LevelX2
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f3ea64e27c
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* Changed handling of phases to stop to server based handling.
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2014-09-25 00:33:58 +02:00 |
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LevelX2
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aa842efacc
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Added F5 button to skip priority until end step of opponent. Added PlayerAction handling.
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2014-09-24 16:55:51 +02:00 |
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LevelX2
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17acc9f97d
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* Fixed that a player could wrongly not be chosen for not targeted effect, if the player had hexproof.
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2014-09-22 22:27:10 +02:00 |
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LevelX2
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08b26ae57a
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* Deflecting Palm - Fixed that damage dealing did not work if the source was a spell.
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2014-09-21 09:41:01 +02:00 |
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LevelX2
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da64b8757a
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* Pauper Format - Allowed basic lands to be included in decks.
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2014-09-07 02:33:36 +02:00 |
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LevelX2
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cb6cc62ed4
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If match timer is used, the AI consumes now also time for their priority action. Some minor changes to Gamemanager.
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2014-09-03 09:49:44 +02:00 |
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LevelX2
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dcdbc10187
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Fixed some effects that did target doesn't untap next untap step not handle quite correctly.
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2014-08-26 16:59:37 +02:00 |
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LevelX2
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944de8140c
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* Added possibility for choose method to deselect cards.
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2014-08-19 16:36:52 +02:00 |
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LevelX2
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d46b4a7248
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Fixed a bug of computer player handling TargetCreatureOrPlayerAmount.
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2014-08-18 23:52:35 +02:00 |
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magenoxx
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ffa987755b
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Added using RuleModification effect and setting targetAbility for triggered abilities
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2014-08-18 19:42:29 +04:00 |
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LevelX2
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d02f272bca
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* Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now.
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2014-08-18 00:46:45 +02:00 |
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LevelX2
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25180e232e
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* AI - Added missing handling for TargetCardInExile.
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2014-08-17 22:32:13 +02:00 |
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LevelX2
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f633d35bfd
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* Wall of Roots - Fixed that Wall could not be used after beeing exiled and returned with Momentary Blink.
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2014-08-16 19:27:43 +02:00 |
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magenoxx
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de6d1bf46b
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Asserting action count in tests. minor changes.
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2014-08-15 10:52:37 +04:00 |
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LevelX2
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797ee3d945
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Some minor logging and comment changes.
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2014-08-13 16:58:19 +02:00 |
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Quercitron
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f93624f827
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Add ability to Cost.canPay method parameters
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2014-08-10 21:34:17 +04:00 |
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LevelX2
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9ae2b5594e
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Merge pull request #495 from dustinconrad/master
Use dependency management to use common versions of log4j and junit
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2014-08-10 02:16:31 +02:00 |
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LevelX2
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de366fe835
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* Commander - Fixed that Snow-Covered lands were restricted to 1.
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2014-08-10 02:08:19 +02:00 |
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Dustin Conrad
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809d61d5ea
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Use dependency management to use common versions of log4j and junit in all the projects.
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2014-08-09 19:38:34 -04:00 |
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LevelX2
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2ca945fabf
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Some more changes concerning ThoughtAsEffects.
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2014-08-09 11:48:40 +02:00 |
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LevelX2
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471c5bed4a
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* Pauper - Added pauper format.
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2014-08-07 17:16:42 +02:00 |
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LevelX2
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e787132007
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* Updated restriced/banned lists of different formats.
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2014-08-06 09:47:59 +02:00 |
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LevelX2
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3aab091492
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Some changes to client and server logging messages.
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2014-08-04 17:21:14 +02:00 |
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LevelX2
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cbb6117b8e
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Replaced some replacement effects with restriction effects. Added new method to restriction effect. Improved canAttack methods (not finished yet).
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2014-08-01 15:59:59 +02:00 |
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LevelX2
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1a1fc09221
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* Fixed a bug that allowed to apply damage prevention replacement effects under certain circumstances multiple times to the same event.
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2014-07-31 15:16:48 +02:00 |
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LevelX2
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1f51d243ec
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* Finished to change ReplacementEffects for UNTAP event to ContinuousRuleModifyingEffect.
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2014-07-29 17:45:48 +02:00 |
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LevelX2
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ea1a098300
|
* Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases.
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2014-07-29 17:44:42 +02:00 |
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LevelX2
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c8d76cdaaf
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* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
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2014-07-27 11:22:22 +02:00 |
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LevelX2
|
c3a5476bd4
|
* MTGOMarchCube2014 fixed two card name spelling mistakes.
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2014-07-27 02:15:24 +02:00 |
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LevelX2
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25e2fb59e1
|
Support of play_land event for get playable cards.
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2014-07-26 15:01:17 +02:00 |
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magenoxx
|
65a0c9fc79
|
[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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Quercitron
|
e5b2b39701
|
Make order of parameters the same for methods player.damage and permanent.damage
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2014-07-18 02:11:11 +04:00 |
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magenoxx
|
60d04e2614
|
[UI] Showing choosable cards in dialog - Issue#456
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2014-07-15 16:31:41 +04:00 |
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LevelX2
|
9609480109
|
* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
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2014-06-29 13:35:28 +02:00 |
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Quercitron
|
13b8cad131
|
Change handling of minNumberOfTargets and required status
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2014-06-29 02:45:18 +04:00 |
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LevelX2
|
d84076ba40
|
* Added 28 cards from Vintage Masters.
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2014-06-27 13:41:28 +02:00 |
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LevelX2
|
513b012dc0
|
* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
|
2014-06-25 01:34:11 +02:00 |
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LevelX2
|
bcf620a459
|
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:45:35 +02:00 |
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LevelX2
|
7d2b1c076a
|
* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
|
2014-06-20 14:19:03 +02:00 |
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LevelX2
|
b360bb1528
|
Removed redundant remove user from chat call and some formatting.
|
2014-06-16 07:48:15 +02:00 |
|
Quercitron
|
9629c3f0f5
|
Modify implementation of Target's required status
|
2014-06-15 19:23:30 +04:00 |
|
Quercitron
|
f2114f4701
|
Fix build for Player AI projects
|
2014-06-13 20:21:07 +04:00 |
|
Quercitron
|
250909a464
|
Make required status of target based on the type of ability
|
2014-06-12 23:35:56 +04:00 |
|
North
|
9324e93868
|
[refactor] removed generic parameter from Game classes
|
2014-06-03 12:33:02 +03:00 |
|
North
|
1867a150c1
|
[refactor] removed generic parameter from Player
|
2014-06-03 11:19:49 +03:00 |
|
LevelX2
|
77fb744991
|
Set for simulated games of the AI the simulation flag (please report if this causes any problems).
|
2014-06-02 08:32:22 +02:00 |
|
LevelX2
|
21b340e313
|
* Theros block format - Fixed wrong set code for Journey into Nyx.
|
2014-05-30 23:14:36 +02:00 |
|
LevelX2
|
2b59a6faae
|
Ability picker is shown now for only one ability if preference setting is on and ability has no mana costs or is no play land ability.
|
2014-05-30 20:24:00 +02:00 |
|
LevelX2
|
c13f7a2115
|
* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
|
2014-05-27 16:54:38 +02:00 |
|
LevelX2
|
d9e4e99a0f
|
Some changes to manual mana pool handling.
|
2014-05-27 08:37:16 +02:00 |
|