DeepCrimson
87908dc808
Refactor: Clean Up Unused Method getPlayerFromName ( #9215 )
2022-07-03 17:49:23 -04:00
sprangg
ba558f9a18
Fix the UI pitfall of double spacebar press quitting a draft ( #9193 )
...
* Switch draft's quit dialog's yes/no buttons so that yes isn't enabled by default
* TounramentPanel's quit button also adjusted for the sake of consistency.
Co-authored-by: sprangg <a@b.c>
2022-07-03 02:20:41 +04:00
sprangg
ae189bad22
Make gamelogs readable ( #9210 )
...
* Make gamelogs readable:
They are now .html files as they're supposed to be.
The background is black so the text is readable.
Added line breaks.
* Added comment that CCCC33 is TIMESTAMP_COLOR
* More comment
Co-authored-by: sprangg <a@b.c>
2022-07-03 02:03:50 +04:00
sprangg
7bed65e8ec
Fix Redirection effects ending early ( #9191 )
2022-07-02 13:33:02 -04:00
sprangg
1e220d9f77
[DST] Reimplement Turn the Tables using RedirectionEffect ( #9196 )
2022-07-02 10:30:00 -04:00
Alex Vasile
6dd898a83c
Fix verify failure
2022-07-01 20:47:56 -04:00
Alex Vasile
6077deb1a3
Text fixes. Closes #6533 .
2022-07-01 18:37:13 -04:00
Alex Vasile
df18950f15
Refactor: Fix reminder text on EquipAbility.
2022-07-01 17:44:02 -04:00
DeepCrimson
4cd262c45d
Refactor: Remove unused getManaAbilities method ( #9169 )
2022-07-01 17:11:18 -04:00
Alex Vasile
75c8876746
[AFR] Fix Classes leveling up even if phased out. Closes #8549 .
2022-07-01 14:32:02 -04:00
Alex Vasile
89b74d7ab0
Memory Erosion now mills. Closes #9188 .
2022-06-30 21:23:13 -04:00
Alex Vasile
5369d4bd9f
[MID] Siphon Insight play land. Closes #9189 .
2022-06-30 21:06:52 -04:00
Alex Vasile
448577a0fe
[HOU] Added indicators DesertControlledOrGraveyardHint
2022-06-30 20:43:34 -04:00
Daniel Bomar
15aba9af09
[NCC] Implemented Misfortune Teller
2022-06-29 17:56:03 -05:00
Evan Kranzler
deb29c0659
replaced instances of Optional::of with Optional::ofNullable ( fixes #9183 )
2022-06-29 18:32:15 -04:00
Evan Kranzler
015444d00f
[2X2] various text fixes
2022-06-29 17:36:16 -04:00
Daniel Bomar
d911b70bb4
[NCC] Implemented Jailbreak
2022-06-29 14:35:55 -05:00
onura46
d87365b89e
Fixed rule text on Frenzied Goblin ( #9182 )
2022-06-29 14:38:32 -04:00
Daniel Bomar
c6cc9bd83f
[NCC] Implemented Dogged Detective
2022-06-29 11:55:30 -05:00
Daniel Bomar
5413389c7d
[NCC] Implemented Bellowing Mauler
2022-06-29 11:04:35 -05:00
Jeff Wadsworth
009f53844a
- Fixed #9177
2022-06-28 15:22:20 -05:00
Daniel Bomar
5aa20f3e50
Fixes for Evelyn, the Covetous ( fixes #9043 )
2022-06-28 11:36:01 -05:00
Jeff Wadsworth
da10b6397c
- Fixed #9161
2022-06-28 10:26:12 -05:00
Alex W. Jackson
f72313bd40
[2X2] set maxCardNumberInBooster
2022-06-27 17:54:21 -04:00
Alex Vasile
fb31bd97bb
Fixed Investigator's Journal not respecting range of influence.
2022-06-27 12:28:28 -04:00
Alex Vasile
d09b781673
Fixed Pestilence Demon not respecting range of influence.
2022-06-27 12:28:28 -04:00
Alex Vasile
3be44a1feb
[SNC] Fixed Extraction Specialist effect. Closes #8891 .
2022-06-27 12:28:28 -04:00
Jeff Wadsworth
048412ee02
- added benefit outcome to Valorous Stance.
2022-06-27 11:15:13 -05:00
Jeff Wadsworth
a7095fc536
- Fixed #9159
2022-06-27 09:45:38 -05:00
DeepCrimson
12595ac651
Refactor: Replace unnecessary Collections.sort with List.sort ( #9168 )
2022-06-26 22:59:28 -04:00
DeepCrimson
3f96f243b2
Refactor: Remove redundant 'blockers' variable declaration ( #9167 )
2022-06-26 22:58:55 -04:00
DeepCrimson
7bb851e0a5
Refactor: Fix spelling of 'controller' ( #9163 )
2022-06-26 22:58:06 -04:00
DeepCrimson
2d2b7ae835
Refactor: Return true instead of !false ( #9164 )
2022-06-26 22:56:31 -04:00
Grath
0cc5317c2a
[C20] Fix Animist's Awakening: Cards should go on bottom in random order ( #9160 )
2022-06-26 22:56:08 -04:00
Alex Vasile
0e38392722
Fixed typo in ControlACommanderCondition
2022-06-25 11:35:38 -04:00
Alex Vasile
62a8983b48
[CLB] Fixed CommanderInPlayCondition, now only triggers for OWN commander. Closes #9125 .
2022-06-25 11:17:06 -04:00
Alex Vasile
8cdfd1ee4a
[CLB] Fixes Gond Gate from triggering on itself. Closes #9125 .
2022-06-25 10:34:33 -04:00
Evan Kranzler
efda22c993
[2X2] added set
2022-06-25 07:32:20 -04:00
Oleg Agafonov
1a9ad55271
Merge pull request #9155 from DeepCrimson/fixChristmasSpelling
...
Refactor: Fix spelling of Christmas
2022-06-25 14:07:39 +04:00
DeepCrimson
59505feccb
Refactor: Fix spelling of Christmas
2022-06-24 18:40:40 -07:00
jeff@delmarus.com
6a1fcfe37a
- reverted some testing code on Fiendlash
2022-06-24 18:37:08 -05:00
Jeff Wadsworth
48a96e5e8f
- Fixed #8916
2022-06-24 15:31:35 -05:00
PurpleCrowbar
227ae8c2e2
Assigned emblem images
2022-06-24 18:05:35 +01:00
Oleg Agafonov
72ec981508
Merge pull request #9152 from sprangg/LimitedFix
...
Improvements to constructed matches with limited decks
2022-06-24 17:25:37 +04:00
PurpleCrowbar
494fc39dba
Added "available image set codes" functionality to emblems ( #9150 )
...
* Added pulling image from list of available image set codes functionality to emblems
* Provided available image set codes for Daretti, Scrap Savant emblem
* Fixed typo in a comment
2022-06-24 10:32:07 +04:00
sprangg
cbdca6dd80
Limited-type sideboarding for constructed matches where the deck type is "Limited"
2022-06-24 01:52:08 +03:00
Grath
144ba0e97b
[CLB] Fix off-by-one error on Ancient Brass Dragon. ( #9149 )
2022-06-23 11:14:58 -04:00
sprangg
22de97aa18
Make it possible to join a constructed tournament when the decktype is set to "limited".
2022-06-23 00:36:37 +03:00
Alex Vasile
868c9b0d48
[ROE] Fix NullPointerException on Realms Uncharted
...
. Closes #9123 .
2022-06-22 16:45:19 -04:00
Alex Vasile
5aae6bf735
[CLB] Fix Undercity Dungeon +1/+1 counter amount and Stash next room bugs. Closes #9123 .
2022-06-22 14:40:32 -04:00