update the check for whether a blocker is already being used correctly
to confirm that there isn’t a stricter condition that is unfulfilled.

This change also updates the Slayer’s Cleaver test to make it more
robust.
2016-09-18 16:28:01 -04:00
Fenhl
ab7e86cb27 Change AE to Ae 2016-09-17 16:59:24 +00:00
LevelX2
0a5a073637 * Flashback - Fixed handling of combined flashback costs (e.g. Deep Analysis). 2016-09-15 17:34:25 +02:00
LevelX2
9f199dfa39 * ZonesHandler - fixed possible null pointer exception (#2271). Cause still unclear. 2016-09-14 23:25:36 +02:00
LevelX2
14b2760e99 * Fixed a bug that prevented moving tokens to other zones in some cases. 2016-09-14 20:51:03 +02:00
LevelX2
3612332607 [KLD] Added Speedway Fanatic. Added tests for crew keyword. 2016-09-14 15:16:40 +02:00
Samuel Sandeen
3ac80b45f3 Merge branch 'magefree/master' 2016-09-10 17:47:40 -04:00
Samuel Sandeen
4fc3418de4 Implement Skullbriar, the Walking Grave
Skullbriar is implemented by a combination of a replacement effect that
serves as a marker and an override of the update zone change counter
function that copies counters from one zone to the next.
2016-09-10 17:47:29 -04:00