Commit graph

16 commits

Author SHA1 Message Date
BetaSteward
a81e6da37c a few more AI tweaks 2011-02-26 00:16:04 -05:00
BetaSteward
bc3acccf2c fixed first turn draw skip 2011-02-26 00:15:15 -05:00
magenoxx
e9c2decd3c Merged X value changes. Some UI fixes. 2011-02-25 20:54:54 +03:00
BetaSteward
1945538041 added X cost options to AI 2011-02-24 22:01:04 -05:00
magenoxx
f1472d1fa4 Merge 2011-02-23 10:59:30 +03:00
magenoxx
2f4b3680db [mad ai] plugin update 2011-02-23 10:58:17 +03:00
BetaSteward
85e1f68554 another AI fix 2011-02-21 00:20:36 -05:00
magenoxx
9bd5e95bda Test scenario for Earthquake. 2011-02-20 02:10:04 +03:00
magenoxx
98ee9ff0c2 [mad ai] Critical AI fixes. Sync with Steward recent changes. New test command for lifes. New test scenarios. 2011-02-19 16:52:13 +03:00
magenoxx
97a83998eb [mad-ai] Fixed not using combat and post combat main phases. 2011-02-18 00:17:55 +03:00
magenoxx
27420f784c [mad-ai] Fixed AI. Now plays spells more often. 2011-02-17 23:55:22 +03:00
magenoxx
366401b0b2 Updated Game interface to skip drawing. Added parsing test scenarios and updating players' zones. 2011-02-14 20:49:16 +03:00
magenoxx
e189543699 Fixed AI doesn't play spells that targets creatureOrPlayer. The fix applied to ai-ma only, other ai jar still needs to be recompiled. 2011-02-12 23:21:20 +03:00
magenoxx
4b2a9cd203 PlayerImpl fix 2011-02-12 11:46:20 +03:00
magenoxx
f36254445a [ai-ma] renamed classes (otherwise classloader uses another classes), added additional logging. 2011-02-11 20:37:08 +03:00
magenoxx
3521b7d89f Added "AI vs AI" test. Removed clientside tests. 2011-02-10 18:38:44 +03:00