Commit graph

289 commits

Author SHA1 Message Date
LevelX2
0d46c68924 * Fixed some problems for handling concede during game init. 2017-11-04 18:19:41 +01:00
LevelX2
58d3fc2328 Fixed player leaving/conceding handling. 2017-10-21 16:13:45 +02:00
LevelX2
3ac7fc2726 * Some fixes to possible exceptions. 2017-09-23 23:48:25 +02:00
LevelX2
2d6bcd83f4 xmage 1.4.26V4 2017-09-16 16:55:58 +02:00
LevelX2
5996aa12e6 Trove of Temptation working for Human. 2017-09-15 17:51:54 +02:00
LevelX2
d9c601dd26 Trove of Temptation - Basic some changes to Combat and Human 2017-09-14 17:50:00 +02:00
LevelX2
5bf12d227c Some minor changes. 2017-09-01 23:50:07 +02:00
LevelX2
52897094b3 * Some chnages to chat, user and player handling. 2017-08-26 18:26:55 +02:00
LevelX2
1fb24116ae xmage 1.4.26V0 2017-08-15 01:27:06 +02:00
LevelX2
69e239d2ed Xmage 1.4.25V0 (update because of Log problem) 2017-07-30 08:54:37 +02:00
LevelX2
fe2ee5dfec Xmage 1.4.25V0 2017-07-29 20:35:16 +02:00
LevelX2
400bbba8e1 * Deactivated macro button, becuase it's not working correctly (#2147). 2017-07-29 17:39:13 +02:00
LevelX2
878ba90625 * Fixed a bug that prevented players from paying costs during spell resolution (e.g. Mana Leak) - (fixes #3715). 2017-07-23 19:48:04 +02:00
LevelX2
7d911ae803 XMage 1.4.24V0 2017-07-08 16:33:09 +02:00
Ben Homer
612d863883 Fixed bug where PlayerResponse toString throws an error sometimes. 2017-06-27 17:42:36 -05:00
Devon Richards
fee630a0ac Small cleanup 2017-06-24 11:23:58 -05:00
Devon Richards
63382aed93 Some stylistic fixes for code review 2017-06-21 23:51:59 -05:00
Devon Richards
0d98514550 Added better UI and made it work with most categories of combos 2017-06-21 01:09:54 -05:00
Devon Richards
028d7ed1f8 Initial working product. Doesn't handle skipping stack. 2017-06-20 19:54:16 -05:00
magenoxx
53228d2389 Added game state change in the loop 2017-05-13 18:56:48 +03:00
LevelX2
ef4cf90a0f Release 1.4.23V0 2017-04-17 10:53:59 +02:00
LevelX2
ed341528d9 [AKH] Fixed that Aftermath card images were shown wrongly rotated. 2017-04-16 22:57:08 +02:00
Jeff
8072e79571 - Fixed #3064 2017-04-06 10:57:24 -05:00
ingmargoudt
6f8f10fcc3 move static function to CardImpl, and other api fixes 2017-03-30 20:09:47 +02:00
vraskulin
d3214c65e4 Merge remote-tracking branch 'fork/master' 2017-03-22 14:51:31 +03:00
vraskulin
d93061c0bc Equals should be compared with == but not equals() 2017-03-22 14:50:50 +03:00
vraskulin
c783614cba NotifyAll 2017-03-20 15:17:30 +03:00
LevelX2
9d8a8a33f1 Xmage 1.4.22V0 2017-03-11 13:38:55 +01:00
Nathaniel Brandes
ce1f4a3bf8 Phyrexian mana now correctly a payment choice.
Per rule 601.2b, it is not determined at the pay costs step,
but at the "choice" step, long before costs are determined.

This fixes trinisphere interactions and should be consistent with the
rules.
2017-03-08 20:03:28 -08:00
Achilles
c4737f11d0 - Fix for issue #2885 2017-02-28 10:25:10 -06:00
vraskulin
a15220d51e Bugfixes with != instead of equals and default toString calls 2017-02-15 19:52:20 +03:00
vraskulin
0557b5e89c list.size > 0 changed to !list.isEmpty
We care about if it's empty or not, not about it's size
2017-02-06 14:32:51 +03:00
vraskulin
f60ebfbb1f All 1-character strings converted to primitives
"b" + "r" now changed to 'b' + 'w'.  It's more straight-forward, and may cause perfomance improvements - character primitives allocation is faster and less expensive than string creation.
2017-02-06 14:32:51 +03:00
LevelX2
6625bf86be Xmage 1.4.21V0 2017-01-15 17:44:02 +01:00
LevelX2
ee203cf981 Xmage Release 1.4.20V0 2017-01-08 01:36:05 +01:00
LevelX2
c2852ca233 [AER] Added Battke at the Bridge. 2016-12-31 17:00:00 +01:00
spjspj
2d1e776153 spjspj - Fix for must attack effects not forcing attacks in multiplayer 2016-12-03 18:48:41 +11:00
spjspj
9f66125cf9 spjspj - Fix for must attack effects not forcing attacks in multiplayer 2016-12-03 18:26:40 +11:00
LevelX2
b62ca1ed1f Xmage 1.4.19 2016-11-27 19:59:42 +01:00
LevelX2
375699a379 * Changed/fixed handling of controlling other player's turn to prevent unwanted turn/phase skipping. 2016-11-21 22:41:00 +01:00
LevelX2
03c766a485 * Myriad - Fixed a bug that the token was also created to attack the definding player. 2016-11-19 23:12:02 +01:00
spjspj
47874a7f03 spjspj - Force stop and stop skip for when there's potential attackers 2016-11-15 23:20:51 +11:00
LevelX2
c9e1b415e2 Xmage 1.4.18V0 2016-11-06 18:11:19 +01:00
LevelX2
d2561c1752 * Fixed a problem with triggered mana abilities. Fixed a problem that AI did not always select the needed mana color. Fixed a problem with Reflecting Pool not taking triggered mana abilities into account. 2016-11-03 22:37:54 +01:00
LevelX2
8b62eece68 XMage 1.4.17V0 2016-10-23 10:03:01 +02:00
LevelX2
bf43ea9936 Added test and fixed some possible null pointer exception. 2016-10-22 12:45:50 +02:00
LevelX2
97b872d926 * Fixed that a spell that becomes a permanent didn't had the colors of the spell (e.g. ERsatz Gnomes). 2016-10-22 10:38:10 +02:00
LevelX2
157827addc XMage 1.4.16v0 2016-10-08 11:14:13 +02:00
LevelX2
c9bb0be016 Reworked selected modes handling. That fixed the Subtle Strike targeting problem. 2016-09-24 01:12:01 +02:00
LevelX2
c82d6b5566 * Fixed some possible null pointer exceptions. 2016-09-20 23:40:25 +02:00