Commit graph

226 commits

Author SHA1 Message Date
LevelX2
1b690e5c8c * Fixed target change handling (e.g. with opponent filter - fixes #574). Added some tests. 2015-05-31 18:44:02 +02:00
LevelX2
fa847e8feb * Update to version 1.4.0v0. 2015-05-12 23:11:25 +02:00
LevelX2
15efe14fd5 * Fixed human players controlling other human players turn (e.g. by Mindsliver). 2015-05-12 01:10:56 +02:00
LevelX2
25ef57570d [MM2] Added Worldhear Phoneix. 2015-05-10 01:33:02 +02:00
LevelX2
2f09b2859c Some minor changes. 2015-04-07 16:46:10 +02:00
betasteward
9ad8530dee moved faceDown property from Card to CardState 2015-03-12 22:09:12 -04:00
LevelX2
8849538723 * Fixed that library selections could not be deslected if multiple cards have to be selected. 2015-03-01 16:06:13 +01:00
LevelX2
4a5140d0ab Fixed a bug of cost paying handling not showing only the left over unpaid part of mana cost (fixes #185). Added the name of the object the cost is paid for to the feedback panel. 2015-02-26 13:52:02 +01:00
LevelX2
0c73076895 * Added AlternateManaPaymentAbility interface and handling. 2015-02-20 02:15:22 +01:00
LevelX2
ef147bc80c * Fixed a possible endless loop while player left game during damage distribution. 2015-02-12 12:16:56 +01:00
LevelX2
8d8a2074f0 * Lion's Eye Diamond - Fixed that it now only can be cast at the time an instant spell could be cast. 2014-12-27 03:51:10 +01:00
LevelX2
bda59fafcf * Fixed possible exception during choosing replacement effect resolve order. 2014-11-26 12:29:42 +01:00
LevelX2
67479bb5a4 * Fixed wrong timer handling while other player controlled a player's turn. Attackers now marked with blue frame. Playable cards have a violet frame. If a player has to select cards from hand, the possible cards are marked yellow now. Discard of multiple cards now marks already selected cards and happens in one selection. 2014-11-26 01:48:00 +01:00
LevelX2
a2484cc6d9 Added F10 to skip priority while the stack resolves. 2014-11-16 08:59:59 +01:00
LevelX2
df71237f46 * Added logic to auto select replacement effects. Some changes to counter size and font size handling. 2014-10-30 20:40:23 +01:00
LevelX2
0a23fe1e8a * Skip phase of preferences will only be applied if the stack is empty. 2014-10-10 14:25:44 +02:00
LevelX2
7f46323f67 * Added F7 to skip until next main phase. Added some preference options to skip handling. Clicking on phase bar opens now phase bar preferences. 2014-10-05 14:33:47 +02:00
LevelX2
f7535505dd * Allow deselection of target cards (eg. in graveyard using Delve). 2014-10-03 12:07:20 +02:00
LevelX2
f3ea64e27c * Changed handling of phases to stop to server based handling. 2014-09-25 00:33:58 +02:00
LevelX2
aa842efacc Added F5 button to skip priority until end step of opponent. Added PlayerAction handling. 2014-09-24 16:55:51 +02:00
LevelX2
17acc9f97d * Fixed that a player could wrongly not be chosen for not targeted effect, if the player had hexproof. 2014-09-22 22:27:10 +02:00
LevelX2
944de8140c * Added possibility for choose method to deselect cards. 2014-08-19 16:36:52 +02:00
LevelX2
d02f272bca * Fixed that attacker has not always to assign all damage to multiple blockers. Improved AI behaviour of assigning damage to multiple blockers. Tries to kill blocker if possible now. 2014-08-18 00:46:45 +02:00
LevelX2
797ee3d945 Some minor logging and comment changes. 2014-08-13 16:58:19 +02:00
Quercitron
f93624f827 Add ability to Cost.canPay method parameters 2014-08-10 21:34:17 +04:00
Dustin Conrad
809d61d5ea Use dependency management to use common versions of log4j and junit in all the projects. 2014-08-09 19:38:34 -04:00
LevelX2
2ca945fabf Some more changes concerning ThoughtAsEffects. 2014-08-09 11:48:40 +02:00
LevelX2
1a1fc09221 * Fixed a bug that allowed to apply damage prevention replacement effects under certain circumstances multiple times to the same event. 2014-07-31 15:16:48 +02:00
LevelX2
ea1a098300 * Spellskite - Fixed that target could wrongly not be changed to spellskite in some cases. 2014-07-29 17:44:42 +02:00
LevelX2
c8d76cdaaf * Added Dream Halls and Curse of chain (and what was neccessary to get Dream Hall costs to work). 2014-07-27 11:22:22 +02:00
magenoxx
65a0c9fc79 [UI] Displaying creatures that can attack 2014-07-18 16:05:21 +04:00
Quercitron
e5b2b39701 Make order of parameters the same for methods player.damage and permanent.damage 2014-07-18 02:11:11 +04:00
magenoxx
60d04e2614 [UI] Showing choosable cards in dialog - Issue#456 2014-07-15 16:31:41 +04:00
LevelX2
9609480109 * Cruel Ultimatum - Fixed that wrongly creatures in all graveyards could be selected. 2014-06-29 13:35:28 +02:00
Quercitron
13b8cad131 Change handling of minNumberOfTargets and required status 2014-06-29 02:45:18 +04:00
LevelX2
d84076ba40 * Added 28 cards from Vintage Masters. 2014-06-27 13:41:28 +02:00
LevelX2
7d2b1c076a * Combat - Creatures forced to attack can no longer be removed from attack by using the undo button (e.g. Bident of Thassa). 2014-06-20 14:19:03 +02:00
LevelX2
b360bb1528 Removed redundant remove user from chat call and some formatting. 2014-06-16 07:48:15 +02:00
Quercitron
9629c3f0f5 Modify implementation of Target's required status 2014-06-15 19:23:30 +04:00
Quercitron
250909a464 Make required status of target based on the type of ability 2014-06-12 23:35:56 +04:00
North
1867a150c1 [refactor] removed generic parameter from Player 2014-06-03 11:19:49 +03:00
LevelX2
2b59a6faae Ability picker is shown now for only one ability if preference setting is on and ability has no mana costs or is no play land ability. 2014-05-30 20:24:00 +02:00
LevelX2
c13f7a2115 * Mana pool handling - Fixed bug where wrong playerId was used. Fixed that menu check state is the same for all GamePanles of client. 2014-05-27 16:54:38 +02:00
LevelX2
d9e4e99a0f Some changes to manual mana pool handling. 2014-05-27 08:37:16 +02:00
LevelX2
2652316421 Some changes to handling of triggered effects and player response. 2014-05-25 13:53:32 +02:00
LevelX2
71fb7bf25b Added context menu to switch between manual and automatic usage of the mana in mana pool. Manual usage is done by clicking on the mana symbol in the player panel. Still some fine tuning to do. 2014-05-24 02:56:35 +02:00
LevelX2
cf4913ae96 * If an abilit yhas only a pay life cost, the ability picker dialog is shown if the prefence option to ability picker for abilities without costs is activated. 2014-04-14 17:32:55 +02:00
LevelX2
b5ef4a7f45 * Attacking Planeswalker - Fixed a bug that it was not able to attack a planeswalker that had hexproof. 2014-03-29 17:46:12 +01:00
LevelX2
05cfa23931 * Player Hexproof - Fixed that the Player Hexproof prevented that the player could be attacked. 2014-03-25 23:57:07 +01:00
LevelX2
ccd91f0657 * Combat blocking - Fixed that blocking of multiple attackers by one creature did not work (e.g. for Guardian of the Gateless). 2014-03-21 14:43:19 +01:00
LevelX2
7ebb8a9cbe * Reworked non mana costs with variable amount. The values have now to be announced before targeting. Fixed some wrong implementations (Firestorm, Myr Battlesphere, Skeletal Scrying). 2014-03-09 19:47:31 +01:00
LevelX2
1f3687cc86 Switched to binary/source format java 1.7. 2014-02-18 17:35:32 +01:00
LevelX2
67e25d43bd * Finished changes for new preference option to force showing ability picker for 0 mana spells or abilities with only tap costs. 2014-02-12 20:52:33 +01:00
LevelX2
ee76ccfee4 Added option that AbilityPicker is forced to show if ability or spell has no or only tap cost (not finished yet). 2014-02-12 17:18:06 +01:00
LevelX2
ed64a9ff49 * Minor formatting. 2014-02-11 00:39:31 +01:00
LevelX2
ad71ec6aad Set Version 1.3.0. 2014-01-25 15:55:39 +01:00
LevelX2
fa6e22ca6a Added logic to limit number of allowed attackers attacking defending player. 2013-11-30 23:29:38 +01:00
LevelX2
33c6bf1385 Ability picker shows now the name of the object instead of {this] in ability text.. 2013-11-06 14:32:50 +01:00
LevelX2
d094f291aa Pushed version to 1.2.0dev. 2013-10-26 13:01:31 +02:00
LevelX2
43da29da44 Fixed two possible NPE. 2013-10-12 22:57:44 +02:00
LevelX2
4f2f08840b * Fixed some functions which locked or stopped the game after a player conceded the game. 2013-09-25 20:42:00 +02:00
LevelX2
eafa18a6e8 Fixed possible NPE in HumanPlayer. 2013-09-21 23:46:48 +02:00
LevelX2
acd52e2a61 Fixed possible NPE in HumanPlayer.announceXMana (Fixes #319). 2013-09-12 13:14:22 +02:00
LevelX2
0d37d1593b * Odric Master Tactician - Fixed that the game didn't leave the block phase controlled by the controller of Odric. 2013-08-06 18:26:49 +02:00
LevelX2
4a28881f71 Added as thought effect to let creatures block tapped. 2013-08-03 20:14:11 +02:00
LevelX2
7d0cf3cd8c Set version to 1.1.0 dev. 2013-07-21 22:52:25 +02:00
LevelX2
bc9dca4d8a Fixed some handling to possible NPEs. 2013-07-15 00:53:30 +02:00
LevelX2
853810ce45 Added support for casting modal spells or activating modal abilities with more than one mode to choose. 2013-06-22 19:35:22 +02:00
magenoxx
42dd9d81b4 Timers (In progress) 2013-06-19 17:12:31 +04:00
North
0bb110be45 [refactor] moved enums from Constants class 2013-06-16 12:28:10 +03:00
LevelX2
84df0f2c43 * Added tournament options for adjustable construction time and free mulligans
* Added duel options for free mulligans
2013-06-14 23:45:30 +02:00
LevelX2
9894593d4c Mulligan message shows the number of cards the player mulligans to. 2013-06-03 21:46:17 +02:00
LevelX2
5336d4c0f9 Pushed version to 1.0.3 dev. 2013-05-12 16:00:25 +02:00
LevelX2
6b38cd5b18 Mage Version 1.0.2 2013-05-11 23:06:30 +02:00
LevelX2
b352217e17 Some improvements to split card handling. Better display of tooltip of split cards, also added handling if not cast from hand. 2013-05-09 21:26:15 +02:00
LevelX2
1e5100e0d6 Added the logic, that one continious effect in game state can be connected to multiple abilities. This fixes issue #198 and #196. 2013-04-17 23:44:50 +02:00
LevelX2
48f1560cb8 Added new AsThoughtEffectType to reveal face down cards (not a perfect solution I know, but better as using the cast type. If someone has a better idea to handle this, I'm open). 2013-04-06 00:04:21 +02:00
LevelX2
de20fcb5cc [minor] formatting 2013-04-02 13:46:43 +02:00
magenoxx
97acebacdd Pumped version to 1.0.2.dev 2013-04-01 16:00:30 +04:00
magenoxx
29b84e0d92 Closed #169: Make it possible to untap lands 2013-03-29 20:35:16 +04:00
magenoxx
05191e8793 Closed #168 : Enhance priority hot keys 2013-03-29 17:18:12 +04:00
LevelX2
32dff5ae72 Added replacement of {this} and{source} for selection of replacement effect order. 2013-03-23 16:40:15 +01:00
LevelX2
8cf2514edb [minor] formating 2013-03-17 16:10:48 +01:00
LevelX2
70a8ede4d5 Merge changes. 2013-03-15 00:04:29 +01:00
LevelX2
9450074b70 Changed AI X costs handling according human handling. Fixed AI handling of modal spells. Changed some AI setting. Changes to AI lgging. 2013-03-14 23:55:14 +01:00
magenoxx
3205cc867f Code and tests for Issue#156: Make smarter dual lands mana choose 2013-03-14 18:31:31 +04:00
LevelX2
aa0290fd32 Set Version to 1.0.1 2013-03-10 11:40:56 +01:00
magenoxx
5577d5b3a8 Changed version from 0.10.1 to 1.0.0 2013-02-26 14:11:00 +04:00
LevelX2
d5989b32fd Minor changes to the logging of ComputerPlayer. 2013-02-21 17:05:35 +01:00
Loki
aa31ef23d3 bump version to 0.10.1 2012-12-28 12:48:26 +13:00
Loki
f017ab903c version bump to 0.10.0 2012-11-15 22:47:15 +13:00
LevelX2
7c44b16504 AbilityPicker shows abilities now always in the order they were defined on the object. 2012-10-10 20:43:18 +02:00
LevelX2
76233a4252 Modes are now sorted in the order they are added in the card. For rules text and when a player chooses a mode. 2012-10-07 02:41:58 +02:00
Loki
46ec86b54c 0.9.2 dev 2012-09-04 21:24:44 +12:00
Loki
85b31df2d5 Bump version to 0.9.1dev 2012-08-14 15:28:06 +12:00
magenoxx
1eb230e236 Fixed Issue#29: It is possible to cancel creature attack even if it must attack 2012-07-26 18:47:04 +04:00
North
987e28cef3 [M10] Mirror of Fate 2012-07-23 23:53:24 +03:00
North
d773ed3d13 [filters] Replaced EvilTwin filter with predicate
This commit also touches the targeting system. Changes were made for consistency.
2012-07-21 23:18:17 +03:00
North
5d0a832642 cleaned pom files and updated sqlight dependency 2012-07-19 21:15:09 +03:00
magenoxx
23a75c39ba [M13] Odric Master Tactician 2012-07-18 20:45:39 +04:00