LevelX2
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c8d76cdaaf
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* Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work).
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2014-07-27 11:22:22 +02:00 |
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magenoxx
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65a0c9fc79
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[UI] Displaying creatures that can attack
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2014-07-18 16:05:21 +04:00 |
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Quercitron
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e5b2b39701
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Make order of parameters the same for methods player.damage and permanent.damage
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2014-07-18 02:11:11 +04:00 |
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magenoxx
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60d04e2614
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[UI] Showing choosable cards in dialog - Issue#456
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2014-07-15 16:31:41 +04:00 |
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LevelX2
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9609480109
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* Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected.
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2014-06-29 13:35:28 +02:00 |
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Quercitron
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13b8cad131
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Change handling of minNumberOfTargets and required status
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2014-06-29 02:45:18 +04:00 |
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LevelX2
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d84076ba40
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* Added 28 cards from Vintage Masters.
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2014-06-27 13:41:28 +02:00 |
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LevelX2
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7d2b1c076a
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* Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa).
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2014-06-20 14:19:03 +02:00 |
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LevelX2
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b360bb1528
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Removed redundant remove user from chat call and some formatting.
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2014-06-16 07:48:15 +02:00 |
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Quercitron
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9629c3f0f5
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Modify implementation of Target's required status
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2014-06-15 19:23:30 +04:00 |
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Quercitron
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250909a464
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Make required status of target based on the type of ability
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2014-06-12 23:35:56 +04:00 |
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North
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1867a150c1
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[refactor] removed generic parameter from Player
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2014-06-03 11:19:49 +03:00 |
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LevelX2
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2b59a6faae
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Ability picker is shown now for only one ability if preference setting is on and ability has no mana costs or is no play land ability.
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2014-05-30 20:24:00 +02:00 |
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LevelX2
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c13f7a2115
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* Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client.
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2014-05-27 16:54:38 +02:00 |
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LevelX2
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d9e4e99a0f
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Some changes to manual mana pool handling.
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2014-05-27 08:37:16 +02:00 |
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LevelX2
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2652316421
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Some changes to handling of triggered effects and player response.
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2014-05-25 13:53:32 +02:00 |
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LevelX2
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71fb7bf25b
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Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do.
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2014-05-24 02:56:35 +02:00 |
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LevelX2
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cf4913ae96
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* If an abilit yhas only a pay life cost, the ability picker dialog is shown if the prefence option to ability picker for abilities without costs is activated.
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2014-04-14 17:32:55 +02:00 |
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LevelX2
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b5ef4a7f45
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* Attacking Planeswalker - Fixed a bug that it was not able to attack a planeswalker that had hexproof.
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2014-03-29 17:46:12 +01:00 |
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LevelX2
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05cfa23931
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* Player Hexproof - Fixed that the Player Hexproof prevented that the player could be attacked.
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2014-03-25 23:57:07 +01:00 |
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LevelX2
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ccd91f0657
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* Combat blocking - Fixed that blocking of multiple attackers by one creature did not work (e.g. for Guardian of the Gateless).
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2014-03-21 14:43:19 +01:00 |
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LevelX2
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7ebb8a9cbe
|
* Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying).
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2014-03-09 19:47:31 +01:00 |
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LevelX2
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1f3687cc86
|
Switched to binary/source format java 1.7.
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2014-02-18 17:35:32 +01:00 |
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LevelX2
|
67e25d43bd
|
* Finished changes for new preference option to force showing ability picker for 0 mana spells or abilities with only tap costs.
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2014-02-12 20:52:33 +01:00 |
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LevelX2
|
ee76ccfee4
|
Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet).
|
2014-02-12 17:18:06 +01:00 |
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LevelX2
|
ed64a9ff49
|
* Minor formatting.
|
2014-02-11 00:39:31 +01:00 |
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LevelX2
|
ad71ec6aad
|
Set Version 1.3.0.
|
2014-01-25 15:55:39 +01:00 |
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LevelX2
|
fa6e22ca6a
|
Added logic to limit number of allowed attackers attacking defending player.
|
2013-11-30 23:29:38 +01:00 |
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LevelX2
|
33c6bf1385
|
Ability picker shows now the name of the object instead of {this] in ability text..
|
2013-11-06 14:32:50 +01:00 |
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LevelX2
|
d094f291aa
|
Pushed version to 1.2.0dev.
|
2013-10-26 13:01:31 +02:00 |
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LevelX2
|
43da29da44
|
Fixed two possible NPE.
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2013-10-12 22:57:44 +02:00 |
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LevelX2
|
4f2f08840b
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* Fixed some functions which locked or stopped the game after a player conceded the game.
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2013-09-25 20:42:00 +02:00 |
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LevelX2
|
eafa18a6e8
|
Fixed possible NPE in HumanPlayer.
|
2013-09-21 23:46:48 +02:00 |
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LevelX2
|
acd52e2a61
|
Fixed possible NPE in HumanPlayer.announceXMana (Fixes #319).
|
2013-09-12 13:14:22 +02:00 |
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LevelX2
|
0d37d1593b
|
* Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric.
|
2013-08-06 18:26:49 +02:00 |
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LevelX2
|
4a28881f71
|
Added as thought effect to let creatures block tapped.
|
2013-08-03 20:14:11 +02:00 |
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LevelX2
|
7d0cf3cd8c
|
Set version to 1.1.0 dev.
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2013-07-21 22:52:25 +02:00 |
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LevelX2
|
bc9dca4d8a
|
Fixed some handling to possible NPEs.
|
2013-07-15 00:53:30 +02:00 |
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LevelX2
|
853810ce45
|
Added support for casting modal spells or activating modal abilities with more than one mode to choose.
|
2013-06-22 19:35:22 +02:00 |
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magenoxx
|
42dd9d81b4
|
Timers (In progress)
|
2013-06-19 17:12:31 +04:00 |
|
North
|
0bb110be45
|
[refactor] moved enums from Constants class
|
2013-06-16 12:28:10 +03:00 |
|
LevelX2
|
84df0f2c43
|
* Added tournament options for adjustable construction time and free mulligans
* Added duel options for free mulligans
|
2013-06-14 23:45:30 +02:00 |
|
LevelX2
|
9894593d4c
|
Mulligan message shows the number of cards the player mulligans to.
|
2013-06-03 21:46:17 +02:00 |
|
LevelX2
|
5336d4c0f9
|
Pushed version to 1.0.3 dev.
|
2013-05-12 16:00:25 +02:00 |
|
LevelX2
|
6b38cd5b18
|
Mage Version 1.0.2
|
2013-05-11 23:06:30 +02:00 |
|
LevelX2
|
b352217e17
|
Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand.
|
2013-05-09 21:26:15 +02:00 |
|
LevelX2
|
1e5100e0d6
|
Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196.
|
2013-04-17 23:44:50 +02:00 |
|
LevelX2
|
48f1560cb8
|
Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open).
|
2013-04-06 00:04:21 +02:00 |
|
LevelX2
|
de20fcb5cc
|
[minor] formatting
|
2013-04-02 13:46:43 +02:00 |
|
magenoxx
|
97acebacdd
|
Pumped version to 1.0.2.dev
|
2013-04-01 16:00:30 +04:00 |
|