magenoxx
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a3d590fc79
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Updated test framework with minimum functionality.
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2011-11-15 16:01:34 +04:00 |
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BetaSteward
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a1f1ed44c0
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adjustment to GameState.getValue
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2011-11-04 22:57:50 -04:00 |
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BetaSteward
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7c69bc6f30
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fixes + optimizations + allow games to be paused and resumed
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2011-11-02 21:39:03 -04:00 |
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Loki
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a004ced17d
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artifactId to lowercase
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2011-10-28 15:42:54 +04:00 |
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magenoxx
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e302a12f5d
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Updated component's version from 0.8 to 0.8.1
manually
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2011-10-28 11:36:42 +04:00 |
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BetaSteward
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517a0cae26
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optimizations + some fixes - mostly for monte carlo simulations
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2011-10-25 15:17:42 -04:00 |
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magenoxx
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6933c5a9f3
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Added the possibility to force AI to play cards in cheat mode.
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2011-10-19 19:13:51 +04:00 |
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magenoxx
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3350c3e829
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Updated components' version from 0.7.6 to 0.8
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2011-10-16 21:02:04 +04:00 |
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BetaSteward
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f2c44688d0
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fixed issue 93
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2011-10-09 14:27:38 -04:00 |
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magenoxx
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2d8948b8f6
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Changed version from 0.7.5 to 0.7.6
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2011-09-18 13:57:43 +04:00 |
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magenoxx
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0fbc805492
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Lowered version from 0.8 to 0.7.5 for release.
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2011-09-02 08:18:49 +04:00 |
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North
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d48bcf6d06
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Fixed AI choosing target with maxNumberOfTargets > 1.
Fixed chooseMode to return the first mode.
Refactored a bit.
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2011-08-27 17:00:28 +03:00 |
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BetaSteward
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34cd3bbcdc
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fixed version
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2011-06-22 22:32:33 -04:00 |
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BetaSteward
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a8b8d36637
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updated pom files
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2011-06-22 22:12:14 -04:00 |
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magenoxx
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97eea533f3
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updated version (from 0.7.3 to 0.7.4) in all pom files
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2011-06-16 11:39:20 +04:00 |
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magenoxx
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eb91d50f26
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some changes in eval func for tapped permanent
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2011-06-06 22:34:24 +04:00 |
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BetaSteward
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ecbd843fb7
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fixed some NPEs with AIs
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2011-05-24 23:47:19 -04:00 |
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magenoxx
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74c7feb470
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Moved version to 0.7.3 in pom files.
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2011-05-19 23:49:43 +04:00 |
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BetaSteward
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c87328d08e
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skill setting is now used by AIs
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2011-05-07 23:16:00 -04:00 |
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BetaSteward
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86f708b17a
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detect client version + client changes for AI skill level
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2011-04-28 22:52:52 -04:00 |
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BetaSteward
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84c6ab76e0
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update to version 0.7
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2011-04-01 21:05:43 -04:00 |
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BetaSteward
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aed200bc11
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improved AI targetting
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2011-03-31 23:34:16 -04:00 |
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magenoxx
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e44d8482af
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Applied AI fix to ComputerPlayer6.
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2011-03-06 02:18:28 +03:00 |
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magenoxx
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6e913cf24b
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Migrated minimax hybrid AI to Mad AI. Reproduced AI not attacking, added 2 new test scenarios that reproduce it.
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2011-02-28 14:23:59 +03:00 |
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magenoxx
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e9c2decd3c
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Merged X value changes. Some UI fixes.
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2011-02-25 20:54:54 +03:00 |
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magenoxx
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ea847e791b
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[mad ai] getBlockers ConcurrentModification fix
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2011-02-19 16:59:04 +03:00 |
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magenoxx
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98ee9ff0c2
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[mad ai] Critical AI fixes. Sync with Steward recent changes. New test command for lifes. New test scenarios.
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2011-02-19 16:52:13 +03:00 |
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magenoxx
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97a83998eb
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[mad-ai] Fixed not using combat and post combat main phases.
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2011-02-18 00:17:55 +03:00 |
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magenoxx
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27420f784c
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[mad-ai] Fixed AI. Now plays spells more often.
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2011-02-17 23:55:22 +03:00 |
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magenoxx
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366401b0b2
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Updated Game interface to skip drawing. Added parsing test scenarios and updating players' zones.
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2011-02-14 20:49:16 +03:00 |
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magenoxx
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e189543699
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Fixed AI doesn't play spells that targets creatureOrPlayer. The fix applied to ai-ma only, other ai jar still needs to be recompiled.
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2011-02-12 23:21:20 +03:00 |
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magenoxx
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424ecde6e3
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Previous comment wasn't full: added error handling. Fixed PlayerImpl, added work around to BoostPowerXSourceEffect. Fixed some bugs in AI.
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2011-02-12 11:48:01 +03:00 |
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magenoxx
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4b2a9cd203
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PlayerImpl fix
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2011-02-12 11:46:20 +03:00 |
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magenoxx
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f36254445a
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[ai-ma] renamed classes (otherwise classloader uses another classes), added additional logging.
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2011-02-11 20:37:08 +03:00 |
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BetaSteward
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f7ffbb4773
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added Sealed tournaments
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2011-02-10 22:00:47 -05:00 |
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magenoxx
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3521b7d89f
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Added "AI vs AI" test. Removed clientside tests.
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2011-02-10 18:38:44 +03:00 |
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magenoxx
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bda75873de
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Started working on new ai.
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2011-02-07 21:14:50 +03:00 |
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