magenoxx
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0d8c533542
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[mad ai] blocking (in progress)
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2012-03-21 22:52:04 +04:00 |
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magenoxx
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d3080aa66f
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[mad ai] CombatUtil
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2012-03-16 12:09:34 +04:00 |
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magenoxx
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f5acfcc58a
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[mad ai] migrating to static attack\block algorithm
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2012-03-15 20:37:02 +04:00 |
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BetaSteward
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d813283c19
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adding back recent changes - not quite sure how I managed to revert all this
|
2012-02-02 23:48:25 -05:00 |
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BetaSteward
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23616432e4
|
fixed ConcurrentUpdateException with multi-threaded ai
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2012-01-24 22:50:18 -05:00 |
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BetaSteward
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dfffdfcf8c
|
latest monte carlo ai - has a memory leak
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2012-01-10 21:29:53 -05:00 |
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magenoxx
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eb0bc89597
|
Tree optimizers. Fixed Issue 420.
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2011-12-26 12:52:31 +04:00 |
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magenoxx
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d004525027
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Test for equip ability.
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2011-12-24 20:15:03 +04:00 |
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magenoxx
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53e9d2752b
|
Fixed combat actions in MAD AI. Updated tests.
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2011-12-24 18:45:13 +04:00 |
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magenoxx
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dc2ebdd16d
|
Some tests fixes. Returned back checking for repeated action with the fix.
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2011-12-24 12:34:00 +04:00 |
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magenoxx
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af05af7050
|
Fixed Issue 441.
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2011-12-11 15:53:34 +04:00 |
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magenoxx
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ba6508cbeb
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Updated component version from 0.8.1 to 0.8.2.
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2011-12-09 13:15:07 +04:00 |
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magenoxx
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8b67158fdb
|
Fixed Issue 350.
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2011-11-16 18:56:23 +04:00 |
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magenoxx
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58b959ff65
|
Fixes in MAD ai.
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2011-11-16 10:44:55 +04:00 |
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magenoxx
|
60b6fe5a79
|
Changes in testing framework. Added support for fixed targets. Added test to damage itself by Lightning Bolt. Ignored some old tests.
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2011-11-15 19:43:37 +04:00 |
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magenoxx
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a3d590fc79
|
Updated test framework with minimum functionality.
|
2011-11-15 16:01:34 +04:00 |
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BetaSteward
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a1f1ed44c0
|
adjustment to GameState.getValue
|
2011-11-04 22:57:50 -04:00 |
|
BetaSteward
|
7c69bc6f30
|
fixes + optimizations + allow games to be paused and resumed
|
2011-11-02 21:39:03 -04:00 |
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Loki
|
a004ced17d
|
artifactId to lowercase
|
2011-10-28 15:42:54 +04:00 |
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magenoxx
|
e302a12f5d
|
Updated component's version from 0.8 to 0.8.1
manually
|
2011-10-28 11:36:42 +04:00 |
|
BetaSteward
|
517a0cae26
|
optimizations + some fixes - mostly for monte carlo simulations
|
2011-10-25 15:17:42 -04:00 |
|
magenoxx
|
6933c5a9f3
|
Added the possibility to force AI to play cards in cheat mode.
|
2011-10-19 19:13:51 +04:00 |
|
magenoxx
|
3350c3e829
|
Updated components' version from 0.7.6 to 0.8
|
2011-10-16 21:02:04 +04:00 |
|
BetaSteward
|
f2c44688d0
|
fixed issue 93
|
2011-10-09 14:27:38 -04:00 |
|
magenoxx
|
2d8948b8f6
|
Changed version from 0.7.5 to 0.7.6
|
2011-09-18 13:57:43 +04:00 |
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magenoxx
|
0fbc805492
|
Lowered version from 0.8 to 0.7.5 for release.
|
2011-09-02 08:18:49 +04:00 |
|
North
|
d48bcf6d06
|
Fixed AI choosing target with maxNumberOfTargets > 1.
Fixed chooseMode to return the first mode.
Refactored a bit.
|
2011-08-27 17:00:28 +03:00 |
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BetaSteward
|
34cd3bbcdc
|
fixed version
|
2011-06-22 22:32:33 -04:00 |
|
BetaSteward
|
a8b8d36637
|
updated pom files
|
2011-06-22 22:12:14 -04:00 |
|
magenoxx
|
97eea533f3
|
updated version (from 0.7.3 to 0.7.4) in all pom files
|
2011-06-16 11:39:20 +04:00 |
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magenoxx
|
eb91d50f26
|
some changes in eval func for tapped permanent
|
2011-06-06 22:34:24 +04:00 |
|
BetaSteward
|
ecbd843fb7
|
fixed some NPEs with AIs
|
2011-05-24 23:47:19 -04:00 |
|
magenoxx
|
74c7feb470
|
Moved version to 0.7.3 in pom files.
|
2011-05-19 23:49:43 +04:00 |
|
BetaSteward
|
c87328d08e
|
skill setting is now used by AIs
|
2011-05-07 23:16:00 -04:00 |
|
BetaSteward
|
86f708b17a
|
detect client version + client changes for AI skill level
|
2011-04-28 22:52:52 -04:00 |
|
BetaSteward
|
84c6ab76e0
|
update to version 0.7
|
2011-04-01 21:05:43 -04:00 |
|
BetaSteward
|
aed200bc11
|
improved AI targetting
|
2011-03-31 23:34:16 -04:00 |
|
magenoxx
|
e44d8482af
|
Applied AI fix to ComputerPlayer6.
|
2011-03-06 02:18:28 +03:00 |
|
magenoxx
|
6e913cf24b
|
Migrated minimax hybrid AI to Mad AI. Reproduced AI not attacking, added 2 new test scenarios that reproduce it.
|
2011-02-28 14:23:59 +03:00 |
|
magenoxx
|
e9c2decd3c
|
Merged X value changes. Some UI fixes.
|
2011-02-25 20:54:54 +03:00 |
|
magenoxx
|
ea847e791b
|
[mad ai] getBlockers ConcurrentModification fix
|
2011-02-19 16:59:04 +03:00 |
|
magenoxx
|
98ee9ff0c2
|
[mad ai] Critical AI fixes. Sync with Steward recent changes. New test command for lifes. New test scenarios.
|
2011-02-19 16:52:13 +03:00 |
|
magenoxx
|
97a83998eb
|
[mad-ai] Fixed not using combat and post combat main phases.
|
2011-02-18 00:17:55 +03:00 |
|
magenoxx
|
27420f784c
|
[mad-ai] Fixed AI. Now plays spells more often.
|
2011-02-17 23:55:22 +03:00 |
|
magenoxx
|
366401b0b2
|
Updated Game interface to skip drawing. Added parsing test scenarios and updating players' zones.
|
2011-02-14 20:49:16 +03:00 |
|
magenoxx
|
e189543699
|
Fixed AI doesn't play spells that targets creatureOrPlayer. The fix applied to ai-ma only, other ai jar still needs to be recompiled.
|
2011-02-12 23:21:20 +03:00 |
|
magenoxx
|
424ecde6e3
|
Previous comment wasn't full: added error handling. Fixed PlayerImpl, added work around to BoostPowerXSourceEffect. Fixed some bugs in AI.
|
2011-02-12 11:48:01 +03:00 |
|
magenoxx
|
4b2a9cd203
|
PlayerImpl fix
|
2011-02-12 11:46:20 +03:00 |
|
magenoxx
|
f36254445a
|
[ai-ma] renamed classes (otherwise classloader uses another classes), added additional logging.
|
2011-02-11 20:37:08 +03:00 |
|
BetaSteward
|
f7ffbb4773
|
added Sealed tournaments
|
2011-02-10 22:00:47 -05:00 |
|