LevelX2
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639faa4a3c
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Merge origin/master
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2018-02-07 15:36:36 +01:00 |
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LevelX2
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a5f24dfa07
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Added tests for scavenge keyword.
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2018-02-07 15:36:08 +01:00 |
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spjspj
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90e830cc84
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Merge pull request #4498 from spjspj/master
Implementing Snow Mercy (HHO) - Christmas Special Occasion card
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2018-02-08 01:28:08 +11:00 |
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spjspj
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7dcbc0f441
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Implementing Snow Mercy (HHO) - Christmas Special Occasion card
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2018-02-08 01:14:25 +11:00 |
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LevelX2
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120b8213c4
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* Protean Raider - Fixed that its enter the battlefield ability was wrongly implemented as a triggered ability.
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2018-02-07 14:46:08 +01:00 |
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LevelX2
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eeb938af94
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* Fixed a bug that could lock the game if you should pick more cards from shown cards from your library than cards left in your library (e.g. Dig Through Time).
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2018-02-07 14:24:17 +01:00 |
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LevelX2
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557ac244d3
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* Fixed that Sift Through Sands failed randomly (fixes #4463).
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2018-02-07 11:00:51 +01:00 |
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LevelX2
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a638fcb313
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* Mox Diamond - Fixed a bug that the card disappeard if no land was sacrificed.
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2018-02-07 00:45:07 +01:00 |
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LevelX2
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c13b16fa84
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Xmage 1.4.27V3
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2018-02-06 23:49:41 +01:00 |
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LevelX2
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0a28ab2d5a
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* Fixed a bug when token permanents were put on top or buttom of library (e.g. using activated ability of a copied Timestream Navigator).
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2018-02-06 23:33:44 +01:00 |
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LevelX2
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e28d5ad8cc
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* Scourge of the Throne - Fixed that not only attacking creatures were untapped.
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2018-02-06 22:41:29 +01:00 |
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Jeff
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d85ee3e873
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- Fixed Sensei's Divining Top.
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2018-02-06 15:35:12 -06:00 |
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Jeff
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ce733c4e1e
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- Fixed Djinn Illuminatus #4489
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2018-02-06 11:13:19 -06:00 |
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Oleg Agafonov
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c556ea5b12
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Fixed #4490 - Layout Mismatch
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2018-02-06 17:25:15 +04:00 |
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L_J
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d1c5fe3f0f
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Ponder fix (#4484 #4481)
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2018-02-06 10:46:10 +00:00 |
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L_J
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339ecd5626
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Implemented Lodestone Bauble
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2018-02-05 22:24:32 +00:00 |
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L_J
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bd99ffb063
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Implemented Lodestone Bauble
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2018-02-05 22:23:46 +00:00 |
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L_J
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fe08a8ba3b
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Implemented Lodestone Bauble
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2018-02-05 22:21:57 +00:00 |
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LevelX2
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e35dd31b4e
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* Fixed problem with possibility to undo payed effects.
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2018-02-05 14:01:07 +01:00 |
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LevelX2
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f8208523ae
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* Tilonalli's Summoner - Fixed exile handling of created tokens.
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2018-02-05 12:42:17 +01:00 |
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L_J
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e3617e72d0
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Implemented Johnny, Combo Player
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2018-02-05 09:38:02 +00:00 |
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L_J
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764991fcf7
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Implemented Johnny, Combo Player
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2018-02-05 09:36:16 +00:00 |
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L_J
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aab10d3b65
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Added missing The Big Idea
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2018-02-05 09:24:03 +00:00 |
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L_J
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28a3f75f4d
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Merge pull request #4478 from Zzooouhh/Zzooouhh-cards
Implemented Nebuchadnezzar, Spy Network, Carrionette, Stangg
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2018-02-05 09:27:09 +01:00 |
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Oleg Agafonov
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5c44bef2ea
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Fixed "all attack" button position
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2018-02-05 10:45:07 +04:00 |
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Achilles
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2dc631d554
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- Fixed Ponder #4481
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2018-02-04 19:27:07 -06:00 |
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Achilles
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a39cbbb7d7
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- Fixed Simic Manipulator #4479
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2018-02-04 19:22:13 -06:00 |
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LevelX2
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88d4e2b965
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* Bushido - Fixed that it triggerd wrongly for each blocker instead of only once if blocked.
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2018-02-04 21:13:07 +01:00 |
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LevelX2
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0044c9df78
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Added converge test with artifact mana sources.
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2018-02-04 20:33:37 +01:00 |
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Oleg Agafonov
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ae7620918e
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Fixed wrong hint for rarity button in deck editor
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2018-02-04 23:05:38 +04:00 |
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Oleg Agafonov
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5722b51d6e
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* Fixed "layout mismatch" error on open some decks (#4311);
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2018-02-04 22:15:27 +04:00 |
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LevelX2
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cafd251e74
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* Fixed client filter not showing MTGO 1v1 Commander tables.
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2018-02-04 18:34:54 +01:00 |
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LevelX2
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ae6f177823
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Merge origin/master
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2018-02-04 18:16:30 +01:00 |
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LevelX2
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5cd04a9254
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* Expel from Orazca - Fixed that put to library was not optional.
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2018-02-04 18:16:08 +01:00 |
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Oleg Agafonov
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ff6ec8222a
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UI: added settings to setup battlefield panel colorizing (default is multicolor; preferences -> main -> battlefield; see #1201)
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2018-02-04 21:06:06 +04:00 |
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LevelX2
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9333a54e11
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* Coveted Peacock - Fixed that the Goad ability did not trigger.
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2018-02-04 17:59:29 +01:00 |
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LevelX2
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b752eacfaa
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* Optimized handling and call of player.choose choice to prevent problems if a player disconnects or left a game (#4263).
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2018-02-04 17:51:12 +01:00 |
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LevelX2
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b9ec919f06
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Merge origin/master
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2018-02-04 17:21:16 +01:00 |
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LevelX2
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4dd196f373
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* Fixed some problems with getting cards at random from collection that could cause loops.
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2018-02-04 12:27:08 +01:00 |
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Oleg Agafonov
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ec5c8a01df
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UI: added different colors for current turn phase (same as buttons -- see #1201)
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2018-02-04 12:48:50 +04:00 |
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Oleg Agafonov
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5947326a4f
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UI: added green colorized panel on player's priority (see #1201)
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2018-02-04 12:09:21 +04:00 |
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Oleg Agafonov
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5fa20278b0
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UI: improved ask dialog (same size for all buttons)
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2018-02-04 09:53:40 +04:00 |
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L_J
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24461422ee
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Added missing Fishliver Oil
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2018-02-04 02:29:13 +00:00 |
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L_J
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a5c089fdc5
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Fixed numbering of Revelation and Sentinel
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2018-02-04 01:51:39 +00:00 |
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L_J
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8fd5d92152
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Switched order of getRange and getDraws
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2018-02-04 01:43:46 +00:00 |
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L_J
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1e0090e4a7
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Included logging for range at game startup (fixes #3878)
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2018-02-04 01:33:17 +00:00 |
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LevelX2
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4836f381ef
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* Sword of War and Peace - Fixed damage handling of triggered effect.
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2018-02-04 01:28:21 +01:00 |
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L_J
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2d4a12ca7a
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Implemented Stangg
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2018-02-03 22:34:36 +00:00 |
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L_J
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1d5d9e981a
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Implemented Stangg
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2018-02-03 22:33:53 +00:00 |
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L_J
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6dde7cf1a0
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Implemented Stangg
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2018-02-03 22:32:53 +00:00 |
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