LevelX2
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7ce1e6de19
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* Some minor changes.
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2015-03-01 17:22:39 +01:00 |
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LevelX2
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11fb2412cb
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Fixed a bug of AI target selection that caused endless loops during build of test project.
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2015-02-27 15:18:38 +01:00 |
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LevelX2
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80d3e6bd9a
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Fixed a bug of AI target selection that caused endless loops during build of test project.
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2015-02-27 15:04:42 +01:00 |
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LevelX2
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4a5140d0ab
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Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost (fixes #185). Added the name of the object the cost is paid for to the feedback panel.
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2015-02-26 13:52:02 +01:00 |
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LevelX2
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19d71aaf84
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* AI PLayer - Fixed a problem with targets of Venser, Shaper Savant.
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2015-01-31 10:00:16 +01:00 |
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LevelX2
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8d8a2074f0
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* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
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2014-12-27 03:51:10 +01:00 |
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LevelX2
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67479bb5a4
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* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
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2014-11-26 01:48:00 +01:00 |
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LevelX2
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7e145d2cfd
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* Added possibility to allow other players to see hand cards of player.
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2014-11-24 23:03:21 +01:00 |
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LevelX2
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c22b54d262
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*Draft - Non hidden picked cards go to the deck. Hidden cards to sideboard.
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2014-11-23 18:43:31 +01:00 |
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LevelX2
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97412e3e9e
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* Started reworking netmana to also handle mana sources that could only produce 2-4 colors. Not finished yet.
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2014-11-17 17:37:02 +01:00 |
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LevelX2
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1396760d5e
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* Fixed a problem that prevented cards from beeing marked as choosable in select card panel after the changes made for displaying resized counters.
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2014-10-31 18:34:41 +01:00 |
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LevelX2
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df71237f46
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* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
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2014-10-30 20:40:23 +01:00 |
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LevelX2
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f3ea64e27c
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* Changed handling of phases to stop to server based handling.
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2014-09-25 00:33:58 +02:00 |
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LevelX2
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08b26ae57a
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* Deflecting Palm - Fixed that damage dealing did not work if the source was a spell.
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2014-09-21 09:41:01 +02:00 |
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LevelX2
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cb6cc62ed4
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If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
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2014-09-03 09:49:44 +02:00 |
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LevelX2
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d46b4a7248
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Fixed a bug of computer player handling TargetCreatureOrPlayerAmount.
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2014-08-18 23:52:35 +02:00 |
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magenoxx
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ffa987755b
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Added using RuleModification effect and setting targetAbility for triggered abilities
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2014-08-18 19:42:29 +04:00 |
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LevelX2
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d02f272bca
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* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
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2014-08-18 00:46:45 +02:00 |
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LevelX2
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25180e232e
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* AI - Added missing handling for TargetCardInExile.
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2014-08-17 22:32:13 +02:00 |
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LevelX2
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f633d35bfd
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* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
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2014-08-16 19:27:43 +02:00 |
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Dustin Conrad
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809d61d5ea
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Use dependency management to use common versions of log4j and junit in all the projects.
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2014-08-09 19:38:34 -04:00 |
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LevelX2
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ea1a098300
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* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
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2014-07-29 17:44:42 +02:00 |
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LevelX2
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c8d76cdaaf
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* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
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2014-07-27 11:22:22 +02:00 |
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LevelX2
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25e2fb59e1
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Support of play_land event for get playable cards.
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2014-07-26 15:01:17 +02:00 |
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Quercitron
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e5b2b39701
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Make order of parameters the same for methods player.damage and permanent.damage
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2014-07-18 02:11:11 +04:00 |
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LevelX2
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7d2b1c076a
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:19:03 +02:00 |
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Quercitron
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f2114f4701
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Fix build for Player AI projects
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2014-06-13 20:21:07 +04:00 |
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North
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1867a150c1
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[refactor] removed generic parameter from Player
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2014-06-03 11:19:49 +03:00 |
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LevelX2
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8087a07a9c
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* AI Player - Fixed a bug that AI did not care about existing filter criterias for choosing cards from own hand.
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2014-05-26 16:57:36 +02:00 |
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LevelX2
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473c9e207b
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Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
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2014-05-01 19:34:52 +02:00 |
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LevelX2
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915651335a
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Fixed that in tournament a automatically generated deck will be submitted if player doesn't submit a deck in time (fixes #421).
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2014-04-29 17:32:24 +02:00 |
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LevelX2
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0523905cc6
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AI - Added code to handle TargetSpellOrPermanent (not smart).
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2014-04-22 16:37:21 +02:00 |
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LevelX2
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93b968d92a
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* Desecration Demon - Made AI not using the sacrifice ability any more.
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2014-04-06 17:24:44 +02:00 |
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LevelX2
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73885ab01d
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* Iona, Shiel of Emeria - Added choice information to card tooltip.
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2014-04-04 08:39:19 +02:00 |
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LevelX2
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ac93732b1a
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* Goblin Welder - Fixed that second target of Goblin Welder was not handled by AI player.
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2014-03-24 16:03:16 +01:00 |
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LevelX2
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27d441de0a
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Minor changes to AI logging.
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2014-03-24 08:33:07 +01:00 |
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LevelX2
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577b431029
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* AI player - Fixed a bug that sometimes valid targets were not taken into account.
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2014-03-15 17:44:56 +01:00 |
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LevelX2
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3dde0bab89
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* Fixed AI announcing value for non mana variable costs.
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2014-03-10 08:17:38 +01:00 |
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LevelX2
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7ebb8a9cbe
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* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
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2014-03-09 19:47:31 +01:00 |
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LevelX2
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8d2f4cc9ac
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* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
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2014-02-28 17:47:27 +01:00 |
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LevelX2
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1f3687cc86
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Switched to binary/source format java 1.7.
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2014-02-18 17:35:32 +01:00 |
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LevelX2
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ee76ccfee4
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Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet).
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2014-02-12 17:18:06 +01:00 |
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LevelX2
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19679c9f6e
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Some minor changes / formatting.
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2014-01-28 13:48:40 +01:00 |
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LevelX2
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ad71ec6aad
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Set Version 1.3.0.
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2014-01-25 15:55:39 +01:00 |
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LevelX2
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b8af8106f6
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Added ManaInAnyCombinationEffect and RemoveCountersForCostCondition and some minor formatting and additions.
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2013-11-21 14:28:54 +01:00 |
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LevelX2
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33c6bf1385
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Ability picker shows now the name of the object instead of {this] in ability text..
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2013-11-06 14:32:50 +01:00 |
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LevelX2
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d094f291aa
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Pushed version to 1.2.0dev.
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2013-10-26 13:01:31 +02:00 |
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LevelX2
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ba27dbf36e
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* Faerie Imposter - Fixed AI didn't handle target (TargetPermanent) correctly (fixes #360).
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2013-10-20 14:21:54 +02:00 |
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LevelX2
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a2f1d08474
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* removed some test debug messages.
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2013-10-12 17:21:20 +02:00 |
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LevelX2
|
e6c42edc4f
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Fixed false min target handling of computer player. Some minor changes and additions to framework.
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2013-08-16 10:15:20 +02:00 |
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