LevelX2
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c8d76cdaaf
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* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
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2014-07-27 11:22:22 +02:00 |
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LevelX2
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c3a5476bd4
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* MTGOMarchCube2014 fixed two card name spelling mistakes.
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2014-07-27 02:15:24 +02:00 |
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LevelX2
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25e2fb59e1
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Support of play_land event for get playable cards.
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2014-07-26 15:01:17 +02:00 |
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magenoxx
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65a0c9fc79
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[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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Quercitron
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e5b2b39701
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Make order of parameters the same for methods player.damage and permanent.damage
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2014-07-18 02:11:11 +04:00 |
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magenoxx
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60d04e2614
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[UI] Showing choosable cards in dialog - Issue#456
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2014-07-15 16:31:41 +04:00 |
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LevelX2
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9609480109
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* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
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2014-06-29 13:35:28 +02:00 |
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Quercitron
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13b8cad131
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Change handling of minNumberOfTargets and required status
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2014-06-29 02:45:18 +04:00 |
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LevelX2
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d84076ba40
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* Added 28 cards from Vintage Masters.
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2014-06-27 13:41:28 +02:00 |
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LevelX2
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513b012dc0
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* Fixed draw handling. Fixed concede handling. Fixed message generation for game end view. Added some debug messages.
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2014-06-25 01:34:11 +02:00 |
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LevelX2
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bcf620a459
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:45:35 +02:00 |
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LevelX2
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7d2b1c076a
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:19:03 +02:00 |
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LevelX2
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b360bb1528
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Removed redundant remove user from chat call and some formatting.
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2014-06-16 07:48:15 +02:00 |
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Quercitron
|
9629c3f0f5
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Modify implementation of Target's required status
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2014-06-15 19:23:30 +04:00 |
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Quercitron
|
f2114f4701
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Fix build for Player AI projects
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2014-06-13 20:21:07 +04:00 |
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Quercitron
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250909a464
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Make required status of target based on the type of ability
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2014-06-12 23:35:56 +04:00 |
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North
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9324e93868
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[refactor] removed generic parameter from Game classes
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2014-06-03 12:33:02 +03:00 |
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North
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1867a150c1
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[refactor] removed generic parameter from Player
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2014-06-03 11:19:49 +03:00 |
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LevelX2
|
77fb744991
|
Set for simulated games of the AI the simulation flag (please report if this causes any problems).
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2014-06-02 08:32:22 +02:00 |
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LevelX2
|
21b340e313
|
* Theros block format - Fixed wrong set code for Journey into Nyx.
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2014-05-30 23:14:36 +02:00 |
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LevelX2
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2b59a6faae
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Ability picker is shown now for only one ability if preference setting is on and ability has no mana costs or is no play land ability.
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2014-05-30 20:24:00 +02:00 |
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LevelX2
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c13f7a2115
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* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
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2014-05-27 16:54:38 +02:00 |
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LevelX2
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d9e4e99a0f
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Some changes to manual mana pool handling.
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2014-05-27 08:37:16 +02:00 |
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LevelX2
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8087a07a9c
|
* AI Player - Fixed a bug that AI did not care about existing filter criterias for choosing cards from own hand.
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2014-05-26 16:57:36 +02:00 |
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LevelX2
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2652316421
|
Some changes to handling of triggered effects and player response.
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2014-05-25 13:53:32 +02:00 |
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LevelX2
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71fb7bf25b
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Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
|
2014-05-24 02:56:35 +02:00 |
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LevelX2
|
8354f4f392
|
Fixed some spelling errors in cube card lists.
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2014-05-17 18:13:58 +02:00 |
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LevelX2
|
83bf215bc9
|
Fixed some spelling errors in cube card lists.
|
2014-05-17 18:13:23 +02:00 |
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LevelX2
|
76ce168436
|
* Deck editor - Changed wrong reference to images.
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2014-05-08 22:20:59 +02:00 |
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LevelX2
|
473c9e207b
|
Fixed (probably) the player1 concedes but other player2 wins. Fixed that if player runs out of timer time or player lose of beeing idle, the match will end correctly.
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2014-05-01 19:34:52 +02:00 |
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LevelX2
|
abfe517c17
|
* AI player - Fixed a problem that AI uses Sphinx of Jwar Isle ability in an endless loop.
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2014-04-30 07:15:01 +02:00 |
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LevelX2
|
915651335a
|
Fixed that in tournament a automatically generated deck will be submitted if player doesn't submit a deck in time (fixes #421).
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2014-04-29 17:32:24 +02:00 |
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magenoxx
|
27dbcf2d6c
|
Unhinged lands (Issue#416)
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2014-04-25 18:10:33 +05:30 |
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LevelX2
|
0523905cc6
|
AI - Added code to handle TargetSpellOrPermanent (not smart).
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2014-04-22 16:37:21 +02:00 |
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LevelX2
|
cf4913ae96
|
* If an abilit yhas only a pay life cost, the ability picker dialog is shown if the prefence option to ability picker for abilities without costs is activated.
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2014-04-14 17:32:55 +02:00 |
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LevelX2
|
93b968d92a
|
* Desecration Demon - Made AI not using the sacrifice ability any more.
|
2014-04-06 17:24:44 +02:00 |
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LevelX2
|
73885ab01d
|
* Iona, Shiel of Emeria - Added choice information to card tooltip.
|
2014-04-04 08:39:19 +02:00 |
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LevelX2
|
f5ff18acfa
|
* Cube - Added "MTGO Cube March 2014" cube.
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2014-03-29 20:44:36 +01:00 |
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LevelX2
|
b5ef4a7f45
|
* Attacking Planeswalker - Fixed a bug that it was not able to attack a planeswalker that had hexproof.
|
2014-03-29 17:46:12 +01:00 |
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LevelX2
|
05cfa23931
|
* Player Hexproof - Fixed that the Player Hexproof prevented that the player could be attacked.
|
2014-03-25 23:57:07 +01:00 |
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LevelX2
|
ac93732b1a
|
* Goblin Welder - Fixed that second target of Goblin Welder was not handled by AI player.
|
2014-03-24 16:03:16 +01:00 |
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LevelX2
|
27d441de0a
|
Minor changes to AI logging.
|
2014-03-24 08:33:07 +01:00 |
|
LevelX2
|
de12dce50c
|
* Free for all - Fixed a bug that controller of a spell was sometimes affected by effects that should only be applied to opponents (e.g. Mogis, God of Slaughter's triggered ability).
|
2014-03-23 07:57:34 +01:00 |
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LevelX2
|
ccd91f0657
|
* Combat blocking - Fixed that blocking of multiple attackers by one creature did not work (e.g. for Guardian of the Gateless).
|
2014-03-21 14:43:19 +01:00 |
|
LevelX2
|
e9a301da3c
|
Added a mono blue draft cube.
|
2014-03-17 16:57:11 +01:00 |
|
LevelX2
|
577b431029
|
* AI player - Fixed a bug that sometimes valid targets were not taken into account.
|
2014-03-15 17:44:56 +01:00 |
|
LevelX2
|
3dde0bab89
|
* Fixed AI announcing value for non mana variable costs.
|
2014-03-10 08:17:38 +01:00 |
|
LevelX2
|
7ebb8a9cbe
|
* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
|
2014-03-09 19:47:31 +01:00 |
|
LevelX2
|
8d2f4cc9ac
|
* Draft - Added "Quit Tournament" button to draft panel. Minor formatting.
|
2014-02-28 17:47:27 +01:00 |
|
LevelX2
|
8491b5b90b
|
* Cleanup of server memory handling - removed memory leaks for Chat, Player, Match, Game etc.
|
2014-02-21 01:13:27 +01:00 |
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