Mark Langen
d33f8a636e
Most obvious bugs ironed out. Ready for PR.
2016-08-31 23:37:31 -06:00
Mark Langen
d5415d2d04
Working Card Rendering
2016-08-31 04:43:28 -06:00
Styxo
cde96864d5
Merge pull request #2209 from Styxo/master
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Refactored multiple CreatureCondition classes into one class
2016-08-29 20:41:56 +02:00
Styxo
6518b56d9d
Refactored multiple CreatureCondition classes into one CreatureCountCondition class
2016-08-29 13:04:40 +02:00
Samuel Sandeen
282443c231
Add Subtype to the CardAttribute Framework
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This is a massive change. I’ve refrained from unrelated refactoring
when possible but there are still a lot of changes here.
2016-08-28 17:30:10 -04:00
Styxo
42669b9c01
Merge pull request #2200 from Styxo/master
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Refactored cards that use similar abilities
2016-08-28 16:56:08 +02:00
Styxo
b29c70a3c7
Refactored cards that use similar abilities
2016-08-28 16:39:33 +02:00
Eric McVicker
ebeb20681e
No spells cast last turn transform fix to not transform turn 1 #2188
2016-08-23 20:25:28 -05:00
drmDev
292105f60e
[CN2] Stunt Double and Subterranean Tremors implemented.
2016-08-21 15:00:41 -04:00
LevelX2
539b03bd1d
Xmage 1.4.14v0
2016-08-13 10:14:38 +02:00
LevelX2
4bfac31370
* Archangel Avacyn - Fixed check for source object of triggered ability.
2016-08-13 09:38:28 +02:00
LevelX2
46566361e7
* Fixed a bug that if a copy token creature of a transformed creature was created (e.g. Mirror Mockery), the front side instead of the transformed side was copied.
2016-08-12 15:42:50 +02:00
LevelX2
aa58c76ba9
* Meld - Fixed a bug that produced an exception if while the meld ability was on the stack, one of the permanents to meld left the battlefield meanwhile.
2016-08-12 12:12:10 +02:00
LevelX2
6f89a67f68
* Some more changes to return boolean for addCounters.
2016-08-11 19:14:18 +02:00
LevelX2
318a0745f0
Merge origin/master
2016-08-11 17:41:57 +02:00
LevelX2
058d25fa56
* Added return code to addCounter method.
2016-08-11 17:40:51 +02:00
spjspj
f46c06066a
spjspj - Implement Guardian Beast (ARN)
2016-08-11 23:03:22 +10:00
LevelX2
c31bf97440
* Fixed some problems if a creature has multiple madness abilities.
2016-08-09 13:14:29 +02:00
LevelX2
c563d6f701
* Fixed zone handling of meld cards that left the battlefield (fixes that coninuous effects of meld cards didn't stop to be applied after the meld card left the battlefield) fixes #2140 .
2016-08-09 10:20:59 +02:00
LevelX2
7a4b358f8a
* Fixed CMC for spells (Escalate is not calculated correctly when more than 1 mode is chosen) fixes #2143 .
2016-08-06 13:16:49 +02:00
LevelX2
286dc55396
* Fixed Sightless Brawler cannot attack with other creatures attacking ( fixes #2133 ).
2016-08-06 12:30:52 +02:00
LevelX2
9df373e8f3
* Fixed Leech Bonder -1/-1 Tokens don't kill off enemy creatures ( fixes #1975 ).
2016-08-06 11:33:24 +02:00
LevelX2
d0db2d51ed
* Fixed Identity Thief copying creature with +1/+1 counter gets P/T boost from it, but not counter ( fixes #2131 ).
2016-08-05 21:15:07 +02:00
LevelX2
9b683ef481
* Fixed that cost modification with target check (Icefall Regent) did not work for flashbacked spells ( fixes #1405 ).
2016-08-05 17:33:52 +02:00
Quercitron
9129bda9b7
* Hearthcage Giant - Fix that only one Elemental Shaman token is created ( fixes #2141 ).
2016-08-05 00:59:42 +03:00
LevelX2
270ffcb88a
* Liliana, Defiant Necromancer - Fixed target bug of -X ability.
2016-08-02 16:52:25 +02:00
LevelX2
f5b2770c3e
* Silent Skimmer - Fixed that the lose life effect did not work if a planeswalker was attacked ( fixes #2139 ).
2016-08-02 13:17:09 +02:00
Quercitron
c04bd6d64a
Replace Yes/No text with Mulligan/Keep text on mulligan answer buttons to make options more clear.
2016-07-31 15:57:45 +03:00
LevelX2
e9c994d8e5
* Fixed traget definition of Blood Feud and Dissension in the Ranks.
2016-07-31 10:24:28 +02:00
drmDev
0d8b892272
Festival, False Peace, Empty City Ruse, Moment of Silence impl. Extracted SkipNextCombatPhase class.
2016-07-27 09:42:45 -04:00
fwannmacher
ec0e8181d5
- Fixed Issue #1660
2016-07-26 19:34:06 -03:00
fwannmacher
3caf66e4b6
- Fixed Issue #2108
2016-07-26 19:34:06 -03:00
Derek M
86e7ace06e
Merge pull request #2112 from fwannmacher/master
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Converted cardNumber from int to String. Now card number with "a" or "b" can be used.
2016-07-25 16:24:01 -04:00
fwannmacher
9f08ce8b56
- Fixed Issue #2071
2016-07-25 15:59:49 -03:00
spjspj
883b63a01d
spjspj - Update to push deck List across from Client to Server for Custom Cube
2016-07-25 22:44:21 +10:00
drmDev
9d9265e02b
Delve bug comments, Delve should not target. See issue #1646
2016-07-25 06:08:31 -04:00
drmDev
642de722f6
Mind Shatter bug fix for #2110 . Before a discard effect can happen, checks the amount of cards to be discarded > 0
2016-07-24 15:00:07 -04:00
fwannmacher
10778cdd6b
- Converted CardImpl.cardNumber from int to String
...
- Fixed Issue #1953
- Fixed Issue #1914
- Fixed Issue #739
2016-07-24 15:18:54 -03:00
LevelX2
171a8b336d
* Urza's Incubator - Fixed the not working cost reduction.
2016-07-24 14:18:45 +02:00
LevelX2
e277337c98
Xmage 1.4.13v3
2016-07-24 10:54:17 +02:00
fireshoes
9630320ba9
Changed set codes in image sources and Mage Sets to match recent changes. Changed Portal Second Age set code back to PO2. Updated tokens with recent sets to product correct images. Fixed that there was no basic land slot in EMN packs.
2016-07-18 15:49:43 -05:00
bonefish
f4db49ea2d
- Used newer moveCards method in AuraSwapAbility. Take number 2 due to an unstable mind. :)
2016-07-17 20:17:51 -05:00
jeff
f93f0cefb5
- Used newer moveCards method in AuraSwapAbility
2016-07-17 19:58:59 -05:00
drmDev
f807fed12c
Foul Tongue Shriek bug fix - filters attacking creatures you control
2016-07-17 06:41:26 -04:00
Neil Gentleman
6fadbd3058
not all BecomesBlockedByCreatureTriggeredAbility share the same filter
2016-07-16 14:00:37 -07:00
Neil Gentleman
a3836f6ec7
Act of Aggression can only target opponent's creatures
2016-07-16 13:59:49 -07:00
bonefish
47ed193dff
- Fixed text issue with GainControlAllEffect
2016-07-15 21:05:19 -05:00
jeff
bc1f4e409c
- Fixed Aura Swap bug #2025 .
2016-07-15 15:30:47 -05:00
spjspj
09cc97dd85
spjspj - Fix copy's owner for Mirrorwing Dragon (EMN)
2016-07-16 03:11:06 +10:00
LevelX2
e5117a967d
* Mirrorwing Dragon - Fixed wrong target handling.
2016-07-15 18:14:38 +02:00
LevelX2
88d66784df
* Crop Sigil - Fixed that it can't be activated without both a creature and land in the graveyard ( fixes #2079 ).
2016-07-15 14:25:25 +02:00
LevelX2
4bdc4936f0
* Fixed Mid's Dilation bugs ( fixes #2077 ).
2016-07-14 17:14:06 +02:00
LevelX2
fc1a1523c5
* Gideon, Champion of Justice - Fixed that the P/T did not change if loyality counters were added after using the 0 ability.
2016-07-13 17:04:52 +02:00
LevelX2
20fa414838
* Gideon, Champion of Justice - Fixed a bug that Gideon dies if its ability to make it a creature was used.
2016-07-13 12:25:54 +02:00
fireshoes
96e88d7350
[EMN] Fixed tooltip text on some green, gold, artifact, and land cards. Added Emrakul's Evangel's missing TapSourceCost.
2016-07-12 23:10:37 -05:00
drmDev
0185b45e2d
SacrificeAllTriggeredAbility zone detection fix. Battlefield, not all
2016-07-12 18:03:37 -04:00
fireshoes
80f4ab770b
[EMN] Fixed tooltip text on some blue cards.
2016-07-11 23:40:24 -05:00
emerald000
c322b9adad
[EMN] Fixed melding not working after the meld pieces return to the battlefield.
...
Such as returning from under an Oblivion Ring.
2016-07-11 22:28:24 -04:00
drmDev
7261452413
SacrificeAllTriggeredAbility bug fix. fixes #1736
2016-07-11 22:04:34 -04:00
Quercitron
c334d98564
[EMN] Fix filter by name in the MeldCondition.
2016-07-12 02:18:36 +03:00
LevelX2
d0ecb473da
Xmage 1.4.13v0
2016-07-11 22:54:43 +02:00
LevelX2
2a55110627
[EMN] Some minor fixes.
2016-07-11 19:25:25 +02:00
fireshoes
e9f66ae65a
Merge commit
2016-07-11 11:37:58 -05:00
fireshoes
1dfed9b1c8
[EMN] Added MeldEffect to Gisela and Hanweir Battlements. Changed Brisela and Hanweir, the Writhing Township to MeldCard. Added missing TapSourceCost to Hanweir Battlements. Added missing ability.addEffect to Chittering Host.
2016-07-11 11:32:28 -05:00
LevelX2
1b2f1efb00
Merge pull request #2061 from Dilnu/master
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Implement 6 Cards and tests for two of them.
2016-07-11 18:23:00 +02:00
LevelX2
54ad8a6ec0
MeldCard prevented possible NPE during test project build.
2016-07-11 17:10:14 +02:00
emerald000
e1b3428a39
[EMN] Implemented basic Meld functionality.
2016-07-11 04:49:40 -04:00
Samuel Sandeen
6cf04e9bd2
Merge remote-tracking branch 'origin/master'
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# Conflicts:
# Mage.Sets/src/mage/sets/gatecrash/Hindervines.java
# Mage.Sets/src/mage/sets/timeshifted/Darkness.java
2016-07-10 19:01:20 -04:00
samuelsandeen
f9b0befac3
Implement several cards and tests for some of the more complex cards.
...
This also makes a small change to AbilityImpl's handling of variable
costs which may not be needed.
2016-07-10 18:39:42 -04:00
Quercitron
712316d8ff
[EMN] Added Thirsting Axe.
2016-07-10 18:41:36 +03:00
LevelX2
b2bd87b9f4
[EMN] Some fixes to red cards.
2016-07-10 10:09:22 +02:00
LevelX2
771f2c4fb9
[EMN] Added the missing red cards (some untested).
2016-07-09 21:24:58 +02:00
LevelX2
7c0b11c641
[EMN] Added the missing white cards (without meld).
2016-07-09 18:16:56 +02:00
LevelX2
4c363bee23
[EMN] Added the missing green cards.
2016-07-09 15:39:59 +02:00
LevelX2
4818830e5c
[EMN] Added the missing blue cards.
2016-07-08 23:10:12 +02:00
LevelX2
753e7dfb2c
[EMN] Added some blue cards.
2016-07-08 21:37:24 +02:00
LevelX2
4522eda79c
Fixed a bug of PutTokenOntoBattlefieldCopyTargetEffect causing Myriad tests to fail.
2016-07-08 12:14:38 +02:00
fireshoes
b32b2aa4da
[EMN] Added several cards.
2016-07-04 22:51:51 -05:00
drmDev
dfece2d268
small fix on default values
2016-07-04 10:11:34 -04:00
drmDev
0c747a1d41
adjusted default values for power and toughness
2016-07-04 10:08:30 -04:00
drmDev
8a4a1933b1
Soul Separator fixes
2016-07-04 06:26:26 -04:00
drmDev
eb8519cd78
Merge remote-tracking branch 'upstream/master'
2016-07-04 04:16:33 -04:00
drmDev
a4dc6a12b8
Soul Separator (EMN)
2016-07-03 21:27:33 -04:00
LevelX2
7f4fc245cd
* Fixed some cards that choose a subtype as entering the battlefield that did not work for copied permanents (e.g. Brass Herald for Mormir format).
2016-07-03 21:43:12 +02:00
LevelX2
fd60e43a03
* Fixed a problem with UNDO/rollback setting the wrong active player ( fixes #2046 ).
2016-07-03 18:14:18 +02:00
spjspj
26d38f0773
spjspj - Add the option of having a .dck file as a cube
2016-07-04 00:20:31 +10:00
drmDev
e1bd9a5331
EmrakulsEvangel fix
2016-07-03 06:22:32 -04:00
LevelX2
b85af92942
* Fixed bug concerning Escalate's mana cost.
2016-07-03 10:30:18 +02:00
drmDev
41326affb5
Emrakuls Evangel (EMN)
2016-07-03 04:09:46 -04:00
emerald000
2e3f963363
[EMN] Implemented Escalate. Added Blessed Alliance.
2016-07-02 03:08:39 -04:00
emerald000
c8790f34ad
[EMN] Fixed Emerge not caring about timing restrictions.
2016-07-02 02:12:39 -04:00
LevelX2
2874996994
Merge pull request #2032 from draxdyn/hold_priority
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Hold priority on Ctrl+click
2016-07-01 16:00:20 +02:00
emerald000
3ca28d2eb6
[EMN] Implemented Emerge. Added Elder Deep-Fiend.
2016-07-01 01:15:56 -04:00
draxdyn
a7409f3d08
Hold priority on Ctrl+click
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In most cases, it is not useful to hold priority after doing something,
since the spell or ability added to the stack can just be performed
beforehand.
Hence, automatically passing priority is the only comfortable setting.
However, in some cases it is useful (chiefly for Infernal Tutor +
Lion's Eye Diamond and similar interaction), and currently players
have to open Preferences, change the option and then change it back
whenever they need to hold priority, which is very annoying.
This change allows to temporarily hold priority by simply holding
Control while performing an action, which solves the issue in a
manner similar to other clients.
A "Hold" indicator next to the spells cast indicator is displayed so
that the user knows his Control key holding was registered.
The code works by adding a new HOLD_PRIORITY player action that causes
the automatic priority pass options to be ignored until the player is
given priority again.
The client sends the message whenever it's not already holding priority
and Ctrl+click/space/enter happens anywhere.
This is somewhat "loose" as it means that Ctrl+click on the background
also holds priority, but this might actually be desirable and it greatly
simplifies the code, since only a global AWT event listener is required,
and there is no need to change every place in the code that could add
something to the stack.
It is also possible to hold priority and stop holding priority using
the context menu.
2016-06-29 19:57:45 +02:00
fireshoes
d844c6056a
[EMN] Added 6/29 spoilers to mtg-cards-data.txt. Implemented several cards (will be testing with the clearImage fix in).
2016-06-29 10:01:00 -05:00
drmDev
9deb1bd0da
Ignition Team implementation (requested card)
2016-06-29 03:21:40 -04:00
LevelX2
f7cecdf050
Merge pull request #2033 from draxdyn/f6
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Add support for F6
2016-06-28 09:16:09 +02:00
fireshoes
fd29307ad4
[EMN] Added additional 6/27 spoilers to mtg-cards-data.txt Fixed Identity Thief's translated name. Implemented several new EMN cards. Fixed rules text on several tap and don't untap cards.
2016-06-27 19:33:05 -05:00
spjspj
2eb68403cf
spjspj - Add Rich Man Cube draft. This is a variation on the Rich Man set draft. It still (like cube) shouldn't let there be more than one copy of a card in the draft but will give each player a new pack from the cards that haven't been picked already each time. Allows 2 player cube drafts to be playable.
2016-06-26 12:54:59 +10:00
draxdyn
62d5d45a45
Add support for F6
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Skips everything until next turn, except for declare attackers and blockers.
F11 and F9 are a better design, but F6 is provided for compatibility with
established conventions.
There is currently no GUI button for it.
2016-06-24 21:34:30 +02:00