Commit graph

294 commits

Author SHA1 Message Date
LevelX2
44a226dede Test for issue #164. 2013-03-19 12:13:28 +01:00
LevelX2
70a8ede4d5 Merge changes. 2013-03-15 00:04:29 +01:00
LevelX2
9450074b70 Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging. 2013-03-14 23:55:14 +01:00
magenoxx
3205cc867f Code and tests for Issue#156: Make smarter dual lands mana choose 2013-03-14 18:31:31 +04:00
North
a7a565bb8f [minor] access modifer order 2013-03-10 14:53:02 +02:00
LevelX2
aa0290fd32 Set Version to 1.0.1 2013-03-10 11:40:56 +01:00
LevelX2
1263607862 Fixed a bug that abilities of creatures weren't applied correct after the creature was controlled by opponent and the controll effect ended. Test for this bug. 2013-03-10 02:31:14 +01:00
LevelX2
6f78a55e01 Fixed the now failing test after fixing issue #119. 2013-03-10 02:25:52 +01:00
North
5f6f1c7528 [minor] removed unused imports 2013-03-02 18:02:02 +02:00
LevelX2
5d2c4e1bbd Test for Pillar of Flame. 2013-02-24 09:56:34 +01:00
LevelX2
ea6a094aa2 Fixed some bugs in test cases and changed check for existing abilities to containsRule() method if ability is no singleton. 2013-02-21 00:18:33 +01:00
LevelX2
c7b602ff74 Added test for Lazav, Dimir Mastermind not handling continuous effects correctly. 2013-02-17 19:07:58 +01:00
LevelX2
01a3660cf2 Changed a lot of cards to use ENTERS_THE_BATTLEFIELD event instead of ZONE_CHANGE event. 2013-02-17 01:14:42 +01:00
LevelX2
b2aef4225c Fixed issue #137 that counters didn't trigger ADD_COUNTER event for each single counter. 2013-02-15 18:12:45 +01:00
LevelX2
8d3796ef7a Fixed issue #136 of Wight of Precint Six. Added test for Wight of Precint Six. 2013-02-14 12:59:15 +01:00
LevelX2
b2ec63afdb Fixed spelling error in test. 2013-02-13 01:21:04 +01:00
LevelX2
ce151982b6 Added a lockedInCondition option for ConditionalContiniousEffect. Added test for issue #127. 2013-02-07 23:31:47 +01:00
LevelX2
5241841a37 Fixed test of Champion of Lambholt. 2013-01-22 13:54:10 +01:00
magenoxx
c203705535 Failing test for Issue#82: Torpor Orb doesn't work 2013-01-07 17:25:57 +04:00
LevelX2
efaeef0cde Test for issue #88. 2012-12-30 11:04:58 +01:00
North
f0b32e7ca3 Removed unused imports 2012-12-20 00:26:21 +02:00
LevelX2
2e60801df6 Fixed some problems concerning applying layeres effects in timestamp order. Tests now always successful.
1.Timestamps not distinct.
  2. Timestamps not updated when attachments are attached (mainly equipments).
2012-12-12 15:51:54 +01:00
LevelX2
bb5b9587e0 Fixed the causes that triggered abilities were applied more often than they should. Fixed the lose ability bug (test with Master of the Pearl Trident giving island walk). Tests now build without errors. Only rarely the Grounded/Drake Umbra lose ability test fails. 2012-12-05 01:16:28 +01:00
LevelX2
d443ddd586 Two-Headed Sliver and a test that brings up th bug that happend bevor fixing ContinuousEffects yesterday with commit 29222dfcbf. 2012-11-24 00:20:23 +01:00
North
f64149971a Merge branch 'CardRepository' 2012-11-05 19:37:51 +02:00
North
25cd490be3 [CardRepository] moved Sets, DeckImporter and CardRepository to Mage Framework 2012-11-04 12:52:02 +02:00
LevelX2
a3e4e72190 Test for prev. issue #56. 2012-10-26 08:30:23 +02:00
North
e5f91ef244 [CardRepository] Initialized data for tests 2012-10-25 00:33:14 +03:00
North
08815ffb88 [CardRepository] Replaced findCard methods from Sets and ExpansionSet 2012-10-22 23:48:52 +03:00
magenoxx
c671f9e9ac Test for prev. Issue#63 2012-09-07 22:53:51 +04:00
magenoxx
3b3d02b3f8 Fixed Issue#67: Evernight Shade doesn't loose +1/+1 effects 2012-09-07 20:05:03 +04:00
magenoxx
3b8eee94d6 Failing test for Issue#51 2012-09-07 18:22:16 +04:00
North
204d2410a1 Reimplemented Indestructable using a replacement effect 2012-09-05 00:01:08 +03:00
magenoxx
965b21a488 Fixed Sejiri Merfolk. Fixed DivineVerdictTest. 2012-08-31 12:12:33 +04:00
magenoxx
db30268bc0 fixed for previous commit 2012-08-29 22:58:04 +04:00
magenoxx
0471771451 [ROE] 4 cards with tests. ROE is 100% implemented. 2012-08-29 22:45:35 +04:00
magenoxx
47329e9ef9 Divine Verdict test 2012-08-29 20:34:35 +04:00
magenoxx
3d1bb8e1ab Failing test and fix for additional costs not displayed in tooltips 2012-08-23 13:41:40 +04:00
magenoxx
852e96c910 Fixed token type for Garruk Relentless 2012-08-20 11:00:39 +04:00
magenoxx
f2229f9fd7 Test and fix for Issue#44: War Falcon - Attack condition does not work properly. Fixed changing controller for game state effects 2012-08-16 08:54:53 +04:00
magenoxx
7d9b338328 Test and fix for Issue#42: Creature with undying didn't forget -1/-1 after dying and returning from graveyard 2012-08-16 00:53:42 +04:00
magenoxx
9d99029c75 compilation error fix 2012-08-16 00:32:43 +04:00
magenoxx
d6fa992eea First multiplayer test 2012-08-15 22:14:26 +04:00
magenoxx
475666be4c Enhanced test framework for multiplayer games 2012-08-15 22:14:07 +04:00
magenoxx
7b268c7fcb Test framework cleanup. Removed ai tests and scenarios. Migrated old tests. 2012-08-15 22:06:30 +04:00
magenoxx
2fe2da8eaf Failing test and fix for alternative costs not displayed on cards 2012-08-15 10:32:50 +04:00
magenoxx
66bc622d19 Failing test for Issue35 2012-08-08 14:09:13 +04:00
magenoxx
ad7391b4b5 Combat trace (to catch annoying bug with non-flying blockers) 2012-08-08 13:21:31 +04:00
magenoxx
9c4aee2e92 Failing tests for Islandwalk (Issue#35) 2012-08-04 09:49:32 +04:00
magenoxx
12d597f17e [JUD] Wonder with tests 2012-08-03 12:20:13 +04:00