L_J
58fde7db50
Reverted accidental change
2018-02-15 00:05:44 +00:00
L_J
3dbd5a72c4
Merge branch 'master' into Zzooouhh-banding-final
2018-02-15 00:49:08 +01:00
LevelX2
1d09168857
Xmage 1.4.27V4
2018-02-14 23:05:43 +01:00
LevelX2
d10d6361ac
* Some minor chnages.
2018-02-14 22:57:57 +01:00
LevelX2
e77b457414
* Madness ability - reworked madness ability design.
2018-02-14 17:33:59 +01:00
LevelX2
3b19304f64
* Fixed that soulbond arrow to paired card was not shown and improved soulbond text on permanent.
2018-02-14 12:41:44 +01:00
L_J
0982d6b10e
Name typo
2018-02-13 20:56:05 +00:00
L_J
c37ecff939
Small rewrite
2018-02-13 19:56:46 +00:00
L_J
e7301e2c08
Implemented banding ( #41 )
2018-02-13 20:36:25 +01:00
LevelX2
a85fa82de0
* Bestow - Fixed a problem that if the target of a bestow enchantment aura got illegal, the bestow permanent did not chnage back to be a creature.
2018-02-12 15:49:16 +01:00
LevelX2
f0f407457e
* Subtypes of tokens were not set back correctly after a subtype changing effect did end (e.g. Arcane Adaptation).
2018-02-12 14:45:05 +01:00
LevelX2
6d848e2059
* Fixed a bug that turn rollback did not work correctly, if player was in a buy cost process that included possible rollback ( fixes #4510 ).
2018-02-12 11:41:01 +01:00
LevelX2
c9603d1994
* Some fixes to token image downloading.
2018-02-11 23:30:15 +01:00
LevelX2
d66d8d47fb
Some rework of Keeper of the Light.
2018-02-10 00:05:54 +01:00
LevelX2
82e104f9df
* Fixed a problem that instead putting cards to library bottom the cards cease to exist (e.g. Ancient Stirrings).
2018-02-08 22:42:34 +01:00
spjspj
90e830cc84
Merge pull request #4498 from spjspj/master
...
Implementing Snow Mercy (HHO) - Christmas Special Occasion card
2018-02-08 01:28:08 +11:00
spjspj
7dcbc0f441
Implementing Snow Mercy (HHO) - Christmas Special Occasion card
2018-02-08 01:14:25 +11:00
LevelX2
eeb938af94
* Fixed a bug that could lock the game if you should pick more cards from shown cards from your library than cards left in your library (e.g. Dig Through Time).
2018-02-07 14:24:17 +01:00
LevelX2
c13b16fa84
Xmage 1.4.27V3
2018-02-06 23:49:41 +01:00
LevelX2
0a28ab2d5a
* Fixed a bug when token permanents were put on top or buttom of library (e.g. using activated ability of a copied Timestream Navigator).
2018-02-06 23:33:44 +01:00
Oleg Agafonov
c556ea5b12
Fixed #4490 - Layout Mismatch
2018-02-06 17:25:15 +04:00
L_J
d1c5fe3f0f
Ponder fix ( #4484 #4481 )
2018-02-06 10:46:10 +00:00
L_J
28a3f75f4d
Merge pull request #4478 from Zzooouhh/Zzooouhh-cards
...
Implemented Nebuchadnezzar, Spy Network, Carrionette, Stangg
2018-02-05 09:27:09 +01:00
LevelX2
88d4e2b965
* Bushido - Fixed that it triggerd wrongly for each blocker instead of only once if blocked.
2018-02-04 21:13:07 +01:00
Oleg Agafonov
5722b51d6e
* Fixed "layout mismatch" error on open some decks ( #4311 );
2018-02-04 22:15:27 +04:00
LevelX2
b752eacfaa
* Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game ( #4263 ).
2018-02-04 17:51:12 +01:00
LevelX2
4dd196f373
* Fixed some problems with getting cards at random from collection that could cause loops.
2018-02-04 12:27:08 +01:00
L_J
8fd5d92152
Switched order of getRange and getDraws
2018-02-04 01:43:46 +00:00
L_J
1e0090e4a7
Included logging for range at game startup ( fixes #3878 )
2018-02-04 01:33:17 +00:00
L_J
a533352f0d
Implemented Stangg
2018-02-03 22:30:53 +00:00
LevelX2
ced9cef1e1
* Lightning Storm - Fixed that abilities from stack abilities could be activated without cost paying ( #4371 ).
2018-02-03 17:55:22 +01:00
spjspj
b924f4bb6b
Scenario I was testing for this fix.
...
Local Server, EDH game with Player1, Player2, Player3.
Player1 has 2 mana reflections out, cast Torment of Hailfire for 15 and is tapping mana for it.
The 'choose replacement effect' popup comes up.
Whilst this is happening, Player2 concedes.
This will currently lock up the game and sits forever in waitResponseOpen.
(With the time out now there, it will time out after 30 seconds or so.
2018-02-03 13:21:47 +11:00
LevelX2
db0fc1b439
* Some changes to skip handling.
2018-02-02 00:27:12 +01:00
LevelX2
f9ca04dfbb
* Wildfire Eternal - Fixed that the ability triggered multiple times if more than one player blocked during the turn ( fixes #4466 ).
2018-01-31 00:10:02 +01:00
Oleg Agafonov
66eb1de7f1
Fixed v1 server incompatible with v0 clients (freezes on game startup)
2018-01-28 17:57:55 +04:00
LevelX2
62a40ab459
Xmage 1.7.27V1
2018-01-28 01:15:19 +01:00
LevelX2
afaa1149e7
Merge pull request #4450 from BenDawes/bugfix/becomesCreateAllEffectSetCalculation
...
Fix becomesCreatureAllEffect set calculation
2018-01-27 19:03:54 +01:00
LevelX2
8c2185019c
* Ascend - Fixed that not all types of permanets were counted (e.g. Planeswalker).
2018-01-27 18:54:10 +01:00
LevelX2
c401a7f5ea
Fixed some exception problems.
2018-01-27 18:29:47 +01:00
LevelX2
84a815eb73
Merge origin/master
2018-01-27 17:57:27 +01:00
LevelX2
f5499531c7
Fixed that combat damage triggered abilities go to stack during the related combat step.
2018-01-27 17:56:46 +01:00
Quercitron
ad74ddd981
* Infernal Genesis - Fix that incorrect Minion creature token was used ( closes #4445 )
2018-01-27 18:35:43 +03:00
LevelX2
2f016c8ea6
Fixed some more exception and/or logging problems.
2018-01-27 13:19:20 +01:00
Ben Dawes
2f4b6ca713
BecomeCreatureAllEffect used to always calculate the permanent set to apply to every time it is applied
...
Now we calculate it either at init-time (for abilities with affected object sets) OR at apply-time (Static abilities etc.)
2018-01-27 11:51:16 +00:00
Oleg Agafonov
9268281c4b
Tests: fixed random gen deck
2018-01-27 15:49:24 +04:00
LevelX2
020beb1bf6
Merge origin/master
2018-01-27 11:43:01 +01:00
LevelX2
6b90c1fd7f
Fixed some exception problems.
2018-01-27 11:42:43 +01:00
Oleg Agafonov
1b191a5f93
Fixed temporary effects copy between game states, fixed concurrent access errors while execute some cheat commands;
2018-01-27 13:26:04 +04:00
Oleg Agafonov
c69b3f4609
Fixed wrong players compare (not by UUID -- see #4407 )
2018-01-27 13:23:03 +04:00
Oleg Agafonov
9d131f6bde
Random generated decks improvements and fixes for AI:
...
* added generation of only basic lands decks;
* fixed wrong color cards selection;
2018-01-27 13:19:03 +04:00