LevelX2
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773e68d760
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[Minor] formatting.
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2013-04-25 00:27:00 +02:00 |
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Loki
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75af2c65fb
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fix build
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2013-04-25 00:07:30 +12:00 |
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LevelX2
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2fce670024
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Fixed a bug that AI did not choose a creature card in her graveyard if opponent casts Exhume.
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2013-04-24 00:29:37 +02:00 |
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LevelX2
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9e9256cd82
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Fixed #209. Aura enchantments targeting controlled creatures go to graveyard as a stet based effect, if controller of the enchanted creature is another than enchantment's controller.
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2013-04-23 23:10:44 +02:00 |
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North
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c324b01a08
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Fixed TargetSpell
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2013-04-23 17:17:59 +03:00 |
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LevelX2
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e313b130fe
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Removed redundant handling of applied effects of replacements effects.
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2013-04-21 22:38:10 +02:00 |
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LevelX2
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e98d46f95a
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Improved LookLIbraryAndPickControllerEffect.
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2013-04-21 22:35:45 +02:00 |
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LevelX2
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768ef9a4fc
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Improved handling of applied efffects for replacement effects.
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2013-04-21 22:34:44 +02:00 |
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LevelX2
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8678da6051
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Write life loss amount as figure instead of text for rule text.
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2013-04-21 09:28:43 +02:00 |
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Loki
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6cce155252
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Graveborn Muse
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2013-04-21 15:03:24 +12:00 |
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LevelX2
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956305f7bd
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Fixed wrong text of MayTapOrUntapTargetEffect.
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2013-04-21 02:39:05 +02:00 |
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LevelX2
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76ab1c1bb5
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Added writing a state value to know if evolve ability is resolving.
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2013-04-20 20:02:59 +02:00 |
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LevelX2
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18639bddd9
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Added KnightToken to framework and changed the using cards.
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2013-04-20 20:02:01 +02:00 |
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LevelX2
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75ca4eb3e3
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Changed rebound reminder text to italics.
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2013-04-20 19:59:39 +02:00 |
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LevelX2
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18b28c8ce6
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Fixed a bug that the toughness boost amount in the tooltip rule text was always shown negative if power amount was negative.
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2013-04-20 19:58:19 +02:00 |
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LevelX2
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9c90d66d6d
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Fixed issue #197 effects of players lasted beyond their lost in a free for all game.
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2013-04-19 23:07:08 +02:00 |
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North
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a3411f2486
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[cleanup] removed unused imports
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2013-04-19 20:01:10 +03:00 |
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jeffwadsworth
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45e00b833a
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- Added targetPointer option to GainControlTargetEffect.
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2013-04-19 11:20:40 -05:00 |
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LevelX2
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a22d8d8309
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Added some options to create token functions, so that tapping and set attacking works with effects that change the amounts of tokens that comes into play.
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2013-04-18 16:03:02 +02:00 |
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LevelX2
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9d4d42d184
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Added reminder text to Battele Cry ability.
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2013-04-18 16:01:45 +02:00 |
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LevelX2
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1e5100e0d6
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Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
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2013-04-17 23:44:50 +02:00 |
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LevelX2
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3a51849bd8
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Fixed bug of enters the battlefield handling for tokens.
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2013-04-17 17:35:31 +02:00 |
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LevelX2
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122c225248
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[minor] formating
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2013-04-17 17:34:26 +02:00 |
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LevelX2
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fd0cbb6551
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Changed some classes to use number as text in rule text instead of digits.
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2013-04-15 17:59:13 +02:00 |
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LevelX2
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f1bcb77100
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Added PutTopCardOfYourLibraryToGraveyardCost.
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2013-04-15 17:57:29 +02:00 |
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LevelX2
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012ea4e02d
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Utility to use text for numbers from 0 to 20.
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2013-04-15 17:56:44 +02:00 |
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LevelX2
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8b2c3e75e1
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Some minor changes to game classes.
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2013-04-15 17:56:06 +02:00 |
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LevelX2
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0be107359d
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Improved rule text generation of flashback ability. Fixed text bug of Dread Return.
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2013-04-14 01:23:12 +02:00 |
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LevelX2
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b40d242dc7
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Fixed wrong behaviour of return state of ReturnToHandTargetEffect.
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2013-04-14 01:18:19 +02:00 |
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LevelX2
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361ac7f602
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Fixed a bug that if no target was selected because of up to X targets are possible, the target was returned as not legal.
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2013-04-14 01:17:17 +02:00 |
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LevelX2
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aefcd3c697
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Fixed NPE of HasCounterCondition.
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2013-04-13 23:34:33 +02:00 |
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LevelX2
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0ebd265197
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Fixed a bug, that a ability gained to multiple permanents (e.g. Forestwalk) was only gained to the first permanent because no uniquie id was set for the copied ability added to state. Added a test for the bug.
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2013-04-13 18:18:24 +02:00 |
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LevelX2
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145f25e96d
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Added a DetainAll effect.
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2013-04-11 23:52:51 +02:00 |
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LevelX2
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cce4d8e689
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New effect to set land to basic land type(s).
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2013-04-11 16:38:43 +02:00 |
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Plopman
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4aeece6764
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Replace OnlyOpponentCanActivate by MayActivate
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2013-04-10 22:13:08 +02:00 |
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LevelX2
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e1ffa37af9
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Fixed NPE that broke the tests.
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2013-04-10 21:58:27 +02:00 |
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LevelX2
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2e34bf356e
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Small fix to won method of PlayerImpl.
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2013-04-10 01:13:20 +02:00 |
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LevelX2
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fe051b5d29
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Fixed a bug that Free For All multiplayer games were never finished because no player got wins. Only losses were set.
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2013-04-10 01:10:03 +02:00 |
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LevelX2
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6e696c57ec
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Changed text for Match Score.
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2013-04-10 01:08:37 +02:00 |
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LevelX2
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db4616f821
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Fixed 3 more wrong card names and changed the db version to 4 to refresh the db after all the change of card names.
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2013-04-08 18:10:51 +02:00 |
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LevelX2
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f644ffe041
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Changed color of frame of avatar for active player to green again. Checked that a player of a game can't also watch his own game. Added a match score to the start of the game log. Changed the color of the Turn [X] message. Tips and join messages during a game are displayed in the chat panel instead the game log panel. Display of the player name when hovering over the avatar is more vertical centered.
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2013-04-07 21:29:27 +02:00 |
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LevelX2
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d473796373
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Fixed bug #187 were targets in graveyard got illegal (happens only in games vs. AI). Bug was caused by zoneChangeCounter increased by AI simulation.
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2013-04-06 16:53:51 +02:00 |
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LevelX2
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432bade091
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Fixed a bug that for the game log the object name was not set for tokens that already left the battlefield. Added reminder text to LivingWeaponAbility.
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2013-04-06 08:55:28 +02:00 |
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LevelX2
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a070c5a8e1
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Fixed a bug that players were not removed properly from matches or tournaments they left before the match or tournament was started.
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2013-04-06 02:09:04 +02:00 |
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LevelX2
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48f1560cb8
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Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open).
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2013-04-06 00:04:21 +02:00 |
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Plopman
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cecc8bc1df
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Fix AlternativeCost. It's no longer possible to cast spells with alternative caost for any zone
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2013-04-05 17:58:37 +02:00 |
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LevelX2
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49f11cba8f
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Added some parameters and improved rule text gerneration
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2013-04-05 15:11:39 +02:00 |
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LevelX2
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36b4482367
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Changed rule text generation to set first character to uppercase if needed.
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2013-04-05 15:10:59 +02:00 |
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LevelX2
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7039b1991c
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Added missing names of tokens (according rule 110.5c). This was the reason that no image was shown for tokens although a suitable image did exist.
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2013-04-04 12:46:19 +02:00 |
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LevelX2
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7ebb5e18a6
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Added ActivateIfConditionManaAbility.
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2013-04-03 19:11:49 +02:00 |
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