LevelX2
7ce1e6de19
* Some minor changes.
2015-03-01 17:22:39 +01:00
LevelX2
f7924a6d92
Merge pull request #764 from JRHerlehy/master
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Implementation of Tiny Leaders Format
2015-03-01 16:06:51 +01:00
LevelX2
8849538723
* Fixed that library selections could not be deslected if multiple cards have to be selected.
2015-03-01 16:06:13 +01:00
JRHerlehy
0a0a399259
Add Sideboard
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Allows a deck to have a sideboard. The player must have saved the deck
with the CARDNAME of their commander in the NAME field of the Deck
Editor to have it process as valid.
2015-03-01 03:12:25 -08:00
JRHerlehy
8a6da4abe3
Allowing Sideboarding
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Tiny Leaders allows sideboarding. Turned on sideboarding option.
2015-03-01 02:31:56 -08:00
JRHerlehy
983cb571e7
Fixed Tiny Leaders Duel Type
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Fixed missing class access level for TinyLeadersDuelType
2015-03-01 01:34:49 -08:00
JRHerlehy
6e95e5ef70
Removed pushed target folder from TinyLeadersDuel
2015-03-01 01:32:15 -08:00
JRHerlehy
07db858f34
Implement Tiny Leaders for XMage
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Initial implementation of Tiny Leaders for XMage
2015-02-28 16:16:10 -08:00
LevelX2
11fb2412cb
Fixed a bug of AI target selection that caused endless loops during build of test project.
2015-02-27 15:18:38 +01:00
LevelX2
80d3e6bd9a
Fixed a bug of AI target selection that caused endless loops during build of test project.
2015-02-27 15:04:42 +01:00
LevelX2
4a5140d0ab
Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost ( fixes #185 ). Added the name of the object the cost is paid for to the feedback panel.
2015-02-26 13:52:02 +01:00
LevelX2
79e9312893
* Fixed the annoying SLF4J: Failed to load class "org.slf4j.impl.StaticLoggerBinder" on client start. Updated a lot of POM references. Fixed warnings of Test Project. Some changes to logging.
2015-02-20 13:58:13 +01:00
LevelX2
0c73076895
* Added AlternateManaPaymentAbility interface and handling.
2015-02-20 02:15:22 +01:00
LevelX2
c6d3a8247d
* Holiday Cube 2014 - Removed additinal blank in name of Hero of Oxid Ridge that prevented the use of the card in the cube.
2015-02-15 23:14:32 +01:00
LevelX2
ef147bc80c
* Fixed a possible endless loop while player left game during damage distribution.
2015-02-12 12:16:56 +01:00
LevelX2
0cda1f7731
* Fixed spelling error for Fire // Ice card of Holiday Cube 2014.
2015-02-08 09:54:23 +01:00
LevelX2
41c6c47092
* Added promotional, Duel Deck and Non-standard-legal sets to SetType. Changed sets and set selection accordingly.
2015-02-04 00:34:18 +01:00
LevelX2
dd54269216
* Fixed handling of Split cards ( fixes #670 ).
2015-02-03 00:05:30 +01:00
LevelX2
19d71aaf84
* AI PLayer - Fixed a problem with targets of Venser, Shaper Savant.
2015-01-31 10:00:16 +01:00
LevelX2
de92c50944
* Commander format - Fixed that the commanders color identity was not correctly set for the mana replacement effect. Mana symbols from the rule text were not taken into account.
2015-01-25 22:46:55 +01:00
fireshoes
e03e613214
Updated banned lists
2015-01-19 14:22:10 -06:00
LevelX2
bd6753da0b
* Duel Commander - Fixed that for duel commander muliplayer games the specific (e.g. starting life) duel commander rule changes did not take place.
2014-12-31 09:52:48 +01:00
LevelX2
8d8a2074f0
* Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast.
2014-12-27 03:51:10 +01:00
fireshoes
086f860396
Added Fate Reforged set, Valorous Stance FRF card, KTK Block Constructed option, added missing card to Holiday 2014 Cube
2014-12-21 19:57:23 -06:00
LevelX2
4373a33b73
* Holiday Cube 2014 - Fixed year in name, added missing card.
2014-12-18 08:39:35 +01:00
LevelX2
b2586a653f
* Multiplayer Commander - Fixed that the starting player wrongly skipped his draw step.
2014-12-16 13:09:48 +01:00
fireshoes
218e044804
Added Holiday Cube 2014 and some new cards
2014-12-12 13:58:03 -06:00
LevelX2
2af52cfd3a
[C14] 11 white cards + 1 Artifact + white deck list + some minor fixes to framework and other cards.
2014-12-01 16:59:36 +01:00
LevelX2
bda59fafcf
* Fixed possible exception during choosing replacement effect resolve order.
2014-11-26 12:29:42 +01:00
LevelX2
67479bb5a4
* Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection.
2014-11-26 01:48:00 +01:00
LevelX2
7e145d2cfd
* Added possibility to allow other players to see hand cards of player.
2014-11-24 23:03:21 +01:00
LevelX2
c22b54d262
*Draft - Non hidden picked cards go to the deck. Hidden cards to sideboard.
2014-11-23 18:43:31 +01:00
LevelX2
97412e3e9e
* Started reworking netmana to also handle mana sources that could only produce 2-4 colors. Not finished yet.
2014-11-17 17:37:02 +01:00
LevelX2
a2484cc6d9
Added F10 to skip priority while the stack resolves.
2014-11-16 08:59:59 +01:00
LevelX2
8bb2868dfa
* AI - Fixed that the AI used actions with 0 costs endless (e.g. Chimeric Idol).
2014-11-11 15:40:51 +01:00
LevelX2
8d76836eb6
Added Profane Command, Hallowed Spiritkeeper, Song of the Dryads, Phantom Centaur, Freyalise Llanowar's Fury.
2014-11-10 08:29:04 +01:00
LevelX2
04ba280be1
* Cube - Added The Peasant's Toolbox cube.
2014-11-08 17:20:36 +01:00
LevelX2
d7f100b24b
* Added "Duel Commander" format ( fixes #436 ).
2014-11-08 01:33:29 +01:00
LevelX2
751365124e
* Commander - Players no longer go to a sideboarding phase during caommander matches.
2014-11-07 14:24:07 +01:00
LevelX2
f1b063f339
* Fixed commander format check. It ignores now mana symbols of reminder text like used for Extort ( Fixes #553 ).
2014-11-05 14:55:30 +01:00
LevelX2
5ac9e5c5db
* Fixed wrong card names of MTGO Legacy Cube and Ben's Cube.
2014-11-05 00:39:28 +01:00
LevelX2
9b6bc80f34
Added MTGO Legacy Cube.
2014-11-03 22:31:13 +01:00
LevelX2
8426816b09
* Some changes to table and match view.
2014-11-01 14:24:23 +01:00
LevelX2
1396760d5e
* Fixed a problem that prevented cards from beeing marked as choosable in select card panel after the changes made for displaying resized counters.
2014-10-31 18:34:41 +01:00
LevelX2
df71237f46
* Added logic to auto select replacement effects. Some changes to counter size and font size handling.
2014-10-30 20:40:23 +01:00
LevelX2
4bbc733496
* Cubes - Added cube from www.mtgcube.com.
2014-10-29 08:58:12 +01:00
LevelX2
473204d713
*Cubes - Added Ben's cube.
2014-10-29 01:38:04 +01:00
LevelX2
2c164af920
* Booster draft swiss - Fixed a bug that the draft object was not set to the tournament object.
2014-10-25 08:58:39 +02:00
LevelX2
c760fba685
* Updated commander banned list (as September 12, 2014).
2014-10-22 15:14:10 +02:00
LevelX2
bdd163080d
* Draft - Show draft time and draft progress. Show game threads and ma games. Fixed a problem with AI player and password.
2014-10-12 22:37:39 +02:00
LevelX2
5ccc1c91ae
* Tournaments - Added handling for constructed formats and password protection.
2014-10-12 04:19:28 +02:00
LevelX2
0a23fe1e8a
* Skip phase of preferences will only be applied if the stack is empty.
2014-10-10 14:25:44 +02:00
LevelX2
7f46323f67
* Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences.
2014-10-05 14:33:47 +02:00
LevelX2
b3b51f9f1e
* AI added little passivity penalty for passing turn to get AI more active.
2014-10-03 12:07:59 +02:00
LevelX2
f7535505dd
* Allow deselection of target cards (eg. in graveyard using Delve).
2014-10-03 12:07:20 +02:00
LevelX2
140ffb256a
* Fixed Standard Format selection. Client used fixed date. Check on deck validator used wrong month (1.11 insted of 1.10).
2014-10-02 16:59:25 +02:00
LevelX2
f3ea64e27c
* Changed handling of phases to stop to server based handling.
2014-09-25 00:33:58 +02:00
LevelX2
aa842efacc
Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
2014-09-24 16:55:51 +02:00
LevelX2
17acc9f97d
* Fixed that a player could wrongly not be chosen for not targeted effect, if the player had hexproof.
2014-09-22 22:27:10 +02:00
LevelX2
08b26ae57a
* Deflecting Palm - Fixed that damage dealing did not work if the source was a spell.
2014-09-21 09:41:01 +02:00
LevelX2
da64b8757a
* Pauper Format - Allowed basic lands to be included in decks.
2014-09-07 02:33:36 +02:00
LevelX2
cb6cc62ed4
If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
2014-09-03 09:49:44 +02:00
LevelX2
dcdbc10187
Fixed some effects that did target doesn't untap next untap step not handle quite correctly.
2014-08-26 16:59:37 +02:00
LevelX2
944de8140c
* Added possibility for choose method to deselect cards.
2014-08-19 16:36:52 +02:00
LevelX2
d46b4a7248
Fixed a bug of computer player handling TargetCreatureOrPlayerAmount.
2014-08-18 23:52:35 +02:00
magenoxx
ffa987755b
Added using RuleModification effect and setting targetAbility for triggered abilities
2014-08-18 19:42:29 +04:00
LevelX2
d02f272bca
* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
2014-08-18 00:46:45 +02:00
LevelX2
25180e232e
* AI - Added missing handling for TargetCardInExile.
2014-08-17 22:32:13 +02:00
LevelX2
f633d35bfd
* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
2014-08-16 19:27:43 +02:00
magenoxx
de6d1bf46b
Asserting action count in tests. minor changes.
2014-08-15 10:52:37 +04:00
LevelX2
797ee3d945
Some minor logging and comment changes.
2014-08-13 16:58:19 +02:00
Quercitron
f93624f827
Add ability to Cost.canPay method parameters
2014-08-10 21:34:17 +04:00
LevelX2
9ae2b5594e
Merge pull request #495 from dustinconrad/master
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Use dependency management to use common versions of log4j and junit
2014-08-10 02:16:31 +02:00
LevelX2
de366fe835
* Commander - Fixed that Snow-Covered lands were restricted to 1.
2014-08-10 02:08:19 +02:00
Dustin Conrad
809d61d5ea
Use dependency management to use common versions of log4j and junit in all the projects.
2014-08-09 19:38:34 -04:00
LevelX2
2ca945fabf
Some more changes concerning ThoughtAsEffects.
2014-08-09 11:48:40 +02:00
LevelX2
471c5bed4a
* Pauper - Added pauper format.
2014-08-07 17:16:42 +02:00
LevelX2
e787132007
* Updated restriced/banned lists of different formats.
2014-08-06 09:47:59 +02:00
LevelX2
3aab091492
Some changes to client and server logging messages.
2014-08-04 17:21:14 +02:00
LevelX2
cbb6117b8e
Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
2014-08-01 15:59:59 +02:00
LevelX2
1a1fc09221
* Fixed a bug that allowed to apply damage prevention replacement effects under certain circumstances multiple times to the same event.
2014-07-31 15:16:48 +02:00
LevelX2
1f51d243ec
* Finished to change ReplacementEffects for UNTAP event to ContinuousRuleModifyingEffect.
2014-07-29 17:45:48 +02:00
LevelX2
ea1a098300
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
2014-07-29 17:44:42 +02:00
LevelX2
c8d76cdaaf
* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
2014-07-27 11:22:22 +02:00
LevelX2
c3a5476bd4
* MTGOMarchCube2014 fixed two card name spelling mistakes.
2014-07-27 02:15:24 +02:00
LevelX2
25e2fb59e1
Support of play_land event for get playable cards.
2014-07-26 15:01:17 +02:00
magenoxx
65a0c9fc79
[UI] Displaying creatures that can attack
2014-07-18 16:05:21 +04:00
Quercitron
e5b2b39701
Make order of parameters the same for methods player.damage and permanent.damage
2014-07-18 02:11:11 +04:00
magenoxx
60d04e2614
[UI] Showing choosable cards in dialog - Issue#456
2014-07-15 16:31:41 +04:00
LevelX2
9609480109
* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
2014-06-29 13:35:28 +02:00
Quercitron
13b8cad131
Change handling of minNumberOfTargets and required status
2014-06-29 02:45:18 +04:00
LevelX2
d84076ba40
* Added 28 cards from Vintage Masters.
2014-06-27 13:41:28 +02:00
LevelX2
513b012dc0
* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
2014-06-25 01:34:11 +02:00
LevelX2
bcf620a459
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:45:35 +02:00
LevelX2
7d2b1c076a
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
2014-06-20 14:19:03 +02:00
LevelX2
b360bb1528
Removed redundant remove user from chat call and some formatting.
2014-06-16 07:48:15 +02:00
Quercitron
9629c3f0f5
Modify implementation of Target's required status
2014-06-15 19:23:30 +04:00
Quercitron
f2114f4701
Fix build for Player AI projects
2014-06-13 20:21:07 +04:00
Quercitron
250909a464
Make required status of target based on the type of ability
2014-06-12 23:35:56 +04:00
North
9324e93868
[refactor] removed generic parameter from Game classes
2014-06-03 12:33:02 +03:00